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The Verge
02-07-2025
- Business
- The Verge
Microsoft's Xbox cuts have hit key areas.
Posted Jul 2, 2025 at 8:01 PM UTC Microsoft's Xbox cuts have hit key areas. News of Microsoft's major layoffs today keep rolling in, as the company informs around 9,000 employees of the cuts. I've heard from sources that the Xbox user research team has been hit hard, with nearly half the team affected. It's a key team that focuses on ensuring quality across Xbox games, the platform, and developer tools. Even the head of Xbox family and child safety has also been laid off.


Gizmodo
30-06-2025
- Entertainment
- Gizmodo
Xbox Needs to Get Weirder or Die Trying
Xbox is in a weird place right now, and I'm not the only one who thinks so. In fact, people with more important opinions on the subject than myself seem to agree: if Microsoft doesn't get its shit together on hardware, the box as we know it is cooked. Laura Fryer, the former director of the Xbox Advanced Technology Group for the original Xbox project back in May 2000 and former executive producer for Microsoft Games Studios up until the Xbox 360 days, put it bluntly in a recent video. 'Obviously, as one of the founding members of the Xbox team, I'm not pleased with where things are today. I don't love watching all of the value that I helped create slowly get eroded away,' Fryer said in a video on YouTube. 'I'm sad because, from my perspective, it looks like Xbox has no desire—or literally can't—ship hardware anymore. So, this partnership is about a slow exit from the hardware business completely. Personally, I think Xbox hardware is dead.' The partnership that Fryer is referring to is, of course, the Xbox and Asus team-up that will see the release of the ROG Xbox Ally handheld that was announced at Computex earlier this month. The criticism from within the games industry and fans is that Microsoft didn't design the handheld device, instead outsourcing the work to Asus, which modified its existing ROG Ally X handheld PCs, and then slapped Xbox software onto it. Was it laziness on Microsoft and Xbox's part? Or is it afraid to commit to Xbox hardware? Ouch. As rough as those words may be, it's hard not to agree. Out of the gate, Xbox's current generation of consoles, the Series S and X, were all but trounced by Sony and the PS5, the latter of which snatched a commanding 70 percent of the market share in the first five years of both consoles' lives. There are a lot of reasons for that, and arguably the biggest is that PlayStation had the exclusive titles that made people actually want to buy a console. But pinning it on game exclusives doesn't paint the full picture. Part of the problem is that Xbox, for all its past Gamer with a capital 'G' glory, got boring. So yes, Xbox is in a weird place right now, but people still want consoles, which means it's time for them to get even weirder—yes, I'm talking hardware, too. First, let's start with the boring box that Xbox houses all of that X in. It sucks. It's a snooze that makes year-over-year smartphone design feel innovative. Sure, it's sterile and can mesh with your new-build city-dwelling decor, but it's also—on the downside—half-assed. If you're selling people hardware that plays games, they ought to know that it's a console and not a VCR you forgot to sell in 1997. Say what you will about the PS5 (it's ugly; that's the only correct opinion), but Sony took a swing with it. It made sure that everyone who bought one felt like they were buying a console, and like it or not, you eat with your eyes. If you want to give people a reason to buy your console, maybe try giving them a reason. Nintendo did that with the Switch in 2017, and as far as I can tell, that's going (checks watch) really f*cking well. Speaking of the Switch, Xbox should probably find a way to differentiate its hardware functionality-wise. As dominant as the PS5 has been in the console business, it's still fundamentally the same machine as the Xbox. That's a shame, considering Xbox had ample opportunities to bring hardware in exciting new directions over the years. Not to be the Kinect guy, but damn did Microsoft bungle XR big time—and then again, it bungled XR with the HoloLens. In the multiverse, there's a timeline where Xbox used its experiments with XR via the Kinect and HoloLens to snatch value from the trembling hands of Sony and Meta's Quest headsets. That is not this timeline, as we all know, but if it really wants to give Xbox a future worth financing, maybe there's still room to take those more daring expeditions into gaming and refresh them for today's age. The last thing Xbox needs to do to get weird is a little more nebulous—it needs a new identity. Sure, Game Pass has been a ray of light in an otherwise dim outlook for Xbox, but turning the consoles into subscription machines doesn't exactly scream, 'We see you gamers, and we hear you.' Xbox can still continue to sell Game Pass subscriptions, don't get me wrong—I love Game Pass, and being able to stream games on devices like the Quest 3 feels like a revelation to me. But the emphasis on Xbox being the thing that gets you to the thing makes hardware feel like an afterthought. Gaming on a console that you've spent $500 on should feel native; it should feel complete; it should feel like an Xbox, not a PC. That goes back to game exclusives, partly. Sony has had no issues getting weird with its exclusives—Death Stranding, for example, is one of the weirdest games you can play, and now Death Stranding 2 is a PS5 exclusive, which is apparently devastating some gamers. Sucks for them, but it's kind of a huge win for PlayStation. It's also more proof that Xbox doesn't need to be the Netflix of gaming; it needs weird, magnetic titles that make its console feel experiential. As you may have gathered, this would all be kind of a huge shift for Xbox, and it's debatable whether Microsoft even has the will to make any of it work. I know the last few years have been lackluster for Xbox, but people still want consoles, and the recent success of the Switch 2 all but proves that. Nintendo, for its part, didn't earn that success the easy way. It took a gamble with the Switch by redefining its hardware, pivoting inward towards games, and ended up releasing the defining console of our generation. That's all to say, the ball is in your court, Microsoft. Are you going to go out with a bland, forgettable box? Or get weird and, at the very least, go down swinging?


The Verge
19-06-2025
- Entertainment
- The Verge
AMD's partnership with Xbox will extend beyond consoles.
'Moving forward, AMD will go beyond building custom chips for Xbox consoles to designing a full roadmap of gaming-optimized chips, combining the power of Ryzen and Radeon for consoles, handhelds, PCs and the cloud.' AMD CEO Lisa Su says in a video posted on Thursday. Su adds that AMD is 'doing it all with backward compatibility,' allowing gamers to access titles 'across platforms.' Xbox announced this week that its next-gen console will feature an AMD chip.


Gizmodo
13-06-2025
- Gizmodo
If You Own an Xbox Series X/S, You Can Buy an Official 2TB Expansion Card for 40% Off on Amazon
If you own an Xbox Series X or S, you're already aware of how quickly your storage fills up with new games. Expansions are inevitable and the Seagate Expansion Card SSD is designed specifically for these Microsoft consoles which makes it perfect for gamers who want to maintain their library within reach without sacrificing performance. Amazon currently has this must-have accessory on sale for a low of $219, down from a list price of $360. That's a 39% discount (just barely within Black Friday territory) and and it is one of the great deals available for Xbox owners. If you've been waiting for the right moment to expand your console's storage, you should act now (and fast). See at Amazon Official Expansion Card The Seagate storage expansion card is the only officially licensed expansion card for Xbox Series X and S, and it's built in partnership with Xbox to deliver seamless gameplay. Unlike external hard drives (which may only hold Series X|S games but will not play from the drive itself), this card lets you play your entire collection from the card itself. It mounts right onto the back of your console and acts exactly the same as the internal SSD, so you'll hardly notice a difference in graphics, latency, load times or framerates. This is a big plus for consumers who want to quickly hop between titles without losing any enjoyment or seamlessly access features such as Quick Resume which can bring you back to multiple games almost instantly. Thanks to having 2TB of storage, this is the highest-capacity expansion card available at present for the Xbox Series X|S. It gives you enough space to store thousands of games over four generations of Xbox so you'll never have to take out your favorites to make room for newcomers. The plug-and-play convenience lets you start using it right away—no set-up or install required. Just plug it in, and your console will recognize it at once. The Seagate Storage Expansion Card uses NVMe SSD technology and is built with Xbox Velocity Architecture which ensures that games load quickly and run smoothly. You'll experience richer environments, more immersive gameplay, and faster transitions between scenes. All of the games you play from the expansion card are played as fast and silky as they would be if they were installed onto the console's internal SSD so you never have to compromise on speed or quality. For convenience and capacity maximizers, the Seagate Storage Expansion Card 2TB is your best bet. It's the one expansion card that lets you play Xbox Series X|S games directly from external storage without performance loss. The ongoing price cut on Amazon is more irresistible still given how difficult it is to get deals like this outside of major sale events. See at Amazon


The Verge
12-06-2025
- Entertainment
- The Verge
Microsoft just teased its next-gen Xbox console, and nobody noticed
I feel like a broken record, but I've been writing for more than a year that the next Xbox console will be more PC-like. Now, I think Microsoft just teased its next-gen Xbox plans while announcing its partnership with Asus to bring two Xbox Ally handhelds to the market later this year. The Xbox Ally handhelds run Windows, but the Xbox team has worked with Windows engineers to boot these PC handhelds into a full-screen Xbox UI. The Windows desktop doesn't even fully load, and you use the Xbox app UI as a launcher to get to all your games (even Steam titles) and apps like Discord. While the combination of Windows and Xbox here is intriguing, it's the way that Microsoft is positioning these devices that really caught my attention. 'This is an Xbox,' said Microsoft during the reveal, clearly expanding its marketing push beyond a single console to every screen and device. It all felt like a true Xbox handheld reveal. There was even an 11-minute-long behind-the-scenes video on the Xbox Ally handhelds, filmed in a similar style to Microsoft's 'Project Scorpio' Xbox One X reveal from nearly nine years ago. 'This is a breakthrough moment for Xbox,' Carl Ledbetter, a 30-year Microsoft design veteran, says in the video. Ledbetter helped design the original IntelliMouse, the Xbox 360 Slim, the Xbox One X, and plenty of other Microsoft devices. When Ledbetter is involved, you know it's more than just a simple partner project with Asus.