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Everything You Need to Know About the Sonic the Hedgehog Magic: The Gathering Drop
Everything You Need to Know About the Sonic the Hedgehog Magic: The Gathering Drop

CNET

time5 hours ago

  • Entertainment
  • CNET

Everything You Need to Know About the Sonic the Hedgehog Magic: The Gathering Drop

Magic: The Gathering hit a goldmine earlier this month when it released its Final Fantasy set based on one of the most popular video game franchises of all time. Final Fantasy was reportedly the best-selling Magic set before it even released, thanks to extensive preorders. Now Wizards of the Coast is hoping to repeat that success with Secret Lair drops themed around video game icon Sonic the Hedgehog, launching Monday, July 14. Wizards of the Coast/Sega Wizards of the Coast/Sega Wizards of the Coast/Sega Wizards of the Coast/Sega Depending on which century you were born in, you'll either recognize Sonic as the star of 1991's Sega Genesis video game Sonic the Hedgehog, or as the star of Paramount Pictures' Sonic the Hedgehog movies. (Or maybe you know him from Smash Bros. or Mario and Sonic at the Olympic Games, or any of the countless other places he shows up.) Now he's joining the storied Magic: The Gathering card game in a year where Magic is aggressively investing in crossovers with other properties. Those crossovers started years ago with The Walking Dead, which became an official Magic series called Universes Beyond when it released a Secret Lair drop for Stranger Things. We've gotten Magic cards for everything from Street Fighter to Lord of the Rings, The Evil Dead, Jurassic Park and even SpongeBob. Lord of the Rings was the first full Universes Beyond set, but it set the table for Final Fantasy last month, and we're getting full sets for both Spider-Man and Avatar: The Last Airbender later this year. The new Sonic Magic: The Gathering cards are different from the game's Final Fantasy set because these are Secret Lair products -- limited-run drops of a handful of cards, rather than a full set of hundreds of Standard-legal cards. That means you can't build decks for most tournament formats around Sonic. Like many Secret Lair crossover products, these cards seem aimed at the casual multiplayer Commander format that lets you build decks around your favorite characters and play with a group of friends. Sonic being a legendary creature with white mana, blue mana and red mana in his color identity, means that a Sonic Commander deck allows you to include his allies Tails, Knuckles and Amy Rose in the deck. Shadow costs red and black mana, which means he doesn't fit in a Sonic Commander deck, but he would fit in a Dr. Eggman deck. And, gang, these cards are kinda wild. Whenever Sonic attacks, he puts power-increasing counters on other creatures with flash or haste, which not-so-coincidentally includes all of the aforementioned allies that fit in his deck. And Sonic having the haste ability himself means he can attack the same turn you cast him, virtually guaranteeing one activation. Tails can draw cards when flying vehicles enter -- a nice nod to his plane, which first showed up in the late stages of Sonic the Hedgehog 2. Knuckles has a lot going on, including the ability to create treasure tokens that can help you cast spells -- or just outright win the game if you have enough while he's on the battlefield. There's also some mechanical synergy between these cards and the new Final Fantasy cards. Amy Rose automatically attaches equipment when she attacks and then can buff the power of other creatures, making her a great fit for the Limit Break Commander deck led by Cloud (or Tifa), which cares about equipment and power stats! Wizards of the Coast/Sega Similarly, Dr. Eggman gets to draw cards at the beginning of your end step -- if you also control Y'Shtola Rhul from the critically acclaimed MMO Final Fantasy XIV, you get an extra end step, allowing you to draw two cards instead of one for the low, low cost of ending your turn. All of that adds up to mechanically fun Magic cards that feature a lifelong favorite character for me. And it'll add up financially if I can get my hands on either the foil Sonic: Friends & Foes collection ($40) or the non-foil collection ($30), the cards in which are less likely to warp from the foil treatment. There are two other Sonic Secret Lair drops announced, including one that focuses on reprinted artifacts like vehicles and equipment and another that rounds up existing cards that synergize with the new cards. Both will be available in $40 foil or $30 non-foil versions. All three Secret Lair sets go on sale Monday, July 14, at noon ET/9 a.m. ET. When they do, and I cannot stress this enough, you gotta go fast to get 'em.

Someone Help Me, I Also Need These Sonic the Hedgehog Magic: The Gathering Cards
Someone Help Me, I Also Need These Sonic the Hedgehog Magic: The Gathering Cards

CNET

time10 hours ago

  • Entertainment
  • CNET

Someone Help Me, I Also Need These Sonic the Hedgehog Magic: The Gathering Cards

Magic: The Gathering hit a goldmine earlier this month when it released its Final Fantasy set based on one of the most popular video game franchises of all time. Final Fantasy was reportedly the best-selling Magic set before it even released, thanks to extensive preorders. Now Wizards of the Coast is hoping to repeat that success with Secret Lair drops themed around video game icon Sonic the Hedgehog, launching Monday, July 14. Wizards of the Coast/Sega Depending on which century you were born in, you'll either recognize Sonic as the star of 1991's Sega Genesis video game Sonic the Hedgehog, or as the star of Paramount Pictures' Sonic the Hedgehog movies. (Or maybe you know him from Smash Bros. or Mario and Sonic at the Olympic games or any of the countless other places he shows up in.) Now he's joining the storied Magic: The Gathering card game in a year where Magic is aggressively investing in crossovers with other properties. Those crossovers started years ago with The Walking Dead, became an official Magic series called Universes Beyond when it released a Secret Lair drop for Stranger Things, and we've gotten Magic cards for everything from Street Fighter to Lord of the Rings, The Evil Dead, Jurassic Park and even SpongeBob. Lord of the Rings was the first full Universes Beyond set, but it set the table for Final Fantasy last month, and we're getting full sets for both Spider-Man and Avatar: The Last Airbender later this year. The new Sonic Magic: The Gathering cards are different from the game's Final Fantasy set because these are Secret Lair products -- limited-run drops of a handful of cards, rather than a full set of hundreds of Standard-legal cards. Like many Secret Lair crossover products, they seem aimed at the casual multiplayer Commander format that lets you build decks around your favorite characters and play with a group of friends. Sonic being a legendary creature with white mana, blue mana and red mana in his color identity means that a Sonic Commander deck allows you to include his allies Tails, Knuckles and Amy Rose in the deck. Shadow costs red and black mana, which means he doesn't fit in a Sonic Commander deck, but he would fit in a Dr. Eggman deck. Wizards of the Coast/Sega Wizards of the Coast/Sega And, gang, these cards are kinda wild. Whenever Sonic attacks, he puts power-increasing counters on other creatures with flash or haste, which not-so-coincidentally includes all of the aforementioned allies that fit in his deck. And Sonic having the haste ability himself means he can attack the same turn you cast him, virtually guaranteeing one activation. Tails can draw cards when flying vehicles enter -- a nice nod to his plane that first showed up in the late stages of Sonic the Hedgehog 2. Knuckles has a lot going on, including the ability to create treasure tokens that can help you cast spells -- or just outright win the game if you have enough while he's on the battlefield. There's also some mechanical synergy between these cards and the new Final Fantasy cards. Amy Rose automatically attaches equipment when she attacks and then can buff the power of other creatures, making her a great fit for the Limit Break Commander deck led by Cloud (or Tifa), which cares about equipment and power stats! Wizards of the Coast/Sega Similarly, Dr. Eggman gets to draw cards at the beginning of your end step -- if you also control Y'Shtola Rhul, you get an extra end step, allowing you to draw two cards instead of one for the low, low cost of ending your turn. Wizards of the Coast/Sega All of that adds up to mechanically fun Magic cards that feature a lifelong favorite character for me. And it'll add up financially if I can get my hands on either the foil Sonic: Friends & Foes collection ($40) or the non-foil collection ($30), whose cards are less likely to warp from the foil treatment. There are two other Sonic Secret Lair drops announced, including one that focuses on reprinted artifacts like vehicles and equipment and another that rounds up existing cards that synergize with the new cards. Both will be available in $40 foil version or $30 non-foil versions. All three Secret Lair sets go on sale Monday, July 14 at noon ET/9 a.m. ET. When they do, and I cannot stress this enough, you gotta go fast to get 'em.

Sonic the Hedgehog Is Speeding Into ‘Magic: The Gathering'
Sonic the Hedgehog Is Speeding Into ‘Magic: The Gathering'

Gizmodo

time13 hours ago

  • Entertainment
  • Gizmodo

Sonic the Hedgehog Is Speeding Into ‘Magic: The Gathering'

With the success of the Final Fantasy set transitioning Magic's collaboration era truly into the mainstream, Wizards of the Coast is running full speed ahead with its latest collaboration: a new Secret Lair drop that will bring Sonic the Hedgehog and his friends to the game. Rather than being reprints of old cards with new art, like the case of the SpongeBob Secret Lair or the recent benefit for the National Association of Latino Arts and Cultures, the new Sonic cards, revealed by Variety today, will bring seven completely newly designed cards to life. Each one features art from a litany of famous Sonic artists, bringing Sonic, Shadow, Tails, Amy Rose, Knuckles, and Doctor Eggman to the game, alongside a legendary enchantment representing the super state gained by unleashing the power of the Chaos Emeralds. The card designs themselves are all pretty fun—naturally, a lot of them are based around quickening mechanics from across Magic's ruleset, like haste, flash, or first strike. Amy can easily attach equipment to herself (yes, give her the Buster Sword, you know you want to), Tails can make vehicles you play into flying vehicles, and Eggman forces players to either discard cards or let him bring more constructs, robots, and vehicles to the battlefield. But of course, Sonic is perhaps the standout, not only because he gets more powerful the more he attacks (as do other cards with Haste or Flash), there's a risk/reward element too: if Sonic or any of your other cards with Haste or Flash are damaged while he's in play, Sonic creates tapped treasure tokens, representing the fountain of rings that explode out of the poor hedgehog whenever he's hurt in the video games. It's perhaps not going to stop the grumbling about Universes Beyond's proliferation into the game—which won't be stopping any time soon, with Spider-Man and Avatar sets on the way later this year, alongside original sets like the upcoming Edge of Eternities. But if you prefer to keep your Magic away from the collaborations, at least as a Secret Lair the Sonic cards won't be as common in play as the new standard-legal UB sets are. The Sonic the Hedgehog Secret Lair drop will launch at 12pm ET/9am PT on July 14 with three drops: a standard set of all 7 cards for $30, a set of foil variants for $40, and a bundle of both. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

McLaren F1 Recruits Sonic The Hedgehog In Historic SEGA Partnership
McLaren F1 Recruits Sonic The Hedgehog In Historic SEGA Partnership

Geek Culture

time20 hours ago

  • Entertainment
  • Geek Culture

McLaren F1 Recruits Sonic The Hedgehog In Historic SEGA Partnership

The Blue Blur is speeding onto the motorsport scene, as SEGA is now the official gaming partner of McLaren Racing, marking a historic multi-year collaboration with gaming icon Sonic the Hedgehog. This partnership is part of Sonic Team's 2025 'Racing Around the World' campaign, leading into 2026, which coincides with Sonic's 35th Anniversary and the McLaren Formula 1 (F1) Team's 1,000th Grand Prix. According to a press release, the collaboration promises 'creative integrations and experiences that fuse the worlds of motorsport and gaming and engage audiences of all ages both on the grid and screen', although no specific details were revealed on what this will entail. 'The collaboration between Sonic the Hedgehog and McLaren Racing underscores our shared passion for high-speed action and racing.' said SEGA/ATLUS Brand Marketing vice president Marcella Churchill. 'By combining Sonic's iconic appeal with McLaren, we're creating a partnership that should excite fans everywhere. This partnership is about celebrating our shared values, and we can't wait to share this collaboration and the future activations to come with fans.' In addition, SEGA will also be hosting an activation event at McLaren Racing Live: London, a fan-focused extravaganza taking place at Trafalgar Square from 2 to 3 July 2025. Sonic Racing: CrossWorlds (2025) This partnership also marks a reunion between the two racing giants after more than 30 years. Back in 1993, during the European Grand Prix, which was also known as the Sonic Grand Prix, McLaren F1 Team driver Ayrton Senna won the race and was awarded a Sonic the Hedgehog trophy on the podium. The collaboration also highlights SEGA's key game release for the year, Sonic Racing: CrossWorlds , which is due out on 25 September 2025. The title marks the latest entry in Sonic's racing game line-up, and will introduce a mid-race portal mechanic to give racers an edge against their competition, alongside introducing multiple guest racers from popular IPs, including Minecraft's Steve, Persona's Joker, Hatsune Miku, and Spongebob Squarepants. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying.

Review – DC x Sonic the Hedgehog #4: Justice League on Angel Island
Review – DC x Sonic the Hedgehog #4: Justice League on Angel Island

Geek Dad

time3 days ago

  • Entertainment
  • Geek Dad

Review – DC x Sonic the Hedgehog #4: Justice League on Angel Island

DC x Sonic the Hedgehog #4 cover, via DC Comics. Ray: For the last issue, we got to see Sonic and his crew take over the DCU, with each fuzzy hero taking on the turf and style of one of the missing-in-action DCU heroes. Which raises the question of where the Justice League is – and the answer is, on Sonic's world! That means these more serious heroes are now tasked with protecting a world filled with anthropomorphic animals – especially since the Female Furies and Darkseid's other minions are still loose on it. That means they have to divide and conquer, with characters like Virman Vundabar and Granny Goodness cutting loose against these harmless talking animals. But they're not the only ones causing chaos – there are also some key Sonic villains taking advantage of the chaos, like the Deadly Six. And while the DC heroes are out of their depths in some areas, it soon becomes clear that they've got things in hand. A new war. Via DC Comics. There are a few segments that really work here. Batman taking on Metal Sonic in a silent segment, and Wonder Woman discussing the status quo with Blaze the Cat and getting the antihero to willingly give her the chaos emerald work really well. The one I really liked, though, was Superman taking on Eggman and dismantling his over-the-top robots. It's clear Superman has faced mad scientists like this before and more dangerous ones at that, and Robotnik's sense of outrage is very funny. It's great to see the other side of this equation, with both heroes taking charge of their new world and proving they can think on their feet. And much like the Sonic heroes, they're collecting chaos emeralds and working on opening the magic portal – which sets up a final showdown with Darkseid and his minions next issue. This has been a pretty solid crossover so far, and apparently it's just the start for these two properties. To find reviews of all the DC issues, visit DC This Week. GeekDad received this comic for review purposes. Liked it? Take a second to support GeekDad and GeekMom on Patreon!

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