Latest news with #spatialComputing
Yahoo
20 hours ago
- Business
- Yahoo
A Bull Case for Apple: Is It a Sleeping Giant?
Apple's product concentration is both a risk and an opportunity. The tech company is exploring new categories with spatial computing and artificial intelligence. New product categories strengthen the flywheel effect of Apple's cohesive ecosystem of hardware, software, and services. 10 stocks we like better than Apple › Apple (NASDAQ: AAPL) has underwhelmed investors this year. As of this writing, shares are down about 19% year to date. That compares with a gain of about 4% for the S&P 500 during the same time frame. The stock's underperformance has been driven by the company's disappointing growth. Apple's revenue in the first half of the year, for instance, grew just 4.4% year over year. With the tech company's total annual revenue hovering at around the $400 million level since 2022, there are some concerns that the iPhone maker may be nearing its maximum global sales potential. But before you count Apple out, consider the following unique bull case for the stock. It might change your mind. Apple's concentrated product line is primarily viewed as a risk for the company. For example, the fact that the iPhone accounts for about half of Apple's total sales means that any weakness in the key category will weigh heavily on the overall business. Adding to Apple's concentration risk, just three product categories -- iPhone, Mac, and iPad -- account for about two-thirds of the company's total annual sales. In addition, if you include the company's wearables, home, and accessories segment, primarily consisting of sales of Apple Watch and AirPods, in an assessment of Apple's product category concentration, just five product lines represent about three-fourths of total sales. The remaining sales come from Apple's services segment, which is diversified across a range of services, has a higher profit margin, and is more predictable than hardware sales. But if you flip the script, there's another way to look at this product concentration. Apple's powerful business model and its global and loyal customer base enable it to generate about $300 billion worth of product sales annually from just four product categories. Therefore, considering how much a single product category can move the needle for the company, a single successful new product would be a likely major tailwind for the company. Indeed, this is exactly what Apple did with AirPods and Apple Watch. Thanks to the launch of these iconic and wildly popular devices, starting with the Apple Watch in 2015 and the AirPods in 2016, the company's wearables, home, and accessories segment now represents more than 9% of total sales. And, looking further back, the company did the same thing with the iPad when it was launched in 2010. Today, the iPad represents 7% of total sales. All of this to say, the company's sales growth rates could materially accelerate if Apple sees success in a new product category. Strengthening this investment thesis for Apple even more, the analysis here arguably understates the impact of new product categories on the overall business. The reason is that every new product has a flywheel effect on other areas of the business, too. For instance, when a customer buys his or her first Apple Watch or iPad, it's likely to increase overall engagement with the Apple ecosystem, leading to higher services revenue, greater loyalty, and ultimately higher lifetime customer value. Today, Apple is already venturing into new product categories that could morph into major revenue streams in the future. The most notable one is the company's foray into spatial computing with Vision Pro. Launched just last year, these new goggles mark a new era of spatial computing, Apple CEO Tim Cook said just before deliveries of the new device started. While the new product is still considered a niche item that most customers pass on, it shows that the company is willing to explore new areas that could become the next iPad, Apple Watch, or AirPods for the company. In addition, investors shouldn't rule out Vision Pro specifically as a potential future catalyst. While it's not a major driver for the company today, future iterations of the device could lead to a tipping point in customer utility. With all of this said, Apple stock's price-to-earnings ratio of about 31 already seems to price in a return to higher growth rates at some point in the future. But this thesis at least helps strengthen the case for holding shares through this lull in growth. Still, the risks are significant. For instance, it's possible Apple's sales growth rates will never return to robust high-single-digit rates. An unfortunate outcome like this could be caused by weakness in one of the company's major product categories or simply a failure to gain traction in any new categories. But even with these risks in mind, the overall risk-reward profile seems attractive enough to hold onto shares. The fact that the company has been able to grow as much as it has over the past decade with just a handful of product categories suggests that Apple will likely find another new category over the next decade to help the company return to strong growth again. Before you buy stock in Apple, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Apple wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $704,676!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $950,198!* Now, it's worth noting Stock Advisor's total average return is 1,048% — a market-crushing outperformance compared to 175% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of June 23, 2025 Daniel Sparks and his clients have no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Apple. The Motley Fool has a disclosure policy. A Bull Case for Apple: Is It a Sleeping Giant? was originally published by The Motley Fool Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data


Fast Company
20-06-2025
- Fast Company
VisionOS 26 proves Apple isn't treating the Vision Pro like a hobby
In 2023, the flagship reveal at Apple's WWDC keynote was unquestionably the debut of the Vision Pro. The headset wasn't just Apple's first all-new platform since the Apple Watch. It was also the company's opportunity to define what, exactly, a computer you strap to your head should do. Being Apple, it purposefully steered clear of existing concepts such as the metaverse and virtual reality. Instead, it embraced a term it stood a shot of owning: spatial computing. Rather than aiming to nail one or two experiences—movie-watching or gaming or even industrial-strength applications such as training—the Vision Pro would aspire to deliver general-purpose utility reminiscent of the Mac. Just in a radically new, immersive form. Flash-forward to this year's WWDC. No longer the keynote's headliner, Vision Pro took its place among the Apple platforms getting operating system updates in the fall—in its case, VisionOS 26. That's not a sign of diminished relevance, though. Those yearly software upgrades keep Apple gear evolving and improving; over time, they contribute more to a product's relevance than even the biggest-bang hardware introductions. And VisionOS 26's meatiness makes for a striking contrast with the barely evolving Apple TV box, a product that still feels like a hobby at best more than 18 years after Steve Jobs described it as one. Last week, after watching the keynote at Apple Park, I got some eyes- and hands-on experience with the Vision Pro's new features and discussed them with Steve Sinclair, senior director of Apple Vision Pro product marketing, and Jeff Norris, senior director of apps and content for the Vision Products Group. The two executives emphasized the practical ways VisionOS 26 expands on the Vision Pro's capabilities. The upgrade, Sinclair told me, 'adds new ways to connect. It adds new ways to be more immersed. It unlocks new methods to interact with the spatial digital content that we have. And it makes Vision Pro something that users can enjoy using every single day.' Increasing the everyday value of an existing product is always worthwhile, particularly when the product in question costs $3,500 and is still in the process of establishing itself. But VisionOS 26 is part of a longer-term bet. In April, Bloomberg's Mark Gurman reported that Apple is working on two new headsets and that CEO Tim Cook is eager to release something in a more glasses-like form factor when the technology is ready. Nobody at Apple is going to speak publicly about such unannounced products. But just the plurality of the 'Vision Products Group' in Norris's title indicates that the company doesn't see the Vision Pro as a one-off. In terms of sheer visual and technical wonder, VisionOS's standout feature may be the updated Personas, the photorealistic avatars that can appear in FaceTime calls, other forms of videoconferencing, and SharePlay-enabled communal experiences such as movie watching. Personas already received a significant upgrade last year, shortly after the Vision Pro shipped, and even in the new version, the concept remains the same. The setup process—you take off the Vision Pro and use it like a camera to scan your head—also remains quick and easy. What's new is that the Personas are much more detailed and natural-looking, complete with the ability to turn from side to side in a more realistic fashion as you move your head. 'We continue to push [Personas] forward, because we knew how important it was for you to be able to represent yourself while you're on a call with someone,' Sinclair says. 'And you needed to look like yourself, and feel real, and have the other people who are in the call with you feel real as well.' During my demo, I created a VisionOS 26 Persona of myself and recorded a brief video of it talking in front of a virtual Apple Park backdrop—an Inception -like moment given that the real me was inside the real Apple Park at the time. Coming face-to-face with your own Persona might not be the most effective way to assess the feature; it's other people's Personas you'll see most of the time, and staring at an uncanny digital representation of yourself can be unnerving. (The first thing I noticed was that mine could use a shave.) Judging from my own Persona and glimpses of others in the WWDC keynote, their realism seems to be in the same vicinity as the Meta research project that powered a 2023 conversation between Mark Zuckerberg and podcaster Lex Fridman. (It took place 'in the metaverse' but still hasn't resulted in a commercial product.) Apple's version hardly amounts to photorealistic avatars for the rest of us—just for the privileged few who own a Vision Pro. Still, it feels like a meaningful step toward mainstreaming the technology. By tiptoeing ever closer to faithfully re-creating its customers as digital people, does Apple run the risk of creating an unsettling uncanny valley effect that cartoony avatars such as Memoji will never provoke? 'The last thing I would want to see is for us get so scared of that valley that we don't make the leaps ahead that we're making with the new version of Personas,' Norris says. 'It's a valley, not a cliff, you know? And there is a place beyond that.' Another VisionOS 26 update is also about upping the Vision Pro's level of realism, though in ways less fraught than simulating actual human beings. You can now plunk down widgets—the same ones available on iPhones, iPads, and Macs—in a specific spot in 3D space, where they'll stay until you move them. For instance, you could put a digital clock on your real living room wall for consultation every time you don the Vision Pro. It's a convincing effect: In my demo at Apple Park, I wasn't positive that a poster of Lady Gaga wasn't really there until I learned I could gesture at it to summon her songs, courtesy of Apple Music. Now, the ability to precisely stick widgets in your real-world environment is not in itself a killer feature. Plain old wall clocks still work quite well, no $3,500 headset required. However, if you think ahead to a future in which AR is a bigger part of our lives, this sort of sophisticated melding of digital and physical reality starts to feel like table stakes. Apple has been chipping away at this challenge for years: Back in 2020, I reviewed a new iPad Pro whose AR features were intriguing, though a bit out of place in a tablet. On the Vision Pro, they make far more sense. 'It sounds kind of obvious that things should stay where you put them,' Norris says. 'Things certainly seem to do that normally. But there is a lot that has to come together for that to happen.' advertisement Content created with spatial computing in mind is gradually hitting the Vision Pro's App Store: During our chat, Sinclair waxed enthusiastic about D-Day: The Camera Soldier, an interactive WWII documentary coproduced by Time magazine. But some of VisionOS 26's adjustments turn stuff that might currently be languishing in your iCloud storage into new experiences. For example, an improved version of Spatial Scenes applies multidimensional depth to 2D images. Reminiscent of Facebook's 3D photos or maybe even the View-Master, it's a tad gimmicky. Thanks to 2025-level generative AI, however, it produces an especially convincing effect; you can even crook your neck to peek at plausibly reconstructed details that weren't visible in the original shot. VisionOS 26 also adds native support for 180- and 360-degree video shot with cameras from GoPro, Insta360, and Canon. The results aren't in 3D, but the samples I saw in my demo, including a skydiving shot, were pretty breathtaking. Amid all of VisionOS 26's additions, I was struck by one thing that hasn't changed: the fundamentals of using it. Even on day one, the Vision Pro's combination of eye tracking and a few hand gestures was simple to master and capable of more than you might expect. It's not a given that a wildly new type of product will get that right on its first attempt: The Apple Watch has been through several sweeping makeovers, and the 15-year-old iPad received WWDC 2025's most thorough redesign. That Apple largely nailed the Vision Pro interface from the start may help explain why it's been able to build out so many features in VisionOS 26. 'When we launched Vision Pro, we saw immediately how quickly people got up to speed in using their eyes and their hands to interact,' Sinclair says. 'And so, we continued to encourage [third-party] developers and of course our own teams to lean into that, because it is such an easy way to interact with the content that you have.' That said, he notes that some scenarios benefit from other forms of input, a fact reflected in VisionOS 26's support for Logitech's upcoming Muse 3D stylus and Sony's existing PlayStation VR2 hand controllers. Numerous technical obstacles still stand in the way of anyone releasing comfy, affordable, power-efficient glasses that rival the Vision Pro's capabilities. I'm still not positive that anyone in the industry will pull it off soon. Nor is it certain that the concept will ever reach smartphone-like ubiquity. Nevertheless, watching Apple use the Vision Pro as a proving ground for some of the necessary building blocks right now is fun—and makes me wonder what VisionOS 27, 28, or 29 might bring. You've been reading Plugged In, Fast Company 's weekly tech newsletter from me, global technology editor Harry McCracken. If a friend or colleague forwarded this edition to you—or if you're reading it on can check out previous issues and sign up to get it yourself every Friday morning. I love hearing from you: Ping me at hmccracken@ with your feedback and ideas for future newsletters. I'm also on Bluesky, Mastodon, and Threads, and you can follow Plugged In on Flipboard. More top tech stories from Fast Company


Tahawul Tech
10-06-2025
- Tahawul Tech
visionOS 26 introduces powerful new spatial experiences for Apple Vision Pro
Widgets become spatial and anchor in a user's space, Personas are more expressive and realistic, and new APIs unleash exciting opportunities for developers, creators, and enterprises. CUPERTINO, CALIFORNIA — Apple previewed visionOS 26, an expansive update packed with groundbreaking spatial experiences and new features for Apple Vision Pro. Everyday interactions become more immersive and personal, with widgets that integrate into a user's space, spatial scenes that use generative AI to add stunning lifelike depth to photos, striking enhancements that make Personas feel more natural and familiar, and shared spatial experiences for Vision Pro users in the same room. visionOS 26 also adds support for 180-degree, 360-degree, and wide field-of-view content from Insta360, GoPro, and Canon, while new enterprise APIs allow organizations to create spatial experiences unique to visionOS. And with support for PlayStation VR2 Sense controllers, players can enjoy a new class of games on Apple Vision Pro.1 'Apple Vision Pro has defined what's possible in this new era of spatial computing, and with visionOS 26, we're excited to push the boundaries even further,' said Mike Rockwell, Apple's vice president of the Vision Products Group. 'With brand-new ways for Vision Pro owners to connect, explore, work together, and enjoy content, we're incredibly excited for users to enjoy features like apps and widgets that they can arrange in their spaces, spatial scenes that offer a brand-new viewing experience for their photos, and dramatically enhanced Personas on Vision Pro.' Widgets Become Spatial Across the Apple ecosystem, widgets offer personalized and useful information at a glance, and with visionOS 26, widgets become spatial, integrating seamlessly into a user's space and reappearing every time they put on Apple Vision Pro. Widgets in visionOS 26 are customizable, with a variety of options for frame width, color, and depth. Beautiful new widgets — including Clock, Weather, Music, and Photos — all offer unique interactions and experiences. Users can decorate their spaces with favorite widgets, including stunning panoramas and spatial photos of their favorite memories, clocks with distinctive face designs, and quick access to their go-to playlists and songs on Apple Music. The Widgets app helps users find widgets, including those from compatible iOS and iPadOS apps, and developers will also be able to create their own widgets using WidgetKit. Enhanced Shared Spatial Experiences Users love how visionOS lets them connect with family, friends, and colleagues remotely, and with visionOS 26, they can share spatial experiences with other Apple Vision Pro users in the same room. They can come together to watch the latest blockbuster movie in 3D, play a spatial game, or collaborate with coworkers. Users can also add remote participants from across the world via FaceTime, enabling connection with people near and far. Dassault Systèmes, a leading provider of engineering and 3D design software, is leveraging this ability with their 3DLive app, bringing the ability to visualize 3D designs both in person and with remote colleagues. With visionOS 26, Personas are transformed to feel more natural and familiar. Taking advantage of industry-leading volumetric rendering and machine learning technology, the all-new Personas now have striking expressivity and sharpness, offering a full side profile view, and remarkably accurate hair, lashes, and complexion. Personas are still created on device in a matter of seconds, and new improvements to the setup process allow users to adjust and preview how their Persona looks spatially, and even pick glasses from over 1,000 variations. Introducing Spatial Scenes visionOS 26 makes spatial photos even more realistic, leveraging a new generative AI algorithm and computational depth to create spatial scenes with multiple perspectives, letting users feel like they can lean in and look around. Users can view spatial scenes in the Photos app, Spatial Gallery app, and Safari, while developers can use the Spatial Scene API to make their app experience even more immersive. Zillow is taking advantage of the API for their Zillow Immersive app, allowing users to see images of homes and apartments with the rich depth and dimension that spatial scenes offer. New Ways to Browse, Play, and Watch Users can select spatial browsing to transform articles on Safari, hide distractions, and reveal spatial scenes that come alive as they scroll. Web developers have the ability to embed 3D models directly into web pages, letting users shop and browse with depth and dimension, and see and manipulate 3D objects and models right in Safari. visionOS 26 supports native playback of 180-degree, 360-degree, and wide field-of-view content from Insta360, GoPro, and Canon. Users can enjoy their exciting 2D action footage the way it was meant to be seen. Developers can incorporate this new playback capability into their apps and websites. visionOS 26 also introduces support for the PlayStation VR2 Sense controller. Now, developers can deliver even more engaging gameplay experiences for Apple Vision Pro thanks to high-performance motion tracking in 6 degrees of freedom, finger touch detection, and vibration support. Enterprise APIs and Tools Companies around the world are harnessing spatial computing on Apple Vision Pro to supercharge their workflows for design, training, sales, education, and more. New capabilities like team device sharing let organizations easily set up and manage a shared pool of devices. Users can securely save their eye and hand data, vision prescription, and accessibility settings to their iPhone running iOS 26 and bring it to another Vision Pro, making sharing easier than ever. visionOS 26 adds support for Logitech Muse, a spatial accessory built for Apple Vision Pro that enables precise input and new ways to interact with collaboration apps like Spatial Analogue.1 Enterprise-focused APIs, like the new Protected Content API, ensure that only people who have been granted access can see confidential materials like medical records or business forecasts, while preventing copying, screenshots, and screen sharing. Additional visionOS 26 features include: More Apple Intelligence features — including updates to Image Playground — come to Apple Vision Pro. visionOS 26 also adds support for new languages: French, German, Italian, Japanese, Korean, and Spanish, along with support for English in Australia, Canada, India, Singapore, and the UK. 2 Look to Scroll allows users to explore apps and websites using just their eyes. Users can customize the scroll speed, and developers can integrate Look to Scroll into their visionOS apps. In the redesigned Control Center , features like Guest User, Focus, Travel Mode, and more are conveniently displayed in one view, letting users effortlessly manage their music, adjust their Environment settings, and connect to Mac Virtual Display. Users can unlock their iPhone while wearing Apple Vision Pro , even in a fully immersive experience like an Environment. This feature can be enabled in Settings for Face ID-enabled iPhone models running iOS 26. 3 visionOS 26 supports relaying calls from iPhone , so a user can now answer phone calls directly from Apple Vision Pro, or start a call from People View by selecting a contact's phone number or clicking on a phone number in a web page. 4 Home View now supports folders , letting users rearrange and group apps together. Availability All of these features are available for testing starting today through the Apple Developer Program at For more information, visit Apple Intelligence requires Apple Vision Pro running visionOS 26 with Apple Intelligence enabled and Siri and device language set to the same supported language: English (Australia, Canada, India, Singapore, UK, U.S.), French (Canada, France), German, Italian, Japanese, Korean, and Spanish (Mexico, Spain). Features are subject to change. Some features may not be available in all regions, all languages, or on all devices, and compatible hardware and software may be required.


Gizmodo
09-06-2025
- Gizmodo
Apple Didn't Design Controllers for the Vision Pro, but It Gave Us the Next Best Thing
Apple's bulky, powerful, occasionally beautiful, and way-too-expensive XR headset, the Vision Pro, is coming into the fold of Apple's software ecosystem as well as the wider VR market. At WWDC25, Apple shared more info about this first step to a more mature 'spatial' ecosystem with visionOS 26. The update should allow for easier controls with your eyes and—for the first time—actual controllers you can port from other headsets, like Sony's PlayStation VR2. While the rest of the Apple ecosystem is changing its look to match what was already on the Vision Pro, the look inside Apple's headset isn't changing much, despite the growth spurt from visionOS 2 to visionOS 26. The first big improvement is the introduction of eye-scrolling. It means users no longer have to pinch and drag to look through a web page or PDF. Apple's 'spatial computer' should instead use the headset's eye-tracking to help you jump to where you want to be on the page. There are additional all-new widgets designed specifically for the Vision Pro. These are designed to be placed against a wall within AR space. They include a subtle 3D effect to make each widget appear like it was set into a wall. Another widget can act like a fake window to look out at a panorama photo you've taken with a phone. Apple is opening up its OS to support more 180- and 360-degree footage from companies like Insta360 and GoPro, which means you may have more access to 3D content than what Apple's willing to share with users. One of the headlining features for the Apple Vision Pro was 'Personas,' which were supposed to act as lip-synced 3D avatars for users talking over FaceTime or other supported apps. At launch, these had a waxy, dead-eyed appearance that was equal parts intriguing and off-putting. The new update could finally offer a more lifelike appearance, with more texture on users' hair and eyes. Currently, the Apple Vision Pro hand-tracking recognizes several gestures for navigating through apps. Most important to daily use has been the pinch, though a bare few apps could also recognize the orientation of your fists as if you were holding onto an invisible steering wheel. This isn't anywhere close to enough for most VR games. Finally, the AVP will accept third-party controllers. First on the list are the Logitech pen for mixed reality art apps and the PlayStation VR2 Sense controllers. This should make it easier to use when you need pinpoint controls, like in drawing apps. Apple suggested this 'new class of games' available to AVP will include such heavy hitters as the pickleball simulator Pickle Pro. The introduction of third-party peripheral support could be a big deal—the headset tracks six degrees of freedom (DoF), and with vibration support, it could offer one of the more immersive VR experiences available. It also means we may finally get to experience more ports of other VR games. We can already imagine how nice it would be to get Steam Link working on a Vision Pro to play Half Life: Alyx on the relatively wide field of view with the twin 4K micro-OLED displays. We shouldn't feel too disappointed Apple didn't craft its own first-party controllers; PlayStation's VR2 Sense controllers are a solid option. The Apple Vision Pro sometimes feels like the red-headed stepchild of the Cupertino tech giant's larger brand. It's been around for more than a year, and it has improved significantly in the intervening months with every new update for visionOS 2 and onward. The latest updates to guest accounts made it a better device to share with people nearby. Plus, turning your Mac screen into an ultrawide monitor in AR space is both cool and surprisingly useful. What's missing is pure content. Apple has produced numerous short- and long-form content viewable exclusively on the AVP, including a full-length biopic about Bono and small movies like Submerged. But for every bit of passive content that arrives on the platform, there has been a dearth of active content we mostly associate with VR and AR—especially gaming.


TechCrunch
09-06-2025
- TechCrunch
From spatial widgets to realistic Personas: All the visionOS updates Apple announced at WWDC
Apple's updates to visionOS 26, the operating system powering its mixed reality headset, build on last year's Apple Vision Pro spatial computer that blends digital content with the physical world. At WWDC, Apple announced a range of updates for both consumer and enterprise customers, from new spatial widgets and content to more realistic Personas and more. Personalized spatial widgets All widgets — including Calendar, shown here — are customizable, with a variety of options for frame width, color, and depth. Image Credits:Apple Apple's widgets offer personalized and useful information at a glance. With visionOS 26, they become spatial, integrating into your space. You can customize the widgets to the size, color, and depth you like, and place them where you want. New widgets include a clock that you can decorate, weather that adapts to the weather outside near you, music for quick access to tunes, and photos that can transform into a panorama or a 'window to another space.' Adding depth to 2D images Image Credits:Apple An update to the visionOS Photos app uses a new AI algorithm that leverages computational depth to create multiple perspectives for your 2D photos, bringing images to life. Apple says it will feel like you can 'lean right into them and look around.' Spatial browsing on Safari can also make web browsing a more immersive experience. With certain supported articles, spatial browsing can hide distractions and reveal inline photos that 'come alive as you scroll.' Developers can also add spatial browsing to their own apps. Talking heads With VisionOS 26, Personas are transformed to feel more natural and familiar. Image Credits:Apple Apple released Personas, an AI avatar to represent you on video calls, on the Vision Pro as a beta feature last year. With visionOS 26, Apple says Personas 'more realistically represent you.' The new Personas take advantage of 'volumetric rendering and machine learning technology' to enhance everything from how you look in full side profile view to delivering more accurate-looking hair, eyelashes, and complexion. Personas are all created on-device in a 'matter of seconds,' Apple says. Techcrunch event Save $200+ on your TechCrunch All Stage pass Build smarter. Scale faster. Connect deeper. Join visionaries from Precursor Ventures, NEA, Index Ventures, Underscore VC, and beyond for a day packed with strategies, workshops, and meaningful connections. Save $200+ on your TechCrunch All Stage pass Build smarter. Scale faster. Connect deeper. Join visionaries from Precursor Ventures, NEA, Index Ventures, Underscore VC, and beyond for a day packed with strategies, workshops, and meaningful connections. Boston, MA | REGISTER NOW Immerse together Image Credits:Apple VisionOS 26 lets you and another headset-wearing friend watch a movie or play a spatial game together. This capability is also being marketed for enterprise clients, allowing users to collaborate. For example, 3D design software company Dassault Systèmes is leveraging the ability with its 3DLive app to visualize 3D designs in person and with remote colleagues. Logitech Muse is a spatial accessory that will enable precise input and new ways to interact with collaboration apps like Spatial Analogue. Image Credits:Apple VisionOS 26 also lets organizations easily share a common pool of devices among team members, and even securely saves your eye and hand data, vision prescription, and accessibility settings to your iPhone so users can quickly use a shared team device or a friend's Vision Pro as a guest user. Apple said it would add more APIs so enterprises can create apps designed for visionOS. There's a new 'for your eyes only' mode that ensures only those who have been given access can see any confidential materials. Finally, Apple announced Logitech Muse built for Vision Pro, a spatial accessory built for the headset that lets you draw and collaborate in 3D with precision. More Apple Intelligence features are coming to the Apple Vision Pro. VisionOS 26 supports new languages like French, German, Italian, Japanese, Korean, and Spanish, along with support for English in Australia, Canada, India, Singapore, and the U.K. Users can also now 'look to scroll' using just their eyes to explore apps and websites. They can also now unlock their iPhone while wearing the Apple Vision Pro, even when wearing the headset, and visionOS supports relaying calls from iPhone so you can accept a call from the Apple Vision Pro.