Latest news with #Phasmophobia
Yahoo
a day ago
- Entertainment
- Yahoo
Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged
When you buy through links on our articles, Future and its syndication partners may earn a commission. Some brave souls play Phasmophobia all on their lonesome, but that could never be me. I'm more in it for the shared, community-driven haunts, so when I noticed the new Twitch Drop section of the ghost hunting game's UI during a Summer Game Fest demo, I asked the team if they had plans to expand on other community activities, like seasonal events. "I think one of the key things is we don't want to walk into the live service area," said lead social and community manager Tom Dent. "We're very much like, the game is the game, and we have those events to sort of bring our year together. We want to steer clear of that kind of vibe. But also our community is so active, so excited. So to continue to engage them is super important." 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together I talked to Kinetic's CEO and lead developer, Daniel Knight, a little more about that in a follow-up interview. Curious about where they draw the line with online activities and long-term plans, I asked Knight what his vision for supporting Phasmophobia through its 1.0 milestone looks like. They want to keep the haunt going for a while, but there's a limit. "We don't want people to have the expectation that we would carry on forever," said Knight. "We're going to be doing it for the foreseeable future, but we have our own set plan for the game. "We have the roadmap out to 1.0, and that is the main thing as to why we're doing this regular content fix and overhauling everything to get to that [Version 1.0]. After 1.0, we're still gonna be doing content updates, but it won't be overhauling stuff." Knight and the team left the door open for "potentially new ghost types," and additional content like maps, but these big overhauls we're seeing now aren't part of the post-1.0 plan. And while we've seen Kinetic iterate on the online event formula over the years, they seem more focused on perfecting Phas without leaning too hard into its online components. "The game can be played offline, and we don't want to rely on people having an internet connection to play the seasonal events or something, which is why we're trying not to go down that road. I think the three seasonal events we have at the moment is enough of the live service kind of content we have." I do love any ole excuse for more holiday-themed haunts, but respect Kinetic's clear goals and boundaries on where they want to take Phas. They've got a core setup for weekly challenges, three yearly events, and one more online activity through Twitch Drops. I'm a little sad I can't have a possessed Turkey or a demonic Valentine, but it's nice to see a game just happy to have its moment without turning into another always online nightmare.
Yahoo
a day ago
- Entertainment
- Yahoo
I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from
When you buy through links on our articles, Future and its syndication partners may earn a commission. The big Phasmophobia Chronicle update launches tomorrow, June 24, and brings a long list of bug fixes and tool reworks with it. As part of the tool shake-up, developer Kinetic Games also overhauled the journal's media section for capturing evidence. It's great if you're tired of being limited to a photo camera. But, if you're a coward like me who usually takes pictures of salt and runs, I've got bad news. The bad news being you can't do that anymore (I tried) and holy shit the new ghost noises are scary. Instead of demanding you strictly take photos as evidence of a haunting, Phasmophobia's ghost-hunting bosses now want pictures plus recorded audio and video. Apparently, all my slightly off-centered photos of disturbed salt piles are no longer worth money. I tried to sell several over the weekend in my early hands-on with the Chronicle update, but no dice. Image 1 of 4 Image 2 of 4 Image 3 of 4 Image 4 of 4 Chronicle adds a bunch of little things, like new social elements to Phasmophobia's UI and other quality-of-life goodies, but I honed in on playing with the new Sound Recorder. Since my old cheap habits were no longer a valid means to score a perfect investigation, I had to confront ghosts and stay in the room to use the Sound Recorder when they acted up. Sure, Phas players are used to all manner of ungodly racket, but forcing you to run toward the noise for a clip is a whole other ask. Especially with so many new sounds, too. I heard the usual creaky footsteps and door-slamming, but Phasmophobia added more hellish whispering and actual phrases. It captures more of the original Spirit Box charm, prompting ghosts to respond with their own disembodied voices instead of relying on bits and pieces of radio broadcasters. It's not as funny as hearing a Microsoft Sam demon get snippy in the dark, but I like it way more than the more boring Spirit Box audio of today. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together It's not just voices, either. At one point, I heard what sounded like two pieces of metal slamming into each other in a bathroom, and I still don't know what it was (not that I really tried to figure it out, anyway). As soon as I heard the last of it, I was already back in the truck and mashing the control panel to leave. I did a lot of that before finally working up the nerve to truly investigate a haunting. After a solid few rounds of growing annoyed by my own cowardice, my sense of self-preservation was finally out the door, and I barreled into Camp Woodwind demanding a ghost by the name of Jim Emmett tell me how old he is. He kept his age a secret, but he did whisper, "I'm watching you," over the Parabolic. Phas says I need 13 pieces of evidence like this for a perfect game, but I think one instance of ominous murmuring is proof enough—camp's haunted. When it comes to actually recording—not hearing something over the Parabolic from the other side of the map—I struggled with the Tier 1 Sound Recorder. Upgrading to the Tier 3 device predictably made the task way easier, but I still wasn't always clear on why some recordings didn't make it into the journal as evidence. I'm assuming it's some combination of being a huge wuss and good ole Phas jank, but it was never so cumbersome that I drove off in frustration. If it's not obvious already, sometimes I'm the truck friend, but that's more acceptable now. Chronicle makes things harder in plenty of ways, but it's also kind to your easily spooked buddies by adding more options for monitoring the action from a safe distance. They can watch for the usual ghost behaviors from a much nicer video interface or participate in recording footage, assuming you set the cameras up properly. On more than one occasion, I did wind up back in the ghost room trying to move cameras around for a more accurate picture, but it's nothing players aren't used to now. Sometimes a ghost would do multiple things at once, like trigger a motion sensor and throw something, so I'd wind up with a duplicate recording trying to score something unique. Duplicates are worth less and don't count toward a perfect investigation, so it's a bummer when it happens. But I just took it as a chance to play more strategically by picking up tools I was done with or taking a little more care with the record button. It's a patch I was feeling a little on the fence about, not convinced a media rework was a big deal, but I'm happily wrong. It's impressive how careful little tweaks to the Phasmophobia formula so easily reinvigorate a ghost hunt. Add a few unfamiliar sounds and limit some of my old habits, then I'm floundering like it's day one again. It's not punitive either, I don't feel punished for limiting my old shortcuts to bonuses. Instead, the Chronicle update just forces more of that giddy terror, tempting my ghost-hunting gang with more rewards for playing with an expanded toolset.
Yahoo
a day ago
- Entertainment
- Yahoo
Phasmophobia events and updates for 2025: Easter, Halloween, and holiday haunts
When you buy through links on our articles, Future and its syndication partners may earn a commission. The Phasmophobia 2025 roadmap promised Easter, Halloween, and Holiday seasonal events would return this year with feedback implemented from its 2024 celebrations, along with new major patches like the Chronicle update. We've already seen some of that with changes to its Easter event, the Cursed Hollow, which added auto-claim for rewards, more personal goodies, and a map rotation. To keep up with the rest of the year's haunting event schedule, we're always watching and waiting—hoping for a sign from the Blood Moon cult—and plan to record any release date evidence or speculation below. The Phasmophobia Chronicle update launched on Tuesday, June 24, 2025. Chronicle is one of the two major game updates outlined in Kinetic's roadmap for the year, with another "Player Character Overhaul" in the pipeline for later. I had the chance to do a little early ghost hunting myself in a Chronicle update preview, and wound up haunted by some awfully talkative ghosties showing off the game's new sounds. The next Phasmophobia seasonal event should bring back the Blood Moon Cult sometime in October. For now, we only know it begins in its usual spooky month to kick off around Halloween, but we'll keep watching for any confirmed dates. And while they don't count as a seasonal event per se, you can score Phasmophobia Twitch Drops by connecting your Twitch account through the in-game menu. You'll need to watch two hours of Phasmophobia streams on Twitch between June 24 to July 15 to get the special ID card and badge. Ghost Hunters typically don't get much notice before a Phas event begins, but we can at least speculate based on teases and historical hauntings of years past. So far, we've seen the Cursed Hollow in April, but can only speculate on a timeline for the other holidays. We'll keep the usuals, plus any updates or extras like Phasmophobia Twitch Drops, outlined below. Event/Update Dates Cursed Hollow (Easter) April 17 - May 7 Chronicle Update June 24 Chronicle Twitch Drops June 24 - July 15 Halloween October - November Holiday Mid December Aside from those seasonal events, Phasmophobia also has one more major update planned for 2025, simply titled the Player Character Overhaul for now. There's also a rework to Grafton Farmhouse on the way, plus a "new small map" mentioned in the roadmap. Phasmophobia Sound Recorder: Noisy hauntingsPhasmophobia Crucifix: Stop huntsPhasmophobia Ghost types: Scary spiritsPhasmophobia Spirit Box questions: Deadly Q&APhasmophobia Cursed Hollow: Egg hunt There's no going back to collect some old rewards, but keeping track of historic haunts is helping in predicting any upcoming ghost activity. Or it's just a nice way to double-check your trophy cabinet and mourn the empty spaces. 2022 Event dates Easter — April 15 - April 20 Halloween — October 7 - November 4 Holiday — December 14, 2022 - January 9, 2023 2023 Event dates Easter — March 26 - April 9 Halloween — October 26 - November 10 Holiday — December 11, 2023 - January 9, 2024 2024 Event dates Easter — March 26 - April 9 Halloween: Crimson Eye — October 28 - November 17 Holiday: Winter's Jest — December 12 - December 31


Daily Mirror
5 days ago
- Entertainment
- Daily Mirror
Phasmophobia Twitch Drops explained – how to link your account and get rewards
The Phasmophobia Twitch Drops campaign is live now, and you can earn a new ID badge just by watching eligible streams over the next few weeks. Here's how it works The latest Phasmophobia Twitch Drops campaign is offering two versions of the new Stream Sentinel ID badge, with just one week to unlock the foil edition. Today marks a significant day for Phasmophobia enthusiasts as the Chronicle update announced last month is released, bringing a substantial revamp to the game. While the ghosts continue their usual hauntings, the method of collecting and recording evidence has been overhauled with the introduction of the new Sound Recorder equipment and a comprehensive Journal overhaul. The van has also received an upgrade, which will be music to the ears of van princesses everywhere, as it now offers more ways to contribute from your mobile safe haven. However, that's not the only fresh feature Kinetic Games has unveiled; the developer has launched Phasmophobia Twitch Drops, starting with the Stream Sentinal ID badge and a limited time foil variant for those who clock up the necessary watch time during the campaign's first week. Here's all you need to know about the Phasmophobia Twitch Drops, including the duration of the campaign, which streamers to tune into and when, and the rewards on offer. Phasmophobia Twitch Drops Firstly, you need to link your Twitch account to Phasmophobia. Start the game and you'll notice a new Twitch Drops icon on the main menu board. Click that and press connect, followed by the eye icon to obtain your code. Once that's done, visit input your code, approve the connection, and you're all set! Now let's move onto the actual Twitch Drops. The Phasmophobia Twitch Drops campaign is divided into two segments; the first is for the foil/animated ID card and badge, available in the week following the Chronicle update. The second part begins after that, giving players two weeks to accumulate watch time to unlock it. There's another stipulation as well, which pertains to the streams you're tuning into to earn the Phasmophobia Twitch Drops. Part one of the campaign for the foil badge is focused on official Kinetic Games partners, whereas for the second part, you can watch any Twitch streamer playing Phasmophobia. Here's a breakdown:. Phasmophobia Twitch Drops – Part one The initial part of the Phasmophobia Twitch Drops campaign runs from Tuesday, 24 June to Tuesday, 1 July. You need to watch two hours of streams from official Kinetic Games partners which are listed on the official site. My top picks are DontFightDucks, who's just been promoted to partner status and isn't on the list yet – but he's a partner now. Another solid choice is FlashForce, but feel free to select any streamer you fancy! Just ensure they're an official partner. The Phasmophobia Twitch Drops incentive for part one includes the foil/animated Stream Sentinel ID card and badge. Phasmophobia Twitch Drops – Part two The subsequent phase of the Phasmophobia Twitch Drops initiative commences right as the initial one concludes, spanning a full fortnight from Tuesday, July 1 to Tuesday, July 15. The blog post doesn't specify a required watch time for this segment, but it's likely to be around two hours as well. Regarding whom to watch, it's anyone's game – any streamer diving into Phasmophobia is fair game. The bounty for this portion of the campaign is the regular edition of the Stream Sentinel ID card and badge. This might be the inaugural Phasmophobia Twitch Drops event, but it certainly won't be the last. Kinetic Games has hinted at "plenty planned" for upcoming campaigns, including a partnership with the American Heart Association (hinted by the heart / fire badge showcased in the new main menu in-game). We're also anticipating player cosmetic rewards following the Player Character update, so there's much to look forward to in forthcoming Phasmophobia Twitch Drops.


Geek Tyrant
10-06-2025
- Entertainment
- Geek Tyrant
Blumhouse and Atomic Monster Developing Film Adaptation of Paranormal Game PHASMOPHIBIA — GeekTyrant
Blumhouse is ready to bring the ghost-hunting chaos of Phasmophobia to theaters. Announced during their first-ever The Business of Fear event in Hollywood, the horror production company revealed that it's officially adapting the massively popular indie horror game into a feature film alongside James Wan's Atomic Monster and in partnership with the game's original creators, Kinetic Games. Phasmophobia has become a breakout title in the multiplayer horror space since its 2020 launch. Developed by British studio Kinetic Games, the first-person co-op ghost-hunting game has sold over 23 million copies globally and carved out a unique lane in horror gaming by focusing less on killing and more on surviving and communicating under pressure. While details on casting or a release window are still under wraps, this marks another step in Blumhouse's mission to turn horror games into full-fledged moviegoing experiences, after the success of Five Nights at Freddy's . The announcement came during a broader discussion about horror's evolution. Jason Blum (CEO/Founder of Blumhouse), Abhijay Prakash (President of Blumhouse), James Wan (CEO/Founder of Atomic Monster), and horror analyst/author Stephen Follows all took the stage to break down the genre's future. They say that horror is thriving because of its diversity. According to Blumhouse's own genre survey conducted in July 2024, paranormal horror is one of the most in-demand subgenres today, standing alongside slasher, survival, and psychological thrillers. Blumhouse already has a slate packed with genre-heavy hitters and it includes the upcoming M3GAN 2.0 , Black Phone 2 , and Five Nights at Freddy's 2 . Adding Phasmophobia to the mix gives them another interactive horror icon to mine for scares. It will be interesting to see the creative talent that they bring on board to adapt the film and how they will go about telling the story.