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UP Teen Killed By 4 Friends In IPhone Theft Plot For Making Insta Reels, 2 Juveniles Held
UP Teen Killed By 4 Friends In IPhone Theft Plot For Making Insta Reels, 2 Juveniles Held

News18

timean hour ago

  • News18

UP Teen Killed By 4 Friends In IPhone Theft Plot For Making Insta Reels, 2 Juveniles Held

Last Updated: A 19-year-old, Shadab Ansari, was killed in Bahraich, Uttar Pradesh, by four friends wanting to steal his iPhone for social media. Two juveniles were detained; two adults fled. In a shocking incident, a 19-year-old man was killed in Uttar Pradesh's Bahraich last week by four of his friends who wanted to steal the victim's iPhone to create social media content and earn money through views. The police have detained two juvenile accused while a search was launched for the other two accused — both adults — on the run. The deceased, identified as Shadab Ansari, had returned from Bengaluru to attend his maternal uncle's wedding in Bahraich's Nagraur village. He went missing soon after the post-wedding feast on June 20. Two days later, his decomposed body was discovered in an abandoned structure in an orchard, about 500m from the village. The investigation revealed that four of his friends had plotted to kill Shadab to steal his iPhone. On the day of the crime, they lured Shadab to a secluded spot on the pretext of shooting videos. There, they slit hi throat and assaulted him with bricks before escaping with his cellphone. SP (City) Ramnand Kaswa said that the police detained two juvenile accused, who not only confessed to the crime but also unapologetically admitted to the greed that drove them to commit the same. 'We are searching for the remaining two accused, Zulfiqar and Abed Ahmed alias Raju Netaji," he added. First Published: June 28, 2025, 07:35 IST

How Steve Jobs would have reacted to Apple's WWDC liquid glass redesign
How Steve Jobs would have reacted to Apple's WWDC liquid glass redesign

The Star

timean hour ago

  • Entertainment
  • The Star

How Steve Jobs would have reacted to Apple's WWDC liquid glass redesign

There are two Steve Jobs keynotes that stand out in my memory more than any other. The first, of course, is the moment he introduced the iPhone in 2007. The entire keynote was a master class in storytelling, engineering, and showmanship. But my favourite part was when Jobs, in the middle of a live demo, prank called a Starbucks and calmly said he wanted to order 4,000 lattes to go. Then he quickly added, 'Just kidding,' and hung up the call. It was a small thing, but it was unforgettable. It was unexpected. It was … fun. But there's another moment that sticks with me. It's less iconic, but only because on the scale of the iPhone, everything is less iconic. It was, however, just as telling about how Jobs thinks about products and how to talk about them. It was 2000, when Jobs introduced Mac OS X's Aqua interface. The new design was fluid, full of gradients and transparency. It was colorful and reflective – almost glossy. It looked unlike anything else at the time. And when Jobs talked about it, he said something that defined Apple's relationship with design for the next two decades: 'One of the design goals was that when you saw it, you wanted to lick it.' Then he paused and licked his lips. I often think about the fact that the goal of designing a piece of software that millions of people would use was as much about how it made people feel as it was about being useful. Obviously, it had to be useful, but it also had to be fun. It had to be delightful. This brings me to this year's WWDC. Apple announced a major redesign of all its software platforms with what it's calling 'Liquid Glass.' According to Alan Dye, Apple's VP of human interface design, the goal was to give the system 'depth, vibrancy, and a new level of expression.' It's a very different look, especially on the iPhone – but there are real changes on the Mac as well. But the thing I keep thinking about is: Where's the fun? The keynote was impressive. It was polished. It was efficient. But it didn't quite feel joyful. It didn't feel like Apple was showing off something it loved. It felt like Apple was explaining something it had to get right. Dye used a lot of words to explain how the company studied the properties of glass and how it reflects and refracts light. The thing is, I think it would have been fine if he'd just said Apple thinks it's really cool. I've heard and read critics saying that Jobs would roll over in his grave if he saw the new interface design. That's the kind of thing that's easy to say for views, but I don't think it's true at all. First, the new design is still an early beta. Yes, there are things that don't work from a design perspective – but it's far too early to pass judgment. I have confidence that Apple will fix them as it gets closer to September when it ships them to the public. My point isn't that Jobs wouldn't have liked what Apple is doing with Liquid Design. My point is that he would have had a lot more fun with it than the company seems to be having. Perhaps it's harder now than in 2000. Perhaps that's because Apple is under intense pressure, now more than ever. It's been a year since Apple teased the arrival of a smarter Siri and its broader vision for AI, now branded 'Apple Intelligence.' Expectations are high, especially as it seems the competition is delivering on Apple's promises with more speed and consistency than Apple itself. But the Liquid Glass redesign – what should have been the most obviously delightful part – felt strangely sterile. During the Aqua introduction, Jobs said that 'when you design a new user interface, you have to start off humbly. You have to start off saying, 'What are the simplest elements in it? What does a button look like?' And you spend months working on a button.' The implication was that even something as small as a button can carry emotion, weight, and personality. I miss the company that wasn't afraid to get weird. To call a design 'lickable.' To order 4,000 lattes from the stage. I'm not saying Apple needs to recreate Steve Jobs's persona. That would be impossible – and probably a bad idea. But I do think it needs to rediscover a little of that energy. That sense of play. That design isn't just functional, or even beautiful. It's emotional. It's fun. A user interface doesn't have to be revolutionary to be memorable. It just has to make you feel something. Better yet if that feeling is: 'I kinda want to lick this.' – Inc./Tribune News Service

Only those with 'high IQ' can spot hidden second horse in just 10 seconds
Only those with 'high IQ' can spot hidden second horse in just 10 seconds

Daily Mirror

time3 hours ago

  • Entertainment
  • Daily Mirror

Only those with 'high IQ' can spot hidden second horse in just 10 seconds

If you're looking for a way to give your brain a workout today, why not try out this optical illusion puzzle. Only those with a high IQ can reportedly spot a second horse in the image Put your intellect and visual skills to the ultimate test with this mind-boggling brainteaser that can only be solved by those with a high IQ. They may seem like just a bit of fun, but regularly engaging in puzzles and brainteasers is actually a fantastic way to keep your mind sharp. Research has shown that regularly tackling tough puzzles can actually improve your concentration levels and may even help reduce the risk of dementia. ‌ Plus, there's nothing quite like the immediate gratification of solving a tricky quiz or cracking a challenging puzzle. But, our brains interpret images in unique ways, creating different perceptions from various angles. Sometimes, certain combinations of colours, light, and patterns can fool our minds into seeing something that isn't really there, as previously reported. ‌ So, if you're on the hunt for a mental workout today, why not try your hand at this puzzle? It's said that only the biggest smarty pants can crack it within the strict time limit... READ MORE: Only 2% of people can find all 4 animals hiding in plain sight Your mission, should you choose to accept it, is to find the hidden second animal in an image featuring a brown and white horse with distinctive markings. You'll need to think a bit creatively for this one. The trick is to be swift but also meticulous, as this quiz tests both your speed and attention to detail. If you need more time, ignore the buzzing timer and see if you can still solve it. Stumped? Scroll down to the bottom of the article for the answer. If that brainteaser didn't even make you break a sweat, don't worry - we've got something much harder up our sleeves. Below our 10 seemingly-simple pub quiz questions, but each one has been strategically worded to trick you. ‌ You'll need to score at least eight right to prove you're a modern day genius, and can only spend three seconds on each question. Once you're done, you can check your answers here. No cheating! What is the world's most popular social media platform by monthly active users? What is the smallest country in the world? How many planets are in our solar system, excluding Pluto? What is the name of the world's longest river? How many hearts does an octopus have? What is the chemical symbol for gold? What is the largest living organism on earth? What element forms the majority of the world's atmosphere In what year was the first iPhone released? What is scientific name for the name by which plants convert sunlight into energy? Up for another mental workout? Check out our collection of tricky brainteasers, riddles, and puzzles here. Or, learn more about your hidden personality traits with these mind-boggling optical illusions.

Jim Cramer is not giving up on Apple. Here's why
Jim Cramer is not giving up on Apple. Here's why

CNBC

time5 hours ago

  • Business
  • CNBC

Jim Cramer is not giving up on Apple. Here's why

CNBC's Jim Cramer on Friday told investors that he's still pulling for Apple, even as its stock lags behind the averages. "If Apple can shake off its current shroud of negativity — maybe they make nice with President Trump somehow — I could justify paying 35 times earnings for the stock," he said. "Which is why I'm simply not ready to give up on this one." Cramer said he understands the current lack of enthusiasm for the iPhone maker. President Donald Trump is slapping steep tariffs on China, where Apple does the majority of its manufacturing. Trump has also said the company would have to pay a tariff of 25% or more if it were to make smartphones anywhere outside the U.S. — thwarting Apple's plans to dodge the new regulations by moving manufacturing to India. Some analysts have said domestic manufacturing would raise the cost of an iPhone by at least 25%, with one estimating a U.S. iPhone could sell at $3,500. Apple's recent Worldwide Developers Conference didn't "yield anything groundbreaking," Cramer continued, especially related to artificial intelligence. The tech titan also gave "tepid" guidance when it reported earnings last month, he added, and some on Wall Street are concerned as litigation regarding the App Store continues. However, Cramer said he's willing to stick with the company despite this uncertainty. He said he has faith in CEO Tim Cook, adding that tough times for Apple in the past have always proven to be great buying opportunities in hindsight. He reviewed the stock's performance over the past several years, noting that it has rallied hard after hitting bottoms. Cramer also said it's important to avoid looking at Apple's price-to-earnings multiple in a vacuum, saying investors should factor in its earnings growth rate. Money managers will pay up for growth, he continued, and he said Apple is expected to put up 14% earnings growth in the current calendar year. Meanwhile, he added, the S&P 500 as a whole is set to grow at a 9.4% clip. "There's clearly a point where Apple's stock becomes too cheap to ignore, and recent history says that's around 25 times earnings…that means down about 20 points from here," Cramer said. "I certainly don't want to see it revisit that level….but if for some reason the stock gets clobbered, you know what, let's back up the truck at $180." Click here to download Jim Cramer's Guide to Investing at no cost to help you build long-term wealth and invest The CNBC Investing Club Charitable Trust holds shares of Apple.

Facing Billions in DMA Fines, Apple Lets EU iPhone Users Install Apps Outside the App Store
Facing Billions in DMA Fines, Apple Lets EU iPhone Users Install Apps Outside the App Store

CNET

time7 hours ago

  • Business
  • CNET

Facing Billions in DMA Fines, Apple Lets EU iPhone Users Install Apps Outside the App Store

In a scramble to sidestep penalties that could soar into the billions, and with Brussels regulators watching closely, Apple has agreed to let Europeans download iPhone apps from outside its own App Store. With just hours left before an EU compliance deadline, the company said residents of the 27-nation bloc will soon be able to grab apps from rival marketplaces or straight off a developer's website. The change rolls out later this year with iOS 18.6 and iPadOS 18.6, and also lets users set a different browser engine and choose a third-party wallet at checkout. For everyday EU iPhone owners, that means the download button could pop up in more places than just Apple's storefront. After you select the new setting, iOS shows a one-time permission sheet confirming you're leaving Apple's marketplace. The app then passes a quick notarization scan meant to weed out malware. Apple notes that off-store downloads work only inside the EU, and disappear if you stay outside the bloc for more than 30 days. Cost to developers Developers do gain fresh distribution freedom, but there's a price tag. A new two-tier Store Services fee asks for 5% of outside sales in exchange for basic services like app reviews and support, in what's called Tier 1, or 13% for the full bundle of perks, including automatic updates and App Store promotions in Tier 2. Apple will take a 5% "Core Technology Commission" on any purchase made outside its own payment system. That new cut will phase out the current €0.50-per-download fee and become the sole charge across the EU when a unified pricing model arrives on Jan. 1, 2026. Apple insists "more than 99 percent" of devs will pay the same or less under the revamped math. Why now? In April, the European Commission fined Apple €500 million ($585 million) for blocking developers from steering users to cheaper payment options, and warned that daily penalties of up to 5% of global revenue could follow if it failed to comply. Throughout the back-and-forth, Apple has accused the commission of "moving the goalposts" on what counts as compliance, with a spokesperson saying the company has invested "hundreds of thousands of hours" to meet the EU's evolving demands. Epic Games CEO Tim Sweeney blasted the 5% tier as a "malicious compliance scheme" that "makes a mockery of fair competition." If regulators decide Apple still hasn't gone far enough, the iPhone maker could face steeper sanctions, or even be forced to separate its App Store business.

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