Latest news with #RedDeadOnline
&w=3840&q=100)

Business Standard
04-07-2025
- Entertainment
- Business Standard
Garena Free Fire Max: Here are July 4 redeem codes to win emotes, diamonds
Garena Free Fire Max has unveiled a batch of redeem codes for July 4, offering players access to in-game items like exclusive outfits, weapon skins, diamonds, and limited-time power-ups. As these codes are available only for a short duration and have limited redemptions, players should claim them promptly. Below are the currently active codes along with step-by-step instructions on how to use them. ALSO READ: Rockstar Games drops a surprise Red Dead Online update with 4 new missionsGarena Free Fire Max redeem codes for todayAs per a report by IGN India, active redeem codes for July 4 are:GXFT7YNWTQSZFFYNC9V2FTNNXF4SWKCH6KY4FFDMNSW9KG2FFNGY7PP2NWCFFKSY7PQNWHGFFNFSXTPVQZ9FVTCQK2MFNSKFFM4X2HQWCVKFFMTYKQPFDZ9FFPURTQPFDZ9FFNRWTQPFDZ9NPTF2FWSPXN9RDNAFV2KX2CQFF6WN9QSFTHXFF4MTXQPFDZ9FFMTYQPXFGX6FFRSX4CYHXZ8FFDMNQX9KGX2FFSGT9KNQXT6XF4S9KCW7KY2FFPURTXQFKX3FFYNCXG2FNT4QWER89ASDFGHBNML12ZXCVBNCVBN45QWERTYGFDS78POIUASJHGF01LKJHGFALSO READ: OPPO Reno 14 Pro review: Content creator in me liked it for these reasonsGarena Free Fire Max redeem codes: How to useVisit the official Rewards Redemption website for Garena Free Fire in using your preferred platform—Facebook, X, Google, or VK the redeem codes from the list and paste them into the provided text a Free Fire Max redeem code is applied successfully, the rewards are delivered directly to the player's in-game mailbox. If the reward includes gold or diamonds, they are credited to the account instantly. Players can unlock items such as Rebel Academy outfits, Revolt Weapon Loot Crates, Diamond Vouchers, and other cosmetic enhancements through these codes. Each code is limited to 500 uses per day and remains active for only 12 hours, making it important to redeem them promptly before they expire or hit their limit.
&w=3840&q=100)

Business Standard
03-07-2025
- Entertainment
- Business Standard
Rockstar Games drops a surprise Red Dead Online update with 4 new missions
American video game publisher Rockstar Games has dropped a surprise for Red Dead Online players. Earlier in 2022, Rockstar Games told gamers not to expect any further major updates for Red Dead Online, as the publisher shifted its focus towards Grand Theft Auto 6. On July 1, a blog post was published announcing the surprise update for Red Dead Online. The update is live now and it introduces a new series of Telegram Missions inspired by supernatural legends, bonus XP opportunities, new rewards, and a limited-time community-designed outfit. These are all available through August 4. Red Dead Online: What's new The highlight of this update is the Strange Tales of the West mission set, where players assist in-game character Theodore Levin in investigating paranormal events across the frontier. Players can access them by collecting a letter from Levin at any Post Office or Camp Lockbox, or through the Player Menu. New missions: Details Strange tales of the plague: It involves collecting infected corpses in Armadillo while avoiding both contamination and attacks from cultists. Strange tales of modern science: It focuses on a scientist's claims of creating artificial life in Braithwaite Manor, where players must investigate and neutralise the threat. Strange tales of the Bayou: It takes place in Lagras, where players are tasked with locating and capturing a creature reportedly lurking in the swamps. Strange tales of the wilderness: It requires players to track a missing scientist conducting research in Tall Trees, while also crafting and surviving in the wilderness. In addition to the new missions, Rockstar is offering 3X Gold, RDO$ (in-game currency), and XP (experience points) for all Telegram Missions, including the newly added ones, until August 4. There are also event bonuses across different gameplay categories: 3X RDO$ and XP on sample sales with Harriet Davenport for players using nonlethal methods to collect wildlife data. 2X RDO$ and XP on wildlife photography and 3X XP on legendary animal sighting missions. 2X RDO$ and XP on featured series, which include hardcore versions of standard PvP modes like Plunder and Shootout, rotating weekly through July. Monthly challenges also offer various cosmetic rewards: Logging into the game in July unlocks the Rebellion Poncho. Selling samples to Harriet Davenport grants the Fiddlehead Emote. Sampling a Legendary Buck unlocks Steel Spectacles, while hunting any Legendary Animal yields the Estevez Gun Belt and Holster. Weekly task-based rewards include: July 1–7: Complete Wildlife Photography for the Eberhart Coat. July 8–14: Naturalists Rank 15+ receive the Torranca Coat. July 15–21: Hunt a Legendary Bear for the Porter Jacket. July 22–28: Complete three Role Challenges for the Concho Pants. July 29–August 4: Sell two samples to unlock the Manteca Hat. Rockstar Games has added a community-designed outfit by a Reddit user, which is available for free via the Wheeler, Rawson & Co. catalogue. The outfit includes the Raccoon Hat, Stringham Shirt, Outdoorsman Vest, Buckskin Pants, and Cibola Boots. It has also announced discounts on several in-game items. What is Red Dead Online Red Dead Online is the multiplayer mode of Red Dead Redemption 2, offering players an open-world experience set in the American frontier. Users can create custom characters and take on roles like bounty hunter, trader, or naturalist while completing missions and events solo or with others. It features cooperative and competitive gameplay, regular content updates, and a separate progression system from the main game. Players can explore the map, earn in-game rewards, and engage in story missions, free-roam activities, and seasonal events.


CNET
01-07-2025
- Entertainment
- CNET
Red Dead Redemption 2's Strange Tales of the West Update Brings Cryptids to Multiplayer
Pack your silver bullets and keep your head on a swivel. There's a bad moon rising over the wild west in Red Dead Online, as four new cryptid-themed missions just released in the game. You'll have to take on these quests on behalf of author Theodore Levin, who is investigating outlandish claims from around the country. Strange cases of fearsome monsters, cults and viral outbreaks are exactly the type of pulpy content that could inspire a good story. The first new telegram mission, Strange Tales of Modern Science, sees players contending with killer robots. But these aren't exactly Terminators. You'll be fighting off a tiny tinman army as it stalks the grounds of the Braithwaite Manor. Another mission, Strange Tales of the Bayou, will have you contending with both human and non-human threats as you wade through Lagras. The Swamp Folk like to ambush hunters who enter their territory -- but it's up to you to bring back the creature from the deep so that Levin can see it for himself. The Strange Tales of the Wilderness mission is the closest thing to a standard bounty hunt included in the new update. You'll need to hunt down a gang of murdering bandits in Tall Trees, but rumor has it that a missing scientist might just be experimenting on your foes. Brave the wilderness to take on an evolving manmade threat and bring the gang to justice. The final mission in the latest batch of content, Strange Tales of the Plague, is an ode to fan-favorite spinoff Red Dead Redemption Undead Nightmare. A mysterious infection is spreading through Armadillo, and the dead are rising yet again. It's up to you and your friends to put down the shambling horde and bring back their bodies for scientific examination. The new Red Dead Online update might be the closest thing we'll get to an Undead Nightmare sequel. Rockstar Games/Screenshot by CNET If you want to take on these new missions, you'll need to pick up a letter Levin left for you at the nearest in-game post office or your camp's mailbox. Afterwards, these cryptid challenges will become repeatable telegram missions. To celebrate the launch of the Strange Tales of the West update, all telegram missions (including the new batch of pulp fiction content) will have their rewards boosted until Aug. 4. You'll be able to earn three times as much gold, Red Dead dollars and experience points during this time. Red Dead Online's Strange Tales of the West update is available for free now on PlayStation, Xbox and PC. Get ready to lock and load to take down the new telegram missions next time you log in. This update is a rare treat for Red Dead Redemption 2 fans, as the game's online mode has been largely neglected in recent years. The previous patch from March 2024 squashed some bugs -- and the last update that added any amount of playable content came out in September 2022. The content drought was so extreme that it spawned a movement with the stated goal of saving Red Dead Online. The petition currently has more than 10,000 signatures. The Strange Tales of the West update is being marketed as volume one of a broader update, which implies that even more pulp fiction content could be coming down the pipeline for the Red Dead Redemption 2 multiplayer mode sometime soon. The wild west is about to get a whole lot weirder.


Digital Trends
01-07-2025
- Entertainment
- Digital Trends
Red Dead Online gets new Telegram missions with supernatural flair
The American West is full of stories of strange and unexplained phenomena, and now Red Dead Online players get the chance to check out some of the more bizarre happenings for themselves. Strange Tales of the West brings four new Telegram missions that task players with helping author Theodore Levin as he tries to make heads or tails of the rumors, including some that are reminiscent of Red Dead Redemption: Undead Nightmare. Rockstar likes to dabble in the supernatural. Between Undead Nightmare and some of the wilder updates for GTA Online, this isn't news, but it is exciting to see more content coming to Red Dead Redemption, even after it ceased receiving any major updates. There are four new missions, according to Rockstar's official announcement. Recommended Videos Strange Tales of the Plague has players exploring a quickly-spreading disease in the town of Armadillo that turns victims into 'shambling undead,' with the goal of retrieving infected corpses for study. Just don't get infected yourself. Strange Tales of Modern Science centers around 'artificial life' created by a crazed scientist. These robots — which looks like something out of Fallout — is stalking Braithwaite Manor and killing anyone they encounter. If you want more content in the vein of South of Midnight, then Strange Tales of the Bayou is perfect for you. This mission sends players into Lagras to explore its swamps and find a mysterious swamp creature. The last mission is called Strange Tales of the Wilderness. A scientist has been captured by a group of murderers, and you have to find out where they've taken the researcher and rescue him while battling against limited resources. In addition to the new missions, Red Dead Online is offering 3x gold, RDO$, and XP on specific telegram missions through August 4. If you haven't played in a while (or this is your first time venturing out into the wild west), it's a great chance to catch up to long-time players. You can also earn double RDO$ and XP from Wildlife Photography. Anyone who plays Red Dead Online this month will also get a cosmetic called the Rebellion Poncho, and there are numerous other rewards available for completing specific challenges.
Yahoo
15-05-2025
- Business
- Yahoo
Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2025
$1.58 billion fourth quarter Net Bookings $5.65 billion fiscal year 2025 Net Bookings Initial outlook for fiscal 2026 includes Net Bookings of $5.9 to $6.0 billion NEW YORK, May 15, 2025--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter and fiscal year 2025, ended March 31, 2025. For further information, please see the fourth quarter and fiscal 2025 results slide deck posted to the Company's investor relations website at CEO Comments "We achieved outstanding results in our 2025 Fiscal Year, with each of our labels contributing meaningfully to our performance. Our Fiscal 2026 outlook reflects continuing positive momentum, with Net Bookings guidance of $5.9 to $6.0 billion. As we bring our exciting lineup to market, including Grand Theft Auto VI in Fiscal 2027, we expect to achieve record levels of Net Bookings that will establish a new baseline for our business and set us on a path of enhanced profitability." Fourth Quarter Fiscal 2025 Financial and Operational Highlights Total Net Bookings* grew 17% to $1.58 billion, as compared to $1.35 billion during last year's fiscal fourth quarter. Net Bookings from recurrent consumer spending** increased 14% and accounted for 77% of total Net Bookings. The largest contributors to Net Bookings were NBA® 2K25, Grand Theft Auto® Online and Grand Theft Auto V, Civilization® VII, Toon Blast™, our hyper-casual mobile portfolio, Match Factory!™, Empires & Puzzles™, Red Dead Redemption® 2 and Red Dead Online, and WWE® 2K25. GAAP net revenue increased 13% to $1.58 billion, as compared to $1.40 billion in last year's fiscal fourth quarter. Recurrent consumer spending** increased 9% and accounted for 76% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Civilization VII, Toon Blast, our hyper-casual mobile portfolio, Match Factory!, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, and WWE 2K25. GAAP net loss was $3.73 billion, or $21.08 per share, as compared to $2.90 billion, or $17.02 per share, for the comparable period last year. Our GAAP results include impairment charges of (i) $3.55 billion related to goodwill and (ii) $176.3 million for acquisition-related intangible assets. Fourth Quarter Fiscal Year 2025 Financial Results The following data is used internally by the Company's management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Three Months Ended March 31, 2025 Financial Data in millions Statement of Operations Change in deferred net revenue and related cost of revenue Stock-based compensation Business Reorganization Amortization and impairment of acquired intangibles Business acquisition Other (a) GAAP Total net revenue $1,582.5 (1.0) Cost of revenue 779.2 (0.8) (303.8) Gross profit 803.3 (1.0) 0.8 303.8 Operating expenses 4,580.2 (78.8) (17.1) (55.3) (3,574.9) (Loss) income from operations (3,776.9) (1.0) 79.6 17.1 359.1 3,574.9 Interest and other, net (22.2) 1.5 2.1 0.6 (Loss) gain on fair value adjustments, net (2.8) 1.6 1.2 (Loss) income before income taxes (3,801.9) 0.5 79.6 17.1 359.1 3,578.5 1.8 Non-GAAP EBITDA 161.0 0.5 79.6 17.1 31.3 1.8 The above table utilizes a management tax rate of 18% Fully diluted share count in order to calculate management diluted net income per share 179.0 million (a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments. Fiscal Year 2025 Financial and Operational Highlights Total Net Bookings* grew 6% to $5.65 billion, as compared to $5.33 billion during last fiscal year. Net Bookings from recurrent consumer spending** increased 7% and accounted for 80% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K25 and NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, our hyper-casual mobile portfolio, Match Factory!, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast. GAAP net revenue increased 5% to $5.63 billion, as compared to $5.35 billion during last fiscal year. Recurrent consumer spending** increased 5% and accounted for 79% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA 2K24 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, our hyper-casual mobile portfolio, Match Factory!, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, Civilization VII, and Words With Friends. GAAP net loss was $4.48 billion, or $25.58 per share, as compared to $3.74 billion, or $22.01 per share, for the comparable period last year. Our GAAP results include impairment charges of (i) $3.55 billion related to goodwill and (ii) $176.3 million for acquisition-related intangible assets. * Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising. Fiscal Year 2025 Financial Results The following data is used internally by the Company's management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Twelve Months Ended March 31, 2025 Financial Data in millions Statement of Operations Change in deferred net revenue and related cost of revenue Stock-based compensation Impact of business reorganization Amortization and impairment of acquired intangibles Business acquisition Other (a) GAAP Total net revenue $5,633.6 14.4 Cost of revenue 2,571.4 (9.4) (814.3) Gross profit 3,062.2 12.9 9.4 814.3 Operating expenses 7,453.3 (314.5) (106.5) (108.3) (3,638.6) (Loss) income from operations (4,391.1) 12.9 323.9 106.5 922.6 3,638.6 Interest and other, net (93.3) 3.5 8.4 12.1 (Loss) gain on fair value adjustments, net (6.9) 3.3 3.6 (Loss) income before income taxes (4,491.3) 16.4 323.9 106.5 922.6 3,650.4 15.6 Non-GAAP EBITDA 199.1 16.4 323.9 106.5 96.9 15.6 The above table utilizes a management tax rate of 18% Fully diluted share count in order to calculate management diluted net income per share 177.4 million (a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments. Outlook for Fiscal 2026 Take-Two is providing its initial outlook for the fiscal year ending March 31, 2026 and fiscal first quarter ending June 30, 2025. Fiscal Year Ending March 31, 2026 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Fiscal Year Ending March 31, 2026 Financial Data $ in millions except for per share amounts Outlook (b) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Other (c) GAAP Total net revenue $5,950 to $6,050 (50) Cost of revenue $2,519 to $2,545 10 (13) (632) Operating expenses $3,780 to $3,800 (332) (68) Interest and other, net $99 (6) (Loss) income before income taxes $(448) to $(394) (60) 345 700 6 Net loss $(499) to $(439) Net loss per share $(2.79) to $(2.45) Net cash from operating activities approximately $130 Capital expenditures approximately $140 Non-GAAP (d) EBITDA $508 to $562 (60) 345 — Operational Metric Net Bookings $5,900 to $6,000 Management reporting tax rate anticipated to be 18% Share count used to calculate GAAP net loss per share is expected to be 179.1 million Share count used to calculate management reporting diluted net income per share is expected to be 181.5 million (b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.(c) Other includes adjustments for deferred financing costs associated with our debt.(d) The Company is no longer reporting Adjusted Unrestricted Operating Cash Flow, as certain cash that was previously restricted is no longer required to be restricted. First Quarter Ending June 30, 2025 The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company's GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook: Three Months Ending June 30, 2025 Financial Data $ in millions except for per share amounts Outlook (b) Change in deferred net revenue and related cost of revenue Stock-based compensation Amortization of acquired intangibles Other (c) GAAP Total net revenue $1,350 to $1,400 (100) Cost of revenue $544 to $562 (10) (2) (158) Operating expenses $908 to $918 (81) (17) Interest and other, net $23 (1) (Loss) income before income taxes $(125) to $(103) (90) 83 175 1 Net loss $(139) to $(115) Net loss per share $(0.78) to $(0.65) Non-GAAP EBITDA $114 to $136 (90) 83 Operational Metric Net Bookings $1,250 to $1,300 Management reporting tax rate is anticipated to be 18% Share count used to calculate GAAP net loss per share is expected to be 178.1 million Share count used to calculate management reporting diluted net income per share is expected to be 180.4 million (b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.(c) Other includes adjustments for deferred financing costs associated with our debt. Key assumptions and dependencies underlying the Company's outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also "Cautionary Note Regarding Forward Looking Statements" below. Product Releases The following have been released since January 1, 2025: Label Product Platforms Release Date 2K Sid Meier's Civilization VII PS5, PS4, Xbox Series X|S, Xbox One, PC, Switch February 11, 2025 2K PGA TOUR 2K25 PS5, Xbox Series X|S, PC February 28, 2025 Zynga Color Block Jam iOS, Android March 3, 2025 2K WWE 2K25 PS5, PS4, Xbox Series X|S, Xbox One, PC March 14, 2025 2K Civilization VII VR Meta Quest 3 and 3S April 11, 2025 Take-Two's future lineup announced to-date includes: Label Product Platforms Release Date 2K Civilization VII Switch 2 June 5, 2025 2K Mafia: The Old Country PS5, Xbox Series X|S, PC August 8, 2025 2K Borderlands 4 PS5, Xbox Series X|S, PC September 12, 2025 2K WWE 2K Mobile Netflix Fall 2025 2K NBA 2K26 TBA Fiscal 2026 2K WWE 2K26 TBA Fiscal 2026 Rockstar Games Grand Theft Auto VI PS5, Xbox Series X|S May 26, 2026 2K Borderlands 4 Switch 2 TBA Zynga CSR 3 iOS, Android TBA Ghost Story Games Judas PS5, Xbox Series X|S, PC TBA 2K Project ETHOS TBA TBA Conference Call Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (800) 715-9871 or (646) 307-1963 (conference ID: 1162777). A live listen-only webcast of the call will be available by visiting and a replay will be available following the call at the same location. Non-GAAP Financial Measure In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. The Company is no longer reporting Adjusted Unrestricted Operating Cash Flow, as certain cash that was previously restricted is no longer required to be restricted. The Company's management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company's ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company's operations and financial condition. This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release. Final Results The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two's Annual Report on Form 10-K for the period ended March 31, 2025. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our products are designed for console gaming systems, mobile, including smartphones and tablets, and PC. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company's most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED STATEMENTS OF OPERATIONS (in millions, except per share amounts) Three Months Ended March 31, Twelve Months Ended March 31, 2025 2024 2025 2024 Net revenue: Game $ 1,473.8 $ 1,260.6 $ 5,167.5 $ 4,693.5 Advertising 108.7 138.8 466.1 656.1 Total net revenue 1,582.5 1,399.4 5,633.6 5,349.6 Cost of revenue: Product costs 205.1 210.7 821.1 756.6 Game intangibles 303.0 474.7 811.0 1,301.1 Internal royalties 156.1 78.1 405.4 397.6 Licenses 124.7 78.6 365.8 305.8 Software development costs and royalties (9.7 ) 88.2 168.1 346.7 Cost of revenue 779.2 930.3 2,571.4 3,107.8 Gross profit 803.3 469.1 3,062.2 2,241.8 Selling and marketing 402.1 448.8 1,683.7 1,550.2 Research and development 297.8 245.5 1,005.2 948.2 General and administrative 230.2 175.0 883.3 716.1 Depreciation and amortization 87.8 42.9 229.4 171.2 Goodwill impairment 3,545.2 2,176.7 3,545.2 2,342.1 Business reorganization 17.1 93.3 106.5 104.6 Total operating expenses 4,580.2 3,182.2 7,453.3 5,832.4 Loss from operations (3,776.9 ) (2,713.1 ) (4,391.1 ) (3,590.6 ) Interest and other, net (22.2 ) (24.6 ) (93.3 ) (103.6 ) Loss on fair value adjustments, net (2.8 ) (6.9 ) (6.9 ) (8.6 ) Loss before income taxes (3,801.9 ) (2,744.6 ) (4,491.3 ) (3,702.8 ) (Benefit from) provision for income taxes (75.7 ) 158.4 (12.4 ) 41.4 Net loss $ (3,726.2 ) $ (2,903.0 ) $ (4,478.9 ) $ (3,744.2 ) Loss per share: Basic and diluted loss per share $ (21.08 ) $ (17.02 ) $ (25.58 ) $ (22.01 ) Weighted average shares outstanding Basic 176.8 170.6 175.1 170.1 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED BALANCE SHEETS (in millions, except per share amounts) March 31, 2025 March 31, 2024 ASSETS Current assets: Cash and cash equivalents $ 1,456.1 $ 754.0 Short-term investments 9.4 22.0 Restricted cash and cash equivalents 14.9 252.1 Accounts receivable, net of allowances of $1.6 and $1.2 at March 31, 2025 and 2024, respectively 771.1 679.7 Software development costs and licenses 80.8 88.3 Contract assets 80.8 85.0 Prepaid expenses and other 402.8 378.6 Total current assets 2,815.9 2,259.7 Fixed assets, net 443.8 411.1 Right-of-use assets 326.1 325.7 Software development costs and licenses, net of current portion 1,892.6 1,446.5 Goodwill 1,057.3 4,426.4 Other intangibles, net 2,336.0 3,060.6 Long-term restricted cash and cash equivalents 88.2 95.9 Other assets 220.8 191.0 Total assets $ 9,180.7 $ 12,216.9 LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $ 194.7 $ 195.9 Accrued expenses and other current liabilities 1,127.6 1,062.6 Deferred revenue 1,083.5 1,059.5 Lease liabilities 61.5 63.8 Short-term debt, net 1,148.5 24.6 Total current liabilities 3,615.8 2,406.4 Long-term debt, net 2,512.6 3,058.3 Non-current deferred revenue 25.4 42.9 Non-current lease liabilities 383.3 387.3 Non-current software development royalties 93.6 102.1 Deferred tax liabilities, net 259.6 340.9 Other long-term liabilities 152.7 211.1 Total liabilities $ 7,043.0 $ 6,549.0 Stockholders' equity: Preferred stock, $0.01 par value, 5.0 shares authorized: no shares issued and outstanding at March 31, 2025 and 2024 — — Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 200.8 and 194.5 shares issued and 177.1 and 170.8 outstanding at March 31, 2025 and 2024, respectively 2.0 1.9 Additional paid-in capital 10,312.0 9,371.6 Treasury stock, at cost; 23.7 and 23.7 common shares at March 31, 2025 and 2024, respectively (1,020.6 ) (1,020.6 ) (Accumulated Deficit) / Retained earnings (7,058.8 ) (2,579.9 ) Accumulated other comprehensive loss (96.9 ) (105.1 ) Total stockholders' equity $ 2,137.7 $ 5,667.9 Total liabilities and stockholders' equity $ 9,180.7 $ 12,216.9 TAKE-TWO INTERACTIVE SOFTWARE, INC. CONSOLIDATED STATEMENTS OF CASH FLOWS (in millions) Twelve Months Ended March 31, 2025 2024 Operating activities: Net loss $ (4,478.9 ) $ (3,744.2 ) Adjustments to reconcile net (loss) income to net cash provided by operating activities: Amortization and impairment of software development costs and licenses 333.8 292.7 Stock-based compensation 324.0 335.6 Noncash lease expense 59.5 61.1 Amortization and impairment of intangibles 922.6 1,418.9 Depreciation 153.9 135.5 Goodwill impairment 3,545.2 2,342.1 Interest expense 167.3 140.6 Deferred income taxes 139.5 (150.4 ) Fair value adjustments 6.9 8.6 Other, net 24.8 30.5 Changes in assets and liabilities, net of effect from purchases of businesses: Accounts receivable (105.0 ) 83.7 Software development costs and licenses (691.6 ) (603.4 ) Prepaid expenses, other current and other non-current assets 11.9 (154.7 ) Deferred revenue 6.8 (11.8 ) Accounts payable, accrued expenses and other liabilities (465.9 ) (200.9 ) Net cash used in operating activities (45.2 ) (16.1 ) Investing activities: Change in bank time deposits 12.6 19.8 Sale and maturities of available-for-sale securities — 146.9 Divestitures 32.7 — Purchases of fixed assets (169.4 ) (141.7 ) Purchase of long-term investments (21.1 ) (18.5 ) Business acquisitions 6.5 (18.1 ) Other (12.8 ) (16.6 ) Net cash used in investing activities (151.5 ) (28.2 ) Financing activities: Tax payment related to net share settlements on restricted stock awards — (94.1 ) Issuance of common stock 77.3 39.4 Cost of debt (5.4 ) (10.3 ) Repayment of debt — (1,339.6 ) Payment for settlement of convertible notes (8.3 ) — Proceeds from issuance of debt 598.9 1,348.9 Payment of contingent earn-out consideration (12.0 ) (35.7 ) Net cash provided by (used in) financing activities 650.5 (91.4 ) Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents 3.4 3.1 Net change in cash, cash equivalents, and restricted cash and cash equivalents 457.2 (132.6 ) Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1) 1,102.0 1,234.6 Cash, cash equivalents, and restricted cash equivalents, end of year (1) $ 1,559.2 $ 1,102.0 (1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Consolidated Balance Sheet. TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Three Months Ended March 31, 2025 Three Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by geographic region United States $ 946.1 60 % $ 861.4 62 % International 636.4 40 % 538.0 38 % Total Net revenue $ 1,582.5 100 % $ 1,399.4 100 % Net Bookings by geographic region United States $ 961.1 61 % $ 818.8 61 % International 620.4 39 % 530.0 39 % Total Net Bookings $ 1,581.5 100 % $ 1,348.8 100 % Three Months Ended March 31, 2025 Three Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 1,525.6 96 % $ 1,335.2 95 % Physical retail and other 56.9 4 % 64.2 5 % Total Net revenue $ 1,582.5 100 % $ 1,399.4 100 % Net Bookings by distribution channel Digital online $ 1,528.7 97 % $ 1,291.6 96 % Physical retail and other 52.8 3 % 57.2 4 % Total Net Bookings $ 1,581.5 100 % $ 1,348.8 100 % Three Months Ended March 31, 2025 Three Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by platform Mobile $ 747.7 48 % $ 715.1 51 % Console 591.2 37 % 568.7 41 % PC and other 243.6 15 % 115.6 8 % Total Net revenue $ 1,582.5 100 % $ 1,399.4 100 % Net Bookings by platform Mobile $ 730.1 46 % $ 708.3 53 % Console 601.7 38 % 527.4 39 % PC and other 249.7 16 % 113.1 8 % Total Net Bookings $ 1,581.5 100 % $ 1,348.8 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix (in millions) Twelve Months Ended March 31, 2025 Twelve Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by geographic region United States $ 3,406.8 60 % $ 3,279.2 61 % International 2,226.8 40 % 2,070.4 39 % Total Net revenue $ 5,633.6 100 % $ 5,349.6 100 % Net Bookings by geographic region United States $ 3,445.8 61 % $ 3,247.4 61 % International 2,202.2 39 % 2,085.6 39 % Total Net Bookings $ 5,648.0 100 % $ 5,333.0 100 % Twelve Months Ended March 31, 2025 Twelve Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by distribution channel Digital online $ 5,431.8 96 % $ 5,112.2 96 % Physical retail and other 201.8 4 % 237.4 4 % Total Net revenue $ 5,633.6 100 % $ 5,349.6 100 % Net Bookings by distribution channel Digital online $ 5,457.2 97 % $ 5,097.3 96 % Physical retail and other 190.8 3 % 235.7 4 % Total Net Bookings $ 5,648.0 100 % $ 5,333.0 100 % Twelve Months Ended March 31, 2025 Twelve Months Ended March 31, 2024 Amount % of total Amount % of total Net revenue by platform Mobile $ 2,942.0 52 % $ 2,748.0 51 % Console 2,099.1 37 % 2,167.3 41 % PC and other 592.5 11 % 434.3 8 % Total Net revenue $ 5,633.6 100 % $ 5,349.6 100 % Net Bookings by platform Mobile $ 2,872.0 51 % $ 2,757.7 52 % Console 2,167.4 38 % 2,149.8 40 % PC and other 608.6 11 % 425.5 8 % Total Net Bookings $ 5,648.0 100.0 % $ 5,333.0 100 % TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Three Months Ended March 31, 2025 Net revenue Cost of revenue- Product costs Cost of revenue - Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Selling and marketing As reported $ 1,582.5 $ 205.1 $ 303.0 $ 156.1 $ 124.7 $ (9.7 ) $ 402.1 Net effect from deferred revenue and related cost of revenue (1.0 ) (1.2 ) (1.3 ) 2.5 Stock-based compensation (0.8 ) (24.3 ) Amortization and impairment of acquired intangibles (0.8 ) (303.0 ) Three Months Ended March 31, 2025 Research and development General and administrative Depreciation and amortization Goodwill impairment Business reorganization Interest and other, net Loss on fair value adjustments, net As reported $ 297.8 $ 230.2 $ 87.8 $ 3,545.2 $ 17.1 $ (22.2 ) $ (2.8 ) Net effect from deferred revenue and related cost of revenue 1.5 Stock-based compensation (23.5 ) (31.0 ) Amortization and impairment of acquired intangibles (7.2 ) (48.1 ) Acquisition related expenses (2.4 ) (27.3 ) (3,545.2 ) 2.1 1.6 Impact of business reorganization (17.1 ) Other 0.6 1.2 Three Months Ended March 31, 2024 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Selling and marketing As reported $ 1,399.4 $ 210.7 $ 474.7 $ 78.1 $ 78.6 $ 88.2 $ 448.8 Net effect from deferred revenue and related cost of revenue (50.7 ) (0.3 ) (1.4 ) (1.7 ) Stock-based compensation (3.9 ) (22.5 ) Amortization and impairment of acquired intangibles (1.6 ) (474.7 ) (1.6 ) Three Months Ended March 31, 2024 Research and development General and administrative Depreciation and amortization Goodwill impairment Business reorganization Interest and other, net Loss on fair value adjustments, net As reported $ 245.5 $ 175.0 $ 42.9 $ 2,176.7 $ 93.3 $ (24.6 ) $ (6.9 ) Net effect from deferred revenue and related cost of revenue 2.0 Stock-based compensation (25.0 ) (29.2 ) Amortization and impairment of acquired intangibles (7.2 ) (8.9 ) Acquisition related expenses (0.5 ) 12.5 (2,176.7 ) 1.9 3.3 Impact of business reorganization (93.3 ) Other 6.8 3.4 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES ADDITIONAL DATA (in millions) Twelve Months Ended March 31, 2025 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue- Internal royalties Cost of revenue- Licenses Cost of revenue- Software development costs and royalties Selling and marketing As reported $ 5,633.6 $ 821.1 $ 811.0 $ 405.4 $ 365.8 $ 168.1 $ 1,683.7 Net effect from deferred revenue and related cost of revenue 14.4 (0.9 ) 0.4 2.0 Stock-based compensation (9.4 ) (92.4 ) Amortization and impairment of acquired intangibles (3.2 ) (811.0 ) (4.1 ) Acquisition related expenses (0.3 ) Twelve Months Ended March 31, 2025 Research and development General and administrative Depreciation and amortization Goodwill impairment Business reorganization Interest and other, net Loss on fair value adjustments, net As reported $ 1,005.2 $ 883.3 $ 229.4 $ 3,545.2 $ 106.5 $ (93.3 ) $ (6.9 ) Net effect from deferred revenue and related cost of revenue 3.5 Stock-based compensation (99.0 ) (123.2 ) Amortization and impairment of acquired intangibles (28.7 ) (75.5 ) Acquisition related expenses (3.9 ) (89.2 ) (3,545.2 ) 8.4 3.3 Impact of business reorganization (106.5 ) Other 12.1 3.6 Twelve Months Ended March 31, 2024 Net revenue Cost of revenue - Product costs Cost of revenue - Game intangibles Cost of revenue - Internal royalties Cost of revenue - Licenses Cost of revenue- Software development costs and royalties Selling and marketing As reported $ 5,349.6 $ 756.6 $ 1,301.1 $ 397.6 $ 305.8 346.7 $ 1,550.2 Net effect from deferred revenue and related cost of revenue (16.7 ) 0.6 (1.8 ) 1.2 Stock-based compensation (24.4 ) (95.3 ) Amortization and impairment of acquired intangibles (2.4 ) (1,301.1 ) (51.0 ) Acquisition related expenses 10.0 (0.2 ) Twelve Months Ended March 31, 2024 Research and development General and administrative Depreciation and amortization Goodwill impairment Business reorganization Interest and other, net Loss on fair value adjustments, net As reported $ 948.2 $ 716.1 $ 171.2 2,342.1 $ 104.6 $ (103.6 ) $ (8.6 ) Net effect from deferred revenue and related cost of revenue 2.0 Stock-based compensation (104.4 ) (111.5 ) Amortization and impairment of acquired intangibles (28.7 ) (35.7 ) Acquisition related expenses (3.5 ) (4.6 ) (1.4 ) (2,342.1 ) 0.5 6.4 Impact of business reorganization (104.6 ) Other 26.7 1.9 TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES RECONCILIATION OF GAAP TO NON-GAAP MEASURE (in millions) Three Months Ended March 31, Twelve Months Ended March 31, 2025 2024 2025 2024 Net loss $ (3,726.2 ) $ (2,903.0 ) $ (4,478.9 ) $ (3,744.2 ) (Benefit from) provision for income taxes (75.7 ) 158.4 (12.4 ) 41.4 Interest expense 18.9 20.3 68.7 78.3 Depreciation and amortization 87.8 42.9 229.4 171.2 Amortization and impairment of acquired intangibles 311.0 485.1 847.0 1,383.2 Goodwill impairment 3,545.2 2,176.7 3,545.2 2,342.1 EBITDA $ 161.0 $ (19.6 ) $ 199.1 $ 272.0 Outlook Fiscal Year Ending March 31, 2026 Net loss $(499) to $(439) Provision for income taxes $51 to $45 Interest expense $90 Depreciation $166 Amortization of acquired intangibles $700 EBITDA $508 to $562 Outlook Three Months Ended June 30, 2025 Net loss $(139) to $(115) Provision for income taxes $14 to $12 Interest expense $21 Depreciation $43 Amortization of acquired intangibles $175 EBITDA $114 to $136 View source version on Contacts (Investor Relations)Nicole ShevinsSenior Vice PresidentInvestor Relations & Corporate CommunicationsTake-Two Interactive Software, Inc. (646) (Corporate Press)Alan LewisVice PresidentCorporate Communications & Public AffairsTake-Two Interactive Software, Inc. (646)