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Geek Culture
11-07-2025
- Entertainment
- Geek Culture
'Ghost of Yōtei' Reveals Open World & Multi-Weapon Combat, And Limited Edition PlayStation Consoles
Sony and Sucker Punch Productions have unveiled a proper first-look at the upcoming open-world action-adventure sequel, Ghost of Yōtei , during a dedicated State of Play showcase for the game, offering a deep dive into the title's revamped world design and combat. The 20-minute gameplay presentation, narrated by Sucker Punch creative directors Jason Connell and Nate Fox, took fans through how the game has evolved in design since the studios acclaimed 2020 samurai adventure, Ghost of Tsushima . The trailer covered three major aspects of the upcoming game: Exploration, combat, and new gameplay modes. Perhaps the biggest shake-up to Ghost of Yōtei's core gameplay design compared to its predecessor is with regard to how players will progress through its open world. Ghost of Tsushima already featured a game-changing exploration system that integrated nature instead of the usual game HUD elements, but this time, the sequel takes things one step further, and according to Sucker Punch, 'focuses on player freedom more than any game'. Apart from returning elements such as yellow birds that will guide players to shrines that unlock abilities, Ghost of Yōtei will introduce a Clue system to tie together its main narrative instead of the usual waypoints, which direct players towards new locations depending on how they choose to explore the world. Clues can not only be gathered naturally during exploration, but also via interrogating enemies, which gives players a choice of multiple clues, each offering a new path and unique rewards to unlock. In the trailer, for example, players could choose between asking about the Oni, which unlocks the Ishikari Plain region and the Yari weapon, or the Kitsune, which unlocks the Teshio Ridge and the Kusarigama weapon. At any point while exploring, players can now pull out a spyglass to manually mark points of interest they come across, with the trailer teasing both returning side activities like Bamboo Strikes and Hot Springs, alongside new ones like painting, and a mini-game involving flicking coins across a table. Players will also be able to set up camps, which not only allows them to rest, cook food and play music, but also meet up with allies, a system which replaces the traditional journal known as Atsu's Wolf Pack, a more natural way to progress the story and build relationships with the supporting characters. With the game centred around protagonist Atsu's quest for vengeance against the Yōtei Six, a gang of ruffians who massacred her family, combat unsurprisingly plays a huge part in the experience. Unlike Jin Sakai from the previous game, Atsu isn't a samurai trained in honourable combat, giving her the freedom to use whatever tool and trick at her disposal to dispatch her foes. This leads to the game's revamped combat system, which revolves around the use of multiple weapons instead of different stances. Atsu will have access to five different melee weapons, including a traditional Katana, dual swords, a spear, a huge odachi and the kusarigama chain blade, each featuring its own moveset, upgrades, and effectiveness against different types of foes. Combat seems to offer the same familiar feel as the first title, although it has received a few new additions, such as a disarming system, a timing-based deflection technique similar to a parry that can disarm an enemy when timed correctly, or if not, can lead to Astu being disarmed herself. Ranged combat has also seen a new addition in the form of a rifle, with the trailer also teasing a companion system, showing the example of a wolf that assists in combat Ghost of Yōtei will also see the return of the fan-favourite Kurosawa Mode, alongside two new ways to play: Miike Mode, inspired by 13 Assassins director Takashi Miike, which pulls the game's camera in closer during combat while ramping up blood and mud effects, and Watanabe Mode, which features the audio works of Samurai Champloo anime director Shinichirō Watanabe, offering original lo-fi tracks to accompany exploration and combat. In a final surprise reveal, Sucker Punch also announced a special edition Ghost of Yōtei PS5 console and unique DualSense controllers, both which will be available at launch, further confirming the studio's confidence for Ghost of Yōtei to be one of the biggest game launches this year when it releases on 2 October 2025 for the PS5. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Ghost of Yotei PlayStation Sony sucker punch productions
Yahoo
08-07-2025
- Entertainment
- Yahoo
Next PlayStation State Of Play Coming Soon And Is All About Ghost Of Yotei
PlayStation's next big State of Play has been announced, and you won't have to wait long to watch. The event will go live on July 10 and will be dedicated to Sucker Punch's upcoming open-world action game Ghost of Yotei. On July 8, Sony announced that, with under 100 days to go until the launch of Ghost of Yotei, this week would be the perfect time to unveil new gameplay and take a deep dive into the PlayStation 5 exclusive. The sequel to 2020's fantastic open-world samurai adventure Ghost of Tsushimais set to arrive on PS5 in October. But before then, we'll get to see around 20 minutes of it running later this week. What Sony is calling a 'gameplay deep dive' into Ghost of Yotei will start on PlayStation's official Twitch and YouTube channels on July 10 at 2 pm PT / 5 pm ET / 10 pm BST / 11 pm CEST. Set your reminders now. Here's what Sony says you can expect: Our State of Play features nearly 20 minutes of Ghost of Yōtei gameplay hosted by Sucker Punch's Creative Directors, Jason Connell and Nate Fox. Beyond sharing more about Atsu's quest for vengeance, we're excited to show off her new weapons, new ways to personalize your journey at the edge of Japan, new special modes, and much more. As a big fan of Ghost of Tsushima, I'm very excited to see more of Yotei. This is likely to be one of the biggest PS5 games of the year. I'm also pumped to see how this game pushes my PlayStation 5 Pro. Sucker Punch's Ghost of Tsushima ran like a dream on PS4, and then got a PS5 patch and ran even better and faster on the new console. I expect Yotei will also look stunning on PS5 Pro, as well as the base machine. I guess we'll find out later this week. . For the latest news, Facebook, Twitter and Instagram.


Geek Culture
23-06-2025
- Entertainment
- Geek Culture
'Ghost of Yōtei' Developer Striving For Authentic Depiction Of Hokkaido And Ainu Culture
Ahead of Sucker Punch Productions' highly-anticipated RPG sequel Ghost of Yōtei's launch in October this year, co-creative director Nate Fox has shared insights into the team's research trips to Japan, emphasising the respect paid to portraying the time period in-game as authentically as possible. This comes from the latest entry in a series of PlayStation blog posts, where Fox described their trips to Japan to learn more about Hokkaido, the setting of the game, and more specifically, the Ainu culture, an indigenous group primarily inhabiting the area. The Sucker Punch team at Matsuamae Castle, Hokkaido 'When setting a game in Hokkaido, we knew a crucial element was doing our best to represent Ainu culture in a respectful way.' Fox wrote, 'Thankfully, we'd connected with an Ainu cultural adviser before setting out on our reference gathering trip [and] travelled up a nearby mountain and got to know each other while foraging for vegetables.' 'That night we resolved to put foraging into our new game, we wanted players to be able to share the experience we were lucky enough to have experienced.' According to Fox, the team also spent some time in the Oshima Peninsula, which was the domain of the Matsuamae clan in the 1600s, noting that even today, the Wajin people, the main ethic group in Japan, seldom live as far North as Hokkaido. 'We've tried to mimic that quality in the game, leaning into areas of wilderness between homesteads,' he added. The team also visited the Nibutani Ainu Museum, which helped them 'get a sense for sorts of objects [seen] in the game and how they were used,' alongside learning about Edo-period Japan by visiting places in Honshu such as Nikko Toshogu Shrine, to which they received a blessing for the game from the enshrined deity, Tokugawa Ieyasu. Despite the game being a few months from release, it's already clear how much respect the Sucker Punch team has paid to portraying the games setting as accurately as possible, a move that will surely serve to enrich Ghost of Yōtei's world when the game launches on 2 October 2025 for the PS5. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Ghost of Yotei Sucker Punch sucker punch productions