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Medallions with Singapore Botanic Gardens' iconic landmarks launched to mark milestone-filled year
Medallions with Singapore Botanic Gardens' iconic landmarks launched to mark milestone-filled year

Straits Times

time2 days ago

  • Entertainment
  • Straits Times

Medallions with Singapore Botanic Gardens' iconic landmarks launched to mark milestone-filled year

Find out what's new on ST website and app. Each medallion, available in both gold and silver, commemorates one of its landmark anniversaries. SINGAPORE - Collectors can now get their hands on three intricately designed commemorative medallions marking several key milestones in 2025 for the Singapore Botanic Gardens. Launched by the Singapore Mint as part of a special collaboration with the Gardens, the medallions feature its three iconic landmarks - the Bandstand, the Singapore Herbarium, and the Burkin Hall at the National Orchid Garden. Each medallion, available in both gold and silver, commemorates one of its landmark anniversaries, the National Parks Board said in a statement. These are the 10th anniversary of Gardens' inception as a Unesco World Heritage Site, the 30th anniversary of the National Orchid Garden, and the 150th anniversary of the Singapore Herbarium and Library of Botany and Horticulture. The medallions are sold individually and in three-in-one collector sets, and can be purchased at all Singapore Mint retail outlets and on . Light shows, performances and other festivities For the first time, visitors can enjoy a nightly light show at the Gardens and watch the Swan Lake and Tanglin Gate bathed in multi-coloured light. The light show will take place between 7.30pm and 10pm, from July 19 to Aug 10. It will be complemented by light installations at the Bandstand, Clock Tower at Orchid Plaza, and Palm Court near Nassim Visitor Services Centre. Light shows will take place daily at two locations in the Gardens - Swan Lake and Tanglin Gate. PHOTO: NATIONAL PARKS BOARD The light-up is part of the 10th edition of the Singapore Botanic Gardens Heritage Festival held from July 19 to 27 and featuring over 40 free activities for visitors. Other festival highlights include musical performances, outdoor movie screenings, guided tours and hands-on workshops. Visitors can step into the shoes of scientists, with a workshop allowing them to conduct practical laboratory tasks, such as DNA extraction using bananas and cell staining with onion roots. This allows them to take a glimpse into the plant conservation work that happens behind the scenes in the Gardens. The Gardens has also released the second edition of Gardens of Perpetual Summer, a publication that traces its history and legacy since its establishment in 1859. The first edition was published in 2009 to mark its 150th anniversary. The book can be purchased at the Gardens Shop and online . The annual orchid show This year marks the 30th anniversary of the National Orchid Garden, which will play host to the Singapore Garden Festival (SGF) Orchid Show from July 19 to 27. The show will feature an orchid competition with 75 categories. PHOTO: NATIONAL PARKS BOARD The show, organised by NParks and the Orchid Society of South-east Asia (OSSEA), will feature an orchid competition with 75 categories. The public can view all competition entries, including the winning orchids across all categories, at Burkill Hall and Tropical Montane Orchidetum at the National Orchid Garden. Singapore residents can enjoy free entry during the Orchid Show and go on free guided tours, which are available daily.

Pirate Software responds after ‘Stop Killing Games' petition passes one million signatures
Pirate Software responds after ‘Stop Killing Games' petition passes one million signatures

Express Tribune

time06-07-2025

  • Entertainment
  • Express Tribune

Pirate Software responds after ‘Stop Killing Games' petition passes one million signatures

Pirate Software has responded publicly after receiving death threats following the Stop Killing Games campaign reaching over one million signatures. The Stop Killing Games initiative urges publishers to maintain access to digital games even after official support ends. On July 3, the petition surpassed one million signatures, with 1,156,315 supporters at the time of writing. Pirate Software, also known as Thor, had previously criticised the movement in 2024, calling its goals 'vague' and arguing that it sought 'rights that don't exist while ignoring the extensive protections that already do.' During a Twitch stream on July 4, Thor revealed the extent of the harassment he has faced since sharing his views on the campaign. 'I got swatted on Tuesday. I've been having constant calls to my cellphone. I had tens of thousands of death threats to myself and the rest of the moderation team,' he said. Thor also shared the personal attacks he and his team received, stating: 'I have been called corporate plant, degenerate, narcissist, nepobaby, and many other names. They attacked all of the accomplishments over my life despite physical evidence to prove to the contrary, and they also went after every job I ever held.' Concluding his message before returning to playing Dune: Awakening, Thor said, 'I hope that your initiative [SGF] gets everything that you asked for, but nothing you wanted.' Thor confirmed on July 3 via X/Twitter that he had left Ludwig's Offbrand Games due to the backlash, claiming people were 'attacking all of the games' the studio had published following his comments, which he described as 'unhinged.'

'Thousands of death threats': Pirate Software quits Offbrand Games over Stop Killing Games controversy
'Thousands of death threats': Pirate Software quits Offbrand Games over Stop Killing Games controversy

Time of India

time05-07-2025

  • Entertainment
  • Time of India

'Thousands of death threats': Pirate Software quits Offbrand Games over Stop Killing Games controversy

(Image via @PirateSoftware/YouTube) The Stop Killing Games campaign has just crossed a major milestone—1 million signatures and counting. But instead of celebration across the board, it's also stirred controversy and backlash. Indie dev and streamer Pirate Software, also known as Thor, has responded after becoming a lightning rod for outrage from supporters of the movement. The Petition That Shook the Industry Stop Killing Games (SGF) started as a movement urging game publishers to maintain access to digital games, even after they lose official support. The argument? Players who paid for a game should be able to access it permanently. As of now, the petition has drawn over 1.15 million signatures. Pirate Software Pushes Back Pirate Software, who previously criticized the campaign for being too 'vague,' has found himself at the center of the storm. In a July 4 Twitch stream, Thor revealed the extreme fallout following his comments. 'I got swatted on Tuesday,' he said. He described receiving tens of thousands of death threats—not just toward him, but also directed at his moderation team. Constant phone calls, harassment, and doxxing followed. Pirate Software QUITS Game Development After Stop Killing Games Petition Success! 'Corporate Plant,' 'Nepobaby,' and Other Attacks Thor described the level of online harassment as relentless. According to him, users attacked his life's work and claimed he never held the jobs listed in his professional history, even in the face of proof. He added that he'd been called everything from 'corporate plant' to 'napobaby,' expressing visible frustration at how the campaign's success had turned into personal vendettas against him. Fallout From Offbrand Games The backlash wasn't limited to just words. On July 3, Thor announced on X (formerly Twitter) that he had stepped away from Offbrand Games, a studio founded by fellow creator Ludwig. He said supporters of the campaign began attacking all titles published by the studio simply due to his involvement, calling the behavior 'unhinged.' A Final Word to SGF Though clearly embattled, Thor didn't wish failure on the movement itself. Instead, he left viewers with a sharp message: 'I hope that your initiative [SGF] gets everything that you asked for, but nothing you wanted.' It's a statement layered in bitterness—possibly a wish for the movement to succeed on paper but fail in its spirit. Where This Leaves the Industry As SGF's petition grows, the debate over digital ownership is louder than ever. But Thor's experience raises a tough question: Can disagreement survive in online spaces without turning into personal destruction? While Stop Killing Games may want to protect digital access, this chapter highlights another issue that needs saving—civil discourse. For real-time updates, scores, and highlights, follow our live coverage of the India vs England Test match here. Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.

The whiplash of covering Summer Game Fest 2025 in LA
The whiplash of covering Summer Game Fest 2025 in LA

The Verge

time18-06-2025

  • Entertainment
  • The Verge

The whiplash of covering Summer Game Fest 2025 in LA

I love going to Summer Game Fest. It's a rare opportunity to connect with my colleagues and friends in person, as well as listen to developers talk about why they make their games. In some ways, this year's SGF gave me everything I love about the event. But while I was comfortably ensconced in a happy bubble, the escalating conflict between demonstrators protesting against immigration raids and the Los Angeles Police Department cast a dark and soul-shaking pall that could not be ignored. Everything started on June 6th, when it was reported that US Immigration and Customs Enforcement (ICE) had conducted a raid in LA's fashion district, the same area where most of SGF was being held. I wasn't around to experience that because I was at the YouTube Theater in Inglewood, California, watching Geoff Keighley announce a Game of Thrones RTS and a Wu-Tang game. But when Ian Proulx, Splitgate 2 creator and CEO of 1047 Games, came out with his now-infamous 'Make FPS Great Again' hat, it punctured the illusion of distance in time, space, and tone. In the months since President Donald Trump took office, ICE has ramped up its activities, sending agents to snatch parents from their children and children from their schools, enabled under the auspices that removing immigrants will be what makes America great again. Proulx's hat became the story of the day, if not the whole event. It was the main topic of conversation at the lobby bar of the JW Marriott hotel, where each night of SGF is capped off with a mixer. How could someone choose to reference such a statement, even in jest or irony, as the very people that slogan has been used to target are being snatched up mere blocks away? Saturday was business as usual. Proulx's hat was forgotten as I settled in to work, flitting between wall-to-wall appointments checking out Escape Academy 2, the new Lego Party game, and Deadpool VR with no time to chat or even eat. I didn't check my phone for hours, and every TV was playing a video game. I had no idea what was happening both in Los Angeles and in the White House. But when there was finally a lull, I popped online, where I was greeted with a deluge of messages from people who were watching the news, telling me that something (a nebulous, undefined, but nevertheless urgent something) was happening and that I needed to get back to the safety of my hotel. Thankfully, my worst fears about martial law declarations and curfews didn't come to pass while I was there, but they did after I was back home. People had taken to the streets of LA in protest of ICE action and began moving through parts of the city, demonstrating and occasionally clashing with the police (and autonomous vehicles). But at that moment, when I was hearing that insurrection acts were going to be invoked and that the National Guard was being mobilized to sweep the city, I became legitimately scared — particularly for attendees who weren't citizens and those with immigrant families. How could someone choose to reference such a statement, even in jest or irony? One such colleague, Janet Garcia, wrote an incredible account of what it was like working SGF and being the child of a Mexican immigrant. Her words right now are more important than mine. SGF also coincided with the BET Awards, and honoree Doechii also had a powerful message for the moment. There had already been several stories of international travelers being detained in the US for weeks, and I was scared that if something was happening, my journalist friends from Canada, the UK, and elsewhere could get caught in the mix. Word began spreading that something (again, what that was, nobody could say, and that uncertainty compounded the fear) was happening, and my friends and I all began to start asking aloud: do we need to leave? Some said yes, and I was ready to do just that, but something stopped me. I will never be able to adequately express how weird my job is in situations like this. It's really hard to write about the colorful pixels on a TV when it feels like the world is seconds away from catching fire. And yet I do it every day. Right when I was about to make the decision to leave early, a Capcom PR rep tapped me on the shoulder. I was late to my Resident Evil Requiem appointment. And I went, because in that scary moment I still thought, 'I have a job to do.' I did my best with Requiem, plodding along the abandoned hospital, being suitably impressed by how the sound of Grace's footsteps changed when she walked on the wooden floor vs. the floor covered in bits of broken drywall. But my phone kept buzzing with notifications throughout it all. Midway through the demo, my stress was so high from the ambient spookiness of the game and all the happenings outside the SGF bubble that I couldn't take it anymore. I made my profuse apologies to my PR contact (who was exceedingly gracious and understanding) and left. The mood that night at the hotel was less exuberant. It wasn't just everything going on in LA: the mood of the event itself was the lowest I'd ever seen it in the handful of years that SGF has served as E3's smaller, vibe-ier replacement. There were games there, good ones, but nothing big enough to anchor the show. As the industry faces its third straight year of rampant layoffs, cancellations, delays, and studio closures we're finally starting to see the pipeline of blockbuster games dry up. This was a stark contrast to last year when Sega had Metaphor: ReFantanzio and Shadow Generations, Bandai Namco showed off Shadow of the Erdtree, PlayStation was there with Astro Bot, and Xbox had just announced Gears of War: E-Day. I'm home now. And despite this year's strangeness, I look forward to going back to Summer Game Fest. Because if video games have taught me anything over the years, it's that in the face of overwhelming odds, the best thing one can do is stick together with your friends.

There's more to Mouse: PI for Hire than cartoon violence
There's more to Mouse: PI for Hire than cartoon violence

Engadget

time11-06-2025

  • Entertainment
  • Engadget

There's more to Mouse: PI for Hire than cartoon violence

Mouse: PI for Hire is a lot deeper than I initially assumed. When the game first caught buzz in May 2023 with an early teaser populated by placeholder assets, I didn't understand the hype. The art style was definitely cool — Mouse is a black-and-white first-person shooter inspired by 1930s rubber hose cartoons, featuring bipedal rodents dressed like mobsters — but without any information about the gameplay loop, mechanics or narrative direction, I remained unmoved. After seeing Mouse in action at Summer Game Fest 2025, consider me movin' . Mouse is mechanically nuanced and fully voice-acted, starring Troy Baker as the protagonist, and it has more to offer than shock-value cartoon violence. This is a clue-gathering, photo-snapping, girlfriend-avenging, noir detective simulator that happens to star a bunch of slick-talking mice and rats, and I'm fully into it. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. In a private session at SGF, Fumi Games CEO Mateusz Michalak and lead producer Maciek Krzemien played through the game's third level, Gumshoe in the Opera, and discussed their intentions with the game. Krzemien said the team didn't want to simply lean on the art style at the expense of gameplay, and they focused on building a rich world with layered mechanics. Since that initial teaser came out, they've been fleshing out characters, drawing assets by hand, implementing puzzles and secrets, and tweaking individual weapons so that they feel just right. In Gumshoe in the Opera, the protagonist Jack Pepper is investigating his girlfriend's murder and he's backstage at the theater, looking for a friend who might be involved. Baker makes for a fine 1930s private eye, with a deep voice and a Boardwalk Empire twang. The supporting characters are voiced, too, and they tend to have a higher-pitched, henchman style of gangster speak. Mousey, you could say. Pepper fills up a 16-slot weapon wheel as he finds new guns and tools, including a flashlight, dynamite, Tommy gun, hookshot, pistol, shotgun and a turpentine blaster. The turpentine gun is ridiculous in the best way — since the characters in this world are cartoons, it melts their skin away like it's paint and then dissolves their skeletons. Killing enemies with a traditional gun leaves them lying in pools of black blood, sometimes with missing heads, and the game's environments have destructible elements. The mix of mature violence and classic cartoon art is strangely joyful, and it seems Fumi got the balance just right. Most enemies in Mouse take a few hits before going down, but headshots are a thing and a well-aimed blast can definitely flatten a mobster (mouse-ster?) in one blow. I didn't get a chance to play the game myself, but now that I'm fully seated on the Mouse hype train, I'm curious to feel the gunplay firsthand. I have a sense it's going to be more difficult than Krzemien made it seem. The preview was roughly half shooting action, half investigation and exploring. When he's not in a firefight, Pepper climbs through vents and sneaks around backstage, collecting corked health pots, a coffee cup and weapons along the way. The coffee cup turns Pepper's hand into a finger gun, which he uses to rapidly pew pew pew his way through enemies. He learns how to double-jump and is able to backtrack through the level with this new ability, picking up additional supplies and a hidden trading card — for the card-based minigame, of course. A lockpick mechanic has players snake their way past spikes to complete a small maze inside the lock. In one moment, Pepper takes a photo of someone through a small window and it's stored for later, hinting at a larger clue-organizing mechanic. Krzemien said that after this section, Pepper will return to his office to piece together the evidence. There are a lot of layers to Mouse: PI for Hire . Maybe it's my fault for being surprised by the depth in this game or the care being shown by developers at Fumi, but at least now, I finally get it. Mouse is due to hit Steam, PlayStation 4, PS5, Xbox Series X/S and Switch this year, published by PlaySide.

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