Latest news with #stealth


The Review Geek
4 days ago
- Entertainment
- The Review Geek
Eriksholm: The Stolen Dream Guide: Chapter 1 Walkthrough & All Collectibles
Eriksholm: The Stolen Dream Guide: Chapter 1 Introductions Back to top ↑ Welcome to Eriksholm: The Stolen Dream, the latest isometric stealth game on PC and consoles. This one's a relatively short playthrough (roughly around 8-10 hours depending on how thorough you are) but it certainly packs a good punch across that run-time. Chapters are generally quite linear but later chapters mix up the mechanics and keep things fresh so it very rarely drags. There are a number of different collectibles to grab though, including Notes and, well, Collectibles. In this guide we'll detail all of these as you reach them, along with how to grab every Trophy/Achievement too. If you miss anything, the game has a very generous Checkpoint system, allowing you to finish the chapter then replay at certain points. If you grab what you need and trigger the next checkpoint, you can exit back to the Main Menu and not lose anything. The end of each Chapter also reveals which Note or Collectible you've missed too, so you'll know roughly where to jump across to. So, with all of that in mind, lets get moving. Escape The Building Back to top ↑ When you first gain control of Hanna, you'll be inside the Boiler Room. This is a good time to get a feel for the controls. The left analog stick moves your character, holding R1 lets you run, while the right analog stick swings the camera around. L1 (LB) will help you center the camera but you can also use this to scan the environment too. As you move around each area, you can actually scan for where all the achievements are by rotating the camera and moving it around the general area. This is also useful for scouting where all the enemies are and any secrets, allowing for a slightly easier experience while playing. To start with, approach the table and grab Note #1. Now, if you spin the camera around slightly, you'll also find Collectible #1 pinned to the wall just beyond this: Walk up the stairs and approach the window to look outside. As you watch the soldiers, wait for the officer to be distracted by the rowdy neighbour before heading into the hallway. Head down the south corridor (away from the soldiers) and approach the door. After heading inside, police will then knock on the door. Ignore this and head up the ladder. In the attic, you'll need to make it past the two guards in the distance. Crouch behind the film reel box (marked X on the picture below) and wait for the officers to investigate the trap door you just entered. When the officer has his back turned, run along and take a left at the big wheel. Spin the camera around and enter the vent. In the next room you'll have some metal floors to avoid. Even stepping on these lightly will trigger any nearby guards to investigate so it's best to avoid them any chance you can. In this game, if enemies spot you or find unconscious bodies (more on that later) then it'll trigger a game over, so you'll need to be vigilant here. Wait for the fat officer, Sigurson, to head down the stairs and past the metal grates before exiting the vents. Hide behind the shelf with the cogs (marked X on the picture below) and then wait for Sigurson to be excused by the senior officer. As this officer mutters to himself, head down the stairs and zig-zag past the tables and up the adjacent stairwell. Check the window on the far left, then enter through the door. The Noisy Machine Room Back to top ↑ This next section is a little more complicated than the previous rooms and requires a bit of precision. First, head down the stairs to the right and crouch behind the box of cogs and the green machine (marked X on the picture below). When the soldier does his rounds and heads back up the stairwell, hug the wall and head through to the room with the valve. Shut off the valve and hide just to the right of the white desk until the soldier starts chatting to the other officers (marked with an X on the picture below). As soon as he does, run up the stairwell and across the metal grates. With the machinery running, your footsteps are now muffled. Circle all the way back around and wait for the soldier to inspect the middle machinery near the valve before moving to the back of the room. Watch out for the soldier on the balcony here! Now. you want to move with the wooden box at the back of the room, which will obscure the view of the other officer. Crouch across at the same time and aproach the ladder to climb out. The Rooftops (Get to Cobbler's Gate) Back to top ↑ As soon as you emerge onto the rooftop, you'll gain the Achievement: Escape Artist. Follow the linear path along and you'll automatically find Note #2. Just past this, you'll need to climb down two ladders. At this point, head through the red gate and take the path south (pictured below). Just beyond this, you'll find a ladder to the side, by the yellow 69 Silo. Head up and you'll find Collectible #2 on the table. Return to the main path (by the two metal ladders you climbed down) and hop over the fence. You'll find Note #3 here just to the right (circled below). With the guard distracted by the birds, crouch past. As you do, you'll gain the Achievement: Fowl Play. Run past the next guard on the balcony when his back is turned and then prepare for another big stealth section. Head south when the guard in the alleyway (patrolling up and down) has his back turned and grab Note #4 just beyond this to the left. Hop over the fence and look inside the window. You'll find more collectibles here, which can be reached by dropping down the ledge, then circling around and through the vent by the wall (pictured below). Exit the vent on the other side and grab Note #5 and Collectible #3. Return back through the vents to the original area. Now we need to head to the far end of the area, but there are three guards patrolling this section. The best way to proceed is to head over to the birds on the far side of the arena and cause them to fly away by stepping nearby. All three guards will come over and investigate. Slip down the ledge just south of this area and then hop over the wooden fence. Proceed north, being careful of the third guard and down the metal ladder (route pictured below). At the bottom of the ladder, follow the stairs down and instead of crossing the wooden panels, take a detour to the right (just past the rusty machinery on the outside of the house). You'll find Collectible #4 just resting on the side. Return to the wooden plank crossing and head over the little river. On the other side, you'll find Note #6 on a wooden bench. Cross back over whence you came and this time, follow the panels up to the left of the metal ladder. Climb up the planks and over the wall, where you'll find Note #7. We'll now be well on our way to Cuttler's Gate but instead of heading through the gate with the white banner, cross over the street and up the stairwell. Following this path, you'll cross the balcony guy again (move when he's not looking). Just past him, there's a little alcove that holds Note #8 inside. Just below the stairs, next to the train, you'll also find Collectible #5 (both pictured below) Head back to the main path and through the earlier gate with the white banner. Cross The Drawbridge Back to top ↑ Head up the metal ladder and wait for the soldier to move over to the stairwell on the left. When he does, head directly forward and hide behind the double-stacked barrels with the wine bottles. When the soldier returns to his position facing the ladder, sneak past him and up the rooftop. Follow the main path and grab Note #9 on the way up the ladder onto the rooftop with the metal letters reading MONARCH. Cross over and be sure to swing the camera around to find Note #10 here: Head down off the rooftop and follow the path around to find Note #11. Return back to the warehouse and through the vents just left of the blue doors (by the train tracks) to find a puzzle. The Crane Puzzle Back to top ↑ This puzzle is quite simple but it does have a few different steps. First up, approach the crane console and move it across to the empty wooden platform. Spin the crane around so the metal can hook on and move it away from the wires. Now, follow the wires to the correct number on the wall to figure out where the canisters go. When you follow the wires across the floor, you'll notice it leads to number 3. Use the crane again to move the cannisters across to number 3. You may need to spin the cannisters around so they'll fit inside but eventually when they do, it'll trigger the puzzle to be completed. Once they slot in, you'll gain the Achievement: Heavy Lifter. Head back through the vents and approach the console next to the drawbridge. With the power now working, activate the console then head on across and follow the linear path along. On the way, you'll find Note #12 near the stationary train and Note #13 on a barrel next to the tables by the balcony (pictured below) Head through the next two red gates, and be sure to grab Note #14 on the table with the flower pot. Continue on the path, past the fisherman and the coffins before heading up the stairs. Next to the red cannisters, you'll find Note #15. To the right of this, be sure to take a detour down the stairwell (just before the metal ladder leading up) to find Note #16 on a wooden crate. When you're ready, climb up the ladder and a police van will pull up. Now, take a slight detour off the main path and head south of the parked truck (pictured below). You may have seen this earlier but Collectible #6 is just in the corner of this area by a couple of workers. Keep moving down to the far end and you'll find it tucked in the corner. Getting To The Train Back to top ↑ The next section is a bit tricky and goads you into taking the shorter path (don't, it's much harder). What you want to do is follow the train tracks all the way up the road and enter through the open green gate at the end of the train tracks. Once you do, stick to the shaded area and you'll find a useful alcove to hide in (marked X on the picture below) Wait for the soldiers to move past then stick to the shade and move up. The guard in the next section follows a predictable pattern so wait for his back to be turned before moving. However, you also want to keep an eye on the soldiers behind you too so be careful not to move if they're facing you! Time it right and head through the open doorway and out of this area. Round the corner you'll find the train. To get there, hop down the main path and head along the wooden panels. You'll find Note #17 at the end. Pick this up then head up the metal ladder just to the left of this. Wait for the soldier to look away then hop into the carriage. Escape The Police Back to top ↑ In this final section, you'll now need to evade the police, who will be all over you like a rash. You need to sit tight for a while until the police officers are moving to investigate your carriage before exiting your carriage. As the officers walk to your carriage, there will be a brief moment where the officer to your right will move down just as the officer to the left starts to ascend and look in your carriage. Move just before this. Head directly across to the wooden fence, hop over, then do the same north (when that officer isn't watching). Head up to the wooden gate and press X (A) to trigger a cutscene. In this next section, you'll need to move in a specific pattern to avoid the guards. These are marked as numbers on the picture below. Move to point 1 and wait for the two guards to move from their spots just above you. When the guard on the right moves down, head to point 2. Two more officers will enter from the north and try to smoke you out. Stay tight until the next officer starts to patrol in the shade. Follow the officer that's nearest to you round in a clockwise motion so you end up back where you came from (point 3). Stay where you are as the officer will then turn round and move anti-clockwise. As soon as he's facing away from you and heading south, leave this alcove and head for point 4. Stop halfway though and wait until the senior officer faces away from you (south), then sneak past and head for point 4. Head up the metal ladder and approach the valve to trigger a cutscene. When you gain control of Hanna again, head up the ladder and approach the door. Press X (A) to trigger another cutscene and end the level.


The Review Geek
4 days ago
- Entertainment
- The Review Geek
Eriksholm: The Stolen Dream: Complete Walkthrough & Game Guide
Eriksholm: The Stolen Dream: Game Guide Welcome to our Eriksholm: The Stolen Dream game guide! We'll dive into every part of this stealth isometric adventure, helping you navigate every mission, cruise past all the puzzles and snag every trophy and achievement along the way! We're currently playing this one and have everything you need to know about the game. From here, you'll find links across to each individual guide, along with FAQs and more. Do be sure to bookmark this page though as we'll be adding more articles over the coming days and weeks! Misc. Articles & Reviews The Midnight Walk Game Review (coming soon!)


The Sun
24-06-2025
- The Sun
Inside the B-2 bomber behind daring Iran raid laden with snacks as pilots lift lid on flying world's most secretive jet
AN AMERICAN B-2 stealth bomber pilot has revealed what it's like inside the world's most inconspicuous jet. The warplanes, which carried out the daring attack on three Iranian nuke sites on Saturday, have long been riddled in mystery with very few people allowed inside them. 8 8 8 8 Counting a fleet of 19, the powerful B-2 Spirit was the only aircraft capable of delivering the GBU-57 Massive Ordnance Penetrator bombs which were needed to smash Iran's atomic site at Fordow, south of Tehran. But despite their military prowess, very little is known about the powerful jets. One pilot, Neal, who was part of a small crew sent to Afghanistan after 9/11, has lifted the lid on what it's really like inside the $2 million aircraft. According to Neal the planes are very small and can barely accommodate three people. And with such long journeys, getting a good night's sleep is rarely on the cards. Pilots are often given a stimulant by flight surgeons to help stay awake, known informally as a "go pill", he said. But despite the cramped space, the planes come equipped with a microwave and cooler "filled with snacks" to ensure crew are fed and alert during long trips. A toilet can also be found onboard as well as a "cot" where pilots take it in turns to have a lie down. Neal told Business Insider: "When the ladder comes up and you enter the cockpit, there is a flat spot on the floor that is about a little over 6 feet long. "And so I think over the two days that I was in that little space, I spent about five hours in that cot total." "You're young, and you're doing something that you're trained to do, and there's a bit of excitement and a lot of adrenaline." Iran could unleash a DIRTY BOMB next unless evil regime is totally destroyed This comes as Operation Midnight saw the US blitz three of Iran's key nuclear facilities in an attack Trump has called a "spectacular success". The "prime" target was Iran's mountain-fortress nuclear site Fordow, buried beneath 300ft of rock and steel, which only the US had the firepower to eliminate. The uranium enrichment plant was pounded by an unprecedented blitz of 14 30,000lb bunker-buster bombs - called GBU-57 Massive Ordnance Penetrators (MOP). They were dropped from six B-2 bombers flying high in the atmosphere for 37 hours all the way from Missouri. Also hit were the nuclear plants at Natanz and Isfahan, which Israel had already targeted with its own missiles. The aircraft took off from the Whiteman Air Force Base outside Kansas City, Missouri - the home of the B-2 fleet. B-2 bombers took off from the US and were thought to be heading to the Andersen Air Force Base on the Pacific island of Guam. Satellite imagery of the destroyed bases has since revealed the extent of the damage. Two clusters of at least six holes are seen at the Fordow nuclear site, where the massive 30,000-pound bunker buster bombs were dropped. Bombs of this kind are believed to be able to penetrate about 200 feet below the surface before exploding. Following the bombing, Sir Keir Starmer reinstated his commitment to making Iran nuke-free. US Defence Secretary Pete Hegseth said Operation Midnight Hammer was 'an incredible and overwhelming success' that took months and weeks of planning. He added that Trump has been clear that "any retaliation by Iran" against the US would be "met with force far greater" than what was seen on Saturday night. Hegseth said: 'Iran would be smart to heed those words. He's said it before, and he means it.' 8 8 8 The Defence Secretary went on to praise the US leader, calling it "bold and brilliant, showing the world that American deterrence is back". He urged: "When this President speaks, the world should listen." Fears loom that the conflict could spiral into a world war, with Putin puppet Dmitry Medvedev making a veiled threat to supply Iran with nuclear weapons. He said: "A number of countries are ready to supply Iran directly with their nuclear weapons." After declaring the US strikes as being a success, Trump warned that further action could be taken if Tehran doesn't agree to an adequate peace deal. He said in a nationally televised speech at the White House: " Iran, the bully of the Middle East, must now make peace. If they do not, future attacks will be far greater and a lot easier." "There will be either peace or there will be tragedy for Iran far greater than we have witnessed over the last eight days." 8


Reuters
22-06-2025
- Politics
- Reuters
Where the US attacked nuclear sites in Iran
If Trump decides to use U.S. forces against facilities like Fardow, he may opt to send the U.S. Air Force's B-2 Spirit stealth bomber. The bomber's internal weapons bays are specifically designed to maintain stealth characteristics while accommodating large ordnance loads which could include two GBU-57A/B MOP (Massive Ordnance Penetrator), a 30,000-pound precision-guided 'bunker buster' bomb. The MOP represents the largest conventional bomb in the U.S. arsenal, specifically engineered to defeat hardened underground bunkers. Its massive size provides unmatched bunker-penetration capability, while the weapon's 20.5-foot length and GPS-guided precision targeting system enable accurate strikes against specific underground facilities. Its penetration capability of over 60 metres (200 feet) through hardened concrete makes it effective against the world's most protected underground installations.


Japan Times
22-06-2025
- Business
- Japan Times
U.S. B-2 bombers and 'bunker-busters' used in Iran strike
The U.S. Air Force's B-2 stealth bombers were involved in strikes on Iran's nuclear sites on Saturday. Three Iranian nuclear sites were struck in a "very successful attack," President Donald Trump said Saturday, adding that the crown jewel of Tehran's nuclear program, Fordo, is gone. The B-2 is one of America's most advanced strategic weapons platforms, capable of entering sophisticated air defenses and delivering precision strikes against hardened targets such as Iran's buried network of nuclear research facilities. B-2 specifications The U.S. B-2 costs about $2.1 billion each, making it the most expensive military aircraft ever built. Made by Northrop Grumman, the bomber, with its cutting-edge stealth technology, began its production run in the late 1980s but was curbed by the fall of the Soviet Union. Only 21 were made after the Pentagon's planned acquisition program was truncated. The bomber's range of over 6,000 nautical miles (11,112 kilometers) without refueling enables global strike capabilities from continental U.S. bases. With aerial refueling, the B-2 can reach virtually any target worldwide, as demonstrated in missions from Missouri to Afghanistan and Libya and now Iran. Its payload capacity of more than 40,000 pounds (18,144 kilograms) allows the aircraft to carry a diverse array of conventional and nuclear weapons. The bomber's internal weapons bays are specifically designed to maintain stealth characteristics while accommodating large ordnance loads which could include two GBU-57A/B MOP (Massive Ordnance Penetrator), a 30,000-pound precision-guided "bunker buster" bomb. Reports said six bunker buster bombs were used on Iran's Fordo research site. The B-2's two-pilot crew configuration reduces personnel requirements while maintaining operational effectiveness through advanced automation systems. The B-2's stealth technology incorporates radar-absorbing materials and angular design features that minimize detection by enemy air defense systems. Its radar cross-section is reportedly comparable to that of a small bird, making it nearly invisible to conventional radar. Massive Ordnance Penetrator The 30,000-pound MOP represents the largest conventional bomb in the U.S. arsenal, specifically engineered to defeat hardened underground bunkers. Its massive size requires the B-2 to carry only one or two MOPs per mission, but provides unmatched bunker-penetration capability. The weapon's 20.5-foot (6.25-meter) length and GPS-guided precision targeting system enable accurate strikes against specific underground facilities. Its penetration capability of over 200 feet through hardened concrete makes it effective against the world's most protected underground installations. Conventional payloads Joint Direct Attack Munitions (JDAM) provide the B-2 with precision conventional strike capability against fixed targets. These GPS-guided weapons can be deployed in large numbers, with the bomber capable of simultaneously engaging multiple targets with high accuracy. Joint Standoff Weapons (JSOW) extend the aircraft's engagement range while maintaining stealth characteristics during approach. These glide bombs allow the B-2 to strike targets from outside heavily defended airspace perimeters. Joint Air-to-Surface Standoff Missiles (JASSM) offer long-range precision strike capability with their own stealth features. The extended-range JASSM-ER variant provides strike options against targets over 500 miles (805 km) away. Nuclear payload capabilities The B-2 serves as a key component of America's nuclear triad, capable of delivering strategic nuclear weapons with stealth and precision. The aircraft can carry up to 16 B83 nuclear bombs.