Latest news with #Teyon


Digital Trends
18-07-2025
- Entertainment
- Digital Trends
Game Pass has three killer new games you should play this weekend (July 18-20)
The first wave of Game Pass games for July felt like the perfect way to celebrate summer. Specifically, Tony Hawk's Pro Skater 3 + 4 let me relive those nostalgic summer days, and I can do it all again this weekend, only with a very different type of game. While that game is great, even if you have no nostalgia for one of the best '80s films, I always love to highlight some unknown games making their way to the service. This weekend, you can take your pick from a delightful horror title and immersive sim-like prison escape RPG with a style you probably wouldn't expect. If any of that sounds good, here are the 3 new Game Pass games I recommend for this weekend. Robocop: Rogue City Anyone who loves the Robocop films knows the series took a nosedive after the second entry. That was mainly due to the change in directors and dropping it from an R to PG-13 rating. Robocop: Rogue City is the true sequel we all wanted and pulls no punches despite its smaller scale. No game has fully captured the look, feel, and tone of Robocop like this game. You will uphold the law in a small but detailed section of Old Detroit, dishing out justice how you see fit through tons of main and side quests. The developers clearly had a love for the source material, as every familiar location is perfectly recreated and they even went os far as to bring back Peter Weller to voice Robocop. With the stand-alone expansion also out as of now, there's no better time to go on patrol. Recommended Videos Robocop: Rogue City is available now on PS5, Xbox Series X/S, and PC My Friendly Neighborhood Taking a page out of the Five Nights At Freddy's handbook, My Friendly Neighborhood embraces just how creepy puppet shows are when looked at from the right (or wrong) angle. This isn't a pure horror experience, though, as there is a nice bit of sillyness to relieve the tension between the frights and tons of ways to fight back. Filled with puzzles, offbeat weapons, tons of puzzles, and a grid-based inventory system, this has all the trappings you want from a horror game. We're not quite into spooky season yet, but this is a great way to ease into the season with something more on the action side of horror that is great even for younger players. My Friendly Neighborhood is available now on Xbox Series X/S and PC. Back to the Dawn I admit that I never heard of Back to the Dawn before it hit Game Pass this month, but discovering games like this is exactly why I love this service. Don't be turned off by the animal characters here; this is a deep and highly dynamic prison escape RPG that just so happens to feature personified animal characters. You pick between two protagonists who each have their own storyline, stats, and skills you will use to (hopefully) break out of prison. Every choice matters, and there are more than 100 quests that can lead to dozens of ways to get out of prison as you unravel a deeper mystery. This game is highly replayable and immensely rewarding if you enjoy seeing how far you can push a game's systems. Back to the Dawn is available now on Xbox Series X/S and PC.


Daily Mirror
17-07-2025
- Entertainment
- Daily Mirror
Robocop: Rogue City – Unfinished Business review – a short but bloody ode to the 80s action icon
Unfinished Business excels in delivering a short hit of what made the base game great, with a few new mechanical trimmings. Robocop returns in a standalone follow-up adventure that understands what made Rogue City so great without being afraid to push things forward slightly. The great thing about making a standalone expansion to an already solid game is that most of the hard work has been done. It's especially great when that original game was welcomed so widely into the arms of its intended fan base, that the only real place to go when adding to this experience is up. Such is the case with Robocop: Rogue City – Unfinished Business, being a shorter, more tightly contained distillation of the core Robocop experience developer Teyon nailed so well the first time around complete with a few more bells and whistles in terms of story and mechanics. Truth be told, Unfinished Business delivers more of the same tank-like shooter action from before, but it's hardly an issue when blasting through criminals as the 'part man, part machine, all cop' plays this perfectly. Just don't go in expecting an improved level of polish. One of the major ways Unfinished Business aims to be different and set itself apart from the base game is via its location. Rather than set Robocop on a mission across the different areas of Detroit's rundown suburbs, you see, the expansion instead chooses to lock the majority of the blood-soaked action to a single building: The OmniTower. Intended to house inhabitants of the city who are most in need, events properly kick off when a mercenary group takes over all the giant complex's floors, which forces Robocop into the position of having to fight all the way to the top. If this structural setup sounds like a premise for the next Judge Dredd or The Raid film, that's probably because there are plenty of similarities to be found. However, despite taking place in a single setting, Unfinished Business does well to take this very simple narrative to unexpected levels in the form of new enemies, new weapons, and (most impressively) new perspectives in which to view the world of Robocop. At its heart, much like Robocop: Rogue City before it, Unfinished Business is a tale about Robocop himself wrestling with his own humanity when a familiar face from his past unexpectedly returns. The result is a nice little extra chapter that adds further texture to the first two films in the franchise. From a pure gameplay perspective, Unfinished Business ends up being, well, business as usual. This is still a very different kind of first-person shooter that understands both the strengths and limitations of its titular protagonist, with overall movement being slower, crouching not an option, and actions being overall less agile. A walking tank Robocop might be, but it's more than made up for by being able to withstand dozens of bullet hits from multiple enemies and pick up thugs like they're an oversized stuffed doll to throw them into the next environmental hazard. Speaking of which, though Unfinished Business sees many of the same mechanics and systems return, there are areas where it's more iterative. One of the biggest examples are the new contextual kills, where if an enemy is stood next to a vending machine, garbage chute, or electrical panel, Robocop can creatively dispatch an enemy with just a single button push. This, as well as the ability to ricochet shots off certain panels, are features that come in especially useful in the countless combat scenarios where the odds seem impossibly stacked against you. Both serve as fresh avenues that naturally demonstrate just how forceful Robocop can be when necessary. You're coming with me Also new are a handful of enemies, which this time around force you to be wary of the whole space (as opposed to merely what's in your direct line of sight). From flying drones that deal damage from above to ground-level bots that will roll along the floor quickly to catch you off guard, the nature of Unfinished Business to pit you against foes that aren't only human makes for a refreshing change of pace. That said, although the more slowly paced investigative sections where you must scan a crime scene for clues return, this is an expansion that places a lot more emphasis on the action, encouraging a more defensive playstyle compared to the sheer wrecking ball Robocop was portrayed as in the original Rogue City. A lot of this is due to the nature of enemies to start gunning at you from all angles. Unfinished Business smartly retains the incredibly bloody and gruesome kills that made the 1987 movie's mixture of action and satire so memorable. And while Robocop's trusty Auto-9 pistol (complete with flexible customisable chip upgrades) returns, one of my favourite new ways to deal out grim justice is the new Cryo Cannon weapon. Designed in-universe as a method of slowing Robocop down, there comes a point two thirds in where you get to wield it yourself, charging up a freeze ray to completely decimating punks into shards of frost that can then be shattered when walked through. The fact that such an effect works flawlessly regardless of the environment you're fighting never fails to impress. Although substantially shorter than 2023's Rogue City, this standalone expansion still finds the time to expand the Robocop mythos in some pretty interesting ways. One is in how you no longer experience the story just from Robocop's eyes, switching to various unique perspectives for certain missions. I won't spoil all of them here, but fans of the franchise can rest easy knowing that finally getting to play as ED-209 is just as bombastically cathartic as it sounds, with mowing down bots and gangsters shaking up the pace nicely with you being almost indestructible. I'm less positive on the brief time you spend playing as Alex Murphy prior to his robofication. As although gunning down hoodlums without any suit abilities comes with its own quirks, these moments don't stick around long enough. Another slight disappointment is the presentation, largely since Unfinished Business mimics a lot of Rogue City's general visual sloppiness. Despite looking gorgeous thanks to being developed in Unreal Engine 5, the game regular shows its budget-limited hand via poor character lip-synching and some pretty bland environments. One glitch that regularly popped up during my playthrough was during the contextual kills, whereby my victim's body parts would disappear mid-animation, leaving Robocop throttling a disembodied head or torso. You could argue that such schlock only matches the original movie's campy nature, but for me that's a tough ask. Though Robocop: Rogue City – Unfinished Business suffers from a lot of the same presentational issues as the base game, it excels in giving franchise fans more of the tank-like FPS action that worked the first time around (alongside a few bold mechanical twists). It also somehow finds a way to carve out a surprisingly personal story in a brief amount of time, forcing Robocop to question just how much man is left inside the machine. It's a shame Unfinished Business doesn't improve upon the original Rogue City in terms of polish, then, but it's easy to forgive thanks to the same blood-soaked action being further enhanced by having new enemies to fight and new ways to do it.


Metro
03-06-2025
- Entertainment
- Metro
RoboCop Unfinished Business preview: ‘We created something bigger than expected'
GameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023's surprise hit. For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon's acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone's favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023's RoboCop: Rogue City. Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original's wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character's personality. The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren't always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card. The game became publisher Nacon's 'best ever launch' with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio's communications manager, Dawid Biegun, it started out as exactly that. 'When we released RoboCop: Rogue City, we were thinking about, this story has many things [we can] do in the future,' says Biegun. 'We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.' Unlike Rogue City, this expansion, which we're told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case. Unfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty. You'll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn't have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop's famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill. From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don't utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters. While it's unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There's greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces. In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling. The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise's signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209's section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way. While there's a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn't entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business 'would be like 70/30, or 80/20' in comparison. More Trending We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you're the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them. The sales and positive reviews for RoboCop: Rogue City emboldened Teyon's vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine. As for the studio's next steps, the success of RoboCop has only reaffirmed Teyon's strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space. 'We feel strong here in such games,' Biegun said. 'We wouldn't want to grow like 200, 300, 400 people, because we're going to lose our soul this way. We want to stay as we are right now.' Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Games Inbox: How much are you spending on the Nintendo Switch 2 launch? MORE: How to get a Nintendo Switch 2 this week in the UK MORE: James Bond video game from makers of Hitman will be unveiled this week


Daily Mirror
03-06-2025
- Entertainment
- Daily Mirror
RoboCop: Rogue City – Unfinished Business is familiar gory fun as a standalone
If you're seeking a bite-sized shot of punchy 80s action distilled into a standalone first-person shooter, RoboCop: Rogue City – Unfinished Business appears set to go down a treat. RoboCop: Rogue City – Unfinished Business marches to a familiar beat that the base game did, but shakes things up a little with a larger emphasis on shooting and even more enemy types to take down. No modern video game translation of a cult 1987 movie had any right to be as good as the original RoboCop: Rogue City. More than a budget FPS that just slapped the 'RoboCop' name on the box, it genuinely understood the 'part man, part machine, all cop' in a way few video games (and even some movies) before it had, setting players off on a different type of shooter that did excellent justice to the character's heavier, more assertive cadence and movement style. Hence why it wasn't too surprising to see developer Teyon return to this world so soon, not via DLC or a full sequel, but rather a standalone expansion that aims to lock everything the first game did so well to a single tower block. The result won't blow anyone's minds, but it's hard to complain when you're gunning down thugs 80s style while Basil Poledouris' iconic score blasts in the background. Heading into my hour-long demo of RoboCop: Rogue City – Unfinished Business I was genuinely curious just how well this standalone story would work. The original game's narrative turned out to be one of the most surprising things about it, sitting neatly between the events of the second and third movies while offering deeper insight into RoboCop's present and past as he faces a new enemy. Well, for better and worse, very few of these events bleed there way into Unfinished Business it seems. Instead, it elects to focus on an all-new threat that tasks RoboCop with working his way up a single tower block in the manner of Dredd 3D or The Raid to put an end to a hostile takeover. The opening mission actually takes place outside of this OmniTower housing complex, seeing RoboCop explore a recently invaded police precinct that sees all its officers butchered. It serves as a good enough way to reintroduce the base game's unique mechanics (such as scanning and investigating) at a far slower pace than if players were immediately thrown into the action right from the off. It also does well to appropriately establish the stakes. This prologue eventually leads to OCP's discovery of the Omnitower which has been taken over by some of Detroit's worst gangs. You as RoboCop are the only solution, and It isn't too long after that the slaughtering begins. Much like before, the standard Auto-9 pistol is a great way to turn enemy heads into a blood splatter. Only being able to move with a heavy step and therefore a much slower pace than other FPS titles, it pays dividends to take down human enemies as quickly and efficiently as possible. RoboCop's armour means you can take much more of a beating, of course, yet with Unfinished Business I instantly noticed its nature to see your health deplete much faster – likely due to each floor of the OmniTower being so crowded with gangsters able to attack you from all sides. Your move, creep In these instances, as unnatural as it still seems, picking up a sniper, SMG, or even a Rocket Launcher and firing it at enemies is a must. Otherwise, you'll spend more time searching around stages looking for health packs as opposed to dealing out justice in RoboCop's uniquely brutal way. Speaking of which, I was pleased to see that Unfinished Business does much to retain its 18+ rating, with blood splatters and gory deaths only ever just a few trigger pulls away. In fact, this is an expansion that doubles down on the character's immense power, thanks to all-new context sensitive finishing moves that sees the camera temporarily pull out to a third-person view. It's a small touch, but one I came to quickly appreciate. Also new this time around are the new flying type drone enemies, which do much to take your gaze away from merely the ground or the odd balcony when continuously gunning down cretins. When these blighters arrive it was easy to find myself having to step up my reaction times quite significantly – something that's not always easy to do given how slowly RoboCop moves by nature. Other than these, however, much of what I was actually doing in Unfinished Business didn't vary too much from RoboCop: Rogue City. In fact, if anything, action is emphasised a lot more now, since the semi open-world sections that allowed for some semblance of investigation before were nowhere to be seen in the four chapters I played. In the lead up to launch Teyon has teased flashback missions where players will play as Alex Murphy prior to his cybernetic transformation. And although I wasn't able to play any of these myself, I'm genuinely curious to see how this changes the rhythm of gameplay. For now, however, my demo capped off with a sequence where RoboCop himself was bound and restricted in the tower, causing a mysterious new ally to make an ED-209 unit accessible. Facing off against this giant, hulking bot in the base game was a true challenge. That's why actually playing as it in Unfinished Business feels immensely cathartic. Both because it wasn't possible before, yet also as stomping on thugs and blasting entire rows of floors away using rockets and turrets proves wildly destructive. RoboCop: Rogue City – Unfinished Business is the sort of standalone expansion that does exactly what it says on the tin. Though most of its mechanics and presentation style is lifted directly from the base game that came immediately before it, the addition of new weapons, contextual finishing moves, as well as missions that change up your perspective is just about doing enough differently to help give it a unique identity. Better yet, it's shorter runtime will directly correlate with a much cheaper price point compared to a full game, and so far it's narratively riding the line perfectly between those who have played RoboCop: Rogue City and those who have not. There's still a lot to learn about how the story will land and how the Alex Murphy missions will play out. For now, however, it's still hard to imagine any video game nailing the act of being RoboCop as well as this.