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Capcom Drops First 'Resident Evil Requiem' Gameplay, Explains Why Leon Isn't The Focus
Capcom Drops First 'Resident Evil Requiem' Gameplay, Explains Why Leon Isn't The Focus

Geek Culture

timea day ago

  • Entertainment
  • Geek Culture

Capcom Drops First 'Resident Evil Requiem' Gameplay, Explains Why Leon Isn't The Focus

Capcom has revealed the first gameplay tease for its highly anticipated survival horror sequel, Resident Evil Requiem , showing off both first and third-person gameplay and highlighting its new protagonist, FBI Agent Grace Ashcroft. Shown via the Capcom Spotlight event, brief snippets of the upcoming title were shown, including clips of Ashcroft slowly moving through dimly lit corridors with a lighter in hand, stalked by a giant humanoid creature that's pure nightmare fuel. On first look, the game does give off similar vibes to 2017's Resident Evil 7: Biohazard, with its tight, claustrophobic interiors, although this might just be a specific section of the game, and environments might open up as the game progresses, similar to 2021's Resident Evil Village . In the trailer, game director Koshi Nakanishi explains the focus on a new protagonist this time around, with the game centred on a new type of character for the series, the introverted and jumpy FBI intelligence analyst Ashcroft. 'We wanted someone that experiences horror from the same perspective as the player,' Nakanishi explained, adding that even though the goal was to allow players to witness Ashcroft overcome her fears over the course of the story, she's not entirely helpless either, being trained with firearms and possessing 'calm deductive reasoning'. Gameplay for both the titles' first and third-person perspectives were also shown, with the developers explaining how the former makes for 'tense, realistic gameplay', while the latter is 'great for people who enjoy action-heavy gameplay', offering more freedom for players to experience the title in their own way. Alas, the trailer didn't feature the big Leon Kennedy reveal fans were expecting, with the developers instead noting why the franchise veteran was actually a 'bad match for horror'. 'We always thought about making Leon the protagonist,' Nakanishi explained, 'but making a horror game based around him is difficult. He wouldn't jump at a bucket falling. No one wants to see Leon scared by every little thing.' Despite the statement, Leon's appearance in the game was not ruled out entirely, adding to fan speculation that he might be the game's unannounced second protagonist, and would show up in the later portions of the game, similar to Resident Evil Village 's closing section with Chris Redfield. This follows details spotted in the game's reveal trailer hinting at Leon's presence, including the character's truck parked outside the ruins of the Raccoon City Police Department, the character's voice actor Nick Apostolides' online resume, and comments by Resident Evil leaker Dusk Golem. In any case, it's still early to say for sure, with more details surrounding Resident Evil Requiem's plot and characters bound to come as the game approaches its 27 February 2026 release for the PS5, Xbox Series X|S and PC. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Capcom Resident Evil Resident Evil Requiem

Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets
Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets

CNET

time20-06-2025

  • Entertainment
  • CNET

Crisol is a BioShock-Like Cult Horror Shooter Using Your Blood For Bullets

One of the best things about Summer Game Fest is discovering games that blend some of your favorite classics into something wholly new. Crisol: Theater of Idols is a game with clear BioShock influence in its first-person shooter exploration, but melds some cult horror from games like Resident Evil 4 into the mix. On top of it all, to reload your gun, you've gotta sacrifice your own blood -- and take a chunk from your own health bar. It's a novel mechanic that combines with the gothic, nautical setting for a promising approach to horror action games. Crisol is being developed by Vermila Studios, which was acquired by Embracer Group in 2020, but the game is being published by Blumhouse Games. After playing through a 20-minute demo of his new game, the studio's CEO David Carrasco explained how its game is a course correction for horror games. Each gun has its own blood-reloading animation -- for this pistol, spikes jut out from the handle and pierce to palm to draw their tithe to reload. Vermila Studios "We've thought for a long time that survival horror was getting to where you didn't have that survival element so much," Carrasco said. "We wanted to give it an extra layer of tension by using your blood, your holy blood, to defeat these unholy monsters." I certainly felt it in the demo. As I stalked the moonlit cobblestone streets of an island teeming with unholy, creepy marionette creatures, knowing every missed shot was a bit of lost life. Survival horror games give players weapons to quench fear (or in their absence, amplify it, as with the Amnesia series), but tying my guns' efficacy to my health made me slow down and pick my shots, amping up the fear as enemies closed in -- "keeping that tension constantly in the back of your head," as Carrasco put it. While I felt the slightest concern for players with poor aim, there are health-restoring syringes sitting in the corners of abandoned shops and buildings. Crisol also has a mechanic where players can harvest blood (and thus, chunks of life) from dead animals lying around. Tying weapons to health is a twist on another survival horror game trope of saving heavy weapons ammo for dangerous bosses later on, Carrasco noted -- in Crisol, you'll always be able to use your big guns…for a price. In Crisol, players take on the role of Gabriel, captain of the Tercios Del Sol, a command of soldiers under a sun-worshiping religion that takes on holy missions. He receives a divine order to go to an old island that's spun off into its own sea religion, Tormentosa, and deal with idol statues that have come alive and begun rampaging around. When I asked what inspired Crisol, Carrasco was up-front that Bioshock and a number of Resident Evil games (4, 7 and 8 specifically) had the right mix of artistic design and gameplay Vermila Studios was looking for. Dishonored was another source for its heavy emphasis on art. "Sprinkle in Spanish folklore, religious undertones, and in the end, with all of those fantastic and crazy and brutal inspirations make something that will be unique and memorable," Carrasco said. Marionette-like idol enemies that have come to life on the island. Vermila Studios Spanish folklore is underutilized compared to the Japanese, Nordic and American mythology that appears in many games, Carrasco said. Vermila Studios, based in the Spanish city of Madrid, drew on its home country's history and culture -- and though the island players visit in Crisol doesn't explicitly take place in Spain, players will be able to connect the dots with the cathedrals, old architecture, polychromatic statues and stained-glass windows that make up the game's visual language. That blend applies to religion, too: players will run into a faith following on Crisol's island that follows religions of the sea and sun, which I saw a bit of in the demo, with deification of mermaids and other pseudo-pagan effects. But Carrasco acknowledges the Catholic influence in the game, too. "We've taken a lot of religious inspiration from different religious, like the Catholic Church, which has a lot of deeply rooted components in the Spanish culture, but [also] some other, older religions, even cults from very old history," Carrasco said, affirming that there's no explicit connection to the Catholic church or Christianity. "We do have holy blood, but it's not like a Christ or any connection to the reality of religions nowadays." As I wander the cobbled streets of the demo, I see how all these elements blend into Crisol's visual language. Vermila Studio has a larger-than-usual art department, Carrasco noted, with around 20 people working for five years scribbling out drafts of enemies and locations to give the game a look and feel that felt familiar, fantastical and plausible at the same time -- that it really could be on an island out to sea. Vermila Studios As players explore the 10- to 14-hour game, they'll experience the creeping horror of the cult's presence, but Vermila isn't relying on a lot of jump scares, Carrasco said, which can lose their impact if overused. Rather, the game will rely on the tension of enemies behind and pursuing you, from those you run out of blood bullets (and health) to defeat, to those unaffected by your weapons. In the second half of the demo, I ran into what Carrasco was talking about: a tall, hulking marionette monster with an impossibly wide smile that called out to me, shrugging off my bullets as I darted into buildings to evade its pursuit. Like other invulnerable pursuit bosses (Mr. X in Resident Evil 2, Jack Baker in Resident Evil 7), I had to sneak around while finding bolt cutters to clip chained-off doors. I also had to roll up a gate agonizingly slowly, expecting my stalker to close in on me at any second. I escaped into a mermaid-themed restaurant and the demo ended, but the vibes of the game stuck with me. They clearly appealed to Blumhouse, too, who were interested in Crisol's dramatic art style and its blood mechanics. For Vermila Studios, Blumhouse was a good fit for its track record of bringing in new artists and projects that may be smaller but bring something new to the table. "For us, being a part of this Blumhouse lineup is just like a partnership made in heaven -- or hell, maybe -- where they understand horror and what tickles that," Carrasco said. Crisol: Theater of Idols is coming to PC, PS5 and Xbox later in 2025.

Konami's Original ‘Silent Hill' Gets Remake From Bloober Team
Konami's Original ‘Silent Hill' Gets Remake From Bloober Team

Geek Culture

time13-06-2025

  • Entertainment
  • Geek Culture

Konami's Original ‘Silent Hill' Gets Remake From Bloober Team

Konami and Bloober Team will soon take survival horror fans back to the beginning, with the announcement that a remake of the original 1999 classic, Silent Hill , is currently in development. Unveiled via an extremely brief teaser during the Konami Press Start Live June 2025 showcase, the 30-second video featured just the Silent Hill logo accompanied by its iconic music, with no further information, such as a release window, being mentioned. News of a Silent Hill remake shouldn't come as a surprise, especially considering the success of Bloober Team's previous title, 2024's Silent Hill 2 , a remake of the original 2001 survival horror sequel of the same name, which sold one million copies within a week of its release. Furthermore, Bloober Team had also announced back in February this year that it had signed a deal with Konami to make another game based on the Silent Hill IP. 'The trust built upon the success of Silent Hill 2 laid the foundation for signing another agreement for a new project. The deal aligns with Bloober Team's strategic plan to expand its internal development division within a first-party framework,' studio head Piotr Babieno said in a statement at the time. 'By sharing knowledge and experience [with Konami], we have been able to create high-quality production together. Of course, we can't reveal too many details at this time, but we are confident that fans will be just as excited about our collaboration as we are. We can't wait to share something truly special with players when the time is right.' Silent Hill (1999) Originally released in 1999 for the PlayStation, Konami's Silent Hill made waves in the survival genre not only as a competent rival to Capcom's Resident Evil , but also introduced the series' now-iconic foggy atmosphere and psychological horror themes, with a story centred around protagonist Harry Mason as he searches for his missing adopted daughter Cheryl in the fictional American town of Silent Hill. While no details for the Silent Hill remake were revealed, fans can expect Bloober Team to provide the same respect for its source material as the studio did with the Silent Hill 2 remake, enhancing and expanding the gameplay of the original title while staying true to its overall plot, with more specific details sure to be revealed in the coming months. The announcement of the Silent Hill remake adds another notch in Konami's ambitious plans for the franchise, joining the upcoming Silent Hill f by developer NeoBards Entertainment due out on 25 September 2025, as well as a live-action film adaptation of the second game, Return to Silent Hill . Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Bloober Team Konami Silent Hill Silent Hill Remake

From Resident Evil to 007: the 15 best games at the Summer Game Fest
From Resident Evil to 007: the 15 best games at the Summer Game Fest

The Guardian

time11-06-2025

  • Entertainment
  • The Guardian

From Resident Evil to 007: the 15 best games at the Summer Game Fest

The ninth mainstream instalment in the survival horror series returns us to the wreckage of Racoon City and promises a blend of cinematic action and psychological horror. FBI agent Grace Ashcroft appears to be the main character, but is anything in this series ever what it seems? The latest project from Sega's Ryu Ga Gotoku Studio (Yakuza, Like a Dragon) is a historical action adventure set in Japan during the early 21st century, featuring moody detectives, street gangs and jazz – a potent combo for this idiosyncratic team. Surely the dream combination: James Bond meets the team behind the Hitman series in an adventure that seeks to reboot the Bond backstory and legend. Featuring globe-trotting espionage, stealth and gadgets, it's the most exciting video game outing for Fleming's character since GoldenEye. A folkloric rural life sim, where you play as horticultural sorceress, tending to your garden and looking out for the darkness at the edge of the village. Developer Failbetter (Sunless Sea, Fallen London) are pioneers of narrative game design and the team is growing something special here. Australian developer House House had an unexpected smash hit with Untitled Goose Game – now it's back with a similarly unusual co-op adventure where players become bird-like creatures, exploring a mysterious puzzle-filled island. Like some sort of hallucinogenic 1970s children's animation come spectacularly to life. No one saw this coming: a big, dark post-apocalyptic action adventure from Game Freak, the creator of Pokémon. Set in a ruined Japan menaced by robots and monsters, you play as Emma the Sealer, using plants as weapons and aided by a faithful canine companion – and not a Jigglypuff in sight. Developer Outerloop (Thirsty Suitors) returns to its self-created subgenre – the cooking RPG – with this typically colourful sci-fi tale. Two sisters fight an evil corporation by preparing real food rather than artificial slop for their local community. Expect spices and feelings. Not so much a game as a bizarre TV simulator, Blippo+ encourages players to channel surf an alien broadcasting network, consuming soap operas, sitcoms and news reports in a haze of surreal, glitchy FMV. Hypnospace Outlaw meets Radio Times? Sure, go on then. Whoever had 'something that combines The Muppets with Mike Tyson's Punch-Out!!' on their Summer Game Fest wish list must be feeling pretty happy right now. New developer Sans Strings Studio has utilised the power of Unreal Engine 5 to produce the highly naturalistic puppet boxing odyssey the world desperately needs. After the hugely successful inZOI, here's another indie take on The Sims, which pares down the experience to a single-player life adventure with no DLC, but lots of home customisation options, characters to meet and pets to, um, pet. A time-warping steampunk adventure from the makers of Wasteland and Saints Row. There's a hint of Bioshock in its setting: a dystopian future city where inhabitants augment themselves with clockwork cyber limbs. What could possibly go wrong? Finally, Atlus has confirmed a remake of its legendary 2008 role-playing adventure set amid occult rituals and gruesome murders in rural Japan. Little is known beyond the title, but that's enough to get us interested. You've inherited a creaky old hotel and now you have 30 days to renovate it while solving puzzles and exploring the labyrinthine hallways. Part renovation sim, part spooky adventure, this was a real standout at the Xbox showcase. The latest bizarre concoction from Psychonauts developer Double Fine has you controlling an anthropomorphic lighthouse as it explores a coastal realm together with its sea bird companion. What are they putting in the water at this studio? The world doesn't need another deck-building strategy game – unless it's also a courtroom drama in which you're a team of environmentalists suing a corrupt billionaire for poisoning a river. Timely stuff from Amsterdam-based studio Speculative Agency.

Capcom's Resident Evil Requiem, the Latest Title in the Series, Set to Release on February 27, 2026!
Capcom's Resident Evil Requiem, the Latest Title in the Series, Set to Release on February 27, 2026!

National Post

time09-06-2025

  • Entertainment
  • National Post

Capcom's Resident Evil Requiem, the Latest Title in the Series, Set to Release on February 27, 2026!

Article content – The highly anticipated new installment to launch during the series' 30 th anniversary – Article content OSAKA, Japan — Capcom Co., Ltd. (TOKYO:9697) today announced that Resident Evil Requiem, the latest title in the Resident Evil series, is scheduled for release on February 27, 2026. Article content Resident Evil Requiem Article content is a survival horror game that serves as the ninth main installment in the series. The title is being developed using RE ENGINE, Capcom's proprietary game engine, and leverages Capcom's extensive development expertise cultivated through numerous hit titles. The graphical fidelity has undergone a significant evolution in particular, delivering visuals with cinematic realism that vividly convey characters' emotions and offer an unprecedented level of immersion. The company is developing the title steadily to meet the high expectations of both long-time series' fans and the global gaming audience. Further details regarding the title will be announced in the future. Article content Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry leading game development capabilities in order to create highly entertaining gameplay experiences. Article content About the Resident Evil series Article content The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to survive terrifying situations. Supported by a passionate global fanbase, cumulative game sales since the first title in this flagship series debuted in 1996 exceed 170 million * units. Article content *As of March 31, 2025 Article content ABOUT CAPCOM Article content Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found at Article content Article content Article content Article content Article content

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