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Mortal Kombat: Legacy Kollection may launch on September 29: Here's everything you need to know
Mortal Kombat: Legacy Kollection may launch on September 29: Here's everything you need to know

Indian Express

time2 days ago

  • Entertainment
  • Indian Express

Mortal Kombat: Legacy Kollection may launch on September 29: Here's everything you need to know

The release date for Mortal Kombat: Legacy Kollection has just leaked. The collection of all the classic arcade Mortal Kombat titles will be launched on September 29, allowing gamers to relive the days of those arcades and Game Boys. The launch date for the Mortal Kombat: Legacy Kollection was revealed on the game's Xbox listing. Reportedly the leaks were revealed on the Xbox app's game listing. Previously announced at Sony's State of Play presentation in June, the launch of this game pack is helmed by Digital Eclipse. According to posters of the game shared by users on Reddit, the date listed on the Xbox app was September 29. However, the leaked date is no longer visible on the app and has been switched back to sometime later this year. According to IGN, users on Reddit suggest that the launch date will be unveiled on August 1, at the Evo weekend in Las Vegas. Digital Eclipse and NetherRealm have released a list of the eight games that are part of Mortal Kombat: Legacy Kollection, regardless of whether you're a devoted fan who has been playing since the early 1990s or the type of player who began with Mortal Kombat 11. A trailer about the re-release games had an announcement of the game pack, indicating that NetherRealm's Mortal Kombat 1, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3: Ultimate, Mortal Kombat 4, and additional arcade, console, and Game Boy entries will be made available on PC through Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Xbox Series S. Highlights also confirmed that all console and arcade games will be enabled with online multiplayer and rollback netcode. The bundle also includes interviews and behind-the-scenes documents to help players navigate Mortal Kombat's history. 'Digital Eclipse's interactive documentary format explores how Mortal Kombat changed the way society perceived video games. By using digitised humans as player sprites in an over-the-top martial arts fighter, the game thrilled players, shocked critics, and laid the foundation for a franchise that has thrived for more than 30 years. Hear firsthand from the original dev team of Ed Boon, John Tobias, John Vogel, and Dan Forden, along with other exclusive interviews, rare concept art, vintage marketing materials, and archival video footage.' said an official description from the studio.

Watch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie Trailer
Watch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie Trailer

Gizmodo

time16-07-2025

  • Entertainment
  • Gizmodo

Watch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie Trailer

Ahead of the release of the official trailer for Mortal Kombat II, Warner Bros. sneakily released a spoof movie trailer to go along with its meta marketing for its leading man, Johnny Cage, played by The Boys star Karl Urban. When Mortal Kombat first released back in 2021, fans of NetherRealm's long-running fighting game series collectively scratched their heads in confusion over one of its original characters, Johnny Cage, being absent from the film. As if overcorrecting from past mistakes, Warner Bros. has been leaning hard into advertising Cage as the central focus of its sequel film. Not missing a beat from announcing Star Trek, Dredd, and Lord of the Rings star Urban, Warner Bros. released a first look at the Hollywood actor-turned martial arts tournament contestant in a trailer for one of his in-universe films, Uncaged Fury. One thing of note about the tongue-in-cheek trailer, which leans heavily into Cage's mystique as Mortal Kombat's resident actor, is that the above trailer isn't viewable on Warner Bros.' official YouTube page. The trailer, which is private on Warner Bros.' YouTube, can only be found on the website for Cage's in-universe action film, Uncaged Fury. How would you know to look for it there? Well, in the lead-up to Mortal Kombat II's official trailer release, Warner Bros did some sneaky internet marketing, creating an IMDb page for Cage, which lists a slew of films he's starred in, one of which being Uncaged Fury. The more terminally online denizens of the internet found a link to the website for Uncaged Fury, which, upon clicking a still of Cage flipping the bird, whisked them to Warner Bros.'s private trailer. It's all as much of a headache as enduring one of the game's fatalities firsthand, so be thankful we spared you the trouble of scouring the internet to find a morsel of a glimpse at Cage ahead of Mortal Kombat II's official trailer release. ItMustDeliverBig — Ed Boon (@noobde) July 15, 2025For those wondering why Warner Bros. would engage in such unconventional advertising, it all relates to Cage's role as Mortal Kombat's notable Hollywood A-list actor who becomes a contestant in the fighting tournament. This legacy has followed the character from the original 1992 video game to the present day. Any man willing to tattoo his last name across his navel deserves top billing for a fatality-filled battle that Mortal Kombat II is setting itself up to be with Cage as its central character. '[Johnny Cage's] integration into the Mortal Kombat story and universe is a big part of what this movie explores,' Ed Boon, co-creator of Mortal Kombat, said in an interview with Entertainment Weekly. 'He's a washed-up Hollywood guy thrown into this magical, ultra-violent thing. Karl, his depiction of Johnny Cage is different than our games in some ways. He's adding his own flair to it, but I think it'll feel fresh. There's like a novelty factor in there.' Mortal Kombat II releases October 24. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

Mortal Kombat 1 DLC is officially over as developer teases next project
Mortal Kombat 1 DLC is officially over as developer teases next project

Metro

time26-05-2025

  • Entertainment
  • Metro

Mortal Kombat 1 DLC is officially over as developer teases next project

NetherRealm has confirmed there will be no more DLC characters for Mortal Kombat 1 following disappointing sales. Mortal Kombat is still the best-selling fighting game franchise in the world, but the latest entry fell short of its usual sales expectations. The latest game, titled Mortal Kombat 1, was a reboot of the series set in a new timeline, where classic characters like Raiden, Sub-Zero, and Johnny Cage possessed reworked origin stories and aesthetics. While the game itself was mechanically solid, it clearly didn't connect with fans in the same way as its predecessor, Mortal Kombat 11. The latter managed to sell over 15 million copies during its lifetime, whereas Mortal Kombat 1, as of January this year, has sold 5 million. After rumours emerged last year of an early cut to DLC support, developer NetherRealm has confirmed there will be no more extra characters or expansions for Mortal Kombat 1. 'We are hearing players' requests for continued game support of Mortal Kombat 1, and, while we will continue to support Mortal Kombat 1 through balance adjustments and fixes, there will not be additional DLC characters or story chapters released from this point on,' a post on X reads. 'We understand this will be disappointing for fans, but our team at NetherRealm needs to shift focus to the next project in order to make it as great as we possibly can.' We are hearing players' requests for continued game support of Mortal Kombat 1, and, while we will continue to support Mortal Kombat 1 through balance adjustments and fixes, there will not be additional DLC characters or story chapters released from this point on. — Mortal Kombat 1 (@MortalKombat) May 23, 2025 The last DLC character for Mortal Kombat 1 was the T-1000 from Terminator 2: Judgement Day, which rolled out in March following last year's Khaos Reigns expansion. Earlier this month, a definitive edition combining all the DLC was released. NetherRealm hasn't announced what its next project actually is, but a dataminer recently suggested the studio is working on the next entry in the Injustice franchise. multiversus shutting down is an injustice, then doing it all again is another injusticeleaving me without any leaks is yet again another injustice — MultiverSusie (@multiversusie) May 17, 2025 In a post on X earlier this month, dataminer MultiverSusie, who is known for MultiVersus leaks, wrote: 'MultiVersus shutting down is an injustice, then doing it all again is another injustice. Leaving me without any leaks is yet again another Injustice. 3.' More Trending If true, this would be the first entry in the series since 2017's Injustice 2. The series takes place in an alternate reality within the DC Universe, where Superman has become an evil tyrant, and features a roster of fighters ranging from Wonder Woman to Black Adam. Prior to Injustice, NetherRealm developed a DC crossover fighter titled Mortal Kombat vs. DC Universe, which was released in 2008 on the PlayStation 3 and Xbox 360. Rumours of a new Injustice game have floated around for years, but the timing might be right for a new instalment to coincide with DC's revamped cinematic universe, which starts with Superman this summer. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Direct set for around Switch 2 launch claims insider MORE: The Last Of Us season 2 was a mixed bag and I'm worried about season 3 MORE: Resident Evil 9 began as 'open world multiplayer game' as insider reveals scrapped sequel

The Creator of the Smash Indie Game ‘Animal Well' Is Already Working on His Next Project
The Creator of the Smash Indie Game ‘Animal Well' Is Already Working on His Next Project

WIRED

time19-03-2025

  • Entertainment
  • WIRED

The Creator of the Smash Indie Game ‘Animal Well' Is Already Working on His Next Project

Mar 19, 2025 7:00 AM Billy Basso talks about the seven years he spent developing his hit game, and what he's up to next. Billy Basso, creator of Animal Well , at the Game Developers Conference in San Francisco on March 17, 2025. Photograph: Darrell Jackson Billy Basso was glued to his computer. It was launch day for the Chicago developer's debut solo game, a surreal Metroidvania called Animal Well , and he couldn't stop reading reviews online and watching people play the game. He'd pulled off the impossible: breaking through a turbulent industry to create a hit game that would grow to be a critical and commercial success. He just didn't realize how big of one it would be quite yet. Most successful video games are made by teams of people that vary in size from a half dozen to somewhere in the hundreds. Basso had made Animal Well entirely on his own, start to finish. Music, art, story—it was all his, dictated by the singular goal to finish the game. He thought it would take six months. It took seven years. 'My entire life has completely changed since the game has come out,' Basso, 36, says. This year, Animal Well is up for five awards at the Game Developers Choice Awards, including prizes for Best Design, Best Audio, and Best Debut. The awards are being handed out this week at the Game Developers Conference in San Francisco, where Basso is also a featured speaker. At a talk on Monday detailing the nitty gritty of how he made the game, from coding to describing the game's lighting, Basso held court in front of a rapt audience packed to the brim. Attendees laughed and 'ooh'd' his presentation. While describing some of his more homebrew methods of development, one developer in the audience whispered 'this guy is the GOAT.' After his talk, a circle of fans surrounded Basso to offer praise and ask questions. Basso had arrived. It just took some time to get there. Basso meets with his fellow developers after his talk on Monday afternoon. Photograph: Darrell Jackson Basso wasn't a new developer when he started Animal Well . He'd worked at large companies before, including a stint at NetherRealm working on mobile versions of Mortal Kombat . He was working at a medical startup that created mobile games for doctors—'as weird and niche as you might expect'—and tinkered with his own projects at night. He'd spent a decade of his career with 'the desire to make something that I would actually be a fan of.' For four years, Basso worked on a primitive version of Animal Well in his free time, supporting himself with his day job. 'It was very clearly a self-indulgent side project for myself,' he told me in an interview. But as the game grew more sophisticated, and Basso invested more time into it, he started to think of it differently. 'It gradually started to seem more like something I could actually release, that I could maybe make a living off of,' he says. Basso gathered his confidence and plotted an exit from his day job. His family didn't quite understand his ambitions. 'My dad didn't want me to quit my job to work on it,' Basso says. 'They were worried that I should keep a full-time job.' Animal Well fans peppered Basso with questions. Photograph: Darrell Jackson They also listened attentively. Photograph: Darrell Jackson Then, in 2021, a turning point: Basso got in touch with Dan Adelman, an industry vet known on the business development side, for help. 'I was kind of an introverted person that doesn't feel very comfortable posting things online and marketing the game,' Basso says. Adelman is well known for running Nintendo of America's indie program and championing small developers. 'Luckily enough, he was into the project,' Basso says. 'He wanted to start working together and then, from that point forward, I felt like I just became a much luckier person.' Basso and Adelman began applying to events like Day of the Devs, an indie showcase, to let people see the game. Their efforts paid off, with Bigmode—the publisher run by YouTuber videogamedunkey—signing Animal Well . 'A little less than a year after working with Dan, I had saved up enough money and had a road map to finishing the game,' Basso says. He quit his job to focus on Animal Well full-time. 'It ended up still being about three years until it was done,' he says. Over the many years of Animal Well 's development, friends urged him to release what he had when interest seemed to be high. 'I knew where the quality bar was for myself and what people expect out of a game,' Basso says. He didn't like the idea of 'cashing out' on what he felt wasn't a complete project, despite the long years that had gone into it. 'It was hard to explain how much work actually goes into releasing a polished game,' Basso says. 'You can't just kind of put pencils down at any point and click the release button on Steam.' How his game debuted mattered. If people like it, 'they'll trust you in the future to buy one of another game.' During his GDC talk, Basso walked through the years of development that went into Animal Well . Photograph: Darrell Jackson His bet had paid off. With Animal Well 's success, Basso says he's now able to 'make whatever arbitrary thing I want and not really have to worry about whether it will sell well or not.' All that matters, he says, is 'I find it fun.' In the game industry of 2025—where funding has been scarce, even studios with popular projects close down, and devs are being laid off en masse—that kind of freedom is a rarity. 'There's so much pressure to chase trends and put AI in your game,' Basso says. 'Or, if you're trying to raise money, you kind of have to pander to a different crowd of investors that are totally out of touch.' Basso is already working on his next project in earnest—a 2D sidescroller that will share some elements of Animal Well —though he's only about six months into it. He says that while it won't be a direct sequel, 'I think it's something people who enjoyed Animal Well will also enjoy. It will have its own identity.' It's too early to share much else about the game, to Basso's relief. 'I'm back in the good, pure phase where I just get to make something on my own, without sharing it with anybody. I guess I'll relish that for the next few years.' Still, Basso says he finds it flattering when people ask about his next game, which he says will likely be even more ambitious. ' Animal Well took seven years,' he says. 'I don't think this next project will take nearly as long. Hopefully.'

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