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AirConsole and Audi Drive a New Era of In-Car Gaming
AirConsole and Audi Drive a New Era of In-Car Gaming

Yahoo

time2 days ago

  • Automotive
  • Yahoo

AirConsole and Audi Drive a New Era of In-Car Gaming

In-car Gaming, featuring Pictionary™ Car Party, hits the road as Audi enables passengers to play safely while in motion Zurich, June 26, 2025 (GLOBE NEWSWIRE) -- AirConsole and Audi mark a new milestone in in-car entertainment with the official launch of AirConsole's interactive gaming platform in selected Audi vehicles - bringing fun, social games that everyone in the car can play together using their smartphones. Starting today, Audi owners can access a rich selection of games, including Mattel's Pictionary™ Car Party, directly through their in-car infotainment playing AirConsole while vehicle is in motion — front-seat display experience. In models equipped with a passenger display, Audi's Active Privacy Mode—a unique digital curtain that blocks the screen from the driver to prevent distraction—allows the front passenger to enjoy gaming while the vehicle is in motion. Previously limited to parked scenarios, in-car gaming is now a seamless part of the Audi experience, keeping non-driving passengers entertained throughout the ride. 'This is a game-changer for in-car entertainment. With Audi, we're redefining what's possible inside a vehicle—bringing gaming into motion and making every journey more social and fun,' says Anthony Cliquot, CEO at N-Dream, the makers of AirConsole. 'By enabling gameplay on the passenger screen in a way that prioritizes safety—by not distracting the driver—we're taking a bold yet responsible step toward a future where cars are not just modes of transport, but platforms for shared digital experiences.' The feature is now available in the Audi A5, Q5, A6, A6 e-tron, and Q6 e-tron model series equipped with Android-based infotainment systems, in all markets where Audi operates. This rollout reinforces Audi's commitment to cutting-edge digital innovation that enhances modern Car Party on AirConsole — Mattel's classic party game becomes an exclusive launch experience for Audi owners. Pictionary™ Celebrates 40 Years—Now Behind the Wheel Audi and AirConsole, in collaboration with Mattel, Inc. (NASDAQ: MAT), a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world, introduces Pictionary™ Car Party, an exclusive in-car edition of Mattel's original quickdraw game. In celebration of its 40th anniversary, Pictionary™️ has been reimagined for in-car play. Up to four players can connect via personal devices, making every trip more social and engaging. This new format marks the next chapter in Pictionary™'s legacy, bringing its creativity and excitement to a fun travel experience. Erika Winterholler, Head of Business Development, Digital Gaming at Mattel, said: 'We're thrilled to continue our partnership with AirConsole and work with the team at Audi to bring Pictionary™ Car Party! to Audi's infotainment systems. This collaboration is a game-changer, letting non-driving passengers join in on fun, interactive play using their smartphones. Most importantly, the front passenger can safely control the game without distracting the driver, ensuring that entertainment and safety go hand-in-hand. This is the future of social gaming on the move, making every journey more enjoyable.' 13 More Games, Tailored for the Car Beyond Pictionary™ Car Party, the AirConsole catalog features additional games across multiple genres, including racing, sports, trivia, and party games. Highlights include Who Wants to Be a Millionaire? from Sony Pictures Television, Overcooked from Team17, and UNO® Car Party! from Mattel, Inc. (NASDAQ: MAT). With frequent updates and new content, Audi passengers can look forward to an ever-expanding selection of interactive now available in Audi — play instantly using your smartphone as a game controller. Seamless Gameplay with Audi and AirConsole — Powered by Smartphones as Controllers AirConsole is now available through the Audi Application Store, which features apps specifically designed for in-vehicle use. Getting started is simple: users first download the AirConsole app directly through the infotainment system. After that, AirConsole makes it easy for passengers to jump into the action by using their smartphones as game controllers. A quick scan of a QR code on the vehicle's screen instantly connects players, transforming every ride into an immersive gaming experience. Whether it's a long road trip or a quick city drive, Audi now offers a new way to stay connected, entertained, and engaged on the go. Buckle up—the game is just getting started. Media images can be found here. About AirConsole Drive together, play together. AirConsole is the world's first gaming platform specifically designed for cars. With AirConsole's immersive features, it transforms your car into a fully featured gaming station including the infotainment, sound and light systems. AirConsole's rich portfolio of games is tailored to casual players of any age. By allowing any passenger in the car to join a game using their phone as the game controller, AirConsole is a true social experience. For more information please visit and follow via LinkedIn | Instagram | X | TikTok | YouTube. CONTACT: For further information please contact the AirConsole: Bilal Mahmood via or +44 771 400 7257 and Amanda Lotzer on amanda@ or +41-438-833-284Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Audi banishes boring road trips with in-car gaming
Audi banishes boring road trips with in-car gaming

TimesLIVE

time6 days ago

  • Automotive
  • TimesLIVE

Audi banishes boring road trips with in-car gaming

Audi is taking vehicular entertainment to the next level with the launch of its new AirConsole gaming platform. Through it, passengers can connect their smartphones to the vehicle's MMI infotainment system and use them as controllers to challenge each other to games including Pictionary, UNO and Who Wants to Be a Millionaire? AirConsole is available in selected vehicles via the Audi Application Store. It applies to the Audi A5, Audi Q5, Audi A6, Audi A6 e-tron and Audi Q6 e-tron model series, which have Android-based infotainment systems as their operating systems.

You can now play Pictionary in your Audi
You can now play Pictionary in your Audi

Top Gear

time7 days ago

  • Automotive
  • Top Gear

You can now play Pictionary in your Audi

You can now play Pictionary in your Audi Audi reckons there ain't no party like a Pictionary Car Party, enables drivers to forget Numberplate Bingo (and other lame car games) Skip 4 photos in the image carousel and continue reading Turn on Javascript to see all the available pictures. 1 / 4 Audi has integrated the doodle-tastic family game of Pictionary into its infotainment screen, and crucially, it works while the car is moving. Buh-bye, I-Spy? Possibly. Using N-Dream's Airconsole gaming platform, four occupants' smartphones can connect for quickdraw action – or to play 13 other games, including Who wants to be a Millionaire? and Uno! Advertisement - Page continues below Woah, does that mean the driver can play? Er, no, of course not. N-Dream boss Anthony Cliquot said: 'By enabling gameplay on the passenger screen in a way that prioritises safety - by not distracting the driver - we're taking a bold yet responsible step toward a future where cars are not just modes of transport, but platforms for shared digital experiences.' The system deploys Audi's Active Privacy mode - acting like a digital curtain – to prevent the driver taking part. It's only available in the Audi A5, Q5, A6, A6 e-tron or Q6 e-tron for now. Ready to share the experience of thrashing your co-passengers at a game in a confined space? Advertisement - Page continues below Top Gear Newsletter Thank you for subscribing to our newsletter. Look out for your regular round-up of news, reviews and offers in your inbox. Get all the latest news, reviews and exclusives, direct to your inbox. Success Your Email*

Four schools including Outram Secondary and Temasek JC advance to ST's What's The News? quiz finals
Four schools including Outram Secondary and Temasek JC advance to ST's What's The News? quiz finals

Straits Times

time21-05-2025

  • General
  • Straits Times

Four schools including Outram Secondary and Temasek JC advance to ST's What's The News? quiz finals

Judges and contestants at the semi-finals of ST's quiz competition What's The News? at Our Tampines Hub on May 21. ST PHOTO: JASON QUAH SINGAPORE - All it took was a simple drawing of stick men that showed how drug abuse could cause strains within a family. That illustration helped the team from Presbyterian High School in winning a ticket to the finals in ST's quiz competition, What's The News? on May 21. The interschool interactive quiz competition, organised by The Straits Times as part of its 180th anniversary outreach, is supported by the Ministry of Education. The Central Narcotics Bureau (CNB) is a partner. Secondary 3 student Daven Voo, 15, from Presbyterian High School, said: 'That game was the hardest as it required us to draw a picture, and since none of us here are particularly good at drawing, we had some trouble with that. 'The most important (insight we gained) is that group effort is the key to overcoming our challenges,' he said, adding that the team is nervous but excited for the upcoming finals. His team is one of the four finalists that are on track to become the champion in ST's current affairs quiz competition, What's The News? during the finals on May 23 to be held at the NUS University Cultural Centre. The other finalists include Outram Secondary School, St Joseph's Institution and Temasek Junior College, who will all be vying for a S$4000 cash prize for the first place winners. Presbyterian High School students taking part in a Pictionary contest during the semi-finals of ST's What's The News? quiz competition on May 21. ST PHOTO: JASON QUAH The schools that finish second, third and fourth will win $3,000, $2,000 and $1,000, respectively. The competition, which kicked off with a preliminary round in April, drew more than 6,000 participants across 50 schools. Contestants had to answer a 30 question online current affairs quiz within 30 minutes. Students aged 15 and above from local secondary schools, junior colleges, polytechnics, and the Institutes of Technical Education were tested on their knowledge of news and current affairs. A total of 96 students from the top 16 schools then advanced to the semi-finals, which happened on May 21 at Our Tampines Hub. The semi-final stage was conducted in an arena-style team game, where contestants engaged in four telematch games. Questions ranged from topics like sports and crime to popular culture and local and international news. Yishun Innova Junior College students taking part in a game during the semi-finals of ST's What's The News? quiz competition. ST PHOTO: SHINTARO TAY Students were first tasked to work in groups to guide their teammate – standing in a ball pit blindfolded – to find the placard with the correct answer as soon as possible. They then moved on to a challenge, where teams were given 10 seconds to move forward to score more points for every correct answer to true-or-false questions. Students' creativity and presentation skills were also tested in a Pictionary contest where they were given five minutes to create one drawing and three short answers to illustrate the impact of a given social issue on different stakeholders. At the last stage, students were asked to answer questions by physically running to one of four zones - each representing one option. Points were awarded based on the number of team members in the correct zone. ST editor Jaime Ho with Outram Secondary School students during the semi-finals of ST's What's The News? quiz competition. ST PHOTO: SHINTARO TAY ST editor Jaime Ho said: 'What a power-packed afternoon it was. This semi-final was unlike other quiz games we've organised. Besides being familiar with current affairs, the teams needed to play strategically, have teamwork, think critically, and even enjoy a spoonful of luck. 'With Gen Zs and Gen Alphas, we know they are consuming media and news differently from their parents and grandparents, and we need to reach them differently. While we have had publications like Little Red Dot and IN for students, and current affairs programmes for junior college, polytechnic and ITE students for years, we need to continually evolve our offerings so that we continue to speak the language of our young people.' ST senior health correspondent Joyce Teo and Mr Dominic Nathan, SPH Media's managing editor of English, Malay and Tamil Media, viewing a presentation by Victoria School students. ST PHOTO: SHINTARO TAY Students who took part in the semi-finals said the mix of physical activity and brain-racking questions was fun and thoroughly engaging. Victoria School's Kenneth Pang, 16, a Secondary 4 student, said his most memorable question was being asked during the last game for the increasingly popular Korean term used to describe a middle-aged man - 'ajeossi'. Faced with competition from three other junior colleges in their zone, Kenneth's team of six - who were all aged 15 to 16 - unfortunately did not make it to the finals. But th ey hope to be part of the competition the next round to challenge themselves again. For Yishun Innova Junior College semi-finalist Zane Leow, 18, his biggest takeaway is to 'always be curious'. Just seven points shy of the winning team in their zone, Zane's team still impressed spectators when they topped the charts after the second game, strategising as a team to move forward quickly. Yishun Innova Junior College students taking part in a game during the semi-finals of ST's What's The News? quiz competition. ST PHOTO: SHINTARO TAY On the other side of the competition, CNB's representative and competition judge, Mr Kangtai Zhong, found the Pictionary game most memorable. Mr Zhong, who was one of the judges for the zone that was given a question on drug abuse, said: 'It is actually very heartening to see that all the groups that participated on the topic actually mentioned that drugs harm not only the abuser, but to their family members and loved ones.' Mr Zhong, who is assistant director of planning and development at the DrugFreeSG Office, added: 'We believe that our youth have the ability to think critically, exercising their cognitive ability to glean information and come to decisions about issues that matter to their generation, including issues on climate change, cybersecurity, mental health and drug abuse.' ST managing editor Murali Subramaniam (right) and Mr Kangtai Zhong, assistant director of planning and development at the DrugFreeSG Office, with Nanyang Girls' High School students during the Pictionary contest. ST PHOTO: JASON QUAH CNB works with schools and partners to educate students on the issue of drug abuse. Its DrugFreeSG office works with MOE to design curricula that helps students understand drug abuse, for instance, how it harms brain development and the nervous system in lower secondary science classes. In junior college, General Paper classes cover the topic of drugs and drug laws, while the economics subject includes the cost of drug abuse that society bears.

Kansas City Chiefs release unique social media videos to reveal their 2025 schedule
Kansas City Chiefs release unique social media videos to reveal their 2025 schedule

USA Today

time18-05-2025

  • Entertainment
  • USA Today

Kansas City Chiefs release unique social media videos to reveal their 2025 schedule

Kansas City Chiefs release unique social media videos to reveal their 2025 schedule The Kansas City Chiefs, along with the rest of the league, celebrated the unveiling of the 2025 NFL schedule earlier in the week. The defending AFC Champions released not one but two creative videos to reveal the new season's matchups that everyone can enjoy. This year, the kids got into the act with a special version of 'Pictionary', revealing the upcoming season's opponents. The mascot, K.C. Wolf, hilariously assisted the children, making fun guesses at each team with unique clues. The 'Kingdom Crew' didn't hold back with their thoughts on each week of the schedule. The other reveal involved trivia and Chiefs players, cheerleaders, and legends. Fans answered questions in a cab on the way to Arrowhead Stadium. The grand prize for fans who answered correctly was tickets to a game this season, and the clues for each question centered around the opposing franchise. The annual NFL schedule release challenges each team's social media group's creativity, and it appears the Chiefs understood the assignment well.

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