Latest news with #handheld


The Sun
3 days ago
- The Sun
Surprise ‘PS6 leak' leaves stunned gamers saying ‘this is nuts' over top-secret details about ‘powerful' new machine
TOP secret details about the rumoured new PS6 have been leaked, with gamers left stunned by the "nuts" changes. The next PS6 handheld console is rumoured to be released next by Sony's PlayStation for the next generation of gaming hardware. 1 KelperL2, who has previously shared information, provided more technical details of what they claim will be part of the new PS6 handheld console on the NeoGAF forum. The post was shared on the GamingLeaksAndRumours Subreddit, which had KeplerL2 state: "The only AMD handheld with AI upscaling anytime soon will be the PlayStation handheld." New technical details of the PS6 KelperL2 also revealed that the portable PS6 will have 16GB of RAM, 16MB MALL cache and 4MB L2. This is more cache and improved memory compression than the PS5, although the handheld will only have 1/3 the memory bandwidth of the PS5. They said: "It's pretty obvious that a mode that cuts bandwidth in half is meant to stimulate the handheld." Improved processing speeds and performance improvements, however, may offset the lower memory bandwidth. They added: "There is no planned Z3 lineup for AMD's next-gen APUs. "The next OEM handheld APU lineup (if it happens at all, as AMD seems to be losing interest in this market) will be with their next-next-gen lineup in 2029. Last year, the leaker also commented in a NeoGAF forum in September that the rumoured PS6 has "two SoCs (System-on-a-Chip) in development for next-gen, idk if it's a Series X/S situation or home console + handheld but probably one of them will be affordable at least". They also speculated about the PS6 handheld on the same forum that it's console is a "15W SoC on 3nm", which is less powerful that the current PS5. PS5 and Xbox owners unlock huge game freebie you only have five days to claim – you don't need even need subscription This sparked speculation about whether the PS6 would even be able to play PS5 if less powerful, but KeplerL2 explained: "It can definitely run PS5 games, just not at the same resolution / FPS (frames per second), mainly due to lower memory bandwidth." They added on another comment from a user: "Hard to estimate performance since it's using an unreleased GPU uarch but I think it's somewhere between XSS (Xbox Series S) and PS5." Another hardware leaker who is a reputable source on Chiphell, zhangzhonhao, also claimed the PS6 console will use AMD's next generation UDNA architecture. The GPU will succeed AMD's RDNA 4 and CDNA by combining them, for possibly enhanced ray-tracing in the light, and is used in the PS5 Pro console. Responses from gamers After details from KeplerL2 were shared on Reddit, gamers responded in the comments. One self-proclaimed active member of the Dev community wrote: "This this nuts and also bonkers". Another added: "This is massive news. "My biggest worry with this handheld was no AI upscaling while Switch 2 has DLSS. "Looks like a very compelling product now." PlayStation release date history Sony has turned out an enormous array of consoles over the years. Here's a list of PlayStation release dates, along with the days of the week that they launched on: PlayStation – Saturday, December 3, 1994 (1st Saturday) PS One – Friday, July 7, 2000 (1st Friday) PlayStation 2 – Saturday, March 4, 2000 (1st Saturday) PS2 Slimline – Friday, October 29, 2004 (5th Friday) PlayStation 3 – Saturday, November 11, 2006 (2nd Saturday) PS3 Slim – Thursday, August 27, 2009 (4th Thursday) PS3 Super Slim – Tuesday, September 25, 2012 (4th Tuesday) PlayStation 4 – Friday, November 15, 2013 (3rd Friday) PS4 Slim – Thursday, September 15, 2016 (3rd Thursday) PS4 Pro – Thursday, November 10, 2016 (2nd Thursday) PlayStation 5 – Thursday, November 12, 2020 (2nd Thursday) PS5 Slim – Friday, November 10, 2023 (2nd Friday) Trends show a six to seven year gap between major console releases, however there is no confirmed date for when gamers can expect to get their hands on the PS6. Predictions suggest Sony's preference for "the second or third week of November", as during the end of the week on a Thursday or Friday or Saturday.


CNET
4 days ago
- Entertainment
- CNET
Nintendo Switch 2 Review: The Future in Familiar Form
Halfway between Newark and San Francisco, I was settled into my economy seat and fully enjoying the first-class gaming ticket that the Nintendo Switch 2 was giving me in-flight. A big 7.9-inch screen, tilted at a perfect angle as I played Mario Kart World's vast tracks using luxurious new controllers with fantastic vibration. Yep, the Switch 2 is great. Except that the battery was already winding down after just an hour and a half of play. Watch this: Nintendo Switch 2 Two Weeks In: All I've Loved, and The Things I Haven't 08:29 In the world of large, powerful gaming handhelds such as the Steam Deck and upcoming ROG Xbox Ally, the Nintendo Switch 2 currently reigns supreme, with some caveats. Eight years after the launch of the original Nintendo Switch, the Switch 2 is clearly a revamp rather than a reinvention. Nintendo didn't pull any surprises this time, and instead it delivered overdue graphics upgrades and a lot of design improvements into a console that, after a couple of weeks of living with it, has finally shown me enough to give you a verdict. This is a system whose graphics potential, I think, lies ahead, and a system that could be a doorway to a lot more. But it has some current drawbacks that could very well make some choose to wait for more games, or perhaps a better Switch model. 8.5 Nintendo Switch 2 $450 at Best Buy Like Slim design Slim design Large 1080p display Large 1080p display Notably better graphics Notably better graphics Great-feeling magnetic-attaching controllers Don't like MicroSD Express cards storage is hard to find right now MicroSD Express cards storage is hard to find right now Battery life is worse than Switch's Battery life is worse than Switch's Still needs more unique exclusives Let's rewind to 2011. The Nintendo DS was one of the most successful game handhelds of all time, and the latest Nintendo 3DS promised even more, with a backward-compatible design, better graphics, an analog stick, a glasses-free 3D screen. And worse battery life. The 3DS battery life didn't catch up to older DS models until years later. The Switch 2 feels like a familiar story in comparison. For all its graphic updates and excellent hardware improvements, its battery life has suffered. Two hours, maybe three, is what you should expect. And you might find that your onboard storage for games fills up fast, too, unless you invest in expensive MicroSD Express cards that are currently hard to find. But the Switch 2 looks to do a lot more than that. The graphics boosts and its improvements to modular ways to play put it right at the bleeding edge of where other game consoles look to be evolving next. It's a step ahead of where Windows handhelds and Steam Decks are currently at. And the way the hardware works for more current PC and PlayStation/Xbox-level games should open it up to a lot more software in the years to come. I do love what the Switch 2 can do for games and for connecting with friends. And I bet its advantages will grow even more in another year, when there are far more games and people playing on the Switch 2. The Switch 2 (top left) vs. Lenovo Legion Go S (bottom left), Steam Deck OLED (bottom right) and Switch OLED (top right). The Switch 2 is small in comparison to the PC handhelds but bigger than older Switches. Scott Stein/CNET Graphics that beat the Steam Deck I was surprised to find that the graphics on the Switch 2 actually look better than on Valve's Steam Deck handheld. I'm not used to Nintendo hardware being at the bleeding edge of tech. It is this time, though. Even though the Switch 2 isn't as powerful as larger game consoles like the PS5 and Xbox Series X, it does deliver the best gaming handheld graphics right now, period. It has a new Nvidia custom processor that, in early ports of games also playable on Steam Deck, shows better-looking images. I still need to do more direct comparisons with other games to check this out further, but Nintendo's already done an impressive job optimizing its own games, as well as the third-party games that are here so far for its hardware. But I'd still love to see more. The 1080p handheld display and consistent docked performance of games that can go up to 4K and/or run at 120fps have impressed me a lot. The Switch 2 has its limits, for sure, but it definitely feels like a better TV-docked gaming console than the Steam Deck. There are only about a couple of dozen or so games designed for Switch 2 right now, along with a handful of others Nintendo has updated for Switch 2 with a mix of better resolution, graphics and frame rate. I'm impressed with the results, especially the more I play. Splatoon 3 now flies around, silky-smooth and sharp. Both Zelda games don't have any frame rate hiccups at all anymore, and this is the handheld I want to play to get back into Tears of the Kingdom; it feels fantastic now. Taking the Switch 2 on a cross-country flight. The kickstand and the whole system still fit perfectly on a small tray table. Scott Stein/CNET The hardware feels fantastic From the new thin and sturdy kickstand to the larger screen, the beefier Joy-Cons, which have notably better haptics and that lovely magnetic detach mechanism, I love just about everything in the Switch 2's design. Nintendo didn't pull any surprises, but it just seems more mature and polished now. When I looked at the OLED Switch and felt it was an overdue update to the Switch, the Switch 2 takes those upgrades a lot further. So, I also love mouse mode. I really wasn't sure about it at first, and Nintendo doesn't have many games that work with the optical mouse function in both Joy-Cons, but boy, does the feature work well. The camera-based tracking reliably functions on every surface I've tried, from tables to sofa arms to my legs. So far, those mouse features are mainly used with Nintendo Switch 2 Welcome Tour, a $10 launch title that serves as an interactive hardware tutorial and demo/minigame collection, and which should have been included free with the Switch 2 (but isn't). Other upcoming games like Drag x Drive and Metroid Prime 4 Beyond will use mouse mode, and I hope others do too, since it's a lot easier to use than I ever expected. Games look really good on the Switch 2 display, although it's not as bright or vivid as OLED. Numi Prasarn/CNET A screen that's more than good enough, but could still be better After weeks of playing on it, my thoughts on the 7.9-inch 1080p display are that it's definitely good, and I'd love to see it in OLED someday. The HDR support, refresh rate and its larger, higher-res viewing area are all upgrades over previous Switch displays, but it's missing that extra bit of high-contrast vividness that OLEDs can have. The bezel around the Switch 2 screen is also thicker than I'd prefer. The screen could have been a bit bigger, or maybe the Switch 2 made smaller. Compared to the Valve Steam Deck, though, this feels a lot more compact and modern. Your typical four-person GameChat session will show everyone's windows below your game, but you can adjust the windows or hide them completely. Numi Prasarn/CNET GameChat and Game Share: Evolved ways to play suggest a transformation in the works I've been thinking about the name of Nintendo's console: "Switch." It's the modular transformations from tabletop to handheld to TV docked forms, complete with detachable Joy-Con controllers, that have made the Switch stand out from other consoles. That's still the Switch 2's stand-out advantage over handhelds like the Steam Deck, but the Switch 2 reveals some possibilities in new directions. GameChat, a built-in audio and video chat function on the Switch 2, launches hangouts with friends on the fly. Testing it out with friends at work, the feature seemed totally fine, even though it's something I might not use much yet. The C button on the right Joy-Con controller launches GameChat, and uses your Switch friend list as contacts you can add to a chat and start a hangout. The Switch 2 has its own noise-canceling microphone that pretty effectively blocks your own console's game sounds and room noise, but the audio quality with friends was sometimes hit or miss. As a built-in chat platform, it's a lot better than the phone app-based chat Nintendo leans on for the Switch. It's limited to up to 12 people with just voice, or four that can share audio and footage of the game they're playing, along with their own face if they have a USB-connected camera plugged in. While video quality over GameChat varies and is definitely a lower frame rate and lower-res than most standard laptop webcams, it's good enough to feel presence and connection. Also, my own gaming performance didn't suffer despite having GameChat open at the same time. Game Share opens up Switch-to-Switch play with only one game in one console, something only a few Switch games can do with Switch 2. It's a promising idea, since it can also mean family members who don't have a Switch 2 could perhaps play along in some games on their own Switch screen, using a form of localized streaming to share the gameplay. Donkey Kong Bananza has this support, but Mario Kart World doesn't. I think it's a fascinating way the Switch 2 could expand this, maybe even to phones or tablets, but it's really unclear how or when it'll be explored further. The separately-sold Switch 2 Camera can put your face in certain games, which is actually a lot of fun. Scott Stein/CNET Nintendo's also playing with connected cameras this time around, and while it's fun, it's more of a gimmick at the moment. Plugging in a USB camera into the Switch 2 can let you share your face in Game Chat or overlay your face into games that have camera support. Mario Kart World does this, and a summer update to Mario Party Jamboree has a whole new mode with camera-connected games. Nintendo has its own wide-angle camera you can buy ($55) and plug in; certain third-party USB cameras may work too. All of these things, and that new mouse mode, make me wonder how games could expand to add these tools. Big party games like Jackbox, maybe? I sense the flex in the Switch 2's philosophy and design, but these ideas haven't been hammered out yet into games that really make the most of them. One weird wrinkle to Nintendo's game-sharing rules involves Virtual Game Cards, which can let you loan out your digital games to members of your family for two weeks at a time, or transfer use between two Switches with the same Nintendo account. I appreciate the game-loaning feature, but Nintendo previously allowed multiple Switches to play games under one account while on Wi-Fi. That feature's gone now. I still want games to be truly, freely shared across all family members without limits, but this is a start. Mario Kart World is a lot of fun, but my kid also said it wasn't a must-get moment yet. Scott Stein/CNET Games are good, but more needed I love Mario Kart World, the Switch 2's exclusive launch game. Its 24-player multiplayer is chaotic but becomes essential for making longer rally modes like the elimination-based Knockout Tour feel so special. The open world map for Mario Kart World doesn't have as many secrets as I'd have hoped (though who knows what Nintendo has in store for the future) but the way multicourse races include the path from course to course as part of the challenge adds variety and changes up expectations. Even so, you could keep playing Mario Kart 8 Deluxe on your original Switch and still be perfectly happy. Mario Kart World doesn't have as many tracks yet, but again, who knows what Nintendo's plans are? Games like Cyberpunk 2077 look pretty good on Switch 2, especially in TV mode. Numi Prasarn/CNET I've been playing through parts of the initial batch of new console and PC game ports like Yakuza 0, Cyberpunk 2077, Split Fiction and Street Fighter 6, and their upgraded graphics, resolutions and frame rates do feel surprising compared to what I'm used to getting on the Switch. They often look like they beat out some of the Steam Deck's handheld gaming performance. But, on TVs, they still look steps behind what a PS5 or Xbox Series X can do. They're very playable, but notably not exactly the same. Still, the Switch 2 is showing how it's, in some ways, nearly there for a lot of games. Welcome Tour is more a playable welcome guide than full game, but it has its charms. Scott Stein/CNET For a taste of the weird possibilities, Switch 2 Welcome Tour is sort of a preview and interactive behind-the-scenes guide to the Switch 2's hardware benefits. The $10 game should have been free, and yet I've also enjoyed the four-plus hours I've spent in it so far. It's also the only way to show off or check out the mouse functions in a meaningful way right now. I want more experimental, lower-cost, small Nintendo games that will let me play more like this. Drag x Drive looks like one of them -- I played it briefly during a gaming showcase back in April. It's the next wave of games I'm most excited for. The next exclusive, Donkey Kong Bananza, promises to be a 3D Mario-esque adventure. Metroid Prime 4, which will also play on Switch, looks ready to show off Switch 2 graphics really well. The new Pokemon Legends Z-A could be a great showcase, too. But Nintendo still needs new Zeldas, new Marios, and new ideas beyond those to propel the Switch 2 into a position where it could really feel like a must-have. In the meantime I expect to get back into lots of Switch games in my library on the better hardware. For now, it's more of a fantastic Switch upgrade with promises of more in store. Don't expect more than about two hours of battery life playing Mario Kart World. Scott Stein/CNET Battery life is the limiting factor You're sacrificing something with the Switch 2, and that's mainly your battery life. At best, I've gotten around three hours of play on a charge with Switch 2, which is notably less than current Switches and also less than the Steam Deck OLED model. My 12-year-old son's reaction to the whole Switch 2 proposition was telling. He prefers his old durable Switch and its funky mismatched Joy-Cons because he can play longer without needing to charge. Battery life matters for kids, too. So does size. The Switch 2's bigger feel but smaller battery life is a mismatch for families, and it's the main reason to consider waiting this out. Maybe a bigger-battery model emerges next, or perhaps Nintendo improves Switch 2's battery performance with future games. None of that matters if you keep the Switch 2 docked. TV mode is maybe the new Switch's best way to shine, since the console can pull off 4K resolution and smoother 120Hz gaming, although not all games (or TVs) support those formats. The new camera-connected modes expect you to be TV-docked, too (although you could also use the camera in tabletop or handheld modes, if you have a place to rest it). Playing like this, you wouldn't miss out on a thing. Still, I'd like to see battery life improve, especially since recharging isn't speedy. It's taken me more than an hour to charge the Switch 2 back to where I'd want it to be. In the meantime, living with a battery pack for long trips might be the solution. For now, it's a sacrifice for better performance, much like that Nintendo 3DS. Storage space is a factor, too I've gotten frustrated by the Switch 2's already-limiting onboard storage options, too. The console has 256GB of onboard storage, far larger than the 64GB that comes on the Switch. But game download sizes have ballooned, too. Cyberpunk 2077 is around 60GB. Split Fiction is 69GB. Street Fighter 6? 48GB. There are some smaller Switch 2 games, and if you buy game cards with the games actually onboard (vs. "game key cards," which only trigger a download), you could save yourself storage space, too. Still, I found myself needing an expansion fast. Unfortunately, the Switch 2 requires microSD Express cards, a new format that's more expensive and currently really hard to find. I bought a 256GB card and filled it fast, and haven't even put many of my original Switch games on it. Sure, I have a lot of Switch games, and many of the classic ones never get above 10GB in size. But, if future Switch 2 games continue on this larger file-size path that feels similar to the Steam Deck and Windows handhelds, managing games will be a challenge if you have more than a handful. In a year or so, microSD Express cards should be more plentiful, but at the moment, it's a bottleneck. The dock, Switch 2, and Joy-Con grip are included. The Pro controller (right) is $85 extra. Scott Stein/CNET Do you buy it if you have a Switch? If you've never owned a Switch before, the Switch 2 makes great sense as a starting point. Finally, the hardware is upgraded for the future, and almost all existing Switch games play on it. Many of them have AI-upscaled graphics, too, and others are being given Switch 2 boosts, either for free or for an extra fee. However, if you already have a Switch, it's a toss-up. True, you won't regret how much nicer your games can look here, and the new hardware feels fantastic. But do you want the larger size and the smaller battery life? My kid says he can wait. I still think it'll take a good year or so for the Switch 2 to ramp up its games and features and become a true must-have for Switch owners. Or maybe it'll take longer. Nintendo tends to update its handhelds every two years, so maybe 2027 could see a revised Switch 2? Who knows? In the meantime, just know that the Switch 2 keeps the good times rolling and, in most ways, it's a lot better, but paying up for the new games, the console, and new accessories can add up. Do you buy it instead of a Steam Deck? The Steam Deck and Switch 2 are very different beasts, with a lot of things increasingly in common. I still admire the Steam Deck OLED's longer battery life, its extra controls like trackpads and analog triggers, and its far more customizable OS that can be hacked to run other apps if you want. Plus, Steam is a treasure trove of so many games that don't even make it to handhelds like the Switch, and PC gamers can take advantage of using their existing library. The Switch 2, however, has taken the lead now on impressive hardware. It's slimmer, has a higher-res display, can output 4K and 120Hz to TVs, comes with a dock, has those detachable controllers that can also be mice, and Nintendo does a great job optimizing its games for their consoles, with no signs that'll stop here. It also looks like the Switch 2 will be getting a lot of the Steam Deck-optimized games on Switch 2 over time, since its capabilities are so similar now. Further, the Switch 2 is bound to be a good place to sell indie games to a far larger handheld audience, much like the Switch has been. I prefer the Switch 2 just a bit more than the Steam Deck right now, but it's a choice lots of people will debate, especially as more Windows handhelds with better performance start to pop up. The future in familiar form I think the Switch 2 will transform over the next few years. Maybe with its already-announced functions, maybe with others. Maybe via games that can finally make the leap. Maybe in other weird Nintendo ways no one can predict. Already, it's building a foundation for some really useful stuff that the original Switch couldn't do, and current Windows gaming handhelds and the Steam Deck can't either. Yes, it's mostly a better, more expensive Switch right now. But that's also reason enough to take the plunge, even with the battery life and storage concerns. It's not the perfect Switch 2, but it's also the Switch I'm going to use over any other. And, I think, the handheld I'll prefer over any other. You can sit this upgrade out for a while, for sure, and wait for the rest of Nintendo's plans to unfold. I'd even recommend that. But then, yeah, come onboard, because I need more people to GameChat with.


Gizmodo
21-06-2025
- Entertainment
- Gizmodo
This Case Forced Me to Completely Rethink How I Handle the Switch 2
The Nintendo Switch 2 is currently the featherweight champion of gaming handhelds—though largely because nobody can enter its weight class. No other device of its size—whether it's a handheld PC or another retro device—can slip so easily into a backpack without weighing you down, like you're lugging a sack of bricks around through every train station and airport terminal. That slim design comes with its own heap of drawbacks. The Switch 2 is a thin device with narrow edges that tends to dig into your palms. I've tried a smorgasbord of various cases with the Switch 2, but only Dbrand's Killswitch case has reinvented the console's ergonomics and kept it usable. The case tacks on extra bulk to Nintendo's design, making it extra comfortable and extra heavy. Until better alternatives come along, the Killswitch is how I plan to game with my Switch 2 going forward, even if my arms and back will complain later. Dbrand Killswitch Case for Switch 2 The Killswitch case is the best we've used to change the Switch 2 ergonomics, but at the expense of easy docking to a TV. Pros Cons Dbrand's Killswitch was one of the more popular covers for devices like Steam Deck. Valve's handheld is a more ergonomic device than Nintendo's, and the Killswitch merely extends the grips for larger hands while protecting the device's back and side plates. The version made for Switch 2 upends the look, weight, and feel of Nintendo's new handheld. Once you wrap the case around the Switch 2's screen and each individual Joy-Con 2, the handheld suddenly feels like something you'll actually want to hold. The case lets your ring fingers sit on a shelf while your pointer digits handle the trigger and bumper buttons. The texture for each rubberized Joy-Con 2 cover keeps your hands from slipping off. With the Joy-Con 2 controllers detached, I didn't need to wrap my finger lengthwise around the SR button or mouse sensor like I typically do without the case. The only downside is that the Joy-Con 2 covers don't sit completely flush with the controllers. Since the controllers are more side-heavy, you'll want the covers to make easy use of mouse controls. The Joy-Con 2's slim design doesn't allow for a comfortable, ergonomic feel in mouse mode. With the grips on the Killswitch, my fingers found a much more amenable position whether I was swiping on my couch's armrest or the end table in front of me. By itself, the $60 Killswitch case makes the Switch 2 much bulkier than it is normally. It's so big, it won't fit into the official dock. The kit comes with an extra dock adapter you slip over the dock's USB-C port. To hook the Switch 2 up to a TV, you need to hover the handheld's exposed USB port over the male USB-C end and eyeball your unit until you can line it up correctly. It's an awkward way to fix a problem created by the case itself. You can keep the main plate off the Switch 2 if you intend to dock as you would normally. If you do, make sure you don't adhere the kickstand protector to the handheld. Even that small piece of plastic makes the Switch 2 too thick to fit into the dock. That also means if you plan to be traveling with the dock to a friend's house, you need to take the dock adapter, too. If you are going to be running around with the Switch 2, you'll also want to opt for the $80 Travel version of the case that comes with a large plastic cover and magnetically attached game card holder. The cover uses a bungee cord to wrap around the Killswitch case to hold everything in place, though you'll need to unlatch it to access the Switch 2's bottom USB-C port. The game card bandolier held onto my cards no matter how much it tumbled around in my backpack, though the magnets may be almost too strong, as it takes finger-straining force to remove it from the cover. All together, the Killswitch case makes the Switch 2 feel more comfortable to hold for longer. It also makes the device feel heavier, more than if you had merely stuck your device into a slim, felt-lined case. I haven't had the opportunity to check out Nintendo's official $40 Carry Case & Screen Protector or the company's $85 All-In-One case. As of writing this page, in order to get one, you have to register your interest with Nintendo, then hope you get called up to be the first to go hands-on. Thankfully, you have so many options if you would prefer something lighter. I've received $20 cases from both Snakebyte and Power-A for testing. If you can find them in stock, either one will serve you well with sturdy covers. Each has enough space for 10 game cards apiece. If it weren't for the need for a dock adapter, the Killswitch would be an easy case to recommend. The dock has caused havoc with other accessory makers' case designs. Genki also sent me its $50 Attack Vector case and grips, which could have made Nintendo's new console more ergonomic without needing a case. In that time, both I and other early users quickly identified an issue where the Attack Vector fits too snug inside the dock. This could potentially damage the screen if you force it down too hard into the slot. In an email, Genki related this to 'production-related issues' and said it was working on a new version to address those problems. We'll have to revisit Genki's alternative another time. If you're truly keen to protect your device, you'll also need a screen cover. Nintendo's Switch 2 comes stock with a thin plastic film over the glass screen. While this is designed to prevent your Switch 2's display from shattering into a thousand tiny pieces, it also leaves the device more scratch-prone than other, similar devices. It was the same problem with the display on the Switch OLED, which also used this plastic film. You're better off finding a screen protector for your Switch 2, and I've already tried several so you can get an idea which one is best. Genki sent along its $20 Aegis Shield protector, while Dbrand provided us with its $35 Prism 2.0 ($20 if you buy it alongside the Killswitch). Both offer very similar plastic plates to help you line up the screen protector with the Switch 2 display. You only need to clean the screen with a microfiber cloth and alcohol wipes, plant the plastic piece over the console, and then pull the slip of plastic film back to reveal the actual screen protector. Both work well enough, but depending on how straight you pull back on the internal protector, you may still be left with air bubbles you need to manually squeegee out. High-end accessories inevitably make the $450 Switch 2 cost more. Just remember, cheaper cases aren't necessarily worse. If you want a lightweight console, you'll want a case that's more mundane.

Malay Mail
18-06-2025
- Business
- Malay Mail
Microsoft confirms next-gen Xbox console, partners with AMD for cutting-edge tech
SAN FRANCISCO, June 18 — Xbox president Sarah Bond yesterday confirmed that her team is working on a new Xbox video game console. 'We're investing in our next generation of hardware line-up across console, handheld, PC, cloud and accessories,' Bond said in a video posted on X. Semiconductors powering the new hardware will be made in collaboration with Silicon Valley-based Advanced Micro Devices (AMD). 'We've established a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next generation Xbox consoles.' Microsoft earlier this month unveiled its first Xbox-branded handheld gaming devices, touting them as a way to play its vast library of titles anywhere. Two 'ROG Xbox Ally' models made in a partnership with Taiwan-based ASUS will be available by the year-end holiday season, Bond said during an online event showcasing games heading for the platform. Microsoft promised to disclose pricing and release date details for Xbox Ally in the coming months. Both Xbox handhelds appeared similar to Microsoft console controllers in terms of buttons, toggles and grips but looked elongated to provide room for centre screens. 'At Xbox, our vision is for you to play the games you want with the people you want, anywhere you want,' Bond said in the video. — AFP


Free Malaysia Today
18-06-2025
- Entertainment
- Free Malaysia Today
Microsoft working on next-gen Xbox video game console
Microsoft earlier this month unveiled its first Xbox-branded handheld gaming devices. (EPA Images pic) SAN FRANCISCO : Xbox president Sarah Bond today confirmed that her team is working on a new Xbox video game console. 'We're investing in our next generation of hardware line-up across console, handheld, PC, cloud and accessories,' Bond said in a video posted on X. Semiconductors powering the new hardware will be made in collaboration with Silicon Valley-based Advanced Micro Devices (AMD). 'We've established a strategic, multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next generation Xbox consoles.' Microsoft earlier this month unveiled its first Xbox-branded handheld gaming devices, touting them as a way to play its vast library of titles anywhere. Two 'ROG Xbox Ally' models made in a partnership with Taiwan-based Asus will be available by the year-end holiday season, Bond said during an online event showcasing games heading for the platform. Microsoft promised to disclose pricing and release date details for Xbox Ally in the coming months. Both Xbox handhelds appeared similar to Microsoft console controllers in terms of buttons, toggles and grips but looked elongated to provide room for centre screens. 'At Xbox, our vision is for you to play the games you want with the people you want, anywhere you want,' Bond said in the video.