Latest news with #Tsushima
Yahoo
2 days ago
- Entertainment
- Yahoo
Don't expect to blast your way through Ghost of Yotei: "Blades are the heart of the fantasy"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Ghost of Yotei introduces the greatest Samurai technique of all time – just shooting a guy – but the developers have warned that Atsu is no Texas Red, and that blades are still king. Ghost of Yotei takes place hundreds of years after the events of Ghost of Tsushima, and as a result, technology has advanced. During the recent Ghost of Yotei dedicated State of Play, footage revealed Atsu can start blasting, as she has access to firearms in the game. However, the developers have assured us that Yotei isn't about to become a shooting game, and good old fashioned sword swinging is still its name. GamesRadar+ features editor Andrew Brown spoke to Ghost of Yotei's creative directors Nate Fox and Jason Connell and asked specifically about the place of guns in the game. Fox dubbed firearms "not incredibly efficient" in line with how they were back in 1603. He elaborated, "Firearms have a role, and they are incredibly deadly when used at the right time," adding, "but it's not like Gun Kata, where the firearm is the melee weapon. Blades are the heart of the fantasy." However, Atsu isn't completely out of luck when it comes to fighting at range, as she has access to new melee weapons that help with that – namely a spear and a flail that can dispatch enemies in no time. And of course, she'll still have access to bows, which are probably the ideal ranged weapon anyway if you're going to take a stealthy approach – and you won't have to deal with Jin's annoying uncle berating you for it either! Although, in my eyes, nothing beats strolling into a camp and announcing to the whole population that you're here for a scrap. Ghost of Yotei "isn't going to rush you through anything" and "focuses on player freedom more than any game Sucker Punch has ever made," with clues and activities for all play styles.
Yahoo
2 days ago
- Entertainment
- Yahoo
No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Ghost of Yotei co-director Nate Fox has confirmed that you'll be able to play the game in its entirety without switching to a second weapon if you'd like. Ghost of Yotei is taking place hundreds of years after Ghost of Tsushima, and due to this, Atsu has way more gear in her arsenal than Jin ever did. Not only does she have access to guns (which the developers have assured are not going to be overpowered), but she can also equip way more bladed weapons than the original game's own protagonist could. These include dual-wielded swords, a spear, and a flail – but if you want to continue Jin's legacy of just using a sword, the game won't punish you. Speaking to IGN, Ghost of Yotei co-director Nate Fox says, "the game definitely would like players best to learn to switch weapons when it is appropriate, cause it's the most efficient way to play." However, he concedes, "let's face it, people sometimes want to play in the way that makes them feel the coolest. And the game will not hurt you if you do that." Fox assures fans "if you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" – although he presumably means a sword in each hand, as I'm not sure Atsu is able to hold four swords at once (but she should be, because that'd be sick). This approach seems to be par for the course for the upcoming sequel, as the developers have said that Ghost of Yotei "focuses on player freedom more than any game Sucker Punch has ever made." GamesRadar+ got to speak to Ghost of Yotei creative directors Nate Fox and Jason Connell as well, in an interview that you can read through here.


The Verge
08-07-2025
- Entertainment
- The Verge
I ain't afraid of no Ghosts of Yotei.
I ain't afraid of no Ghosts of Yotei. Last month during its summer State of Play, Sony said that it would put on a special presentation focused on Ghosts of Yotei. Now it's time. On Thursday July 10th at 5PM ET / 2PM PT on Twitch and YouTube, Playstation will put on a 20-minute deep dive into Sucker Punch Studios' follow-up to Ghosts of Tsushima. Expect more info on gameplay, Atsu, her story, and her bloody quest for vengeance.


NHK
24-06-2025
- Politics
- NHK
3D image data of Buddhist statue in Japan to be provided to S. Korea
NHK has learned a temple in Nagasaki Prefecture, southwestern Japan, will provide South Korea with three-dimensional imagery data of its Buddhist statue so that a replica can be made of it. The statue, once stolen and taken to South Korea, was returned to the temple in May. The statue was stolen from Kannonji Temple on Tsushima Island in 2012. It became the subject of a legal dispute over its ownership after it was found at Busuksa Temple in South Korea. It was returned to Japan after South Korea's Supreme Court ruled that it belonged to the Japanese temple. The statue is currently kept at a museum in Tsushima City due to security concerns. Officials of the temple and the city said they decided to provide the statue's 3D data after Busuksa Temple said it wanted to create a replica. They said the data will be taken this month. The city and the prefecture will also consider making a replica for Kannonji Temple in line with requests from the temple's parishioners. Former Kannonji priest Tanaka Sekko said he hopes a replica will help the supporters of the South Korean temple feel the presence of Buddha.


Geek Vibes Nation
10-06-2025
- Entertainment
- Geek Vibes Nation
Ghost of Tsushima Director's Cut On PS5
When I booted Ghost of Tsushima: Director's Cut on PS5, the first thing I noticed was how clean the image looks in native-4K and how effortlessly it held 60 fps. Every blade of pampas grass bent in silk-smooth motion, and the DualSense gave a gentle pulse each time the in-game wind changed direction. Those next-gen details—4K resolution, higher frame rate, near-instant loads, and refined haptic feedback—felt like they were all purpose-built for Sony's newer hardware. Still, there's more to the gameplay, something that makes it the 'ultimate Samurai tale', and I hope to unpack that. Jin Sakai's War for Tsushima The main campaign still opens in 1274, with Mongol ships firing flame arrows into Komoda Beach and the island's samurai garrison collapsing. As I guided Jin across fox dens and ruined temples, his dilemma felt sharp: cling to a rigid honor code or embrace the stealthy 'Ghost' the people need. Navigation remains minimal—no minimap, just the Guiding Wind and a subtle HUD—so the scenery stays front-and-center. If you'd rather view the invasion through the lens of classic cinema, toggling Kurosawa Mode swaps color for grainy black-and-white film stock and muted audio, an ode to the director who defined on-screen samurai. Iki Island — A New Chapter with Old Wounds Director's Cut folds in the Iki Island expansion, which took me about eight hours because I kept getting sidetracked by the coves and shrines. Jin sails to Iki to hunt The Eagle , a shamanic Mongol leader who literally attacks his mind (forcing him to relive childhood trauma tied to his father's last campaign there). Combat is far from predictable. New Shamans chant from the back line, buffing anyone in earshot until you break their guard, so fights become a deadly priority puzzle. Your horse isn't just transport anymore. The Horse Charge technique lets you tap L1, lower your lance, and bowl through patrols—perfect for softening a fortress before finishing on foot. The new Saddlebag quietly stocks spare arrows and bombs, turning the horse into a mobile resupply station for longer stealth runs. Sprinkle in animal sanctuaries for cats and deer, two fresh Mythic Tales, and harder multi-weapon foes, and Iki strikes a smart balance between nostalgia and outright novelty. Samurai Super-Powers on PS5 All those additions shine because the hardware keeps up. Fast-traveling from a Shinto shrine to a coastal duel usually takes less than three seconds; loading tips rarely appear at all. Marvel Rivals High RAM Usage: Causes and Solutions Adaptive triggers stiffen as I draw a longbow, then relax with a thrum when the arrow flies. DualSense haptics spike the moment steel meets steel, and a subtle wave rolls across the grip whenever the wind points me toward the next tale. Tempest 3D Audio lets me pinpoint a Shaman's chant behind a bamboo wall before I even spot him. Finally, because PS5 renders cinematics in real time, the Japanese voice track now syncs perfectly. Try Ghost of Tsushima on Playstation 5 at the lowest prices Together, these four pillars make Director's Cut the most polished way to live out a samurai legend. It feels handcrafted for the PS5's strengths yet still respects the soul of the original adventure. Blades, Bows & Ghost Tools Swinging the katana still revolves around four stances. Patch 2.00 introduced an optional lock-on and target-cycle system, which makes duels easier to track without breaking flow. Add the PS5's 60 fps fluidity and every mikiri parry feels razor-sharp. I bounce between stealth tools—black-powder bombs, wind chimes—and straight-up swordplay because the DualSense signals exactly when a perfect parry lands. Activity Cards also let me jump straight into a Mythic Tale or boss rematch, trimming busywork between encounters. Verdict — Why Director's Cut Belongs in Your Library On PS5, Ghost of Tsushima: Director's Cut fuses blockbuster presentation with tactile nuance: 4K/60 visuals, near-instant loads, nuanced haptics, and an expansion that deepens Jin's journey. Add a robust co-op suite that now spans consoles and PC, and you have a package that respects both your time and your hardware. If you're hunting for a single-player epic that showcases what your PS5 can do—and then sticks around as a multiplayer staple—sharpen your blade, feel the guiding wind in your palms, and defend Tsushima in its finest form.