Latest news with #SamPorterBridges


Time of India
9 hours ago
- Entertainment
- Time of India
How to carry more weight in Death Stranding 2?
(Image via Kojima) Struggling to carry all your loot, deliveries, and extra boots in Death Stranding 2: On the Beach? You're not alone. As Sam Porter Bridges, you'll constantly balance between staying light and being fully equipped. But don't worry — there are some smart and strategic ways to increase your carry weight and become a true delivery god. Let's break it down, the right way. 1. Level Up Sam's Strength Stat The most organic way to boost carry weight? Just keep on walking— heavily . Sam's Strength increases naturally the more weight he carries over long distances. This isn't a skill tree or a hidden perk. You'll notice gradual improvements in how much he can lug around as you take on heavier delivery loads. So don't always play it safe—push his limits (while keeping balance in mind). Pro Tip : Keep your load in the yellow zone (almost maxed out) during deliveries. That's the sweet spot for leveling strength without too much risk of toppling over. How To Increase Carry Capacity In Death Stranding 2 2. Use Chiral Crystals Wisely Chiral Crystals aren't just for crafting—they have a hidden weight-reducing trick. Carrying 1,000 cg of Chiral Crystals reduces 1 kg from your total load. These don't occupy backpack slots or weigh anything themselves. The crystals act like 'phantom support' in your inventory. So, keep a hefty stash on you, especially during longer hauls. Where to Get Them: Defeating BTs Scanning areas near tar pits Even showering in private rooms can reward you with some 3. Unlock the Chiral Antigravity Device This one's a game-changer but unlocks later in your journey. The Chiral Antigravity Device helps lift and distribute your cargo, significantly reducing the strain on Sam's back. It doesn't increase your 'raw' weight limit, but it makes weight feel lighter . Perfect for tall stacks or awkward terrain. Once you gain access, make it a core part of your loadout. 4. Cargo Management Tricks Don't just carry smart— carry creatively . Offload onto floating carriers when possible Strap cargo to suit strategically (center of gravity matters!) Use strands to tie crates together if they won't fit on Sam Even rearranging your backpack can help Sam walk straighter and avoid burnout. How to Equip a Skeleton in Death Stranding 2 On the Beach 5. Equip Exoskeletons You can use the Battle Skeletons that you get after mission 10 to increase load-bearing capacity significantly. Attach these to Sam, and you'll notice an immediate difference , especially on rocky terrain or while sprinting with stacked cargo. Increasing carry capacity in Death Stranding 2 is less about instant boosts and more about smart strategy and consistency. Carry more, carry often, and carry smartly. Mix natural stat progression with some Chiral Crystal efficiency, and round it out with tech like anti-grav gear. Before long, you'll be hauling mountains of cargo like it's just another stroll through the Timefall. Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.


The Hindu
a day ago
- Entertainment
- The Hindu
Death Stranding 2: On the Beach — The sequel delivers
The gaming industry seems stuck in an unending loop of repeating the formula of past successes, with few studios willing to try something new, for fear of upsetting shareholders. Which is why Death Stranding's open world was so different, strange and appealing — a walking simulator where one had to deliver packages across a pandemic-stricken landscape. The idea was unique and topical, coming out at the height of the COVID-19 outbreak, where humanity depended on delivery agents for daily essentials. Now, a few years later, Death Stranding 2 is here, and it dares once more to be different in every way, while retaining and building upon its signature of survival horror. After saving the world from annihilation, Sam Porter Bridges and his adopted daughter Lou have vanished, dropping off the grid following the events of the first game. Sam had reconnected a fractured United States, bridging isolated cities through a metaphysical network powered by the Beach, a liminal space between life and death, now used to fuel humanity's chiral tech. However, the sequel dares to ask, was that ever a good idea? Now, Sam and his companions are back in action. This time, they are crossing the vast and dangerous terrain of Australia, tasked once more with stitching together a world that may not want to be connected. Given how complex the worldbuilding and story is, it is highly recommended to start Death Stranding from the first game, specifically the Director's Cut version. No matter how well the marketing tries to recap the game, jumping directly On the Beach will not make any sense, leaving you confused instead of being able to enjoy this excellent game. Death Stranding 2 introduces new characters and ideas while expanding on the strange, symbolic world of the first game. At times, it feels like it is carefully walking in the footsteps of its predecessor, grounding you in the familiar, even as the story grows bolder and weirder. Yet there is a beautiful restraint at play. Beneath the cosmic bizarreness, the narrative remains rooted in what matters most: connection. It is a story about building bridges — across distances, death and broken relationships. At its heart is a powerful, tender exploration of parental love, one that dares to believe in healing a fractured world. It is hard to hype up a game that is about walking across the map, delivering packages to people stuck in vast and small shelters. There are no words to describe the nail-biting experience of balancing a tower of magnetic packages on your back, while hiking down a treacherous trail. If that was not enough, you have invisible ghosts known as BTs and rain that instantly ages you with every drop, eroding at your packages. Add to that high tech bandits and weird earthquakes, and making your delivery feels like a major accomplishment. You will be going well into the night with just another delivery, the gameplay loop is that good. Hideo Kojima, the game's director, has woven into the sequel a few tidbits for Metal Gear fans out there, from the Raiden-like mysterious Red Samurai to an equally mysterious character that looks like Solid Snake, with his signature bandanna. Whether a tongue-in-cheek barb to his former employers or a homage to his past work, they are a welcome addition. In addition to wading through its tar-filled story to deliver packages, Death Stranding 2 brings back the building elements. Where the first game required you to use materials to build roads to connect other players as well, (which is where the multiplayer aspect comes in). You build an elevated tramway to help you traverse long distances and rough terrain of Australia. There is definitely a Max Max vibe going on, so much so George Miller has a large part as a character and in part as a role model. Kojima wears his inspirations on his sleeve, you can even spot a bit of RRR in the storytelling themes and a cameo mission featuring S.S Rajamouli and his son SS Karthikeya. Death Stranding 2: On the Beach Publisher: Sony Developer: Kojima Productions Price: ₹4999 - Playstation 5 Horizon's Decima engine has been refined to produce photo-real landscapes that are quite treacherous this time round, with great weather effects that directly impact the player — from dust storms and lightning strikes, to earthquakes that displace rubble. On a clear day, the lighting is exceptional, and there were times I thought it was a well taken video I was playing through. Sound design is exceptional in Death Stranding 2, especially the adaptive music system, which changes the harmonics of the soundtrack based on what you do. In the opening scene itself, as you descend from a viewpoint towards your hideout, the track 'Minus Sixty One' from Woodkid gets more rousing as you get into the flow. But any misstep, and the tune falters, seeming to literally get back on track, as you find the right path. This is a first in gaming and given the soundtrack selection is excellent, kudos to the level of detail the artistes went through to create the extra material. The best part of the original Death Stranding is experiencing this weird walking simulator for the first time. Death Stranding 2: On the Beach understands that it will never be as good, but what it does do, is a fantastic job of upping the spectacle, survival horror and the challenge in its delivery systems. It stands out as an excellent game, with unique mechanics and excellent storytelling. Just make sure to jump into Death Stranding: Director's Cut before you tackle On The Beach, for a complete experience.


Time of India
2 days ago
- Entertainment
- Time of India
Everything About DOOMS in Death Stranding 2
Image via: Sony Interactive Entertainment In Death Stranding 2: On the Beach, the mysterious ailment called DOOMS resurfaces with far more explicit narrative importance, connecting the destinies of its characters to the spectral realm referred to as the Beach. A shrouded phenomenon that transgresses the boundaries of life and death, DOOMS is more than just a superpower. It's a cross, a scourge that brands the gifted few with peril and power alike. The Origins of DOOMS The DOOMS condition that developed in the wake of the disastrous event known as the Death Stranding. This occurrence broke down the walls separating the living from the dead, creating the Beach, a liminal space where the departed remain in the Emilio V. Guadarrama DOOMS appear in some people, randomly selected, following this dimensional tear, connecting them permanently to this phantom realm. Death Stranding 2: 10 Things The Game DOESN'T TELL YOU What DOOMS Grants Those stricken by DOOMS possess extraordinary capabilities correlating with the level of their affliction. These adaptations can range from increased sensitivity to the existence of BTs, perception of or interaction with the Beach, to even radical physical mutations. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Kartellamt rät zum Stromanbieterwechsel cheapenergy24 Mehr erfahren Undo Our protagonist, Sam Porter Bridges, has the unique ability to weaponize his blood and bodily fluids to repel BTs—a singular ability that further emphasizes his high DOOMS level. The Beach Connection: A Gateway to the Other Side The Beach isn't simply scenery in Death Stranding – it's a core part of the DOOMS condition. Those with this condition can catch a brief glimpse and walk through this dimension, providing us with unusual revelations about the cryptic wonders of mortality, temporality, and memorability. As DOOMS victims live in-between worlds, this permits them to perform as intermediaries in a world where the old guidelines are rendered ineffective. As we found out in Death Stranding 2, the relationship with the Beach is more intense than ever. Characters with DOOMS are not merely sensitive to it. They are tethered to it, corporeally and psychically. That connection will be key to untangling the new dangers hanging over our broken world. Death Stranding: Full Story Explained- EVERYTHING You Need To Know Before You Play Death Stranding 2 Chiralium and Timefall DOOMS also provides limited protection from environmental danger such as chiralium and timefall, byproducts of the Beach's impact on the real world. The life-draining effects humans tend to do just fine against quickly falling under the influences they create, but DOOMS afflicted can hold out for a time but not without consequence. Long-term exposure speeds up cognitive deterioration, which adds to the already heavy mental stressors they experience. Who Has DOOMS? Sam is the first and most well known DOOMS victim, but he's not the only one. Lou, the enigmatic child with dark connections to the Beach, and other characters revealed in Death Stranding 2 all exhibit clear signs of the condition to different extents. Each one reacts differently, further supporting the argument that DOOMS is not so much a mass disease as it is a continuum of changed humanity. Death Stranding 2 - 12 Things To Do First | Best Early Rewards As seen in-game during Death Stranding 2In this way, DOOMS is both a narrative device and a philosophical allegory. It gives heroes incredible abilities, but those powers are riddled with trauma, loss and loneliness. As the line between the living and the dead fades further into oblivion, DOOMS teaches us that true power almost always requires a sacrifice and that, sometimes, living is the deadliest debt of all. Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.


Daily Mail
2 days ago
- Entertainment
- Daily Mail
PETER HOSKIN: Death Stranding 2 elevates the humble postie to heroic status, and nothing - not bandits, ghosts or weird, oily tentacle-monsters - will stand in his way
Death Stranding 2 (PlayStation, £69.99) Verdict: Out there and outstanding Never has a game celebrated the good ol' postie as Death Stranding 2 does. Here, the people who deliver our packages are considered so heroic that you even play as one, Sam Porter Bridges, trudging from place to place to ensure those deliveries happen. It helps, though, that, in this case, the risks are greater than the occasional heel-snapping dog. As anyone who's played the original Death Stranding (2019) will know, this series takes place in a future where the boundaries between this life and the afterlife have broken down in cataclysmic ways. Bandits, ghosts and weird, oily tentacle-monsters lie in Sam's path. His job isn't just to pop things through letterboxes — it's to reconnect all human society. If that makes Death Stranding sound weird, then good. It is. Most of your time with DS2 will be spent planting one foot in front of the other, struggling across the unforgiving terrain of Australia, deploying ladders and ropes to progress. You'll do a lot of rearranging of your cargo. You'll try, often in vain, not to fall over. This is not a normal gaming experience. But it is a stunning one. With DS2, series creator Hideo Kojima has delivered on the odd promise of its forerunner. There are more options, both in terms of skills and equipment, for turning Sam (voiced once again by The Walking Dead's Norman Reedus) into your Sam. The stealth and combat segments are exhilarating, almost the equal of Kojima's own Metal Gear Solid V (2015). The land- and skyscapes are among the most beautiful ever programmed. And the story, as performed by digitised versions of big-time Hollywood actors and filmmakers, including Elle Fanning, Lea Seydoux and Guillermo Del Toro? All I'll say is that it goes to places no other game has gone before. DS2 is ambitious, mad and more than a little self-indulgent. But much like its doughty protagonist, it delivers. System Shock 2: 25th Anniversary Remaster (PC, £23.99) Verdict: Still shockingly good Rating: Something has gone wrong aboard the Von Braun. In 2114, this faster-than-light spaceship was sent well beyond the constraints of our solar system and came across a distress signal on a distant planet. Now most of the crew are ravening zombies thanks to alien eggs, mind parasites, malfunctioning computers... y'know, the usual. Except now, in this year 2025, something has finally gone right aboard the Von Braun. Twenty-six years after the game in which the spaceship's catastrophic story was first told — System Shock 2 — was first released, we now have a proper remastered edition. Prettier graphics, modern controller support, various ease-of-life enhancements... y'know, the usual. Just playing System Shock 2 again is a total blast. Even though its gameplay has been repeated and refined in hundreds of subsequent releases (including the brilliant Bioshock series), this remains one of the greatest games of all time. Its blend of first-person shooting and character-building mechanics is still extremely compelling. The sense of dread it inspires is still overwhelming. Its famous twist — let's just say it involves the malevolent AI, known as SHODAN, from the first game — is still, well, shocking. As for the remastered edition itself, it's by one of the best game-preservation operations in the biz, Nightdive Studios, so it's all skilfully and lovingly done. This is System Shock 2 as you remember it looking — which is to say, much better than it actually looked, but nowhere near, say, a modern Call Of Duty game. It's the 1990s, given a heavy polish. The only problem, if you can call it that, is that System Shock 2 had already been enhanced plenty in the years since its original release — by fans publishing homemade updates online. So this new version isn't quite as revelatory as Nightdive's full remake of the original System Shock, which they put out in 2023. Still, if you want to play the best version of one of history's best games, this is it.


Time of India
3 days ago
- Time of India
What are MP Bullets, and what do they do in Death Stranding 2?
(Image via Kojima) In Death Stranding 2 , the world is wild, weird, and filled with threats that range from rogue humans to mechanical enemies and eerie BTs. One of the most versatile tools Sam Porter Bridges can use? MP Bullets. But what are they exactly? And how do they work? Let's break it down. What Exactly Are MP Bullets? MP Bullets could be 'Multipurpose Bullets' (though not confirmed in-game) and are a unique type of ammo found in several weapons in Death Stranding 2 , starting early with the Assault Rifle [MP] Lv1. These bullets are designed to work on all types of enemies: humans, mechs, and BTs. That makes MP weapons insanely versatile, especially as the game's combat scenarios get more intense and diverse. How To Shoot MP Bullets In Death Stranding 2 Are They Effective Right Away? Yes… and no. Right from the beginning, MP Bullets can be used against human enemies and robotic threats. So if you're dealing with MULEs or machines, you're good to go. But here's the catch — they don't work on BTs at first. You'll still need to rely on Blood Grenades or other anti-BT gear for those ghostly encounters. When Do MP Bullets Start Working on BTs? You'll unlock their full potential during Order No. 005, a mission that involves delivering Prototype MP Bullets to the Former Geophysics Research Lab. Once you complete that delivery, all MP weapons will gain the anti-BT effect permanently. Just a heads-up: during this mission, you're only carrying the prototype as cargo — you can't use it to fight BTs yet. But once it's delivered, every MP Bullet you use will pack a punch against them. Are MP Bullets Lethal? Not against humans — and that's a good thing. One of the best things about MP weapons is that they're non-lethal when used on human enemies. If you're trying to clear out MULEs or other hostiles without triggering the consequences of lethal force, MP Bullets are your go-to. They'll neutralize threats without killing them — perfect for stealthy, non-lethal runs. But when it comes to BTs? It's a different story. MP Bullets will kill BTs once the anti-BT effect is unlocked, making them an essential tool for late-game encounters. How To Carry MORE Ammo - Death Stranding 2 Tips & Tricks Beginner Guide Should You Still Carry Blood Grenades? Absolutely. Even after unlocking MP Bullets' full potential, Blood Grenades remain incredibly useful, especially in situations where crowd control or area damage is needed. Think of MP Bullets as your default weapon and Blood Grenades as your backup for trickier fights. MP Bullets are the Swiss army knife of Death Stranding 2 combat — adaptable, efficient, and unlockable fairly early in the game. Whether you're fighting a squad of MULEs, facing down a mech, or navigating a Timefall-infested area full of BTs, MP bullets have your back (eventually). Game On Season 1 continues with Mirabai Chanu's inspiring story. Watch Episode 2 here.