Latest news with #ResidentEvil7


Metro
19 hours ago
- Entertainment
- Metro
Capcom show what Resident Evil Requiem was going to be before they changed it
Capcom has explained how Resident Evil Requiem started life as an online open world game, and it's chilling to think about. Before Resident Evil Requiem was officially revealed at Summer Game Fest, rumours claimed it would be an open world game starring Leon S. Kennedy. Capcom has since explained why Leon isn't the protagonist, with game director Koshi Nakanishi highlighting how the character is 'actually quite a bad match for horror' because he's not the kind of person who would 'jump at something like a bucket falling'. As such, Resident Evil Requiem features a new 'introverted' lead, in FBI analyst Grace Ashcroft. Following the Capcom Spotlight showcase, the studio has now confirmed it did experiment with an online, open world for Resident Evil Requiem, but these plans were dropped when it realised it 'wasn't what fans wanted'. Speaking in an extended developer diary, which is available to registered members on Capcom's website, Nakanishi shared a brief, blurry glimpse at the early online experiments for Resident Evil Requiem. 'You might have heard some of the rumours, things like an online Resident Evil or an open world Resident Evil, which we spent some time experimenting with,' he said. 'But in the end, although we had some interesting concepts, we realised that it wasn't what fans wanted to see or play. So we went back to the drawing board and created what led to Resident Evil Requiem.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It's easy to imagine how negative the reaction to an online Resident Evil game would be, because there's already been so many bad examples. Resident Evil Re:Verse was Capcom's last (terrible) attempt to make an online multiplayer title in the series, which is set to be shut down on June 29, after being released as a freebie with Resident Evil Village. Before that, there's been asymmetrical multiplayer jaunts in Resident Evil: Resistance, and co-op games like Operation Raccoon City and Resident Evil Outbreak. Interestingly, the protagonist in Resident Evil Requiem, Grace Ashcroft, is the daughter of investigative reporter Alyssa Ashcroft – a character from Resident Evil Outbreak. To reinforce the point, Capcom highlighted that Resident Evil Requiem is a 'single-player offline game', and presumably no longer open world, although it didn't exactly specify the latter. All of this seemingly corroborates rumours last month, from series insider Dusk Golem, who claimed development on Resident Evil Requiem began in 2017 with Leon S. Kennedy and Jill Valentine as the protagonists. He said it was originally 'trying to be the opposite' of Resident Evil 7, as a 'big open world multiplayer game', but it got a 'heavy reboot' in 2021 when Resident Evil Village was released. Later in the video on Capcom's website, Nakanishi said the sequel takes the emphasis on fear seen in Resident Evil 7 a 'step further', describing the gameplay as 'addictive fear'. More Trending 'For us, an 'addictive fear' means even though you might be scared, you just can't stop playing,' he added. 'You want to see what's next. You die, but wonder, 'What if I tried this? Next time I'll do it differently'. And when you overcome that fear, the sense of accomplishment is huge. 'You want to keep going – as it's almost addictive. That's the kind of gameplay experience that we are aiming for in Resident Evil Requiem.' The upcoming sequel follows Grace as she investigates a series of deaths in Raccoon City, 30 years after it was bombed in Resident Evil 3. It's set to feature both a first and third person perspective, an option only added via DLC for Resident Evil Village. Resident Evil Requiem is slated to launch across PlayStation 5, Xbox Series X/S, and PC on February 26, 2026. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women' MORE: Rematch review – Rocket League without the cars MORE: Call Of Duty: Black Ops 7 leak reveals new modes and screenshots via Xbox app


Digital Trends
a day ago
- Entertainment
- Digital Trends
3 PlayStation Plus games to play this weekend (June 27-29)
The last weekend of the month is always a little awkward as a PlayStation fan. We know what new PlayStation Plus games are coming next week, but we still have this weekend to fill before they arrive. A lot of us will be enjoying a nice, long adventure in Death Stranding 2, but those who aren't into that style of game aren't out of luck. I'm digging into the backlog a bit here, but for good reasons. I hand-picked these games for you all this weekend, each for a different reason, but as a happy coincidence, they all share a bit of a dark theme. That isn't to say they're all horror games (though one of them sure is) because I always make sure to give you a good spread of genre options. I won't waste any more time and hit you with the best PlayStation Plus games to play this weekend. Resident Evil 7: Biohazard This month we got the official news of Resident Evil: Requiem coming early next year from Capcom. This franchise has been on a roll ever since Resident Evil 7: Biohazard gave the franchise a soft reboot with a new protagonist and first-person perspective that returned the series to its horror roots. To this day, this is one of the most terrifying games you can play, especially if you're brave enough to try it in VR. But, it has been almost a decade now since it came out so a lot of people may have missed it or may not remember it all that well. While nothing major, some eagle-eyed fans have already spotted some foreshadowing about Requiem in 7 that may hint at more clues waiting to be found. If not, this is still just a fantastic horror game worth your time. Recommended Videos Resident Evil 7: Biohazard is available now on PS4, PS5, Xbox One, Xbox Series X/S, Switch, Mobile, and PC. Control: Ultimate Edition Last week, I recommended FBC: Firebreak as one of the games you should play. While I don't regret that, it is clear the game doesn't have the legs right now to sustain itself, nor the level of storytelling Remedy fans typically come to the studio for. If you fall into that category, you can always return to the Oldest House as we first knew it with Control: Ultimate Edition. This game holds up fantastically well from a gameplay perspective, plus it has all the creative and weird documents and videos you can handle that flesh out this bizarre universe. If you only played the game at launch, this version comes with both major DLCs, including the one that ties directly into Alan Wake 2. Considering Control 2 appears to be the next chapter in this shared Remedy universe, it never hurts to refresh yourself on Jesse's first day as FBC director. Control: Ultimate Edition is available now on PS4, PS5, Xbox One, Xbox Series X/S, Switch, and PC. Twisted Metal 2 I'm jumping on this one early, but for two reasons. First, the second season of the show is set to premiere at the end of next month and that's always a fun excuse to return to the source material. Second is that we already know Twisted Metal 3 and Twisted Metal 4 will be added to PlayStation Plus in July so this is the perfect chance to play the earlier titles before they hit. Twisted Metal 2 is still considered one of the best entries in the series and a major step up from the first. It is pure chaotic fun as a car combat game, which is sadly a genre that has all but disappeared in modern times. The various stories are dark and twisted in a way that could only be made in the mid-'90s and is all the better for it. Twisted Metal 2 is available now on PS4 and PS5.


CNET
12-06-2025
- Entertainment
- CNET
Apple's Game App on iPhone vs. Microsoft's ROG Xbox Ally: The Real Winners Are Gamers
At WWDC 2025, Apple showed off plenty of changes in its preview for software upgrades due out later this year, but alongside visual shifts like Liquid Glass, the company also debuted a new Games app designed to be a hub for downloaded games. It's a continued push for iPhone, iPad and Mac owners to play and connect with others that comes as other gaming companies shift their strategies -- most notably, Apple announced its Games app days after Microsoft revealed its own ROG Xbox Ally, a powerful handheld that crams PC parts into a smaller handheld system. Ultimately, both approaches play to the strengths of each company and shore up weaknesses. Microsoft doesn't have a mobile phone user base, so it's leaning into gaming-dedicated devices that provide a more conventional gaming experience. Apple is trying to make the iPhone more user-friendly for gaming by offering a space for a personalized library of your games, easier ways to play games with others online and making it more convenient to wirelessly connect third-party controllers or promote phone-attaching controllers like the Backbone. Microsoft/Screenshot by CNET The clear winners are gamers, who are being given more choices for how they play their games. Apple may be farther behind in gaming-specific software, but its hardware is probably already in gamers' pockets, while Microsoft is introducing another powerful device in the growing handheld space. While gamers with other systems may not flock to Apple products to play, those who only own iPhones, iPads and Macs are getting more options for what they play, especially as they've started getting more powerful titles that debut on PC and consoles. Last year, the company announced that modern games like Resident Evil 7 and 8 would be playable on its devices, from MacBooks to iPhones. Apple's gaming ambitions do rely on game developers and publishers to make their games compatible with its devices. While we are in an era of increasing availability of games releasing on multiple platforms at launch, ports of games to Macs are much rarer, and Apple will have to continue laboring to convince the games industry to make games for their computers, which still only make up just over 10% of the PC market, according to a late 2024 Canalys report. Apple has a much greater hold on the phone market, so they have a greater base for gaming on iPhones. It's unquestionable that releasing games as demanding as Resident Evil 7 and 8 on iPhones is an admirable feat that speaks to the power of modern Apple handsets. But do gamers want to play such intense titles on phones with a separate controller (or even touch controls)? Microsoft's moves will likely appeal to more conventional gamers looking for a powerful device to play games they already own on the go. Microsoft's approach to lean into handhelds follows a relatively recent rise of handheld PCs, which kicked off with the Steam Deck in 2022. But with that popular system already showing its age, the newer and more powerful ROG Xbox Ally models (the standard Xbox Ally and beefed-up Xbox Ally X) will likely be able to get higher graphics quality and framerates than Valve's handheld. Microsoft's approach is more self-contained, too. While the ROG Xbox Ally models both have a 7-inch display that's only a bit bigger than the largest 6.86-inch screen on the iPhone 16 Pro Max, Microsoft's devices have integrated controllers on either side with buttons and thumbsticks. It will be easy to pick them up and play, while iPhone players will have to wirelessly connect gamepads and prop up their smartphones on a wall or object. It's worth noting that Microsoft's handheld will have the additional advantage of its operating system, and while we're still in the early days of handhelds running Windows 11, it's still the most popular PC OS for playing games -- and they'll be able to run game mods, Microsoft acknowledged in an official post. The select few media members who got an early look at the handheld this weekend were reportedly impressed by the ease of switching between different game launchers, from Xbox to Activision Blizzard's to Epic, to play games siloed in each. Players who already own games in those launcher libraries will conceivably be able to use them on the Xbox Ally without having to re-buy them. Apple's Games app aims to even the playing field in software -- it works like a launcher, and should make it easier to sort through and play the many games on an iPhone, iPad or Mac. While gamers won't be able to transfer the versions they already bought on other platforms, Apple has a similar buy-anywhere approach within its device lineup, so they'll be able to pay for one copy of the game and play on their iPhone or M-series Mac. While neither company will revolutionize gaming, the Games app in iOS 26 and other Apple software updates are expected to arrive in September or October, and the ROG Xbox Ally models are expected to arrive by the end of the year. The holidays will see another evolution in the way both tech giants appeal to gamers.


Metro
12-06-2025
- Entertainment
- Metro
Games Inbox: Is Mario Kart World too hard?
The Thursday letters page admits to preferring third person Resident Evil, as a reader asks which are Suda51's best games. To join in with the discussions yourself email gamecentral@ AI takeover Count me in the set of people that think Mario Kart World is mostly great. The open world is strange in the way it's used but I've enjoyed the actual racing a whole lot. However, one issue I've not really heard anyone talk about is that I feel the game is probably a bit too hard in single-player. I consider myself a pretty decently skilled gamer – not amazing but at least a little above average for most games – but I've really struggled with everything above 50cc. It's not even the random elements, with blue shells at the finishing line and whatever, but I find that the higher you go the less mistakes you can afford to make, as catching up is surprisingly difficult. Knockout Tour is the worst, as I even started to find that difficult in 50cc, let alone the higher speeds. It's got to the point where I feel I have a better chance of winning online, against human players, which doesn't seem right. Is it just me being terrible against the AI or is the game actually a lot harder than you'd think? Tolly See the fear Being able to switch from first to third person in Resident Evil Requiem seems like the obvious choice, now that it's been revealed. I'll most play in third person, like I always do, but I imagine first person will be better for some action scenes and aiming and such like. First person is always described as being more immersive but I'm not sure that it actually makes that much difference in a horror game. Resident Evil 7 was scary, but no more so than some of the earlier games, while Resident Evil Village wasn't frightening at all. It wasn't trying to be (except for that bit) but nothing about being first person made it automatically more tense, at least not for me. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. A lot of the appeal in Resident Evil is the characters and so I think it's important to see them as much as possible. I can't even remember what the main character is in 7 and Village, as I don't think you ever see his face. But I remember Rose, because she is in a lot of cut scenes. The first person-only games were a worthy experiment but I hope it's days as the only option are over. Sully The last reveal So there we have it: the Nintendo Switch 2 is the fastest selling console of all time, despite coming out at a slow time of year for games (and not during a pandemic) and being expensive for a Nintendo console. Having a lot of stock obviously helped but I still think it's an impressive achievement. What matters now is where Nintendo goes from here. I agree that their line-up of games so far is not very impressive, which is not a problem I imagined the console having, knowing how well Nintendo supported the Switch 1. I hope there is a Nintendo Direct this month but I'm not sure it would have much on anything but the games that have already been announced. I feel Splatoon Raiders was probably the last reveal for the year, which is going to leave us hanging for a long time until there's any new news. Onibee Email your comments to: gamecentral@ Bananas decision It's nice to hear from Nick the Greek! I'd be up for continuing our Mario Kart rivalry at some point if we can catch each other online. I'm not sure I have enough free time to do a photo feature at the moment but maybe at some point. I'm glad he still remembers my Zelda ones. As for the Switch 2, I have mixed feelings. Mario Kart World is superb, especially the Knockout Tour, but it's noticeable we're lacking a big new single-player at the moment. For the first Switch, we had Zelda: Breath Of The Wild which made the launch much more exciting. It's a shame Donkey Kong Bananza wasn't out for launch. I really hope it's good. It'd help if Nintendo clarified if it was developed by the Mario team. I've seen a lot of complaints about the lack of Mario game announcement, but Bananza might very well be it. Guess we'll soon find out! Ryan O'D Deferred purchase Let's forget about all this new console nonsense and concentrate on what's good. I did shelve my Switch 2 purchase for a Meta Quest 3. It was time. I'm loving the hardware and interface. This feels like the future, but I've still got feelings Nintendo-wise. Quest offers brilliant product and form and I can be the Batman or anything until I'm convinced to dip a toe into the Nintendo hype. I did double down on my Switch and got a Hori split pad and a 128GB card. I'm a Ninty boy at heart. Sorry guys but a guy's got to geek out and feel the goodness. Maybe another day. I can't, for the love of me, justify Switch 2 right now. OLED model, it shall be. D Dubya Flawed genius I thought the Romeo Is A Dead Man trailer was great, which has prompted me to look at more of Suda51's work. I know his games are always a bit rough around the edges, but which games are definitely worth playing and which are more curiosity only? I thought the State of Play had a great variety of games shown but was tainted by the spectre of Sony's profligacy in how they've managed their internal development teams. I think the most obvious reason for their silence is that they've nothing first party to show right now, but hopefully that changes from 2026 and beyond. Magnumstache GC: Our favourite thing he's done is still killer7, but we don't think it's directly available on any modern format. The first two No More Heroes games are good and so too is Lollipop Chainsaw, which just got a remaster. A lot of his stuff is quite flawed, but almost all of it is interesting. He's got a collaboration with Deadly Premonition's Swery65 coming out this year, called Hotel Barcelona, so we'll be very interested to see that. First timer I'm one of those people that has never played the two most recent Zelda games before and I'm definitely impressed by the Switch 2 Edition of Breath Of The Wild. You can tell it's an older game, a Wii U game, as you say, but the smooth frame rate is very nice and the sheer scale of the world is incredible. It seems endless at the moment and I can see from the map that I've visited maybe an eighth of it so far, which is amazing really because it already seems really big. I'm not even hating the breakable weapons that much either. Art Specialist subject Limited Run games are taking pre-orders for Toaplan Arcade Collection Volumes 1 and 2 (I'm sure both will get digital releases) for PlayStation 5 and Switch and I wondered if you could help me with the quality of the games included, I've heard of very few of them (many Truxton, which is supposed to be good?) and wondered if you thought the collections sound worth it please? Toaplan Arcade Collection Vol. 1 includes Tiger-Heli, Flying Shark, Twin Cobra, Fire Shark, Out Zone, FixEight, Dogyuun, and Batsugun. Toaplan Arcade Collection Vol. 2 includes Slap Fight, Truxton, Hellfire, Twin Hawk, Zero Wing, Vimana, Truxton 2 and Grind Stormer. Thanks for you help, keep up the great work. Beastiebat (PSN ID) Still playing: Devil May Cry 3 on Very Hard, Level 18 can do one; and just started Super Double Dragon, also surprisingly difficult GC: This is the first we've heard of this, but while Toaplan were a great developer they shut down in 1994, so all their games are pretty old. Tiger-Heli and its sequel Twin Cobra are what made their name, but Slap Fight and Flying Shark are perhaps the most recognisable to UK gamers, as they were ported to 8-bit computers. Almost all their stuff is good though, including Truxton (aka Tatsujin), the R-Type-esque Hellfire, Zero Wing (the source of the All Your Base meme), and Bubble Bobble style platformer Snow Bros. (which recently got a remake). Their final game, Batsugun, is regarded as the first true bullet hell shooter. Inbox also-ransEverything about this MindsEye game is so weird. I hadn't heard about it until this week and it seems a complete mess. Why did they release it at such a stupid time? I thought the guy in charge was some kind of seasoned industry veteran? Tacle Now that we've had a new Marvel fighting game announced, and Invincible has one, it's high time that we got a new DC game. I don't particularly want Injustice 3, but I'd love a DC Vs. Capcom game. Would be a fun way to get back at Marvel, after their betrayal. Focus More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: When will Mario Kart World DLC be released? MORE: Games Inbox: When will the Nintendo Switch 2 Lite be released? MORE: Games Inbox: Does Mario Kart World have the best Nintendo soundtrack?

Engadget
11-06-2025
- Entertainment
- Engadget
Resident Evil Requiem has a third-person view for fewer cheap jump scares
The biggest surprise of SGF 2025 was the reveal of a new Resident Evil. The 'ninth' game of the series broke cover on the first day of the gaming show. After a fake-out tease from Capcom executives halfway through SGF Live, the show closed with a brief trailer for the Resident Evil Requiem. Resident Evil Requiem will center on a new character, Grace Ashcroft. Ahead of the hands-off gameplay presentation, game director Koshi Nakanishi outlined how Grace isn't a combat-hardened soldier or survival expert of episodes past. In that way, she's more exposed and under constant threat, at least judging from the early gameplay demo. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The audience collectively chuckled at Grace equipping herself with an empty medicine bottle. That is not likely to be enough. Apparently, though, her detective skills will come into use in the game, although we didn't see that during Capcom's presentation – she was mostly just trying not to die. The gameplay demo starts with Grace, strapped to a hospital bed. She's seemingly soaking wet, injured and to add insult to those injuries, she's also upside down. As she struggles to escape her restraints, a sense of constant tension and stress builds – it feels like the whole place is a threat, and I kept a careful eye on the closed door of the room intently as she finally broke free. The demo then plays out from Grace's first-person perspective, a la Resident Evil 7 and Village. Things remain tense as she cautiously explores the mystery locale. The gameplay focused on simple object interaction, like Resident Evil series past. Survival horror staples, like screwdrivers, broken fuses and overly ornate keys are still here as Grace sculked and breathed heavily around what appeared to be a run-down hotel. Much of the demo involves the fear of being attacked rather than actual attacks. Dark hallways, light switches that didn't work, and barely any hints or objects to give Grace context about where she's ended up. Eventually, an infected corpse fell out of a door onto Grace, momentarily relieving the tension. Finally, a threat! But the dead body isn't really the threat: a giant creepy hand swings across to grab the corpse, and it's attached to giant ogre woman-beast that bites the head clean off. Grace spent the remainder of the demo fleeing the creature, which managed to bite her shoulder. This creature could even destroy the ceiling to create new paths. The demo concluded with Grace seemingly facing her demise, armed only with the medicine bottle. The game starts up again, but with a twist. The camera pans out to offer a 'classic' third-person perspective to Grace's nightmare. The audience during my screening went wild. (A quick now that Resident Evil Village 's expansion added its own third-person mode, so it's not an entirely new shift.) A Capcom spokesperson said you'd be able to transition between the views throughout Resident Evil Reqiuem, offering, if not a difficulty setting, more of a jump scare setting. My take is that a third-person view is a little less scary, so I'll probably be using that. Resident Evil Requiem is set to launch February 27, 2026.