Latest news with #YunyuXiao


The Hindu
24-06-2025
- Health
- The Hindu
New award launched honouring Chennai-based psychiatrist
Yunyu Xiao, assistant professor of population health sciences at Weill Cornell Medical College, was the inaugural recipient of the newly-launched Lakshmi Vijayakumar Rising Star Award for Impact and Innovation by the International Association for Suicide Prevention (IASP). Dr. Xiao was recognised for her innovative work in data science and health disparities in suicide prevention, according to a press note. The recipients of the 2025 awards were celebrated at a special ceremony held during the 33rd IASP World Congress in Vienna earlier this month. IASP introduced two new honours designed to recognise leadership, innovation, and cross-sector collaboration, one of which is named after senior Chennai-based psychiatrist, Lakshmi Vikayakumar. This award was established to recognise early to mid-career professionals who have made notable contributions to suicide prevention across research, policy, practice, and community sectors.


The Hill
20-06-2025
- Health
- The Hill
Teens with ‘addictive' phone use more likely to be suicidal: Study
(NewsNation) — A new study has found that addiction to social media, video games and mobile devices is linked to a higher risk of suicidal behaviors and thoughts. JAMA Network published the study Wednesday, which looked at data from over 4,000 children starting at 9 or 10 years old. The study followed these children for years and found that, by the age of 14: The study author, Yunyu Xiao, said, 'And these youth are significantly more likely to report suicidal behaviors and thoughts.' According to NPR, Dr. Jason Nagata, a pediatrician at the University of California, San Francisco, said, 'It's an important study and raising awareness about screen addiction. … It shows that elements of addiction related to screen use are more strongly predictive of poorer mental health and even suicide risk compared to just screen time. So, I think that it provides more nuance.' Data was used from an ongoing longitudinal study called the Adolescent Brain Cognitive Development Study, which has been following these children for years. During that time, these children were questioned about their average daily screen time, among other things, with a standardized questionnaire. Xiao said that some of the statements in the questionnaire would include, ''I spend a lot of time thinking about social media apps or planning to use social media apps'' and ''I try to use the social media app less, but I can't.'' Then, each child's response would be monitored over the years to see how it changed. Nearly 60% of the participants had low levels of social media addiction, and they stayed stable over the years. However, around a tenth of the children had an increasing social media addiction that peaked around the third and fourth year of the study. When it came to cell phone use, around half showed a high addiction, and a quarter had an increasing addiction. Then, with video games, there were two groups: Around 60% showed low addiction that was stable, and 41% were highly addicted throughout a certain period of time. The study found that those who had high and increasing addiction to mobile phones and social media platforms were at a higher risk of suicidal behaviors and thoughts. At year four, almost 18% of kids reported having suicidal thoughts, and 5% said they had suicidal behaviors. This correlation was also observed in individuals who were highly addicted to video games. However, total screen time had no effect on a lower or higher suicide risk. Nagata said, 'We all get reports from our phones about our weekly screen time. Screen time is an easily understandable metric because it's minutes or hours a day that we're spending on screens.' Psychologist Mitch Prinstein, a professor at the University of North Carolina, also said, 'Some kids might spend their time on screen reading the news, and some might be trolling some pretty dangerous sites. So it's really hard to know what to make of screen time as a risk factor.' Nagata is also someone who has used data from the ABCD study to understand how teenagers are using these social media platforms over time and how that's affecting their risk of mental health symptoms. 'One thing that was really striking to me is that, unfortunately, these symptoms of screen addictions are actually pretty common,' Nagata said.
Yahoo
19-06-2025
- Health
- Yahoo
Parents, You're Focusing on the Wrong Part of Your Kid's Screen Use
When it comes to monitoring kids and technology, parents are all doing the best we can. Especially in the summertime when rules fly out the window. However, a new study found that parents may actually be worried about the wrong thing when it comes to kids and screens. A study published June 18 in JAMA, a journal of the American Medical Association, found that the amount of time kids spent on social media, mobile phones, and video games wasn't linked to more internalized symptoms of mental health issues like anxiety and depression. Surprisingly, it also wasn't associated with externalized symptoms of mental health problems like rule breaking, aggression, suicidal behaviors, or suicidal ideation. This sounds good right? The problem is, researchers found that screen addiction was linked to both internal and external symptoms of mental health problems. More from SheKnows PopSockets Partnered With This Celeb-Loved Jewelry Brand to Drop Beach-Chic Limited-Edition Accessories There is a difference; a subtle distinction with big consequences. Yunyu Xiao, lead study author and an assistant professor in the department of population health sciences and department of psychiatry at Weill Cornell Medical College in New York, explained addiction as 'excessive use' that interferes with home responsibilities, schoolwork or other activities, per CNN. 'They find a craving for it and cannot stop using it,' he explained. The study found one in two of the young people in the study were on a 'high trajectory of addictive use' for mobile phones, while over 40 percent were on the same path for video games. For the kids with high or increasing use of social media and mobile phones, they were two to three times more likely to engage in suicidal behavior and suicidal ideations than kids on the lower trajectory. These kids also had increased risk of symptoms of mental health problems, with a high use of video games associated with a greater risk of symptoms of mental health problems, suicidal behaviors, and suicidal ideation. It's absolutely heartbreaking! And teens know they need help. In Feb. 2025, SheKnows spoke with teens in New York City about their phone use, and the results were concerning. One 16-year-old named Annabella told us that she spends 12 hours on her phone. 'My friends are on it [their phones], I feel like I couldn't get off it or certain apps, I don't know — I'm just, like, addicted,' Annabella admitted. The Anxious Generation author Jonathan Haidt recommends not giving your child a phone until high school, not allowing social media until 16, and encouraging real-world independence and risk-taking in kids. Ariana Hoet, Ph.D., executive clinical director of children's mental health organization On Our Sleeves, previously told SheKnows that she recommends designated screen-free times every day: during dinner, for example, and powering phones down a couple of hours before bedtime. You should also talk about screens as a family. 'You can talk about what social media platforms you're going to use. Who do you follow? What do you post? And then most importantly, when are the screen-free times? What are other activities you're doing? Who do you go to if you're worried about something?' Dr. Hoet told us. 'You also need to establish the consequences: what happens if these rules are broken?' Dr. Becky Kennedy, psychologist, author, and mom of three previously told SheKnows that screen time isn't inherently bad for kids. It all depends on what the screen time is being used for and if your kids have a healthy balance. She suggests parents define screen time boundaries in advance, encourage kids to learn on their screen before playing, and anticipate the meltdowns around screen time by setting firm boundaries about when to put it up at the end of the day. 'To me, if you're a parent who's just struggling with screen time with your kid, you're probably doing it right. It's a tool we need to use,' she told us. 'It's something I don't think parents need to feel guilty about. It's just something parents need to have a level of mindfulness about relative to making sure we're setting up our home today for success — but that we're also setting up our kids for success long-term.' Look out for these signs that your child might be addicted to cell phones or video games, per the Mayo Clinic: Intense urges for screen time or video games that block out other thoughts. Cutting back on social or recreational activities because of preference for screen time or video games. Feeling irritable, anxiety, or anger when forced to stop playing, even for brief periods of time. Lying to others about the extent of their use. Needing more screen time over time to get the same level of enjoyment. Neglecting their appearance, including lack of interest in grooming or clothing. If you think your child is developing a phone or video game addiction, call their pediatrician and/or therapist for help managing their addiction in a screen-heavy of SheKnows Tween & Teen Slang 2025: A Definitive Guide to 'What the Hellyante' Your Kid Is Saying Right Now Celebrity Parents Who Are So Proud of Their LGBTQ Kids Recent Baby & Toddler Product Recalls Every Parent and Caregiver Should Know About


Indian Express
19-06-2025
- Health
- Indian Express
Real risk to youth mental health is ‘addictive use,' not screen time alone, study finds
As Americans scramble to respond to rising rates of suicidal behavior among youth, many policymakers have locked in on an alarming metric: the number of hours a day that American children spend glued to a glowing screen. But a study published Wednesday in the medical journal JAMA, which followed more than 4,000 children across the country, arrived at a surprising conclusion: Longer screen time at age 10 was not associated with higher rates of suicidal behavior four years later. Instead, the authors found, the children at higher risk for suicidal behaviors were those who told researchers their use of technology had become 'addictive' — that they had trouble putting it down or felt the need to use it more and more. Some children exhibited addictive behavior even if their screen time was relatively low, they said. The researchers found addictive behavior to be very common among children — especially in their use of mobile phones, where nearly half had high addictive use. By age 14, children with high or increasing addictive behavior were two to three times as likely as other children to have thoughts of suicide or to harm themselves, the study found. 'This is the first study to identify that addictive use is important and is actually the root cause, instead of time,' said Yunyu Xiao, an assistant professor of psychiatry and population health sciences at Weill Cornell Medical College and the study's lead author. Addictive behavior may be more difficult to control during childhood, before the prefrontal cortex, which acts as a brake on impulsivity, is fully developed. Xiao said interventions should focus on the child's addictive behavior, which is typically treated with cognitive behavioral psychotherapy, rather than simply limiting access to screens. 'If there are early warnings, then for parents, it's important to seek professional help for children with such addictions,' she said. 'We do not know if just taking away their phone will help. Sometimes it can create some conflict in the family, and that is even worse.' The focus on addictive behavior has important policy implications, shifting more responsibility onto the technology companies that design devices and social media platforms, said Mitch Prinstein, chief science officer at the American Psychological Association. Policymakers can address addiction by requiring technology companies to introduce 'age-appropriate design' that limits features adolescents find difficult to resist, he said. The United Kingdom introduced a code of this kind in 2020.


Medscape
19-06-2025
- Health
- Medscape
Addictive Screen Use Risky for Teen Mental Health
Problematic patterns of digital media use — including compulsive social media scrolling, gaming, or phone checking — may be more harmful to adolescent mental health than overall screen time, new research suggested. Investigators found that teens with high or increasing levels of addictive digital use were more likely to report symptoms of depression, anxiety, and suicidal thoughts or behaviors. In contrast, total screen time showed no consistent link to mental health outcomes. The findings support emerging evidence that addictive screen use may be a more salient risk factor for suicidality and mental health in adolescents, the researchers, led by Yunyu Xiao, PhD, Department of Population Health Sciences, Weill Cornell Medicine/New York Presbyterian, noted. The study was published online on June 18 in JAMA . Filling a Data Gap Previous research has largely focused on total screen time rather than longitudinal addictive use trajectories. To address this gap, the investigators analyzed 4 years of data from 4285 children (mean age, 10 years; 48% women) participating in the Adolescent Brain Cognitive Development study. Validated self-report questionnaires were used to assess and track addictive use of social media, cell phones and video games, including compulsive habits, distress when not using these platforms, and failed attempts to cut back. The researchers used latent class linear mixed models to identify different trajectories of addictive screen use and classify adolescents into subgroups based on their screen use patterns over time. They found that nearly one third of participants had an increasing addictive use trajectory for social media or mobile phones starting at age 11 years. In adjusted models, increasing addictive use trajectories were associated with higher risks for suicide-related outcomes than low addictive use trajectories. Increasing addictive use of social media had a risk ratio of 2.14 for suicidal behaviors. Likewise, high addictive use trajectories across all screen types were associated with suicide-related outcomes. High-peaking addictive use of social media conferred a risk ratio of 2.39 for suicidal behaviors. Adolescents with high-peaking or increasing social media use or high video game use also had more internalizing symptoms such as depression/anxiety or externalizing symptoms such as aggression and rule-breaking. Notably, there was no significant correlation between baseline total screen time and any suicide-related or mental health outcomes. Adolescence — a Risky Time The authors of a linked editorial noted that adolescence is a vulnerable time for addictive behaviors in general and that young adolescents are particularly susceptible to screen addiction. They pointed out that the current study underscores the 'growing concern' around addictive screen use and its significant impact on the mental health of young people. 'While most interventions focus on limiting or monitoring screen time, the current study suggests that preventive strategies may also target trajectories or patterns of addictive screen use,' wrote Jason Nagata, MD, Christiane Helmer, MPH, and Abubakr Al-Shoaibi, PhD, with University of California, San Francisco. 'These results emphasize the importance of addressing not just screen time but also addictive behaviors in adolescents' and the need to 'conceptualize screen time and addictive use as separate constructs, particularly when examining associations with mental health outcomes,' the editorialists added. Experts Weigh In Several experts offered perspective on the study in a statement from the UK nonprofit Science Media Centre. Lisa Henderson, PhD, head of the Department of Psychology, University of York, York, England, called the study 'critical and timely' and one that contributes a 'much-needed large-scale longitudinal analysis to the debate on digital harms in young people.' The fact that 1 in 2 adolescents had a high addictive use trajectory for video games, 1 in 3 for social media, and 1 in 4 for mobile phone use, is 'alarming, although some caution should be taken in extrapolating these findings to now given this study spanned the pandemic,' Henderson commented. She also noted that the study did not directly address 'bidirectionality — that young people at greater risk of mental health problems may be more likely to turn to digital activities such as video gaming and social media, with this in turn feeding a further downward spiral in mental health.' Chris Ferguson, PhD, professor of psychology, Stetson University, DeLand, Florida, highlighted two takeaways from the study — one is that time spent on screens does not predict mental health, and the other is that for some kids overusing screens can be a red flag for other problems. Ferguson said it would be 'a mistake to think that removing screens would solve those problems…; this study doesn't show that. However, screen overuse can be a sign that kids are stressed in other areas. Other studies suggest this typically comes from schools and families, not the screens themselves.' Amy Orben, DPhil, with the MRC Cognition and Brain Sciences Unit, University of Cambridge, Cambridge, England, said the study 'importantly highlights that why and how young people use technologies, and how they feel technologies affect their lives, may matter more to their mental health than the time spent online. As those reporting such issues are not a small proportion of the population, supporting them should be taken seriously.'