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From Street Fighter to Final Fantasy: Yoko Shimomura, the composer who put the classical in gaming's classics
From Street Fighter to Final Fantasy: Yoko Shimomura, the composer who put the classical in gaming's classics

The Guardian

time20-06-2025

  • Entertainment
  • The Guardian

From Street Fighter to Final Fantasy: Yoko Shimomura, the composer who put the classical in gaming's classics

Alfred Hitchcock, David Attenborough, Harold Pinter, Stanley Kubrick, Ridley Scott, Hideo Kojima – these are just a few of the recipients of the Bafta fellowship, the highest honour the academy can bestow. Japanese composer Yoko Shimomura is the latest to receive the accolade; one of only 17 women and four Japanese people to have done so. She is also the first video-game composer to be recognised by the British Academy of Film and Television Arts, and the first composer recognised at all since John Barry in 2005. It is with good reason that the academy has honoured her. Shimomura is an icon. You'll know her music from Street Fighter, Final Fantasy, Super Mario, Kingdom Hearts, Legend of Mana, Streets of Rage and more than 70 other games she has contributed original compositions or arrangements to. Her 37-year-long career has seen her record at Abbey Road Studios, have her music played by symphonic orchestras around the world, and work in genres ranging from rock to electronica, ambient to industrial, pop to opera. And yet Shimomura seems unchanged by her success. 'Certainly, over the course of my career, there have been a number of times – a lot of times perhaps, compared to other people – where I have struggled. Enough to think maybe I want to give up.' She tells me that even as far back as her first job at Japanese developer Capcom, she thought she had maybe two or three years in her before she'd quit. She also says she applied for that job with 'barely any hope of getting accepted' – with a modesty that still seems a core part of her character. 'Even though I love this job, there have been plenty of times when it was really hard for me to continue. I couldn't sleep, and I would especially struggle as deadlines would approach.' Part of her fatalism came from the culture of video games in Japan in the late 80s. Despite the thriving arcade and development scene later leading to the mainstream success of the PlayStation in the mid-90s, pursuing a career in video games was seen as a dubious prospect by Shimomura's peers and family. 'This is something I think most gamers who were around at the time will understand,' she laughs. 'Generally, my friends and people I hung out with were not big gamers, so they weren't too familiar with what games really were. At the time, a lot of them were confused about what a job in video-games music even was! Certainly, my parents were not of the generation who would have played the Famicom [the NES], so they would say things like: 'Oh, video-game music? Is that a job? Is that real?' There was a lack of knowledge and understanding about the profession, really.' Surprisingly, given the male-dominated western world of video games in the 80s and 90s, Shimomura tells me that a lot of her colleagues in the sound department at Capcom were women. The developer split its composers into corporate and consumer divisions, where the top staff were all female. 'I felt that since the head staff were women,' she says, 'it was easier for other women to join the department.' Her peers began to understand how serious Shimomura was about her musical career with the release of Street Fighter II in 1991, the ninth game she worked on. 'That's when the tide started to turn. It sold so much, and so many people knew it and became familiar with my music, that it was a really significant title for me. I certainly think it's why I ended up working with Square on titles like Live a Live and Front Mission – because the bosses there knew me from Street Fighter.' For Street Fighter, Shimomura would study the character designs and personalities of the fighters, then design themes for them. She would also pore over the detailed pixel art stages for each character, and draw out details from their 'home stage'. She would then compose music based on the character's ethnicity and culture, often to striking and unusual effect. The best example, to my ear, is the use of a major key rhythm track for the Brazilian fighter Blanka, while the main melody playing on top of the rhythm is in minor. It's odd but it works, and gives the green-and-orange fighter a musical identity as as much as a visual one. Shimomura's classical background gave her the tools to work techniques such as this into her music. She eventually departed Capcom for Square, the most famous RPG developer in the world, because she wanted to work on games where she could utilise classical composition techniques. 'Why is classical music such a good fit for RPGs? I think it's because so many of those titles are set in medieval, European-style worlds where that music naturally belongs,' she says. 'But even if an RPG is set in a more modern take on a world, they're very rarely close to reality; the game world is of another age. And classical music is of another age too, so it's a very good fit.' The first project Square set Shimomura to work on was Live a Live, a 1994 RPG that takes players on a fantastical journey as eight characters across nine scenarios. 'There are so many different worlds and different settings in there, and very few of them actually needed classical music, so it was completely different to what I was expecting,' she laughs. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion Shimomura would not get to flex her classical music muscles the way she really wanted to until Square's 1999 release Legend of Mana, on which she felt she could truly express herself. 'Until that point, at Square, the projects I worked on did not allow me to do something 100% from scratch,' she explains. 'There were always other factors, other legacy things that went before it. Music in Live a Live had to align with the characters. For Parasite Eve, I had to work with what was established in the original game. Mario RPG, of course, is set in the world of Mario and had to be 'Mario music'. I was not free to create something from the ground up until Legend of Mana.' Legend of Mana would be foundational for the rest of Shimomura's career. Three years later she would work on Kingdom Hearts, the now-mainstream success that trades on the unlikely idea that the worlds of Final Fantasy and Disney could somehow become merged. 'When it first released, Kingdom Hearts wasn't a big hit,' Shimomura recalls. 'After it was released, it was one of those hard times I mentioned before: I left Square, and I wasn't sure if I was going to continue in this job or not. But then they came back to me and asked if I wanted to work on Kingdom Hearts II, and that was significant for two reasons. One, it proved I could continue doing this as a freelancer. And two, it was the first time I'd been asked to come back and work on another game in a series.' Even at that point, 17 years into her career, Shimomura was uncertain about her standing in the world of video-game music. 'I think, both professionally and in a sense of personal growth, that's why Kingdom Hearts means so much to me.' Now, 37 years since her first job at Capcom, Shimomura has been lauded with Bafta's highest honour, and she is still as polite, humble and respectful as the young woman poring over Street Fighter's stages. 'I was blessed to have mentors and seniors who really helped me grow as a composer and taught me a lot of what made me who I am,' she says. 'I feel very lucky, and it is down to all those people that I am here talking to you today.' And her advice to other young women hoping to break into making music for games today? Be tenacious, persevere and work through that self-doubt. 'I think the reason I haven't given up is because I always make myself think of the love I have for music and for games. I cherish that feeling. And so if people do ever think they want to give up, please, cherish that feeling of love yourself, and keep going. I hope I can be an example for people when times are tough. If I can get over that, I hope that they can too.'

BBC Annual Plan Details Content Funding Woes, Truth Focus at 'Challenging Time' for Democracy
BBC Annual Plan Details Content Funding Woes, Truth Focus at 'Challenging Time' for Democracy

Yahoo

time31-03-2025

  • Business
  • Yahoo

BBC Annual Plan Details Content Funding Woes, Truth Focus at 'Challenging Time' for Democracy

The BBC on Monday published its annual plan for the fiscal year ahead, outlining a commitment to truth at a 'challenging time for global democracy,' as well as 'unprecedented' content funding issues. 'The role of the BBC has never been more important,' the annual plan began, highlighting conflicts in Ukraine, Sudan, the Middle East as well as climate change and a 'renewed battle for control of online spaces'. Tech companies like Meta and X are 'championing the withdrawal of controls and moderators,' the BBC said, and Donald Trump has 'set the tone' for his second term. More from The Hollywood Reporter BMG Reports Record Profit for 2024 as Digital Revenue Jumps 16 Percent Yoko Shimomura, Game Composer for 'Final Fantasy XV,' 'Mario & Luigi,' to Receive BAFTA Fellowship Korean Actor Kim Soo-hyun Denies He Groomed and Dated Late Actress When She Was Underage The broadcaster contextualized the goals are set against a BBC budget down £1 billion ($1.3b) compared to 15 years ago, necessitating the 2,000+ cuts made in the last five years. The corp is entering the coming year with an 'ambitious' program and a 'smaller, leaner workforce following an aggressive savings' program. This will involve strengthening their streaming platform iPlayer by offering breaking news and in-depth documentaries, and reaching younger audiences by expanding BBC News on both TikTok and Instagram. The challenge of global democracy and the rise of social media influencers has hastened the internet's fake news problem. 'Social media companies are relaxing content moderation while positioning themselves as champions of free speech, in a move that is likely to increase misinformation,' the plans detailed while discussing the shift to online news creating difficulties for publishers. Despite this, consumers retain more trust in broadcasters than in social media, according to BBC figures, and the corporation itself remains the U.K.'s number one news source. The plans acknowledge the fallout following the release of Gaza: How to Survive a Warzone. 'The trust audiences place in the BBC is crucial so when we get things wrong… we will be prompt in establishing the facts and transparent about any mistakes that may have been made and how we can avoid them happening again.' The continued competition in video streaming is putting pressure on advertising-funded broadcasters, the BBC also acknowledged, noting it is a problem in the U.S., too, as Comcast plans to sell of their NBC Universal networks. Content spending remains high but total commissions are down, the annual plans said. As viewing shifts to international platforms, consumption of British content is therefore 'at risk'. The change in distribution of production revenues has hurt freelancers and the reduction in global TV commissions and co-commissions is putting further pressure on production companies in the U.K. 'The BBC faces an unprecedented content funding challenge, as co-production partnerships with global streamers and media companies have reduced across the sector. Without intervention, it will be difficult to maintain the current ambition and volume of U.K. content,' the plan continued, as content spending for the coming year is set to drop by £150 million ($200 million) to £2.5 billion. The top three most-viewed titles of 2024 in the U.K. were all BBC — the 2024 European Championship final, England v Spain, as well as Wallace & Gromit: Vengeance Most Fowl and Gavin & Stacey — as the plans peddled the notion that the BBC is the home of the best British content. Netflix's Adolescence remains the top talking point for British TV audiences this week, with Prime Minister Keir Starmer unveiling on Monday that the show, tackling toxic masculinity and the rising impact of online misogyny on children, will be made available to screen in U.K. schools. 'As a father, watching this show with my teenage son and daughter, I can tell you — it hit home hard,' Starmer said. New 2025 titles the broadcaster highlights include the return of The Night Manager, Sally Wainwright's Riot Women, Lord of the Flies adapted by Jack Thorne and Richard Gadd's Half Man. Their factual slate boasts Once Upon a Time in Space, a documentary on the killing of George Floyd, and Walking with Dinosaurs. New comedies include How Are You? It's Alan (Partridge), a Welsh murder-mystery comedy drama Death Valley and Simon Mayhew-Archer's Can You Keep a Secret? BBC director-general Tim Davie said: 'We are focused on our mission to deliver value for all, through our journalism, our storytelling and our unique ability to bring people together.' 'The U.K.'s creative industry continues to change rapidly, as does the world around us. This plan sets out how the BBC continues to evolve for audiences, both on and off air, but also how we will support and invest in the wider industry.' Best of The Hollywood Reporter The Cast of 'Buffy the Vampire Slayer,' Then and Now 'Yellowstone' and the Sprawling Dutton Family Tree, Explained A 'Star Wars' Timeline: All the Movies and TV Shows in the Franchise

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