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This old-school hobby is helping Hasbro defy economic headwinds
This old-school hobby is helping Hasbro defy economic headwinds

Yahoo

time6 days ago

  • Business
  • Yahoo

This old-school hobby is helping Hasbro defy economic headwinds

Hasbro Inc. (Nasdaq: HAS), the brand responsible for iconic games like Monopoly, Jenga, and Magic: The Gathering, saw its shares tick upward over 3% in premarket trading on Wednesday. The uptick came just after the company reported its second-quarter earnings of $1.30 per share, beating the analyst expectations of $0.78 per despite a 1% year-over-year decrease, Hasbro's adjusted revenue was posted at $980.8 million, also beating analysts' $874.6 million sales have been notably down for toy and gaming companies, Hasbro has managed to offset some of the volatility due to financial strains and tariffs. 'While tariffs represent a headwind for the business, we are compensating for these costs through a combination of cost reductions, rebalancing our marketing spend, diversifying our supplier mix, and implementing some targeted pricing actions,' Hasbro CEO Chris Cocks said on the company's earnings call, per brand is also clearly leaning in to its digital games, most notably Monopoly Go! Launched in 2023, it has quickly become the most popular digital board game, contributing $44 million in the second the biggest driver of Hasbro's recent earnings has been Magic: The Gathering. That's thanks to a recently released expansion set, Final Fantasy Universes Beyond. The set dropped in June and almost instantly shattered records, earning $200 million in one day and becoming the fastest-selling expansion in MTG Wizards of the Coast and Digital Gaming segment of Hasbro, which encompasses both MTG games and Monopoly Go!, saw overall revenue increase 16% year over year, Cocks spoke about the popularity of digital games and what it meant for the brand. 'As we look at the business of play, it's clear that digital is here to stay and a bigger factor than ever in how successful toy and game companies will grow and strengthen their brands,' Cocks said, noting that the brand was 'years ahead' of its competitors. Here's what happened when Albuquerque made riding the bus free Here's why Trump's proposed 401(k) executive order may be very bad news for your retirement Apple iOS 26 is now available to the public. Here's how to get it—and 5 useful new features to try Still, the fact that Magic: The Gathering games remain popular shows that community is equally as important as digital sense of community is something other gaming companies seem acutely aware of, too. Ray Adler, Mattel's VP and global head of games, recently told Fast Company about the brand's newly introduced Uno Social Club—a gaming and nightlife experience. 'Gen Z already loves Uno,' Adler said. 'They've been playing it online, at parties, everywhere. What they don't always have are opportunities to connect in the real world. So we asked: What if game night could be a whole experience?'Hasbro's stock was down 1.1% in afternoon trading Wednesday, but the brand raised its full-year guidance for 2025. It now expects mid-single-digit revenue, and predicts earnings between $1.17 billion and $1.2 billion. This post originally appeared at to get the Fast Company newsletter: Sign in to access your portfolio

This old-school hobby is helping Hasbro defy economic headwinds
This old-school hobby is helping Hasbro defy economic headwinds

Fast Company

time7 days ago

  • Business
  • Fast Company

This old-school hobby is helping Hasbro defy economic headwinds

Hasbro Inc (NASDAQ:HAS), the brand responsible for iconic games like Monopoly, Jenga, Magic: The Gathering, saw its shares tick upwards over 3% in pretrading on Wednesday. The uptick came just after the company reported its second quarter earnings of $1.30 per share for the second quarter, beating the analyst expectations of $0.78 per share. And, despite a 1% year-over-year decrease, Hasbro's adjusted revenue was posted at $980.8 million, also beating analysts' $874.66 million projection. While sales have been notably down for toy and gaming companies, Hasbro has managed to offset some of the volatility due to financial strains and tariffs. 'While tariffs represent a headwind for the business, we are compensating for these costs through a combination of cost reductions, rebalancing our marketing spend, diversifying our supplier mix and implementing some targeted pricing actions,' Hasbro's CEO, Chris Cocks, said on the company's earnings call, per CNBC. The brand is also clearly leaning into its digital games, most notably, Monopoly Go! The game, which launched in 2023, has quickly become the most popular digital board game. It contributed $44 million in the second quarter. But the biggest driver of Hasbro's recent earnings has been Magic:The Gathering. That's thanks to a recently released Magic set: Final Fantasy Universes Beyond Expansion. The set dropped in June and almost instantly shattered records, earning $200 million in one day to become the fastest-selling expansion in Magic history. The Wizards of the Coast and Digital Gaming segment of Hasbro, which encompasses both Magic games and Monopoly Go!, saw overall revenue increase 16% year-over-year. Last year, Cocks spoke to the popularity of digital games and what it meant for the brand. 'As we look at the business of play, it's clear that digital is here to stay and a bigger factor than ever in how successful toy and game companies will grow and strengthen their brands,' Cocks said, noting that the brand was 'years ahead' of its competitors.

Hasbro beats second-quarter expectations as gaming division offsets tariff-fueled toy slump
Hasbro beats second-quarter expectations as gaming division offsets tariff-fueled toy slump

CNBC

time23-07-2025

  • Business
  • CNBC

Hasbro beats second-quarter expectations as gaming division offsets tariff-fueled toy slump

Toy and gaming giant Hasbro topped Wall Street expectations for the second quarter as strength in its digital gaming division helped offset continued weaknesses in its traditional toy business, weighed down by the impact of tariffs. "While tariffs represent a headwind for the business," Hasbro's CEO Chris Cocks said on the company's earnings call. "We are compensating for these costs through a combination of cost reductions, rebalancing our marketing spend, diversifying our supplier mix and implementing some targeted pricing actions." Shares fell roughly 4% in Wednesday morning trading. Here's how the company performed in the quarter ended June 29 compared to what Wall Street was expecting. The toy company reported a net loss of $855.8 million, or $6.10 per share, for the period, compared with net income of $138.5 million, or 99 cents per share, in the same quarter a year ago. Hasbro attributed the loss to a $1 billion goodwill impairment related to its consumer products segment and the impact of tariffs. Overall revenue declined 1% from the same quarter last year, but the company's gaming division continued to outperform. Wizards of the Coast and digital gaming brought in $522.4 million in sales, up 16% year over year. Hasbro cited strong demand for Magic: The Gathering and Monopoly Go! "This isn't just a one-off moment. It's a clear indication of the power of Magic's community," Cocks said. "Magic is stronger than ever, and we're just getting started." Meanwhile, the company's consumer products segment saw revenue fall 16% to $442.4 million, pressured by "anticipated softness in Toys driven by retailer order timing and geographic volatility," Hasbro said in the release. Revenue in the entertainment segment dropped 15% to $16 million. Hasbro raised its full-year guidance and now expects mid-single-digit revenue growth, adjusted earnings before interest, taxes, depreciation and amortization, or EBITDA, of between $1.17 billion and $1.2 billion, and adjusted operating margins of 22% to 23%.

Hasbro Reports Second Quarter 2025 Financial Results
Hasbro Reports Second Quarter 2025 Financial Results

Business Wire

time23-07-2025

  • Business
  • Business Wire

Hasbro Reports Second Quarter 2025 Financial Results

PAWTUCKET, R.I.--(BUSINESS WIRE)--Hasbro, Inc. (NASDAQ: HAS), a leading games, IP, and toy company, today reported financial results for the second quarter 2025. 'Hasbro's return to growth in the first half of 2025 is clear validation that our Playing to Win strategy is working,' said Chris Cocks, Chief Executive Officer, Hasbro, Inc. 'We delivered record-setting results from MAGIC: THE GATHERING, alongside strong contributions from our games portfolio, licensing partnerships, and digital initiatives. With this momentum, we're increasing our full-year outlook and positioning Hasbro for sustained growth in 2025 and beyond.' 'We are raising our full-year revenue and adjusted EBITDA guidance, fueled by performance in our Wizards business. Despite a dynamic macro environment, the strength of our diversified business and cost productivity initiatives support our updated outlook,' said Gina Goetter, Hasbro Chief Financial Officer and Chief Operating Officer. Second Quarter 2025 Results Hasbro, Inc.'s revenue decreased 1%, with growth in Wizards and Digital Gaming nearly offsetting the decline in Consumer Products. MAGIC: THE GATHERING revenue grew 23% driven by the release of Final Fantasy , which set the record as being the biggest set release in Wizards history. , which set the record as being the biggest set release in Wizards history. Operating loss of $798 million includes a $1.0 billion non-cash goodwill impairment. Adjusted operating profit was $247 million stable year-over-year, reflecting the strength of MAGIC and a more efficient cost structure. Reported net loss of $6.10 per share and Adjusted net earnings of $1.30 per diluted share, an $0.08 improvement year over year. Returned $98 million to shareholders via dividends and reduced $12 million of outstanding debt. Second Quarter 2025 Segment Details Wizards of the Coast and Digital Gaming Segment Revenue increased 16% behind record growth in MAGIC: THE GATHERING and contributions from Monopoly Go! . MAGIC: THE GATHERING revenue increased 23% with growth in tabletop fueled by Final Fantasy and continued momentum in Secret Lair and backlist products. Monopoly Go! contributed $44M of revenue in the quarter. Operating profit decreased (-2%) driven by expected higher royalty expense; operating margin was 46.3%, down 8.4 points year over year. Consumer Products Segment Revenue decrease of 16% as growth in licensing was more than offset by anticipated softness in Toys driven by retailer order timing and geographic volatility. Growth across key brands including BEYBLADE, TRANSFORMERS, MONOPOLY and licensed products. Operating loss of $1,030 million includes $1.0 billion non-cash goodwill impairment. Adjusted operating profit of $1.2 million, with cost productivity within supply chain and managed expenses offsetting volume deleverage. Entertainment Segment Revenues declined 15% in the quarter related to the nature and timing of deals. Operating profit of $6 million compared to an operating loss of $1 million in the second quarter 2024. Adjusted operating profit of $10 million compared to adjusted operating profit of $18 million in the second quarter 2024. Year to Date 2025 Results Year to date Hasbro, Inc. revenue increased 7%, with continued growth in Wizards and Digital Gaming (+28%) offsetting declines in Consumer Products (-10%). Operating loss of $628 million includes $1.0 billion of non-cash goodwill impairment. Adjusted operating profit of $470 million benefited from favorable business mix and reduced operating expenses. Reported net loss of $5.41 per share and Adjusted net earnings of $2.35 per diluted share, a $0.52 improvement versus the same period last year. Returned $196 million to shareholders via dividends and reduced debt by $62 million. Year to Date Quarter 2025 Segment Details Wizards of the Coast and Digital Gaming Segment Revenue increased 28% due to momentum in MAGIC: THE GATHERING and contributions from Monopoly Go! . MAGIC: THE GATHERING revenue increased 32% with growth in tabletop. Year to date Monopoly Go! contributed $83M of revenue. Operating profit increased 28% and operating margin was 47.9%, flat compared to the same period last year. Consumer Products Segment Revenue decrease of 10% in line with expectations, with growth in licensing offset by declines in Toy due to the timing of retail orders. Growth across key brands including MARVEL, BEYBLADE, TRANSFORMERS, MONOPOLY and licensed products. Operating loss of $1,074 million includes non-cash goodwill impairment. Adjusted operating loss of $30 million, a 22% improvement versus the same period in 2024 as improved expenses are helping to offset volume deleverage. Entertainment Segment Revenues declined 9% in the period related to the timing of deals. Operating loss of $5 million compared to operating profit of $5 million in the same period last year. Adjusted operating profit of $28 million compared to adjusted operating profit of $36 million year to date 2024. See the financial tables accompanying the press release for a reconciliation of GAAP to non-GAAP financial measures. 2025 Company Outlook and Capital Allocation For the full year, the Company now expects: Total Hasbro revenues up mid-single digits in constant currency (previously up slightly). Adjusted operating margin of 22%-23% (previously 21% to 22%). Adjusted EBITDA of $1.17 billion to $1.20 billion (previously $1.1 billion to $1.15 billion). The Company's capital allocation priorities remain to invest in the core business; strengthen its balance sheet and progress towards its leverage target; and return cash to shareholders. Dividend Announcement During the second quarter, the Company paid $98 million in cash dividends to shareholders. The Board of Directors has declared a quarterly cash dividend of $0.70 per common share payable on September 3, 2025, to shareholders of record at the close of business on August 20, 2025. Conference Call Webcast Hasbro will webcast its second quarter 2025 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to The replay of the call will be available on Hasbro's website approximately 2 hours following completion of the call. About Hasbro Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With over 100 years of expertise, Hasbro delivers groundbreaking play experiences and reaches over 500 million kids, families and fans around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more. Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen. For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit or @Hasbro on LinkedIn. © 2025 Hasbro, Inc. All Rights Reserved. Forward Looking Statement Safe Harbor Certain statements in this press release contain 'forward-looking statements' within the meaning of the Private Securities Litigation Reform Act of 1995. These statements, which may be identified by the use of forward-looking words or phrases, include statements relating to our business strategies and plans; expectations relating to products, gaming and entertainment; anticipated impact of tariffs, including reciprocal and retaliatory tariffs; anticipated cost savings; and financial targets and guidance. Our actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Factors that might cause such a difference include, but are not limited to: our ability to successfully implement and execute on our Playing to Win business strategy; our ability to successfully compete in the play industry and further develop our digital gaming, licensing business and partnerships; risks associated with the imposition, threat or uncertainty of tariffs, including reciprocal or retaliatory tariffs, in markets in which we operate which could increase our product costs and other costs of doing business, result in higher prices of our products, impact consumer spending, lower our revenues, result in goodwill impairments, reduce earnings and otherwise have an adverse impact on our business; risks associated with international operations, such as: the imposition or threat of tariffs; conflict in territories in which we operate or which affect areas in which we operate; currency conversion; currency fluctuations; quotas; shipping delays or difficulties; border adjustment taxes or other protectionist measures; and other challenges in the territories in which we operate; risks related to political, economic and public health conditions or regulatory changes in the markets in which we and our customers, partners, licensees, suppliers and manufacturers operate, such as inflation, fluctuating interest rates, tariffs, higher commodity prices, labor strikes, labor costs or transportation costs, or outbreaks of illness or disease, the occurrence of which could create work slowdowns, delays or shortages in production or shipment of products, increases in costs, reduced purchasing power or less discretionary income, or losses and delays in revenue and earnings; uncertain and unpredictable global and regional economic conditions impacting one or more of the markets in which we sell products, which can negatively impact our customers and consumers, result in lower employment levels, consumer disposable income, retailer inventories and spending, including lower spending on purchases of our products; our ability to transform our business and capabilities to address the changing global consumer landscape, including evolving demographics for our products and advancements in emerging technologies, including the integration of artificial intelligence (AI) into our product development, marketing strategies, business operations and consumer engagement, and the associated risks such as ethical concerns, evolving regulatory standards, implementation challenges, and third-party dependencies; our ability to design, develop, manufacture, and ship products on a timely, cost-effective and profitable basis; the concentration of our customers, potentially increasing the negative impact to our business of difficulties experienced by any of our customers or changes in their purchasing or selling patterns; our dependence on third party relationships, including with third party partners, manufacturers, distributors, studios, content producers, licensors, licensees, and outsourcers, which creates reliance on others and loss of control; risks relating to the concentration of manufacturing for many of our products in the People's Republic of China, which include the risks associated with increased tariffs imposed by China and the U.S., and our ability to successfully diversify sourcing of our products to reduce reliance on sources of supply in China; the success of our key partner brands, including the ability to secure, maintain and extend agreements with our key partners or the risk of delays, increased costs or difficulties associated with any of our or our partners' planned digital applications or media initiatives; our ability to attract and retain talented and diverse employees, particularly following recent workforce reductions; our ability to realize the benefits of cost-savings and efficiency and/or revenue and operating profit enhancing initiatives; risks relating to the impairment and/or write-offs of businesses, products and content we acquire and/or produce; the risk that acquisitions, dispositions and other investments we complete may not provide us with the benefits we expect, or the realization of such benefits may be significantly delayed; our ability to protect our assets and intellectual property, including as a result of infringement, theft, misappropriation, cyber-attacks or other acts compromising the integrity of our assets or intellectual property; fluctuations in our business due to seasonality; the risk of product recalls or product liability suits and costs associated with product safety regulations; changes in accounting treatment, tax laws or regulations, or the interpretation and application of such laws and regulations, which may cause us to alter reserves or make other changes which significantly impact our reported financial results; the impact of litigation or arbitration decisions or settlement actions; the bankruptcy or other lack of success of one or more of our significant retailers, licensees and other partners; and other risks and uncertainties as may be detailed in our public announcements and U.S. Securities and Exchange Commission ('SEC') filings. The statements contained herein are based on our current beliefs and expectations. We undertake no obligation to make any revisions to the forward-looking statements contained in this press release or to update them to reflect events or circumstances occurring after the date of this press release. Non-GAAP Financial Measures The financial tables accompanying this press release include non-GAAP financial measures as defined under SEC rules, specifically Adjusted operating profit, Adjusted operating margin, Adjusted net earnings and Adjusted net earnings per diluted share, which exclude, where applicable, acquired intangible amortization, strategic transformation initiatives, restructuring and severance costs, loss on disposal of business, eOne Film and TV business divestiture related costs, and non-cash goodwill impairment charges. Also included in this press release are the non-GAAP financial measures of EBITDA and Adjusted EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding interest expense, income tax expense, net earnings attributable to noncontrolling interests, depreciation and amortization of intangibles. Adjusted EBITDA also excludes strategic transformation initiatives, restructuring and severance costs, loss on disposal of business, eOne Film and TV business divestiture related costs, non-cash goodwill impairment charges, and the impact of stock compensation. As required by SEC rules, we have provided reconciliations on the attached schedules of these measures to the most directly comparable GAAP measure. Management believes that Adjusted net earnings, Adjusted net earnings per diluted share, Adjusted operating profit and Adjusted operating margin provide investors with an understanding of the underlying performance of our business absent unusual events. Management believes that EBITDA and Adjusted EBITDA are appropriate measures for evaluating the operating performance of our business because they reflect the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet and make strategic acquisitions. The Company is not able to reconcile its forward-looking non-GAAP adjusted operating margin and adjusted EBITDA measures because the Company cannot predict with certainty the timing and amounts of discrete items such as charges associated with its cost-savings program, which could impact GAAP results. Constant currency is also a non-GAAP financial measure. The impact of changes in foreign currency exchange rates used to translate the consolidated statements of operations is quantified by translating the current or future period revenues at the prior period exchange rates and comparing this amount to the prior period reported revenues. The Company believes that the presentation of the impact of changes in exchange rates, which are beyond the Company's control, is helpful to an investor's understanding of the performance of the underlying business. These non-GAAP measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in our consolidated financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America. HAS-E (Tables Attached) HASBRO, INC. CONDENSED CONSOLIDATED BALANCE SHEETS (1) (Unaudited) (Millions of Dollars) June 29, 2025 June 30, 2024 ASSETS Cash and Cash Equivalents $ 546.9 $ 626.8 Short-term Investments — 483.0 Accounts Receivable, Net 717.8 789.0 Inventories 417.1 357.6 Prepaid Expenses and Other Current Assets 359.4 418.0 Total Current Assets 2,041.2 2,674.4 Property, Plant and Equipment, Net 251.8 340.4 Goodwill 1,256.8 2,278.8 Other Intangible Assets, Net 489.4 552.8 Other Assets 1,135.2 1,017.7 Total Assets $ 5,174.4 $ 6,864.1 LIABILITIES, NONCONTROLLING INTERESTS AND SHAREHOLDERS' EQUITY Current Portion of Long-Term Debt — 500.0 Accounts Payable 339.6 297.5 Accrued Liabilities 888.2 1,032.6 Total Current Liabilities 1,227.8 1,830.1 Long-Term Debt 3,320.9 3,461.4 Other Liabilities 356.0 399.7 Total Liabilities 4,904.7 5,691.2 Total Shareholders' Equity 269.7 1,172.9 Total Liabilities, Noncontrolling Interests and Shareholders' Equity $ 5,174.4 $ 6,864.1 (1) Amounts may not sum due to rounding Expand HASBRO, INC. CONSOLIDATED STATEMENTS OF OPERATIONS (1) (Unaudited) (Millions of Dollars and Shares Except Per Share Data) Three Months Ended Six Months Ended June 29, 2025 June 30, 2024 June 29, 2025 June 30, 2024 Amount % of Net Revenues Amount % of Net Revenues Amount % of Net Revenues Amount % of Net Revenues Net revenues $ 980.8 100.0 % $ 995.3 100.0 % $ 1,867.9 100.0 % $ 1,752.6 100.0 % Costs and expenses: Cost of sales 225.3 23.0 % 237.7 23.9 % 429.8 23.0 % 441.9 25.2 % Program cost amortization 6.2 0.6 % 8.5 0.9 % 13.6 0.7 % 16.6 0.9 % Royalties 84.5 8.6 % 55.3 5.6 % 141.5 7.6 % 106.2 6.1 % Product development 77.5 7.9 % 70.4 7.1 % 158.0 8.5 % 135.9 7.8 % Advertising 63.6 6.5 % 60.4 6.1 % 119.0 6.4 % 111.9 6.4 % Amortization of intangible assets 17.2 1.8 % 17.1 1.7 % 34.2 1.8 % 34.1 1.9 % Impairment of goodwill 1,021.9 104.2 % — — % 1,021.9 54.7 % — — % Loss on disposal of business — — % 15.3 1.5 % 25.0 1.3 % 24.4 1.4 % Selling, distribution and administration 282.8 28.8 % 318.5 32.0 % 552.4 29.6 % 553.3 31.6 % Total costs and expenses 1,779.0 181.4 % 783.2 78.7 % 2,495.4 133.6 % 1,424.3 81.3 % Operating profit (loss) (798.2 ) (81.4 )% 212.1 21.3 % (627.5 ) (33.6 )% 328.3 18.7 % Non-operating expense (income): — % Interest expense 40.6 4.1 % 43.0 4.3 % 82.2 4.4 % 81.5 4.7 % Interest income (5.4 ) (0.6 )% (13.0 ) (1.3 )% (14.3 ) (0.8 )% (21.3 ) (1.2 )% Other (income) expense, net (18.7 ) (1.9 )% (0.8 ) (0.1 )% (17.3 ) (0.9 )% 4.2 0.2 % Total non-operating expense, net 16.5 1.7 % 29.2 2.9 % 50.6 2.7 % 64.4 3.7 % Earnings (loss) before income taxes (814.7 ) (83.1 )% 182.9 18.4 % (678.1 ) (36.3 )% 263.9 15.1 % Income tax expense 40.0 4.1 % 44.4 4.5 % 77.1 4.1 % 66.3 3.8 % Net earnings (loss) (854.7 ) (87.1 )% 138.5 13.9 % (755.2 ) (40.4 )% 197.6 11.3 % Net earnings attributable to noncontrolling interests 1.1 0.1 % — — % 2.0 0.1 % 0.9 0.1 % Net earnings (loss) attributable to Hasbro, Inc. $ (855.8 ) (87.3 )% $ 138.5 13.9 % $ (757.2 ) (40.5 )% $ 196.7 11.2 % Net earnings (loss) per common share: Basic $ (6.10 ) $ 0.99 $ (5.41 ) $ 1.41 Diluted $ (6.10 ) $ 0.99 $ (5.41 ) $ 1.41 Cash dividends declared per common share $ 0.70 $ — $ 1.40 $ 0.70 Weighted Average Number of Shares Basic 140.3 139.5 140.0 139.2 Diluted 140.3 140.0 140.0 139.6 (1) Amounts may not sum due to rounding Expand HASBRO, INC. CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (1) (Unaudited) (Millions of Dollars) Six months ended June 29, 2025 June 30, 2024 Cash Flows from Operating Activities: Net Earnings $ (755.2 ) $ 197.6 Impairment of Goodwill 1,021.9 — Loss on Disposal of Business 25.0 24.4 Other Non-Cash Adjustments 106.3 126.8 Changes in Operating Assets and Liabilities (188.6 ) 16.3 Net Cash Provided by Operating Activities 209.4 365.1 Cash Flows from Investing Activities: Additions to Property, Plant and Equipment (29.9 ) (49.5 ) Additions to Software Development (61.8 ) (48.2 ) Purchase of investments (10.0 ) (480.1 ) Other 12.5 2.4 Net Cash Utilized by Investing Activities (89.2 ) (575.4 ) Cash Flows from Financing Activities: Proceeds from Long-Term Debt — 498.6 Repayments of Borrowings (60.5 ) — Dividends Paid (196.0 ) (194.6 ) Payments Related to Tax Withholding for Share-Based Compensation (19.9 ) (11.9 ) Stock-Based Compensation Transactions 4.9 4.0 Payments of financing costs — (5.3 ) Other (3.1 ) (2.3 ) Net Cash Provided (Utilized) by Financing Activities (274.6 ) 288.5 Effect of Exchange Rate Changes on Cash 6.3 3.2 Net Increase (Decrease) in Cash and Cash Equivalents (148.1 ) 81.4 Cash and Cash Equivalents at Beginning of Year 695.0 545.4 Cash and Cash Equivalents at End of Period $ 546.9 $ 626.8 (1) Amounts may not sum due to rounding Expand HASBRO, INC. SEGMENT RESULTS - AS REPORTED AND AS ADJUSTED (1) (Unaudited) (Millions of Dollars) Three Months Ended June 29, 2025 Three Months Ended June 30, 2024 Operating Results As Reported Non-GAAP Adjustments Adjusted As Reported Non-GAAP Adjustments Adjusted % Change Total Company Results External Net Revenues $ 980.8 $ — $ 980.8 $ 995.3 $ — $ 995.3 -1 % Operating Profit (Loss) (798.2 ) 1,045.3 247.1 212.1 36.7 248.8 -1 % Operating Margin -81.4 % >100 % 25.2 % 21.3 % 3.7 % 25.0 % Segment Results Wizards of the Coast and Digital Gaming: External Net Revenues $ 522.4 $ — $ 522.4 $ 452.0 $ — $ 452.0 16 % Operating Profit 241.8 — 241.8 247.1 — 247.1 -2 % Operating Margin 46.3 % — 46.3 % 54.7 % — 54.7 % Consumer Products: External Net Revenues $ 442.4 $ — $ 442.4 $ 524.5 $ — $ 524.5 -16 % Operating Profit (Loss) (1,029.6 ) 1,030.8 1.2 (9.3 ) 9.0 (0.3 ) >100 % Operating Margin >-100 % >100 % 0.3 % -1.8 % 1.7 % -0.1 % Entertainment: External Net Revenues $ 16.0 $ — $ 16.0 $ 18.8 $ — $ 18.8 -15 % Operating Profit (Loss) 6.3 3.8 10.1 (1.0 ) 18.7 17.7 -43 % Operating Margin 39.4 % 23.8 % 63.1 % -5.3 % 99.5 % 94.1 % Corporate and Other: Operating Profit (Loss) $ (16.7 ) $ 10.7 $ (6.0 ) $ (24.7 ) $ 9.0 $ (15.7 ) 62 % (1) Amounts may not sum due to rounding Expand Three Months Ended Wizards of the Coast and Digital Gaming Net Revenues by Category June 29, 2025 June 30, 2024 % Change Tabletop Gaming $ 406.3 $ 307.6 32 % Digital and Licensed Gaming 116.1 144.4 -20 % Net revenues $ 522.4 $ 452.0 Three Months Ended Consumer Products Segment Net Revenues by Major Geographic Region June 29, 2025 June 30, 2024 % Change North America $ 236.0 $ 306.1 -23 % Europe 95.7 92.0 4 % Asia Pacific 63.6 62.6 2 % Latin America 47.1 63.8 -26 % Net revenues $ 442.4 $ 524.5 Three Months Ended Entertainment Segment Net Revenues by Category June 29, 2025 June 30, 2024 % Change Film and TV $ 1.5 $ 1.8 -17 % Family Brands 14.5 17.0 -15 % Net revenues $ 16.0 $ 18.8 Three Months Ended Supplementary Hasbro Gaming Information: June 29, 2025 June 30, 2024 % Change MAGIC: THE GATHERING $ 412.0 $ 336.0 23 % Hasbro Total Gaming (1) 615.8 548.4 12 % (1) Hasbro Total Gaming includes all gaming revenue, most notably DUNGEONS & DRAGONS, MAGIC: THE GATHERING and Hasbro Gaming. Expand Six Months Ended June 29, 2025 Six Months Ended June 30, 2024 Operating Results (1) As Reported Non-GAAP Adjustments Adjusted As Reported Non-GAAP Adjustments Adjusted % Change Total Company Results External Net Revenues $ 1,867.9 $ — $ 1,867.9 $ 1,752.6 $ — $ 1,752.6 7 % Operating Profit (Loss) (627.5 ) 1,097.1 469.6 328.3 69.1 397.4 18 % Operating Margin -33.6 % 58.7 % 25.1 % 18.7 % 3.9 % 22.7 % Segment Results Wizards of the Coast and Digital Gaming: External Net Revenues $ 984.5 $ — $ 984.5 $ 768.3 $ — $ 768.3 28 % Operating Profit 471.8 — 471.8 369.9 — 369.9 28 % Operating Margin 47.9 % — 47.9 % 48.1 % — 48.1 % Consumer Products: External Net Revenues $ 840.7 $ — $ 840.7 $ 937.5 $ — $ 937.5 -10 % Operating Profit (Loss) (1,073.5 ) 1,043.7 (29.8 ) (56.2 ) 18.1 (38.1 ) 22 % Operating Margin >-100 % >100 % -3.5 % -6.0 % 1.9 % -4.1 % Entertainment: External Net Revenues $ 42.7 $ — $ 42.7 $ 46.8 $ — $ 46.8 -9 % Operating Profit (Loss) (4.9 ) 32.4 27.5 4.8 31.1 35.9 -23 % Operating Margin -11.5 % 75.9 % 64.4 % 10.3 % 66.5 % 76.7 % Corporate and Other: Operating Profit (Loss) $ (20.9 ) $ 21.0 $ 0.1 $ 9.8 $ 19.9 $ 29.7 -100 % (1) Amounts may not sum due to rounding Expand Six Months Ended Wizards of the Coast and Digital Gaming Net Revenues by Category June 29, 2025 June 30, 2024 % Change Tabletop Gaming $ 750.1 $ 535.8 40 % Digital and Licensed Gaming 234.4 232.5 1 % Net revenues $ 984.5 $ 768.3 Six Months Ended Consumer Products Segment Net Revenues by Major Geographic Region June 29, 2025 June 30, 2024 % Change North America $ 467.4 $ 545.2 -14 % Europe 180.7 179.5 1 % Asia Pacific 117.4 111.4 5 % Latin America 75.2 101.4 -26 % Net revenues $ 840.7 $ 937.5 Six Months Ended Entertainment Segment Net Revenues by Category June 29, 2025 June 30, 2024 % Change Film and TV $ 5.8 $ 1.8 >100 % Family Brands 36.9 45.0 -18 % Net revenues $ 42.7 $ 46.8 Six Months Ended Supplementary Hasbro Gaming Information: June 29, 2025 June 30, 2024 % Change MAGIC: THE GATHERING $ 758.3 $ 573.9 32 % Hasbro Total Gaming (1) 1,165.9 956.4 22 % (1) Hasbro Total Gaming includes all gaming revenue, most notably DUNGEONS & DRAGONS, MAGIC: THE GATHERING and Hasbro Gaming. Expand HASBRO, INC. NON-GAAP RECONCILIATION (Unaudited) (Millions of Dollars) Three Months Ended Six Months Ended Reconciliation of EBITDA and Adjusted EBITDA (1) June 29, 2025 June 30, 2024 June 29, 2025 June 30, 2024 Net Earnings (Loss) Attributable to Hasbro, Inc. $ (855.8 ) $ 138.5 $ (757.2 ) $ 196.7 Interest expense 40.6 43.0 82.2 81.5 Income tax expense 40.0 44.4 77.1 66.3 Net earnings attributable to noncontrolling interests 1.1 — 2.0 0.9 Depreciation expense 14.9 28.4 32.1 49.6 Amortization of intangibles 17.2 17.1 34.2 34.1 EBITDA $ (742.0 ) $ 271.4 $ (529.6 ) $ 429.1 Stock compensation 11.3 17.8 29.7 12.8 Strategic transformation initiatives (2) 3.9 7.3 11.1 12.5 Restructuring and severance costs (3) 6.8 1.7 12.7 7.4 Loss on disposal of business (4) — 15.3 25.0 24.4 eOne Film and TV business divestiture related costs (5) 0.1 — 5.6 — Impairment of goodwill (6) 1,021.9 — 1,021.9 — Adjusted EBITDA $ 302.0 $ 313.5 $ 576.4 $ 486.2 (1) Amounts may not sum due to rounding (2) Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations. (3) Restructuring and severance associated with cost-savings initiatives across the Company. (4) Loss on disposal of a business related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment. (5) eOne Film and TV business divestiture related costs as a result of the sale of the eOne Film and TV business and certain retained liabilities. (6) During Q2 2025, Hasbro recorded a non-cash goodwill impairment charge of $1,021.9 million in the Consumer Products segment, following completion of an interim quantitative assessment of goodwill triggered by the implementation of tariffs. Expand HASBRO, INC. NON-GAAP RECONCILIATION (Unaudited) (Millions of Dollars) Three Months Ended Six Months Ended Reconciliation of Adjusted Operating Profit (1) June 29, 2025 June 30, 2024 June 29, 2025 June 30, 2024 Operating Profit (Loss) $ (798.2 ) $ 212.1 $ (627.5 ) $ 328.3 Wizards of the Coast and Digital Gaming 241.8 247.1 471.8 369.9 Consumer Products (1,029.6 ) (9.3 ) (1,073.5 ) (56.2 ) Entertainment 6.3 (1.0 ) (4.9 ) 4.8 Corporate and Other (16.7 ) (24.7 ) (20.9 ) 9.8 Non-GAAP Adjustments $ 1,045.3 $ 36.7 $ 1,097.1 $ 69.1 Consumer Products 1,030.8 9.0 1,043.7 18.1 Entertainment 3.8 18.7 32.4 31.1 Corporate and Other 10.7 9.0 21.0 19.9 Adjusted Operating Profit (Loss) $ 247.1 $ 248.8 $ 469.6 $ 397.4 Wizards of the Coast and Digital Gaming 241.8 247.1 471.8 369.9 Consumer Products 1.2 (0.3 ) (29.8 ) (38.1 ) Entertainment 10.1 17.7 27.5 35.9 Corporate and Other (6.0 ) (15.7 ) 0.1 29.7 Non-GAAP Adjustments include the following: Acquired intangible amortization (2) 12.6 12.4 25.0 24.8 Strategic transformation initiatives (3) 3.9 7.3 11.1 12.5 Restructuring and severance costs (4) 6.8 1.7 12.7 7.4 Loss on disposal of business (5) — 15.3 25.0 24.4 eOne Film and TV business divestiture related costs (6) 0.1 — 1.4 — Impairment of goodwill (7) 1,021.9 — 1,021.9 — Total $ 1,045.3 $ 36.7 $ 1,097.1 $ 69.1 (1) Amounts may not sum due to rounding (2) Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. The Company has allocated certain of these intangible amortization costs between the Consumer Products and Entertainment segments, to match the revenue generated from such intangible assets. While amortization of acquired intangibles is being excluded from the related GAAP financial measure, the revenue of the acquired company is reflected within the Company's operating results to which these assets contribute. (3) Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations. (4) Restructuring and severance costs associated with cost-savings initiatives across the Company. (5) Loss on disposal of a business related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment. (6) eOne Film and TV business divestiture related costs as a result of the sale of the eOne Film and TV business and certain retained liabilities. (7)During Q2 2025, Hasbro recorded a non-cash goodwill impairment charge of $1,021.9 million in the Consumer Products segment, following completion of an interim quantitative assessment of goodwill triggered by the implementation of tariffs. Expand HASBRO, INC. NON-GAAP RECONCILIATION (Unaudited) (Millions of Dollars and Shares, Except Per Share Data) Reconciliation of Net Earnings and Earnings per Share (1) Three Months Ended June 29, 2025 Diluted Per Share Amount June 30, 2024 Diluted Per Share Amount Net Earnings (Loss) Attributable to Hasbro $ (855.8 ) $ (6.10 ) $ 138.5 $ 0.99 Acquired intangible amortization (2) 9.4 0.07 9.3 0.07 Strategic transformation initiatives (3) 3.0 0.02 5.7 0.04 Restructuring and severance costs (4) 5.3 0.04 1.3 0.01 Loss on disposal of business (5) — — 15.3 0.11 eOne Film and TV divestiture related costs (6) 0.1 — — — Impairment of goodwill (7) 1,021.9 7.24 — — Net Earnings Attributable to Hasbro as Adjusted $ 183.9 $ 1.30 $ 170.1 $ 1.22 Six Months Ended June 29, 2025 Diluted Per Share Amount June 30, 2024 Diluted Per Share Amount Net Earnings (Loss) Attributable to Hasbro $ (757.2 ) $ (5.41 ) $ 196.7 $ 1.41 Acquired Intangible Amortization (2) 18.7 0.13 18.6 0.13 Strategic transformation initiatives (3) 8.5 0.06 9.6 0.07 Restructuring and severance costs (4) 9.8 0.07 5.7 0.04 Loss on disposal of business (5) 25.0 0.18 24.4 0.18 eOne Film and TV business sale process charges (6) 4.2 0.03 — — Impairment of goodwill (7) 1,021.9 7.24 — — Net Earnings Attributable to Hasbro as Adjusted $ 330.9 $ 2.35 $ 255.0 $ 1.83 (1) Amounts may not sum due to rounding (2) Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. The Company has allocated certain of these intangible amortization costs between the Consumer Products and Entertainment segments, to match the revenue generated from such intangible assets. While amortization of acquired intangibles is being excluded from the related GAAP financial measure, the revenue of the acquired company is reflected within the Company's operating results to which these assets contribute. (3) Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations. These costs primarily consist of third party consulting of $3.9 ($3.0 after-tax) and $11.1 ($8.5 after-tax) for the three months and six months ended June 29, 2025, respectively, and $7.3 ($5.7 after-tax) and $12.5 ($9.6 after-tax) for the three months and six months ended June 30, 2024, respectively. (4) Restructuring and severance costs $6.8 ($5.3 after-tax) and $12.7 ($9.8 after-tax) for the three months and six months ended June 29, 2025, respectively, and $1.7 ($1.3 after-tax) and $7.4 ($5.7 after-tax) for the three months and six months ended June 30, 2024, respectively, associated with cost-savings initiatives across the Company. (5) Loss on disposal of a business of $25.0 ($25.0 after-tax) for the six months ended June 29, 2025 and $15.3 ($15.3 after-tax) and $24.4 ($24.4) after-tax for the three months and six months ended June 30, 2024, respectively, related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment. (6) eOne Film and TV business divestiture related costs of $0.1 ($0.1 after-tax) and $5.6 ($4.2 after-tax) for three months and six months ended June 29, 2025, respectively, as a result of the sale of the eOne Film and TV business and certain retained liabilities. (7) During Q2 2025, Hasbro recorded a non-cash goodwill impairment charge of $1,021.9 million in the Consumer Products segment, following completion of an interim quantitative assessment of goodwill triggered by the implementation of tariffs. Expand

HAS Q2 Earnings on Deck: Will Consumer Product Drag Its Results?
HAS Q2 Earnings on Deck: Will Consumer Product Drag Its Results?

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time21-07-2025

  • Business
  • Yahoo

HAS Q2 Earnings on Deck: Will Consumer Product Drag Its Results?

Hasbro, Inc. HAS is scheduled to report second-quarter fiscal 2025 results on July 23, before the opening bell. In the last reported quarter, the company's earnings surpassed the Zacks Consensus Estimate by 55.2%. How Are Estimates Placed? The Zacks Consensus Estimate for earnings is pegged at 78 cents per share, indicating a decline of 36.1% from the $1.22 reported a year ago. (See the Zacks Earnings Calendar to stay ahead of market-making news.)For revenues, the consensus estimate is pegged at $873 million, implying a decline of 12.3% from the prior-year quarter's reported figure. Let us delve deeper. Factors to Note Ahead of HAS' Q2 Results Hasbro's fiscal second-quarter top line is likely to have been weighed down by a combination of macroeconomic uncertainty and tariff-related disruptions, particularly within its Consumer Products segment. While demand remained stable for brands like MAGIC and Monopoly Go!, Hasbro anticipates a slowdown in direct import activity, which might have dampened revenue growth in the quarter. Additionally, ongoing SKU rationalization and strategic portfolio trimming are likely to have constrained top-line model predicts total Consumer Products revenues to decline 23.6% year over year to $400.9 million. On the other hand, total Wizards of the Coast & Digital Gaming and Entertainment revenues are likely to increase 2.1% and 1%, respectively, year over year to $461.4 million and $19 million. Hasbro has been witnessing strong gaming demand. The company boasts a comprehensive gaming portfolio and is refining gaming experiences across multiple platforms, including face-to-face gaming, tabletop gaming and digital gaming on mobile. On the bottom line, Hasbro has faced mounting margin pressure from rising input costs tied to tariff exposure and supply-chain shifts. The company expects an estimated gross impact of $100 million to $300 million for the year from tariffs, with $60 million to $180 million potentially hitting net profits even after mitigation efforts. To offset these pressures, Hasbro has accelerated cost-saving initiatives and optimized sourcing, but near-term expenses related to logistics, manufacturing diversification and royalty increases in its Wizards segment are likely to have compressed operating margins in second-quarter 2025. Hasbro, Inc. Price and EPS Surprise Hasbro, Inc. price-eps-surprise | Hasbro, Inc. Quote What the Zacks Model Unveils for HAS Our proven model does not conclusively predict an earnings beat for Hasbro this time around. The combination of a positive Earnings ESP and a Zacks Rank #1 (Strong Buy), 2 (Buy) or 3 (Hold) increases the odds of an earnings beat. This is not the case can uncover the best stocks to buy or sell before they are reported with our Earnings ESP currently has an Earnings ESP of 0.00% and a Zacks Rank #3. Stocks Poised to Beat Earnings Here are some stocks from the Zacks Consumer-Discretionary space that investors may consider, as our model shows that these have the right combination of elements to post an earnings Resorts International MGM has an Earnings ESP of +2.45% and a Zacks Rank of 3 at present. You can see the complete list of today's Zacks #1 Rank stocks here. For the to-be-reported quarter, MGM Resorts' earnings are expected to register a 36.1% decline. MGM Resorts' earnings beat the consensus estimates in three of the trailing four quarters and missed on one occasion, the average surprise being 25.5%. Boyd Gaming Corporation BYD currently has an Earnings ESP of +0.81% and a Zacks Rank of the to-be-reported quarter, Boyd Gaming's earnings are expected to increase 5.1%. Boyd Gaming's earnings beat the consensus estimates in each of the trailing four quarters, the average surprise being 8%. PENN Entertainment, Inc. PENN presently has an Earnings ESP of +26.91% and a Zacks Rank of the to-be-reported quarter, PENN Entertainment's earnings are expected to increase 61.1%. PENN Entertainment's earnings beat estimates in three of the trailing four quarters and missed on one occasion, the average surprise being 13.5%. Want the latest recommendations from Zacks Investment Research? Today, you can download 7 Best Stocks for the Next 30 Days. Click to get this free report Hasbro, Inc. (HAS) : Free Stock Analysis Report MGM Resorts International (MGM) : Free Stock Analysis Report Boyd Gaming Corporation (BYD) : Free Stock Analysis Report PENN Entertainment, Inc. (PENN) : Free Stock Analysis Report This article originally published on Zacks Investment Research ( Zacks Investment Research Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

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