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NVIDIA Announces DLSS 4 Support for Multiple Games
NVIDIA Announces DLSS 4 Support for Multiple Games

TECHx

time8 hours ago

  • Entertainment
  • TECHx

NVIDIA Announces DLSS 4 Support for Multiple Games

Home » Emerging technologies » Gaming » NVIDIA Announces DLSS 4 Support for Multiple Games NVIDIA has announced new updates to its DLSS 4 technology, now featuring Multi Frame Generation. The latest enhancement boosts performance in Killing Floor 3 , WUCHANG: Fallen Feathers , and The First Descendant . The company also revealed the release of a new GeForce Game Ready Driver. It delivers optimal performance for WUCHANG: Fallen Feathers and prepares systems for Valorant 's upcoming Unreal Engine 5 upgrade. Tripwire Interactive's Killing Floor 3 is the latest title in the action-horror FPS series. It launches July 24 and supports DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution. Gamers can also enhance image quality using DLAA and improve responsiveness with NVIDIA Reflex. WUCHANG: Fallen Feathers , developed by Leenzee and published by 505 Games, also launches July 24. Set in the late Ming Dynasty, this action RPG supports DLSS 4 out-of-the-box. At 4K and max settings, DLSS 4 with Super Resolution multiplies frame rates by an average of 5.9X. Meanwhile, The First Descendant: Breakthrough goes live on August 7 as part of season 3. A sneak peek of the update starts on July 24. The Unreal Engine 5-based shooter introduces DLSS 4, adding to existing support for DLSS Super Resolution, Ray Reconstruction, Reflex, DLAA, and ray-traced effects. Moonshot Games and Dreamhaven will release Wildgate on July 22. This PVP multiplayer shooter combines ship-to-ship combat with fast-paced first-person gameplay. The game supports DLSS Super Resolution with the latest transformer AI model. Valorant , developed by Riot Games, is set to upgrade to Unreal Engine 5 on July 29. NVIDIA reported that the new Game Ready Driver will ensure optimal performance and continue to support NVIDIA Reflex. NVIDIA DLSS 4 now features Multi Frame Generation Game Ready Driver optimizes Valorant UE5 update UE5 update DLSS 4 support expands to Killing Floor 3 and WUCHANG These updates highlight NVIDIA's continued push to enhance performance and image quality across top-tier gaming titles.

Killing Floor 3 and WUCHANG: Fallen Feathers launch with NVIDIA DLSS 4
Killing Floor 3 and WUCHANG: Fallen Feathers launch with NVIDIA DLSS 4

Tahawul Tech

time10 hours ago

  • Entertainment
  • Tahawul Tech

Killing Floor 3 and WUCHANG: Fallen Feathers launch with NVIDIA DLSS 4

Gamers have a lot to celebrate this week as NVIDIA brings major performance upgrades to two highly anticipated titles – Killing Floor 3 and WUCHANG: Fallen Feathers. Both games now support NVIDIA DLSS 4 with Multi Frame Generation, allowing smoother gameplay, sharper graphics, and significantly higher frame rates on GeForce RTX GPUs. To enhance the experience, NVIDIA has released a new GeForce Game Ready Driver, ensuring both games run at their best while also preparing systems for Valorant's upcoming upgrade to Unreal Engine 5. Developed by Tripwire Interactive, Killing Floor 3 is a co-op action-horror FPS that challenges players to survive waves of deadly Zeds. With DLSS 4 and NVIDIA Reflex, players can enjoy faster performance, reduced latency, and stunning visuals. Meanwhile, WUCHANG: Fallen Feathers, developed by Leenzee and published by 505 Games, is a dark, soulslike action RPG set in the late Ming Dynasty. It launches with full support for DLSS 4, Reflex, and AI-powered graphics enhancements that boost 4K frame rates by nearly 6x on average. Other updates include: The First Descendant : A preview of its Season 3 content begins July 24, with DLSS 4 and Unreal Engine 5 support improving co-op shooter gameplay. : A preview of its Season 3 content begins July 24, with DLSS 4 and Unreal Engine 5 support improving co-op shooter gameplay. Wildgate : This new PVP multiplayer blends spaceship combat with first-person action, powered by DLSS Super Resolution. : This new PVP multiplayer blends spaceship combat with first-person action, powered by DLSS Super Resolution. Valorant: Set to upgrade to Unreal Engine 5 on July 29, the new NVIDIA driver ensures optimal performance and continued Reflex support. In addition, NVIDIA's updated app lets users easily access DLSS 4 features and the latest AI enhancements to take their games to the next level.

Kuwaiti Creators Use NVIDIA to Reimagine Cyberpunk City
Kuwaiti Creators Use NVIDIA to Reimagine Cyberpunk City

TECHx

time7 days ago

  • Entertainment
  • TECHx

Kuwaiti Creators Use NVIDIA to Reimagine Cyberpunk City

Home » Emerging technologies » Gaming » Kuwaiti Creators Use NVIDIA to Reimagine Cyberpunk City Kuwaiti gaming influencer Khaled Al-Mutairi, known as 'Gamer Snack,' and filmmaker Mohamed Al-Roz have unveiled a unique collaboration powered by NVIDIA technologies. The duo recreated Kuwait City as a futuristic, virtual world inspired by Night City from the game Cyberpunk 2077. The creators used NVIDIA GeForce RTX 50 GPUs to bring the project to life. The hardware enabled high-performance gaming and seamless content creation, resulting in a visually stunning video that blends real and virtual environments. Mohamed Al-Roz explored Kuwait City, capturing real-life footage. He applied neon effects to add a cyberpunk theme and futuristic tone. Gamer Snack recorded Cyberpunk 2077 gameplay using DLSS 4 with Multi Frame Generation and Full Ray Tracing in 4K. NVIDIA's technologies helped merge both worlds, creating immersive visuals. The team reported that DLSS 4 enhanced game performance by more than 8X without compromising quality. They also revealed that the videos were edited on an NVIDIA GeForce RTX 50 platform. The NVIDIA Studio platform, combined with Adobe Creative Suite, accelerated the editing process using AI tools. Key highlights include: DLSS 4.0 and Full Ray Tracing created near real-life visuals. GeForce RTX 50 GPUs supported 4K rendering and high-speed editing. According to Mohamed Al-Roz, the beauty of the project lies in emotional visualization. Gamer Snack praised Cyberpunk 2077 and noted how NVIDIA technologies elevate its experience. The project demonstrated the performance and creative potential of GeForce RTX 50 GPUs. It also set a new benchmark for immersive content. NVIDIA GeForce RTX 50 GPUs are now available at Quadra Stores in Kuwait. Options include standalone units, custom PCs, and laptops for gamers and creators.

Kuwait City Reimagined Through the World of Cyberpunk 2077 with NVIDIA RTX Technologies
Kuwait City Reimagined Through the World of Cyberpunk 2077 with NVIDIA RTX Technologies

Web Release

time7 days ago

  • Entertainment
  • Web Release

Kuwait City Reimagined Through the World of Cyberpunk 2077 with NVIDIA RTX Technologies

Kuwaiti gaming influencer, Khaled Al-Mutairi, also known as 'Gamer Snack', and filmmaker Mohamed Al-Roz collaborated to visualize a metropolitan city into a virtual game world. The creators teamed up to turn Kuwait City into a mirror of Night City from Cyberpunk 2077, blending the two worlds into one video. NVIDIA GeForce RTX 50 GPUs made the project possible, powering both gaming and content creation. Mohamed Al-Roz explored the Kuwait City landscape and captured real-life footage. The videos were retouched with neon lighting to add a cyberpunk effect and give them a futuristic setting. Gamer Snack, on the other hand, captured in-game footage from Cyberpunk 2077 with DLSS 4 with Multi Frame Generation and Full Ray Tracing in 4K to merge both worlds, which captured stunning visuals thanks to NVIDIA's technologies. The game was praised for its realistic visuals made possible with Full Ray Tracing. This made the in-game footage indistinguishable from real-world footage. Adding to the lifelike graphics was NVIDIA's DLSS 4, enabled at 4K resolution using an NVIDIA GeForce RTX 50 GPU. DLSS 4 enables gamers to multiply the games' performance by more than 8X while preserving top-tier visual quality, resulting in smooth and immersive visuals. The videos were edited on an NVIDIA GeForce RTX 50 platform, providing high responsiveness while managing both types of content. NVIDIA Studio platform accelerated the editing process using AI on Adobe Creative Suite. 'To me, beauty isn't in the place itself, but how you visualize it. I try to view things through emotion, not just through their form,' said Mohamed Al-Roz, talking about his experience. 'Cyberpunk 2077 offers a unique glimpse into the future. It presents a vision of life similar to our own but from an entirely new perspective. The game is stunningly beautiful, and with NVIDIA technologies like DLSS 4.0 and ray tracing, it transforms into something truly extraordinary,' said Gamer Snack. The project showcases the power of GeForce RTX 50 GPUs and how they are ideal choices for gaming and content creation. It sets a benchmark for immersive experiences, blurring the line between virtual and real worlds and opening the door for similar collaborations across different titles. All NVIDIA GeForce RTX 50 GPUs are available at Quadra Stores in Kuwait. They come as standalone units, in tailored PC builds, or as laptops for gamers and creators, with options to fit every budget.

Nvidia wants to make 8GB GPUs great again with AI texture compression — but I'm not convinced
Nvidia wants to make 8GB GPUs great again with AI texture compression — but I'm not convinced

Tom's Guide

time17-07-2025

  • Tom's Guide

Nvidia wants to make 8GB GPUs great again with AI texture compression — but I'm not convinced

If you're annoyed by just getting 8GB of video memory (VRAM) on your Nvidia RTX 5060 Ti, RTX 5060 or RTX 5050 GPU, there may be a fix coming. And just like a lot of Team Green's work, it's all about AI. In 2025, when plenty of games are requiring more than this from the jump, it's simply not enough (and PC gamers are letting Nvidia and AMD know with their wallets). Which is why Nvidia is looking to neural trickery — it's bread and butter with the likes of DLSS 4 and multi-frame gen. You may already know of Neural Texture Compression (or NTC), which is exactly what it says on the tin: taking those detailed in-game textures and compressing them for efficiency of loading and frame rate. As WCCFTech reports, NTC has seemingly taken another giant step forward by taking advantage of Microsoft's new Cooperative Vector in DirectX Raytracing 1.2 — resulting in one test showing an up-to-90% reduction in VRAM consumption for textures. To someone who is always wanting to make sure people get the best PC gaming bang for their buck, this sounds amazing. But I'm a little weary for three key reasons. As you can see in tests run by Osvaldo Pinali Doederlein on X (using a prerelease driver), this update to make the pipeline of loading textures more efficient with AI is significant. Texture size dropped from 79 MB all the way to just 9 MB — dropping the VRAM consumption by nearly 90%. How does it perform? Disabling v-sync, RTX 5080, demo at the startup position: (explained next tweet)Default: 2,350fps / 9.20MBNo FP8: 2,160fps / 9.20MBNo Int8: 2,350fps / 9.20MBDP4A: 1,030fps / 9.14MBTranscoded: 2,600fps / 79.38MBJuly 15, 2025 Just like DLSS 4 and other technologies extracting a higher frame rate and better graphical fidelity out of RTX 50-series GPUs, NTC requires developers to code it in. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. And while Nvidia is one of the better companies in terms of game support for its AI magic (so far over 125 games support DLSS 4), it's still a relatively small number when you think of the many thousands of PC titles that launch every year. Of course, this is not a burn on Doederlein here. This testing is great! But it is one example that doesn't take into account the broader landscape of challenges that are faced in a game — a test scene of a mask with several different textures isn't the same as rendering an entire level. So while this near-90% number is impressive nonetheless, when put to a far bigger challenge, I anticipate that number will be much lower on average. But when it comes to 8GB GPUs, every little bit helps! So yes, on paper, Nvidia's NTC could be the savior of 8GB GPUs, and it could extract more value from your budget graphics card. But let's address the elephant in the room — graphics cards with this low amount of video memory have been around for years, games in 2025 have proven that it's not enough and neural texture compression looks to me like a sticking plaster. I don't want to ignore the benefits here, though, because any chance to make budget tech even better through software and AI is always going to be a big win for me. But with the ever-increasing demands of developers (especially with Unreal Engine 5 bringing ever-more demanding visual masterpieces like The Witcher 4 to the front), how far can AI compression really go? Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.

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