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Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales
Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales

Yahoo

timea day ago

  • Business
  • Yahoo

Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales

July 15 - Roblox (NYSE:RBLX) shares rose about 5% on Monday afternoon after a Bloomberg report spotlighted rising payouts for developers on the gaming platform. Warning! GuruFocus has detected 6 Warning Signs with RBLX. List of 52-Week Lows List of 3-Year Lows List of 5-Year Lows According to the report, some creators are earning seven- and eight-figure sums from hit games. One title, Blue Lock: Rivals, was said to have sold for over $3 million after generating around $5 million in monthly in-game purchases. The platform's growing developer economy, supported by nearly 100 million daily active users, has become a key part of Roblox's business model. Popular games boost engagement and drive in-app spending, from which the company earns a share. Analysts say such headlines may encourage more developers to join, potentially creating a flywheel effect for user growth and monetization. Roblox shares have seen 16 moves greater than 5% over the past year. The stock hit a new 52-week high at $111.8 and is up nearly 90% year-to-date. Investors are watching to see whether the latest momentum can be sustained amid broader volatility. Based on the one year price targets offered by 31 analysts, the average target price for Roblox Corp is $83.98 with a high estimate of $126.00 and a low estimate of $30.00. The average target implies a downside of -24.90% from the current price of $111.83. Based on GuruFocus estimates, the estimated GF Value for Roblox Corp in one year is $85.20, suggesting a downside of -23.81% from the current price of $111.83. Gf value is Gurufocus' estimate of the fair value that the stock should be traded at. It is calculated based on the historical multiples the stock has traded at previously, as well as past business growth and the future estimates of the business' performance. For deeper insights, visit the forecast page. This article first appeared on GuruFocus.

Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales
Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales

Yahoo

timea day ago

  • Business
  • Yahoo

Roblox Stock Hits 52-Week High After Report of Multi-Million Game Sales

July 15 - Roblox (NYSE:RBLX) shares rose about 5% on Monday afternoon after a Bloomberg report spotlighted rising payouts for developers on the gaming platform. Warning! GuruFocus has detected 6 Warning Signs with RBLX. List of 52-Week Lows List of 3-Year Lows List of 5-Year Lows According to the report, some creators are earning seven- and eight-figure sums from hit games. One title, Blue Lock: Rivals, was said to have sold for over $3 million after generating around $5 million in monthly in-game purchases. The platform's growing developer economy, supported by nearly 100 million daily active users, has become a key part of Roblox's business model. Popular games boost engagement and drive in-app spending, from which the company earns a share. Analysts say such headlines may encourage more developers to join, potentially creating a flywheel effect for user growth and monetization. Roblox shares have seen 16 moves greater than 5% over the past year. The stock hit a new 52-week high at $111.8 and is up nearly 90% year-to-date. Investors are watching to see whether the latest momentum can be sustained amid broader volatility. Based on the one year price targets offered by 31 analysts, the average target price for Roblox Corp is $83.98 with a high estimate of $126.00 and a low estimate of $30.00. The average target implies a downside of -24.90% from the current price of $111.83. Based on GuruFocus estimates, the estimated GF Value for Roblox Corp in one year is $85.20, suggesting a downside of -23.81% from the current price of $111.83. Gf value is Gurufocus' estimate of the fair value that the stock should be traded at. It is calculated based on the historical multiples the stock has traded at previously, as well as past business growth and the future estimates of the business' performance. For deeper insights, visit the forecast page. This article first appeared on GuruFocus. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Roblox game-buying frenzy is turning teens into millionaires
Roblox game-buying frenzy is turning teens into millionaires

The Star

time3 days ago

  • Business
  • The Star

Roblox game-buying frenzy is turning teens into millionaires

The creator of Blue Lock: Rivals thought kids on Roblox might like a football video game with an anime vibe. It sold a few months later for more than US$3mil (RM12.78mil). The 19-year-old, who asked that his name be withheld because he has never shared it publicly, made the game in just three months with the help of co-developers. It attracted more than one million simultaneous players following its release last year, he said, generating US$5mil (RM21.31mil) a month in purchases for Roblox Corp, the popular gaming platform. Do Big Studios, an owner of other Roblox games that had helped develop Blue Lock: Rivals, bought the game in March, delivering a hefty payout to its teen owner. Like YouTube, Roblox started two decades ago as an online stage for young creators. Video-game lovers could use the service's tools to develop inexpensive, low-resolution entertainment. Now, as the company grows toward 100 million active daily users, contributors are finding there's money to be had in selling the games they've created, with buyers prepared to pay seven or even eight figures. "We've seen a real shift in Roblox's ecosystem,' said David Taylor, senior consultant at the video-game-analytics firm Naavik. In June, seven of the 15 highest-earning games on Roblox had been acquired from their original owners, according to his research. The shift has been spawned in part by policy changes at Roblox. A December update to the service lets players easily transfer game ownership. Previously, Roblox said such sales were against its terms of service and community guidelines. A company spokesperson added that Roblox isn't currently participating in secondary-market transactions. Do Big has been scooping up other titles, including Roblox's biggest hit ever. In May, the company bought a stake in Grow a Garden, currently the most popular game on Roblox, for an undisclosed sum. The farming title broke records in late June, when it attracted over 21 million simultaneous players – more than Fortnite from Epic Games Inc. Another Roblox game company, Splitting Point, had taken it over the prior month from an anonymous teenage developer for an undisclosed sum. Representatives of Do Big didn't respond to a request for comment. In February, an anonymous developer sold Roblox's then-most popular game Brookhaven RP to Voldex Entertainment Ltd. Voldex's founder and chief executive officer, Alex Singer, said the deal, with financing arranged by Raine Group and Shamrock Capital, was "bigger' than the reported sum that Embracer Group AB paid for Roblox's Welcome to Bloxburg in 2022, though he declined to be more specific. "When there are more dollars paid out to creators, it attracts more people,' said Singer, 24. A report at the time put the Welcome to Bloxburg sale price at US$100mil (RM426.19mil), though officials at Embracer said it was less. According to Roblox, the company's top 10 developers earned US$36mil (RM153.42mil) each in the 12 months through March. The San Mateo, California-based company may pay out more than US$1bil (RM4.26bil) in total to creators for the first time this year. In 2023, CEO Dave Baszucki predicted that by 2028 a Roblox developer will be valued at US$1bil (RM4.26bil). Over a dozen companies buy, develop and sometimes flip Roblox games. Much of the activity is conducted over the chat app Discord, according to Connor Richards, a lawyer with Odin Law & Media who's been involved in a dozen deals. He's seen minors earn a few hundred thousand dollars from these deals. Another technology lawyer, Adam Starr, said he's facilitated about 20 Roblox deals over the last year and is receiving more inquiries than ever. The developers often opt to remain anonymous. Voldex's first major acquisitions, Driving Empire and Ultimate Football, cost the company seven figures, Singer said. A subsequent agreement with the NFL allowing the company to rename the property NFL Universe Football helped grow its audience. "We've been able to sustain our communities and games and grow them while keeping players happy,' Singer said. "That's really important.' He'll assign a team of programmers to analyse and improve a game, often alongside the original creator. Roblox games rise and fall with kids' whims. A paintball simulator might die off after another creator publishes a Roblox clone of Ubisoft Entertainment SA's Rainbow 6 Siege. Only the rare game remains popular for months or years. Creators who know this will sometimes sell their games at a price equal to just one or two months' revenue. Others go for 12 months' worth of sales, according to Naavik's Taylor. Independent game developers also trade their art or programming work for a share of game ownership. "Roblox is very capitalist,' Voldex's Singer said. The company "wants creators to be economically successful.' – Bloomberg

Roblox Game-Buying Frenzy Is Turning Teens Into Millionaires
Roblox Game-Buying Frenzy Is Turning Teens Into Millionaires

Bloomberg

time5 days ago

  • Entertainment
  • Bloomberg

Roblox Game-Buying Frenzy Is Turning Teens Into Millionaires

By The creator of Blue Lock: Rivals thought kids on Roblox might like a soccer video game with an anime vibe. It sold a few months later for more than $3 million. The 19-year-old, who asked that his name be withheld because he has never shared it publicly, made the game in just three months with the help of co-developers. It attracted more than 1 million simultaneous players following its release last year, he said, generating $5 million a month in purchases for Roblox Corp., the popular gaming platform.

Roblox taps Paramount's Naveen Chopra as new CFO
Roblox taps Paramount's Naveen Chopra as new CFO

Los Angeles Times

time09-06-2025

  • Business
  • Los Angeles Times

Roblox taps Paramount's Naveen Chopra as new CFO

Roblox Corp. tapped Paramount Global's Naveen Chopra as its new chief financial officer, effective June 30. 'Naveen's experience as CFO at leading companies equips him with invaluable financial and strategic acumen to foster Roblox's growth,' Roblox Chief Executive Officer and co-founder Dave Baszucki said in a statement. Chopra, whose departure as CFO of Paramount was simultaneously announced, has also held top positions at Inc., in its devices and services business, and as CFO at Pandora and Tivo Corp. Last year, Roblox's longtime CFO Michael Guthrie announced plans to step down. He has led the 20-year-old creative video game company as it went public in 2021 and helped boost revenue 89% since then to $3.6 billion at the end of 2024. This year, Roblox has drawn record crowds to its fastest-growing game ever, Grow a Garden. Guthrie will remain CFO at Roblox until June 30 and then serve as a consultant to ensure a smooth transition, the company said. D'Anastasio writes for Bloomberg.

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