Latest news with #PlayStation3
Yahoo
7 days ago
- Entertainment
- Yahoo
Fan-Favorite PS3 Action Game Getting New Projects
The PlayStation 3 is filled with cult classics that gamers still fondly remember to this day. One of these games is finally getting new projects 13 years after its original release. New partnership to spawn 'multiple' Lollipop Chainsaw projects Today, Nada Holdings and Dragami Games announced they have entered a partnership agreement that will result in the launch of multiple projects based on the cult classic PS3 action game Lollipop Chainsaw. In terms of what these projects are is still unknown, but it is stated that this partnership 'aims to further expand the franchise through multifaceted projects and cross-industry collaborations. 'Thirteen years ago, our original development team poured immense passion and creativity into creating Lollipop Chainsaw,' says Shohei Sato, President and CEO of Dragami Games. 'Since then, the game has continued to receive tremendous support and love from fans. We are deeply grateful for this, and it moves us profoundly. To further expand the title and meet the expectations of our fans, Dragami Games has made the important decision to move forward with a new phase of IP development for Lollipop Chainsaw.' 'As a huge fan of Lollipop Chainsaw, I am truly honored and delighted to be involved in the expansion of this IP,' says Joe Teng, Chairman of Nada Holdings. 'Moving forward, Nada Holdings will devote itself wholeheartedly to preserving the spirit of the original work and meeting the expectations of its fans. Together with Dragami Games, we are committed to developing a wide range of new projects.' Although a new entry based on Lollipop Chainsaw has yet to see the light of day, that doesn't mean the game has been dormant since its 2012 release. In 2024, Dragami Games released a remaster of the game, titled Lollipop Chainsaw RePOP for PS5. While it wasn't the most lauded PS3 action game, it garnered a cult following, partially thanks to Suda51 and James Gunn's involvement with the game. The post Fan-Favorite PS3 Action Game Getting New Projects appeared first on PlayStation LifeStyle.


Metro
05-07-2025
- Entertainment
- Metro
Gaming peaked with the PS4 and I want the PS6 to recognise that
A reader is frustrated with the current state of gaming and hopes that the PS6 will be a simple and straightforward console, that focuses on single-player games. After watching Xbox self-destruct this week, I have to say that, as a PlayStation owner, I'm not happy about it. I'm a PlayStation owner , not fan, and I am under no delusions that Sony is interested in me for anything other than the contents of my wallet. They're not my friend and if left unchecked, without any direct competition, they will be as anti-consumer as the law allows, and then some. So, I'm not pleased that PlayStation has beaten Xbox, quite the opposite. If not for the Xbox 360, Sony would've served up the PlayStation 3 just as it was and expected us to swallow it all down with no complaints – high price and no games. If that had continued, then who knows what we'd have to be putting up with by now. We'll be in exactly that position but worse with the PlayStation 6, if things go badly. At least with the PlayStation 3, Sony still recognised that their main job was to make a powerful console with good exclusives. Nowadays all Sony seems interested in is doing the absolute minimum effort, while chasing the dream of a successful live service game. Sony will be celebrating the failures at Xbox, not because it was ever particularly close competition, but because now they've got free reign to do whatever they want, with no other choice for people other than the Switch 2. Although the good games keep coming there's a lot to be worried about with gaming at the moment, and I'm already concerned about the rumours that the PlayStation 6 is going to be a hybrid console or a portable and a home one, like the next gen Xbox. I don't want any of that. The hybrid will compromise the graphics and a portable will be expensive and compromise on graphics. All I want is for the PlayStation 6 to be a normal console with normal games. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. I know that might not seem very adventurous but as far as I'm concerned gaming peaked with the PlayStation 4 and the more we move away from that, in terms of time and the attitude of Sony – and, for what it's worth, Microsoft – the more it feels like the whole concept of gaming is leaking away. For years now we've had mobile gaming, free-to-play, microtransactions, and live service games eating away at gaming, and very successfully too. Mobile is the most common way for people to play games nowadays, while the games they do play on consoles and PC are usually just one of a dozen or so 'forever games', many of which have been out for a decade or more. I hate all of that. If you're into them then great, I'm not trying to take it away from you. I just want what I like to exist as well, but at the moment it barely does. Sony is so off the ball this generation it's as if they're not even playing. They know what people want but they're point blank not giving us it, in favour of playing roulette with the idea of having a hit live service game. All I want is a boring, ordinary console: powerful, quiet, and ideally not the size of a house. I don't want it to be portable or to have 'innovative' controllers or any other nonsense. I just want it to put all its effort into running games and that's it. Wanting a boring console isn't a bad thing, it just means I want Sony to provide a format and let the games speak for themselves. Proper games, not forever games, and ideally primarily single-player games. Just like it was on the PlayStation 4. More Trending I have no idea whether any of my pleas will be answered but if the PlayStation 6 is a gimmick console, where most of its games are live service titles, then I'll be lamenting the collapse of Xbox all the more. By reader Carlton The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: After 24 years of wasted potential the Xbox dream is finally dead - Reader's Feature MORE: Rainbow Road in Mario Kart World is the best track ever – Reader's Feature MORE: Square Enix should hire the Expedition 33 team for Final Fantasy 17 - Reader's Feature


Metro
05-07-2025
- Entertainment
- Metro
After 24 years of wasted potential the Xbox dream is finally dead
A reader thinks this week's mass layoffs mark the end of Xbox, as anything other than third party publisher, and laments the missed opportunities of the last decade. So it's finally over. After nearly a quarter of a century, Xbox has finally reached the point of no return. It may continue as a brand, a third party publisher like EA or Ubisoft, but the idea of Xbox being a console manufacturer on par with Sony and Nintendo is deader than the dinosaurs. Although in hindsight, Microsoft was never really a contender. I am saying this as someone that has owned an Xbox 360, Xbox One, and Xbox Series X/S. I sold the last one after a year, once I realised I'd backed the wrong horse, so I'm not going to pretend that after this week I'll never buy Xbox again, because I never was going to anyway. But now I feel better about my decision, especially if it doesn't put any money in the pockets of Phil Spencer and co. I'm not going to gloat over the fallout from the layoffs this week, especially as Spencer has still got his job, but it really is shocking how badly Microsoft has handled this and how, after all this time in the business, they don't really seem to have learned anything. Apart from a five-year period in the mid-2000s the whole brand has been nothing but an abject failure. The first Xbox was released late in the sixth generation of consoles and in some ways could be regarded as the most successful one, since it's the only Xbox that didn't come last in its generation – beating the GameCube by a few million. Both were miles behind the PlayStation 2 though, so Microsoft quickly dropped support for the console and rushed to get the Xbox 360 out early. This sort of worked, because it meant the Xbox 360 had a year head start on the PlayStation 3. More importantly, it had some really important new ideas. After the Xbox started to push online play and Halo became its biggest hit, Xbox already had a big point of difference with PlayStation. The PlayStation 2 didn't have a built-in modem or any real online capability, until Sony was pushed to start experimenting with it because of Microsoft's success. The Xbox 360 took full advantage of that and not only put online play front and centre, it introduced the concept of digital downloads and indie games on a console, as well as achievements. The Xbox 360 was new and innovative, whereas the PlayStation 3 was late, overly expensive, and with no interesting exclusives. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Xbox 360 not only had Halo but also Gears Of War, Fable and things like Oblivion and Mass Effect, which were originally Xbox exclusives. It was the lead format for all games that generation, or at least the first half of it. The problem with the Xbox 360 is that its golden age really was just five years. It was in the same generation as the Wii and Microsoft couldn't resist trying to copy it, but with 'better' technology. They released Kinect in 2010 and that was the beginning of the end. Kinect never worked properly, it never had any decent games, and yet Microsoft became so obsessed with it they bundled it in with the Xbox One and made the console stupidly expensive, underpowered, and focused on TV more than games. It was, of course, a disaster. The problem was, so was the Xbox 360 really. Thanks to rushing it out early the red ring of death cost Microsoft over a billion dollars to fix and at the end of the generation they were still beaten by the Wii and PlayStation 3 anyway. The Xbox One was beaten by the PlayStation 4 and Switch (but hey, it beat the Wii U!), and the Xbox Series X/S has, again, been beaten by everything. Not that sales are any sign of whether something Is good or not, but it helps put into perspective how Xbox has never been a true challenger. They've only ever been big in America and the UK and that soon started to change with the Xbox One. What also changed at that time is Phil Spencer taking over. Just as a reminder, that's 11 years ago now and what is the legacy of his time in charge? Two failed consoles and no improvement in first party output, except for from Activision Blizzard and Bethesda, which he spent billions buying. He didn't seem to realise that came with strings attached and within months Microsoft was pushing for Xbox to go multiformat and increasingly not bothering to promote the console, as sales tanked. Almost every month now, more and more of what made Xbox a console manufacturer is chipped away, and it seems obvious that all we're going to be left with is Activision Blizzard and Bethesda – companies that were already perfectly fine on their own, until Microsoft bought them. The only way is down from here on in and laying off 4,000-odd staff, and cancelling a bunch of games, seems the obvious place to draw a line under it all. Not only because of that but because almost half the 9,100 job cuts at Microsoft his week were at Xbox. The company obviously has it in for gaming and no matter how many gaming T-shirts its execs wear the pretence that anyone at Xbox cares about gaming is impossible to believe now. More Trending Xbox had it all: a successful, innovative console and the backing of the world's richest company. But it frittered all that away in just a few years, to the point were, in hindsight, it's been running on fumes for the past decade. I wish I could say otherwise but Xbox is dead and in truth it was barely ever alive in the first place. By reader Ashton Marley The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Rainbow Road in Mario Kart World is the best track ever – Reader's Feature MORE: Square Enix should hire the Expedition 33 team for Final Fantasy 17 - Reader's Feature MORE: I bought GTA 5 for the third time and it's still one of the best games ever - Reader's Feature


Metro
22-06-2025
- Entertainment
- Metro
Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature
A reader is convinced that the runaway profits of the PS5 have convinced Sony that doing as little as possible is the most reliable route to success. There's a popular meme that's lasted quite a few years now, that's usually applied to China and states simply: 'Does Nothing. Wins.' I don't want to get into the sphere of global politics but it's pretty clear what it means, in that China's influence continues to grow simply as a result of letting the US make mistakes, while it sensibly stays out of it all. I think you can probably see where I'm going with this, but replace China with Sony and the US with Microsoft and I think you've got a pretty good summary of the current video game generation. I've been thinking about the comparison for a while now, but it seemed even more obvious this week, when Xbox blundered its way through another vague and unconvincing hardware annoucement, while Sony did absolutely nothing… except reveal that the PlayStation 5 has been more profitable than all the other PlayStation consoles combined. If we discount the PlayStation 3 (which is the only one not to make a profit) I think I can say with some certainty that nobody is ever going to count the PlayStation 5 as their favourite Sony console. It's increase in power has been almost entirely unproven and the promises about it were pretty sketchy anyway. It's also had far less first party games than the PlayStation 4, despite that being the peak of Sony's internal development – the sort of thing you might have expected them to build on for their next console. Add in the disaster that has been their attitude towards live service games and you'd imagine that they are being badly punished for their inactivity, not to mention their unwillingness to discuss any of this in public. Instead, doing nothing has worked out incredibly well for them. Not discussing things in public, which is always a risk, is going great so why bother doing anything else? The lesson the PlayStation 5 seems to have taught is that the less you do the more profit you make. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This is because Sony now makes so much money from PS Plus and microtransactions that it literally doesn't have to bother with anything else. With Xbox no longer being a serious rival in terms of hardware, most people play AAA games on a PlayStation 5 and so all those skins and cosmetics and other rubbish from super mainstream games like Call Of Duty and EA Sports FC are being bought on PlayStation 5s, with Sony getting a cut of all of it. The majority of Sony's profits are not coming from anything to do with the things core or hardcore gamers like, it's all casuals wanting to play multiplayer games online, while wasting hundreds on microtransactions and complaining that all other games are too expensive. Sony doesn't need to engage with less casual fans because they already making money hand over fist. In fact, ignoring fans seems to make more (much more) money than even offering the odd olive branch. You want to know why Sony is so obsessed by live service games? Particularly online shooters. It's because they need PS Plus for you to play them and they're easy to fill with cosmetics you pay for with microtransactions. They're the opposite of single-player games, which is why we're not getting more of those and yet Concord's failure barely seemed to phase them. Sony has not stopped making proper games entirely. Ghost Of Yōtei is out this year and clearly they can afford the odd prestige single-player game to show off with and win awards. That sort of thing helps make the PlayStation 5 look more appealing, but with no competition in terms of high end consoles there's barely any choice anyway – it's PlayStation 5 or Switch 2 now and I think it's pretty obvious what the average COD and FIFA player is going to go for. More Trending It's all pretty bleak and depressing really. Good games will continue to be made – this year has been great so far – but not by Sony, or at least not more than once a year or so. The PlayStation 5 has been ruined by its success and, just as everyone predicted, a single format future, with no serious competition, has made Sony complacent and lazy. Unfortunately, the future is now and it's not very good. By reader Ashton Marley The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature
Yahoo
17-06-2025
- Entertainment
- Yahoo
The Final Fantasy Tactics Remaster Had To Be Brute-Forced Into Existence And Makes Some Controversial Cuts
Final Fantasy Tactics - The Ivalice Chronicles will make the PS1 classic playable on modern hardware in September for the first time since the PlayStation 3 generation over a decade ago. Why did it take so long for Square Enix to bring back the beloved strategy spin-off? It might have had something to do with missing source code. 'There were a number of major challenges, but all of them stemmed from the fact that the master data and source code from the original game no longer existed,' the remaster's director, Kazutoyo Maehiro, said in a newly published interview. The writer behind Final Fantasy XVI decided to push forward with bringing back Final Fantasy Tactics after replaying it 2018 on a livestream for the first time since it released in 1997. A lack of rigorous documentation procedures at the time made it hard, however. Back in the PS1 days, games were made quickly and once they shipped the company moved on. The Japanese version might be completely overwritten in English for the international release. As a result, the current Square Enix team had to cobble together the new enhanced The Ivalice Chronicles version through 'sheer force.' 'We analyzed a number of existing versions of the game and reconstructed the programming of the original, but there were also times where we played the original game and worked it out by feel alone,' Maehiro said. The entire process was the result of cumulative hard work—on the one hand working to implement new features, while behind the scenes our work was similar to porting an old arcade game to the NES.' The Ivalice Chronicles includes updated graphics (read: HD smoothing), voice acting, a re-edited script, and quality-of-life features like fast-forward and save anywhere. The original version of the game is also playable. But this isn't the first time Square Enix has ported Final Fantasy Tactics. The War of the Lions version was released for PlayStation Portable in 2007, alongside a Shakespeare-ified script, some additional cutscenes, new job classes, and a wireless multiplayer mode. Surprisingly, none of that new content will be in The Ivalice Chronicles. 'We did of course consider the addition of new jobs, abilities, and characters—including the jobs featured in War of the Lions,' Maehiro said. 'However, the original version of Final Fantasy Tactics is a very complete game both from a game design and story perspective. If we were to make major changes, it would only be a loss for not only fans of the original game, but also those new to the title.' The director notes that the War of the Lions port was handled by a different team than the original game, and he suggests that having gotten some of the original game's veterans back together—including original writer and director Yasumi Matsuno—the team wanted to stay as close to the original as possible. In an interview with Famitsu, there's also a mention of how poorly optimized the PSP version was, with audio bugs and frame rate crashes. While I can respect that, it also feels like a huge missed opportunity to expand on one of the best tactical RPG sandboxes in the genre. That could have meant adding new jobs for players to explore or new modes. Online multiplayer, a roguelite mode, or some other end-game content feels like an obvious addition to one of the best games ever made. Fortunately, it does sound like three new difficulty options in The Ivalice Chronicles will rebalance some of the gameplay. Once you've mastered Final Fantasy Tactics' job system, it can make even its toughest battles feel trivially easy. A new tactical mode will add a new level of challenge, while some abilities that were useless in the original, like archer charging attacks, have been fixed in the standard difficulty. Another neat addition? Players will encounter the Final Fantasy VII sidequest to recruit Cloud much earlier this time around. . For the latest news, Facebook, Twitter and Instagram.