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Shadow Labyrinth release date and when you can play the bizarro Pac-Man metroidvania
Shadow Labyrinth release date and when you can play the bizarro Pac-Man metroidvania

Daily Mirror

time4 days ago

  • Entertainment
  • Daily Mirror

Shadow Labyrinth release date and when you can play the bizarro Pac-Man metroidvania

The Shadow Labyrinth release time has been confirmed by developer Secret Level and will be consistent across all platforms, including the Nintendo Switch, with one key exception The eerie and sinister interpretation of Pac-man's lore, Shadow Labyrinth, is preparing for its debut on various platforms, including the much-anticipated Nintendo Switch 2. ‌ Do you remember Secret Level? We barely do, despite it having its moments. The Prime Video anthology series had a plethora of peculiar ideas about the video games it featured, with the origin of Mega Man receiving a spotlight and a new story involving a mash-up of different properties serving as the most buzzed-about episode, largely due to the surprise appearance of some Helldivers. ‌ However, one episode did manage to raise eyebrows. A dark, sticky and warped version of Pac-Man was unveiled in the episode titled Circle, which reimagined the iconic yellow character as a demonic and savage parasite that manipulates its host into becoming a vessel for its insatiable hunger for all living things. It's an utterly bizarre reinterpretation of what is essentially a pixelated ball navigating a simple maze, but it certainly grabbed attention – and now it's set to grab even more as its video game adaptation, the metroidvania title Shadow Labyrinth, is nearly upon us. ‌ It's slated to launch on multiple consoles, but most notably, it will be part of the Nintendo Switch 2 2025 line-up. Here's wishing it the best, especially as it's launching close to the release date of Donkey Kong Bananza. The game fully embraces its concept, challenging you to navigate a maze teeming with monsters and horrors, battling your way to the end of what is set to be – you've guessed it – a labyrinthine journey. But when exactly does it drop? ‌ Here's everything you need to know about the Shadow Labyrinth release date. Introducing All Out Gaming Introducing All Out Gaming, a dedicated gaming brand providing the best gaming news, reviews, previews, interviews and more! Make sure you don't miss out on our latest high-quality videos on YouTube, TikTok, and Facebook, where we'll be posting our latest reviews, previews, interviews, and live streams! You can also subscribe to our free All Out Gaming newsletter service. Click here to be sent all the day's biggest stories. Shadow Labyrinth release date The release date for Shadow Labyrinth is scheduled for Friday, July 18 at midnight local time, excluding most US timezones. This information has been disclosed on the game's page on the PlayStation Store. This midnight timing is consistent across all timezones except in the United States, where the game will become available at 12am EDT nationwide, resulting in a 9pm PDT / 11pm CDT launch time on Thursday, July 17. It's a somewhat perplexing arrangement, but at least players across the US might have the opportunity to start playing the game simultaneously with their mates on the other side of the country. After all, uncovering this peculiar world and deciphering all its mysteries is likely to be a hefty task, so we might require some intellectual reinforcement.

The Global Gaming League Sets to Innovate the Gaming Industry, Establishing the First High-Profile Gaming Entertainment League of Its Kind
The Global Gaming League Sets to Innovate the Gaming Industry, Establishing the First High-Profile Gaming Entertainment League of Its Kind

Yahoo

time28-02-2025

  • Entertainment
  • Yahoo

The Global Gaming League Sets to Innovate the Gaming Industry, Establishing the First High-Profile Gaming Entertainment League of Its Kind

The Global Gaming League aims to revolutionize the culture of gaming entertainment Las Vegas, Nevada--(Newsfile Corp. - February 28, 2025) - The Global Gaming League (GGL) is the world's first of its kind multi-title gaming entertainment league set to revolutionize the industry, composed of high profile celebrity team owners whose four player teams of skilled and casual gamers, popular personalities, and influencers compete in live, in-person gaming tournaments in Las Vegas. Teams play both new video games such as Call of Duty and Rocket League and retro video games such as Pac-man, Donkey Kong and Tetris, and everything in between, from Street Fighter, to Mario Kart, and beyond. GGL Chairman Jeff Hoffman, Founder Clinton Sparks, and GGL Board Member T-Pain Founded by notable gaming disruptor and entertainment mogul, Clinton Sparks, The GGL is a gaming entertainment league where gaming, fashion, music, sports, celebrity, competition, and culture converge, targeted at bringing the video game lifestyle and culture to the masses, while providing an unparalleled live, in-person and virtual interactive, entertainment experience for all ages. They recently unveiled their GGL headquarters, a state of the art 43,000 sq ft. Las Vegas gaming campus. The league will be officially launching with a select group of focused teams led by globally recognized celebrity names during 2025. Artists such as Grammy and BET award winning artists T-Pain, and Jermaine Dupri along with personalities like Bryce Hall and Flavor Flav have already signed on as team owners. Notable actors, music artists, DJs, sports figures, and renowned personalities representing a vast array of industries are set to be announced. "The GGL will make gaming a household name. It's the fastest growing form of entertainment in the world, and we all game, yet, it's completely disconnected from mainstream, pop-culture, and the streets. This is what The Global Gaming League is going to change," adds T-Pain. "The GGL is here to disrupt the over $200 billion dollar gaming industry by converging gaming, music, fashion, sports, celebrity, and culture while authentically integrating and elevating gaming into mainstream and pop-culture," adds CEO, Grammy nominated producer and League Founder, Clinton Sparks. "Gaming is the fastest growing form of entertainment in the world and generates more revenue than the movie and music industries combined with almost 500 billion projected revenue by 2028, and has true global appeal. We created a model that will connect cultures, build international bridges, uplift underserved communities, and close age gaps." Founder Clinton Sparks at GGL Headquarters Sparks added, "We're all familiar with massive established leagues to even newly formed leagues. These leagues allow aspiring athletes and professional hopefuls an opportunity, something for fans to watch, as well as products to be sold. However, none of these produce the revenue that the gaming industry generates, yet, there is no league for the billions of casual gamers around the world to aspire to become a part of, build a career in, make money, elevate their notoriety, or compete in. And, there certainly isn't anything in this massive industry that connects to culture, has mainstream relevancy, or provides entertainment to the non-endemic gaming community. That is where GGL comes in." Unlike the many leagues tied to sport, who are focused on playing one sport, with one season, and representing one region, The GGL comprises all sports (meaning all game genres) and is year round, establishing it as a global sport that is currently played in every region around the world from Asia, India, to Europe and The Middle East, to both South and North America. Additionally notes Sparks, "The GGL will engage and introduce communities and cultures that are not aware of the viable careers, opportunities and possibilities that gaming provides. Much like sports and music has been looked at as a path to a better life, especially for those of us from less privileged communities, gaming is a third vertical that almost no one is talking about publicly or even knows about, generating hundreds of billions of dollars." The Global Gaming League, founded by Clinton Sparks, and along with partners T-Pain and Jeff Hoffman, states "Our goal is to create accessibility and appeal to the masses, provide opportunities and possibilities that do not currently exist for gamers, and to remove the stigma around gaming being a 'waste of time,' or 'only for young kids." "There are billions of gamers around the world, some of the biggest celebrities on the planet are gamers, there is massive interest from major brands wanting to be connected to gaming, game publishers are looking to expand their IP and grow their audience, investors are seeking meaningful ways to invest in gaming, and gamers want to be legitimized as true athletes for their skill. This was the motivation to create The GGL. During my time building Faze Clan and XSET, I recognized all of these needs and realized my unique position, with my background and experience, could fulfill these needs, and solve these problems," Adds CEO, Clinton Sparks. The league also provides opportunity to casual gamers around the world, and those in underserved communities by giving them the chance to join the league via the GGLs global nomination submission process, where gamers from anywhere in the world can log onto and submit themselves or someone they choose to be considered to join one of the celebrity owned teams. GGL Chairman of the Board Jeff Hoffman notes, "Gaming is much bigger and more valuable than most people know. Schools now have scholarships for gamers, it helps with critical thinking, strategy, problem solving, the future engineers are gamers, and studies show that gaming helps with depression and focus. We put our kids in football and baseball and hope that after 15 years of dribbling a basketball they will go pro in that sport, but less than 2% of athletes ever go pro. Gaming is faster, less expensive, and a safer sport that can be played at any age." Jeff Hoffman, GGL Chairman of the Board, is an award-winning global entrepreneur, proven CEO, worldwide keynote speaker, bestselling author, Hollywood film producer, producer of a Grammy Award winning jazz album, and Executive Producer of an Emmy Award winning television show. In his career, he has been the founder of multiple startups, serving as CEO of both public and private companies. Jeff was instrumental in a number of well-known successful startups, such as and and more. Jeff is the Managing Partner of Jeff Hoffman Advisory Services and CEO of World Youth Horizons on the philanthropic front. Team Captain Bryce Hall, Founder Clinton Sparks, Team Captain T-Pain Clinton Sparks, CEO of the Global Gaming League, is a respected entertainment mogul, author, speaker, entrepreneur, proven visionary, brand builder, and leading-edge innovator in integrating culture, collaboration, and cross-platform marketing. He has a consistent track record of success and a background in managing multiple products from ideation to market launch. Clinton is also a Grammy-nominated, multi-platinum music producer, songwriter, and DJ responsible for over 80 million records sold to date. Clinton has worked with notable artists and brands. He is an expert in culture convergence, his business and marketing expertise has helped him build multi-million-dollar companies by implementing innovative marketing strategies that continue to shape and shift culture today. Clinton is a brand builder whose ability to forecast trends and intersect cultures has established him as a recognized expert in culture convergence and business growth. T-Pain, GGL Board Member and Executive Director of Strategy, has changed the course of pop, hip-hop and R&B, but has reshaped the fabric of culture itself. He's sold over 50 million singles, accumulated billions of streams, racked up 10 #1s on the Billboard Hot 100 and captivated audiences with his live performances. Since emerging in 2004, T-Pain's influence has transcended generations in music and more. He shines as a Twitch phenomenon and popular streamer, head of his own Nappy Boy Entertainment, Nappy Boy Automotive, Nappy Boy Gaming & Nappy Boy Dranks, podcast host, director and editor, expert drift driver, actor, author and spokesperson. All of these relationships and combined industry expertise will contribute to the success of The Global Gaming League, which enters the market at a time where the conversation about gaming is more relevant than ever. Follow the Global Gaming League on social media @globalgamingleague and visit them online at Website: Email: GGL@ SOURCE: Honey Media To view the source version of this press release, please visit Sign in to access your portfolio

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