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DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級
DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級

Yahoo

time4 days ago

  • Entertainment
  • Yahoo

DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級

任天堂新主機 Nintendo Switch 2 上市迅速創下銷售新紀錄,僅 4 天時間就在全球賣出 350 萬台。不過隨著拿到的玩家越來越多,Switch 2 的螢幕品質也成為關注的焦點。近日,知名硬體測試頻道 Digital Foundry,在經過 2 週的全面測試後,卻認為 Switch 2 的螢幕非常糟糕,直言其拖影問題嚴重。 Digital Foundry 在影片中透過慢動作鏡頭,清楚指出 Switch 2 的螢幕拖影問題,若長時間遊玩,容易造成眼睛疲勞。他們也發現,儘管 Switch 2 支援多項如 VRR、LFC 等技術,但實際表現卻未達預期,甚至在部分遊戲中完全無法發揮作用。至於 HDR,跟其他媒體評論一致,因螢幕亮度僅有 400 nit,整體效果非常有限,和 Steam Deck OLED 相比落差明顯。 不過,Digital Foundry 也有點出 Switch 2 的多項進步,包括舊作效能大幅提升、網路傳輸速度提升、DLSS 效果表現不錯、內建遊戲錄影與語音通話不會拖慢遊戲效能、語音降噪表現良好,以及新手把 Joycon 2 和 Pro 2 的體驗...等。總體來說,扣除螢幕及部分軟體細節的小缺點,Switch 2 在硬體規格與遊戲體驗上確實帶來明顯升級。 Two weeks in the making, here's our two hour review for Nintendo Switch 2. It's our most detailed hardware test yet. We're impressed with the system - but the display is a clear disappointment. — Digital Foundry (@digitalfoundry) June 21, 2025

DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級
DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級

Yahoo

time5 days ago

  • Entertainment
  • Yahoo

DF評測Switch 2主機「螢幕拖影問題嚴重」,但遊戲體驗上明顯升級

任天堂新主機 Nintendo Switch 2 上市迅速創下銷售新紀錄,僅 4 天時間就在全球賣出 350 萬台。不過隨著拿到的玩家越來越多,Switch 2 的螢幕品質也成為關注的焦點。近日,知名硬體測試頻道 Digital Foundry,在經過 2 週的全面測試後,卻認為 Switch 2 的螢幕非常糟糕,直言其拖影問題嚴重。 Digital Foundry 在影片中透過慢動作鏡頭,清楚指出 Switch 2 的螢幕拖影問題,若長時間遊玩,容易造成眼睛疲勞。他們也發現,儘管 Switch 2 支援多項如 VRR、LFC 等技術,但實際表現卻未達預期,甚至在部分遊戲中完全無法發揮作用。至於 HDR,跟其他媒體評論一致,因螢幕亮度僅有 400 nit,整體效果非常有限,和 Steam Deck OLED 相比落差明顯。 不過,Digital Foundry 也有點出 Switch 2 的多項進步,包括舊作效能大幅提升、網路傳輸速度提升、DLSS 效果表現不錯、內建遊戲錄影與語音通話不會拖慢遊戲效能、語音降噪表現良好,以及新手把 Joycon 2 和 Pro 2 的體驗...等。總體來說,扣除螢幕及部分軟體細節的小缺點,Switch 2 在硬體規格與遊戲體驗上確實帶來明顯升級。 Two weeks in the making, here's our two hour review for Nintendo Switch 2. It's our most detailed hardware test yet. We're impressed with the system - but the display is a clear disappointment. — Digital Foundry (@digitalfoundry) June 21, 2025 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down
The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down

Metro

time16-06-2025

  • Entertainment
  • Metro

The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down

CD Projekt has discussed its technical ambitions for The Witcher 4, which marks a big change in strategy for the studio. The history of CD Projekt is rooted in the PC market, stemming back to the original The Witcher in 2007 and their origins as a CD-ROM importer, but development of The Witcher 4 will see the studio make a shift in priorities. The majority of CD Projekt's games have been built for PC first, with console versions scaled down from this baseline to accommodate their technical limitations. However, this method has caused some issues in the past, with console versions of The Witcher 3: Wild Hunt and Cyberpunk 2077 riddled with problems at launch – especially the latter. An Unreal Engine 5 demo for The Witcher 4 earlier this month indicated a possible sea change at the studio, showing the upcoming sequel running on a standard PlayStation 5 at 60fps. Now, CD Projekt has confirmed Sony's console is the priority for The Witcher 4. When asked by Digital Foundry, about the reasons why it chose to show the Unreal Engine 5 demo on PlayStation 5, Charles Tremblay, vice president of technology at CD Projekt, said: 'As you said, we always do PC and we push [the technology] and try to scale down. But then we had so many problems in the past that we tried to see, ok this time around we really want to be more console-first development.' After noting the challenge of targeting 60fps on PlayStation 5 with a game like The Witcher 4, he added: 'Where we go from there is hard to say, but right now we really wanted to focus on what does it mean to make this ambition on a console, and we have all our other projects at 60fps and we really wanted to aim for 60fps once again.' While it remains to be seen what this means for the PC version, Tremblay did reassure PC players that it still wants to offer the 'best experience' for those on the platform. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. When asked how the studio would potentially scale up The Witcher 4 beyond PlayStation 5, Tremblay said: 'I don't want to go too much in details and again, not to overpromise, but in the past something that's super important for the group is that if people pay good money for their hardware, then we want them to have what the game can provide for that. Not like a simplified experience. So this is something we'll definitely explore. 'The company started as a PC company and we definitely will want to have the best experience for the PC gamer for sure, but it's too early to say what it will mean for The Witcher 4.' According to Tremblay, the bigger hurdle is scaling down from the PlayStation 5 version, most notably for the Xbox Series S. More Trending 'This is something that is next on our radar for sure,' Tremblay replied, when asked about the Xbox Series S version. 'I will say that 60fps will definitely be extremely challenging on [Xbox] Series S. Let's just say this is something that we need to figure out.' As per Microsoft rules, developers have to ensure their games can run on both the Xbox Series X and the Xbox Series S, with no difference in features. This has caused problems in the past, with Baldur's Gate 3 being delayed on Xbox Series X/S due to issues related to the lower-powered console. The Witcher 4 doesn't have a release date yet but it is expected to launch in 2027, with a sequel to Cyberpunk 2077 set to follow. That's around the time that the PlayStation 6 has been rumoured for release, but unsurprisingly Tremblay made no mention of that. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 sales numbers smash records in the US and worldwide MORE: Red Dead Redemption 2 actor teases news this week as fans hope for Switch 2 port MORE: Games Inbox: Would Xbox ever shut down Game Pass?

Nintendo Switch 2 official specs confirm GPU similar to a mobile RTX 2050
Nintendo Switch 2 official specs confirm GPU similar to a mobile RTX 2050

Yahoo

time08-06-2025

  • Yahoo

Nintendo Switch 2 official specs confirm GPU similar to a mobile RTX 2050

When you buy through links on our articles, Future and its syndication partners may earn a commission. Leaked hardware specifications of the upcoming Nintendo Switch 2 have been circulating for a while, but we now have official confirmation of the new console's specs. Digital Foundry has claims it has officially confirmed that the Switch 2 will feature a custom Nvidia SoC with an Ampere-based GPU, 12GB of memory, and 256GB of CPU portion of the custom SoC sports eight ARM Cortex A78C cores, featuring the ARMv8 64-bit instruction set and cryptography extensions. Feeding the cores are four cache layers: a 64KB L1 instruction cache, a 64KB L1 data cache, 256KB of L2 cache per core, and 4MB of L3 cache that is shared among all eight cores. Digital Foundry clarified that six of the CPU cores will be available for games, while two will be strictly reserved for the operating system. This isn't new; it's a method used in the current Switch as well as in other modern consoles, such as the PS5. The CPU has an official maximum clock speed of 1.7 GHz; however, for the Switch 2, the developers have opted to run the CPU at a significantly lower speed: 1.1 GHz in "portable" mode and 0.998 GHz in "docked" mode. (That is not a typo; the CPU operates at a lower clock speed when docked, for unknown reasons.)The GPU portion of the SoC is based on Nvidia's two-generation-old Ampere architecture and sports 1,536 CUDA cores. The physical chip itself is rated for up to 1,400 MHz, but — similar to the CPU — Nintendo has opted to run the chip at significantly lower speeds on the Switch 2. In "portable" mode, the chip will operate at 561 MHz, and in "docked" mode, 1,007 MHz. The Switch 2's Ampere GPU resembles Nvidia's RTX 3050 and RTX 2050 mobile GPUs (the latter of which is also Ampere-based). Compared to these GPUs, the Switch 2's counterpart has 512 fewer CUDA cores (2,048 vs 1,536) and runs at significantly lower clock Ampere to the Switch 2 will give the console real-time ray-tracing capabilities and DLSS support. Nintendo has not announced any games with real-time ray-tracing capabilities, but Digital Foundry and other outlets have demonstrated that it is possible on the RTX 2050 mobile. By contrast, several games have been confirmed to be coming with DLSS support, with Cyberpunk 2077 in particular offering variable real-time resolution scaling with DLSS (a feature of DLSS that is exceptionally rare to see, even on PC).The memory subsystem is powered by two 6GB LPDDR5X memory modules (12GB total) operating on a 128-bit memory interface. The chips themselves operate at 2,133 MHz in "portable" mode and 3,200 MHz in "docked" mode. This translates to 68 GB/s of memory bandwidth in "portable" mode (2,133 MHz) and 102 GB/s of bandwidth in "docked" mode (3,200 MHz). 9GB of memory capacity is available for games to take advantage of, while the remaining 3GB is reserved strictly for the OS. Storage consists of 256GB of internal UFS-based storage and a microSD Express card slot capable of supporting cards with up to 2TB capacity. To speed up storage decompression, the custom Nvidia SoC sports a dedicated decompression block dedicated to decompressing data from the Switch 2's SSD (and/or SD slot) into memory. The Switch 2's compression block supports the LZ4 format that is built into Nintendo's NSP Nintendo Switch 2 is the successor to the original Switch, which debuted all the way back in 2017. The new variant will arrive on June 5, 2025, for $ Tom's Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.

Your PS5 games are about to look a whole lot smoother thanks to this new update — here's what it does
Your PS5 games are about to look a whole lot smoother thanks to this new update — here's what it does

Tom's Guide

time06-06-2025

  • Tom's Guide

Your PS5 games are about to look a whole lot smoother thanks to this new update — here's what it does

Sony just dropped a system update for the PS5 and PS5 Pro, finally putting the problematic VRR stuttering to rest. The PS5 system update, version 25.04-11.40.00, doesn't actually specify this particular fix in its release notes. Instead, Digital Foundry highlighted the change in a post on X, referencing an email correspondence with Sony PR. In the unlikely event you you don't get a system update message upon startup, first make sure you're connected to the internet. Head to Settings -> System, then System Software. Click "Update System Software," and you should be good to go. Sony PR contacted me yesterday to confirm that - as already detected by some - the latest PlayStation firmware resolves the VRR hiccup issue. Both the PS5 and PS5 Pro have long suffered from stuttering issues when using VRR (Variable Refresh Rate) for several months now. In an ironic twist, VRR is intended to diminish stuttering using some key enhancements. These include real-time syncing of the console and TV's refresh rate and an unlocked framerate to give games that buttery-smooth look. The PS5 initially used the technology without any constraints, but a more recent system update that went out in the past few months most likely caused VRR syncing issues when playing specific games in this mode. The problems persisted after playing for around 30 to 40 minutes across a variety of games. Luckily, the issue has been quelled across both Sony consoles, and you can rest assured that playing titles like The Last of Us Part 2, Diablo 4, and more will run smoothly in VRR mode now. Get instant access to breaking news, the hottest reviews, great deals and helpful tips.

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