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Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro
Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro

Metro

time19 hours ago

  • Entertainment
  • Metro

Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro

This week's update for Cyberpunk 2077 has added new content, bug fixes, and possibly performance improvements on the PS5 Pro. It seems CD Projekt can't quite let Cyberpunk 2077 go, despite shifting its focus to both the game's sequel – currently only known as Cyberpunk 2 – and The Witcher 4. The rather meaty 2.2 patch, that was released in December 2024, was assumed to be the last one for the game, but not only did CD Projekt subsequently announce a Nintendo Switch 2 port, as a launch title for the console, it also confirmed yet another update was on the way. This new update, known as patch 2.3, went live on Thursday across PlayStation 5, Xbox Series X/S, and PC (the Switch 2 will get it at a later date) and comes with a sizeable list of changes. However, some fans think the patch has also secretly made the game run better on PS5 Pro. As a reminder, the PS5 Pro is, in layman's terms, an even more powerful version of the PlayStation 5, with some games receiving dedicated enhancements when running on it, such as being able to support ray-tracing at 60 frames per second. Cyberpunk 2077, however, is not among the games specifically enhanced for the PS5 Pro and there's no mention in the official 2.3 patch notes of any adjustments being made to how the game runs on the console. What it does mention is that Variable Refresh Rate (VRR) support has been added to the PlayStation 5 and Xbox Series X/S versions, meaning you can enjoy even smoother visuals so long as you have the appropriate monitor. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Over on the PS5 Pro subreddit, fans are discussing whether or not things have been taken even further on the more powerful console. Redditor N7KaranN7 claims the update has unlocked Cyberpunk 2077's frame rate for VRR displays, claiming that even the Pro's ray-tracing mode (where frame rate is sacrificed for graphical quality) is now capable of running at 40fps. Others, such as gamer0613 and Neveran8th, claim to have corroborated this, suggesting that quality mode can now go above 60fps. Another fan, TheJTizzle, also posted footage of some very smooth looking gameplay, before opening the settings menu to show ray-tracing mode was still on. Some aren't so sure though. GamePitt_Rob, for instance, contests the idea that the frame rate has been doubled and instead argues that it's reaching 40fps. But even if ray-tracing mode has only been bumped up to 40fps, that's still a decent improvement to the game's performance. More Trending Although you could say these arguments about whether Cyberpunk 2077 is hitting 40 or 60fps goes to show how indiscernible game performance becomes at higher frame rates, at least visually. Performance tweaks aren't all the new patch has changed, though. Four new side jobs have been added and completing each of them unlocks a new vehicle to drive. There's also a new auto drive feature and cab system, so you don't need to drive yourself to your next destination, as well as new photo mode features and various bug fixes. This may be the last major update to Cyberpunk 2077, but we've thought that before and CD Projekt has never been specific about their plans or denied that a 2.4 update is possible at some point. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Everything we know about the Cyberpunk 2077 sequel Project Orion MORE: Cyberpunk 2077 sequel will feature at least two cities says franchise creator MORE: Cyberpunk 2 release date narrowed down as production ramps up

Cyberpunk 2077's next update may add more features to NCART metro system
Cyberpunk 2077's next update may add more features to NCART metro system

Time of India

time19-06-2025

  • Entertainment
  • Time of India

Cyberpunk 2077's next update may add more features to NCART metro system

Image credit: CD Projekt Red Cyberpunk 2077's next update may introduce additional features to its NCART metro system , aiming to expand its functionality beyond its current capabilities, a report claims. When the game initially launched, players expected a usable metro system for traversing Night City, but only hollow station shells serving as fast travel points were available. Years and multiple updates later, Cyberpunk 2077 has seen significant improvements, making it nearly unrecognisable from its initial release state. Despite these advancements, the metro system, even after update 2.1, has not yet reached its full potential. The latest update, version 2.1, introduced functional subway rides with 19 NCART stations across five colour-coded lines, offering an immersive, though passive, travel experience. However, this feature is reportedly seen by some as a partial measure compared to what was originally envisioned for a fully explorable and interactive metro system. Such an addition could fulfil an early promise, deepen the city's worldbuilding, and enhance moment-to-moment immersion. How Cyberpunk 2077's next update can upgrade NCART metro system Cyberpunk 2077's current NCART metro system focuses more on creating atmosphere than providing utility. After progressing past the Konpeki Plaza heist, players can access metro stations to fast travel or ride trains in real time, but the experience is largely passive. Players can't walk around trains, interact with NPCs, or explore station interiors beyond brief cutscenes. According to a report by Gamerant, modders have already shown that a more interactive and realistic metro experience is possible, suggesting CD Projekt Red (CDPR) could expand the system in future updates. Enhancements could include explorable platforms, embedded quests, and dynamic interactions that reflect Night City's social hierarchy, such as cleaner, secure stations in Corpo zones and rundown, graffiti-covered ones in gang territories. Moreover, introducing ambient NPC routines—like commuters, JoyToys, or recurring characters—could deepen immersion, the report adds. The current system lacks incentive, making fast travel and vehicles more efficient. CDPR may fix this in Update 2.3 by offering gameplay perks like stealth bonuses for using public transit or unlocking hidden objectives in gang zones, the report adds. Beyond narrative depth, a fuller NCART system could improve accessibility for players who prefer not to drive. Stations could act as mission hubs, vendors, and fixers, offering streamlined map navigation. Personal touches, like in-game messages from allies during train rides, could turn metro travel into a reflective, immersive part of the journey. Even if not fully realised in Cyberpunk 2077, these ideas could lay the foundation for a more robust system in the sequel, Cyberpunk 2 (Project Orion). Xbox Games Showcase 2025 Highlights: Biggest Game Reveals, New Consoles & More! AI Masterclass for Students. Upskill Young Ones Today!– Join Now

Cyperpunk 2 goes beyond Night City to a new location that "feels more like Chicago gone wrong," according to the creator of the original tabletop RPG
Cyperpunk 2 goes beyond Night City to a new location that "feels more like Chicago gone wrong," according to the creator of the original tabletop RPG

Yahoo

time01-06-2025

  • Entertainment
  • Yahoo

Cyperpunk 2 goes beyond Night City to a new location that "feels more like Chicago gone wrong," according to the creator of the original tabletop RPG

When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2 – currently only officially known by the codename Project Orion – was officially announced way back in 2022, but the devs at CD Projekt Red have spent the past few years being pretty reticent to reveal any details about the new game. But Mike Pondsmith, creator of the original tabletop RPG that the games are based on, has just let slip a few new details on Project Orion's setting. During an interview presented at the Digital Dragons conference earlier today, Pondsmith said he's "not as involved directly" with Project Orion has he was with Cyberpunk 2077, but also that he recently visited the devs at CDPR. "I was wandering around talking to different departments and seeing what they had," Pondsmith explained, offering his opinions on features like new cyberware. "I spent a lot of time talking to one of the environment guys," Pondsmith continued. "He was explaining how the new place in Orion, because there's another city we visit – I'm not telling you any more than that, but there's another city we visit." You can see this moment for yourself at the 3:45:47 mark in the video above, and the brief hesitation Pondsmith has really makes it feel like he's revealed a bit more about the game than he was supposed to. Nonetheless, he went on to give us a few more details. "Night City's still there," Pondsmith said. "But I remember looking at and going 'yeah, I understand the feel that you're going for in this, and this really does work.' It doesn't feel like Blade Runner. It feels more like Chicago gone wrong. I said 'yeah, I can see this working.'" Rumors and fan theories have persisted for years that the Cyberpunk sequel might go to Chicago, but it now seems certain that even if the game doesn't go to the Windy City itself, it is going someplace very similar. Here are all the upcoming CD Projekt Red games you need to know about.

Cyberpunk 2 has entered pre-production, as The Witcher 3 leaps above Super Mario Bros to sell 60 million copies
Cyberpunk 2 has entered pre-production, as The Witcher 3 leaps above Super Mario Bros to sell 60 million copies

Yahoo

time01-06-2025

  • Business
  • Yahoo

Cyberpunk 2 has entered pre-production, as The Witcher 3 leaps above Super Mario Bros to sell 60 million copies

When you buy through links on our articles, Future and its syndication partners may earn a commission. The Cyberpunk 2077 sequel has officially entered its pre-production phase, according to CD Projekt Red. In a new investor relations presentation, one slide simply reads that "Cyberpunk 2 has entered pre-production phase." More information is likely to be available as part of the overall presentation, but for now these slides do offer some interesting information to pick over. Chief among that is the fact that, externally at least, CDPR is still referring to the game - previously referred to as Project Orion – as Cyberpunk 2. That's likely to prevent giving away too much information about its setting. While original Cyberpunk author Mike Pondsmith did recently reveal that the new game would be set in a second location after Night City, the developers are yet to attach anything like the original's naming convention to the project. A sequel to Cyberpunk 2077 conjures images of Cyberpunk 2078, but as soon as we know if that's the case, players can start making guesses about the narrative – if there's no date, there are no theories to be drawn up. Importantly, pre-production also doesn't give us much information about the timeline for the game. We do know that The Witcher 4 - CDPR's next game - is in full production, and the studio has offered hints about its timeline for the new Witcher saga over the past couple of years. But pre-production is a very different beast to full production – it's often a period of ideation and trial-and-error, rather than actually building the final project, and it can often last for years. We do know that CD Projekt Red has built a new, US-based studio to make Cyberpunk 2, so it won't interfere with The Witcher 4 too much, but it's still anyone's guess as to how long we could be waiting. Speaking of The Witcher, the studio has unveiled new sales figures for The Witcher 3, confirming that it's now shifted 60 million copies. That jump puts it further up the list of the best-selling games of all time, clear of Overwatch and even Super Mario Bros. Given the recent celebration of the game's tenth anniversary, it's likely that CD Projekt is very happy with the timing of that particular milestone. "Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess."

Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"
Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"

Yahoo

time01-06-2025

  • Business
  • Yahoo

Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"

When you buy through links on our articles, Future and its syndication partners may earn a commission. The Witcher 3: Wild Hunt is a mammoth success judging by most metrics. It's not only one of the most acclaimed games of its decade, it's also sold a whopping 60 million copies and passed Super Mario Bros. on the all-time charts. But CD Projekt Red doesn't want to rinse and repeat the formula for its future games. Joint CEO Adam Badowski said as much in a new podcast looking back on a decade of the generational RPG. "At the very beginning of The Witcher 3: Wild Hunt, we decided to combine those two things: water and fire," Badowski said. "We would like to continue with this approach with all our next games." Speaking on upcoming CDPR games, the co-studio head explained they "have to add something" in every new release. "We have to add something that changes the consensus. We don't want to copy our own tricks all over again and again. So every game should consist [of] something new." Badowski acknowledges that CDPR games do tend to follow a loose formula, sure - they're usually "open world, story-driven, quality" RPGs - but, still, "every new game has to bring something new. So this is the general rule for the company." That should bode well for The Witcher 4, which has had Ciri in the driver's seat ever since 2014, and Cyberpunk 2, which will apparently go beyond Night City with a second area that's like "Chicago gone wrong," according to the original TTRPG's creator. Elsewhere in the interview, the developers revealed one of the biggest arguments they had while making The Witcher 3 was about just how naked Geralt should be in that infamous bath tub scene. CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other games

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