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ShiftUp Assembles World-Class Technical Leadership Team with Three Strategic Hires from Salesforce
ShiftUp Assembles World-Class Technical Leadership Team with Three Strategic Hires from Salesforce

Yahoo

time4 days ago

  • Business
  • Yahoo

ShiftUp Assembles World-Class Technical Leadership Team with Three Strategic Hires from Salesforce

Former Salesforce Agentforce & Einstein Bots architects bring deep AI expertise and enterprise-scale experience to accelerate AI-powered GTM automation PHOENIX, July 15, 2025--(BUSINESS WIRE)--ShiftUp, the pioneering platform transforming go-to-market workflows through intelligent automation, today announced the appointment of three distinguished technology leaders to its team. The company has recruited Ben Myles as Chief Technology Officer, Jonathan Rico as Head of Engineering and Product, and Mark Holton as Lead Sr. Software Architect—all veterans of Salesforce's groundbreaking Agentforce & Einstein AI platform. The strategic hires represent a combined 30+ years of enterprise AI experience, bringing proven expertise in building and scaling conversational AI systems that serve millions of users globally. Each executive played instrumental roles in architecting Salesforce's Einstein Bots platform, which revolutionized how enterprises deploy intelligent automation at scale. Ben Myles joins as Chief Technology Officer, bringing over a decade of experience architecting industry-defining AI platforms at Salesforce, where he served as lead architect of the Einstein Bots platform. As a serial entrepreneur and technical visionary, Ben has built multiple successful ventures while maintaining his reputation as a hands-on architect who transforms emerging technologies into scalable business solutions. His unique ability to bridge cutting-edge AI innovation with enterprise-grade reliability positions him to drive ShiftUp's mission of reimagining GTM workflows through intelligent automation. Jonathan Rico assumes the role of Head of Engineering and Product, contributing over a decade of experience with ISV technologies and AI-driven cloud platforms at Salesforce and ServiceNow. Jonathan led the creation of Einstein Bots—from concept to enterprise-wide adoption and, most recently, its generative-AI evolution as Agentforce. A published inventor with five patents in conversational AI and visual bot design, he has also steered multiple strategic AI, digital-engagement and sales enablement initiatives. Jonathan's focus on applied AI ensures every innovation delivers measurable business value, and his expertise in fault-tolerant, massively scalable systems positions ShiftUp to deliver intelligent automation that transforms GTM performance. Mark Holton has been appointed Lead Sr. Software Architect, bringing over a decade of experience designing fault-tolerant data pipelines that power mission-critical AI systems at Salesforce. Holton architected the event infrastructure processing over 3 billion events monthly for Einstein Bots and is a two-time engineering excellence award winner and TMP All-Star Award recipient—Salesforce's highest honor recognizing technologists for Trust, Innovation, and Customer Success. As a startup veteran who served as the fifth engineer at LiquidPlanner (now his mastery of high-performance architectures at unprecedented scale enables ShiftUp to deliver intelligent, always-on revenue insights that transform GTM execution. "We're witnessing a fundamental shift in how revenue teams operate, and AI is the catalyst that will separate market leaders from the competition," said Nick Valla, CEO of ShiftUp. "Ben, Jonathan, and Mark represent the gold standard of enterprise AI architecture—they didn't just build Einstein Bots, they pioneered the blueprint for intelligent automation at scale. Their combined expertise in conversational AI, fault-tolerant systems, and enterprise architecture gives us the technical foundation to reimagine every aspect of the GTM motion. While others are still figuring out how to integrate AI into their workflows, we're building the future where AI doesn't just assist GTM teams—it transforms them into revenue-generating machines that operate with unprecedented speed, precision, and intelligence." The appointments underscore ShiftUp's commitment to building enterprise-grade intelligent automation solutions that address the complex challenges facing modern revenue teams. The new leadership team will accelerate the development of ShiftUp's AI-powered platform, which promises to transform how organizations approach lead generation, customer engagement, and revenue optimization. About ShiftUp ShiftUp is revolutionizing go-to-market strategies through intelligent automation that transforms how revenue teams operate. By combining advanced AI capabilities with enterprise-grade reliability, ShiftUp enables organizations to optimize their GTM workflows, accelerate pipeline generation, and drive measurable revenue growth. For more information, visit View source version on Contacts Media Contact:Estee Woods, VP of Marketing, ShiftUp+1 208-404-2568 or pr@ Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

22 Games We'd Love To See On The Nintendo Switch 2
22 Games We'd Love To See On The Nintendo Switch 2

Yahoo

time27-06-2025

  • Entertainment
  • Yahoo

22 Games We'd Love To See On The Nintendo Switch 2

The original Switch was a trailblazing device that proved you could take console-quality games on the go, but it was demonstrably less powerful than its PlayStation and Xbox competitors. In the years since the handheld hit the shelves, that gap has only grown with the release of the PS5 and Xbox Series X/S. Making up some ground, the Switch 2 is more powerful and runs games like Cyberpunk 2077 that wouldn't have been possible on the original system. So now that we know what is possible, we started thinking about some big games that we'd like to see ported to the Switch 2. Here are a few of our ideas. Assassin's Creed Valhalla seems like the obvious choice for an open-world RPG on the Switch 2, but I'm actually going to go with Odyssey. Developed solely for the PS4 and Xbox One, it might be a bit more technically feasible. Plus, despite Valhalla being a more robust (and certainly longer) game overall, Odyssey's ancient Greek isle hopping is the experience I keep pining for. The protagonists are solid, the combat is decent, and the ship-based exploration gives it an air of adventure missing in some of the other recent Assassin's Creed games. A cloud version of the game actually came to the Switch 1, but only in Japan. Now's the time to fix that. — Ethan Gach There have been rumors that Stellar Blade's PS5 exclusivity (Sony published it, but developer Shift Up owns the IP) might make the jump to the Switch 2. Fuel was certainly added to that fire when the studio bought the new Nintendo console for everyone on staff to celebrate the sci-fi action-adventure's recent success on PC. I don't know if the Switch 2 could really handle the current-gen release, but it would be fun to have it there. The Souls-y combat is more forgiving than other games that play footsie with the genre, and there are tons of collectibles and backtracking perfect for handheld mode. — Ethan Gach Soulslikes have completely taken over on PC and console, but they're still pretty rare on Nintendo's systems. While the Switch 2 is getting Elden Ring later this year, and FromSoftware is working on multiplayer PVP exclusive The Dusk Bloods, the original Dark Souls is the studio's only other game on the platform. Bloodborne is out of the question. Sony can't even get a next-gen upgrade of it for PS5, but Lies of P would be the next best thing. Its Pinocchio-inspired diesel punk world, brutal but imaginative boss fights, and gear system allowing you to mix-and-match crafting components and their respective perks all worked together to create a GOTY-worthy package in 2023. With the new Overture DLC just out, it feels like a great time to see an Ultimate Edition come to Switch 2. Pinocchio. — Ethan Gach If there were ever a game that could make great use of the Switch 2's mouse controls, it's Baldur's Gate 3. I like playing Larian's Dungeons & Dragons RPG on my PS5 as much as the next guy, but having experienced it on both my PC and console, it definitely feels built for mouse and keyboard. The Switch 2 feels like a decent middle ground between both experiences, as being able to scroll around the game's complex menus with my Joy-Con 2 while playing it on my TV sounds like the ideal way to play Baldur's Gate 3. I doubt it would run as well as it does on the other platforms, but we give up pretty graphics for function with the Switch 2, and it's the only system that could even come close to replicating how the game was meant to be played. — Kenneth Shepard Bungie's loot shooter might not run great on the Switch 2 (it sometimes feels like it's barely holding it together on PS5 and Xbox Series X/S), but Destiny 2 could really use some fresh blood, and the Switch 2's mouse controls would be a perfect test case for the sci-fi FPS. The timing couldn't be better either. Does Bungie have the resources to port its increasingly ancient tech stack to a completely new platform? Who knows. But with The Final Shape wrapping up the MMO's 10-year storytelling arc, it would be neat to see an ultimate edition that lets Nintendo fans finally dig into the glories and grind of that big, beautiful universe. — Ethan Gach Red Dead Redemption is already on the Switch, so it just makes sense to bring the bigger sequel to Nintendo's more powerful portable console. While I personally don't want to play an epic western like RDR2 on a tiny Switch 2 screen, I get the desire to take a game like that with you on the go. Heck, over on Steam, RDR2 is regularly one of the most-played Steam Deck games. So there's an audience for it. Plus, the Switch 2 could likely run it just as well as a base Xbox One when you plug your new Nintendo console into its dock. The question now is if Rockstar will actually make this port happen. Considering that we still haven't gotten a PS5/XSX update for Red Dead Redemption 2 after all these years, I'm not confident at all that the company's amazing western will arrive on the Switch 2 anytime soon. – Zack Zwiezen It's easy to forget, but Sea of Thieves began life as an Xbox One game. You can still go play it there! There's no question that the Switch 2 should be capable of running it. Thanks to GameChat, the social features should be straightforward to bring over as well. Wouldn't it be extra neat if you could use webcams to see players' faces over their characters, too? The ship sailing pirate sim remains one of the most underrated MMOs out there, and one of the few crew-based multiplayer games available on console. It came to PS5 last year. Hopefully, Nintendo's platform is next. — Ethan Gach Leading the pack is the remastered collection that I was hoping and pleading would end up on the original Switch when it was released in 2021. Mass Effect: Legendary Edition combines three landmark RPGs into one package and would be an excellent addition to the Switch 2 line-up. This wouldn't be unprecedented for BioWare and EA, as they, for some reason, released Mass Effect 3 as a Wii U launch title. Might as well give Nintendo fans the full experience. Now if only they'd throw in Mass Effect: Andromeda for good measure before the fifth game comes out. — Kenneth Shepard Sometimes it feels like Dragon's Dogma 2 came and went last year, but the game is widely beloved by those who played it, and Capcom brought the original fantasy RPG to the Switch, so why not bring the sequel to the Switch 2? You, too, could experience the jaw-drop moment of the game's second title card on your commute. — Kenneth Shepard Fans are probably hoping for a full remaster of the original three Dragon Age games, but while that sounds like a far-off dream at the moment, I wouldn't be surprised if The Veilguard ended up on the Switch 2 in the near future (well, it seemed possible when I first wrote this in January). Even though none of the previous games have been on a Nintendo platform, it's a decent enough entry point, and who among us doesn't want to take a great RPG party with us wherever we go? — Kenneth Shepard Resident Evil 4 has a long history with Nintendo. The original game launched exclusively on the GameCube and director Shinji Mikami said he would 'disembowel' himself if it ever came to another console. Well, it's launched on about a dozen other platforms since then, but the 2023 remake has only been on half as many. Why not add another to the list, Capcom? — Kenneth Shepard The original Switch has Overwatch 2 and it is not a great version of the game. But the Switch 2 could get an upgrade and include the hero shooter of the moment, running in all its twitchy glory. Marvel Rivals has been such a huge success that it's hard to imagine developer NetEase isn't already trying to get the game onto as many platforms as it can. The Switch 2 might not be the optimal way to play a game like Marvel Rivals which thrives on high framerates and reaction times, but more people playing a competitive game is always a good thing. — Kenneth Shepard Metaphor: ReFantazio and Persona 3 Reload are the kind of RPGs that thrive on handheld, and feel like shoo-ins for eventual Switch 2 ports. I adored playing these long, meticulous social sim RPGs on my PS5, but they would have been much better on my Switch. The long stretches of visual novel-style dialogue are the kind of thing you'd rather not squint at across your living room when you could, instead, read them at arm's length in bed. I'd bet money that we will see one or both of these games on the Switch 2 in its first 12 months. — Kenneth Shepard Remember when people datamined Tango Gameworks' rhythm action game Hi-Fi Rush and found what appeared to be an in-game shirt referencing a Switch version that never came to be? Well, Tango Gameworks is alive, well, and outside of Microsoft's clutches, so this incredible gem of a game should show up on the Switch 2. — Kenneth Shepard The original Switch could certainly have run both The Legend of Zelda: Wind Waker HD and Twilight Princess HD remasters since they both launched on the Wii U. I'm here to say they should be on the Switch 2 because they're two of the few Wii U exclusives that never made their way to the original Switch. Just rectify the issue, Nintendo. — Kenneth Shepard If you were to look up 'surefire money-making machine' in the dictionary, you'd find Grand Theft Auto V on the Switch 2 right next to it. Grand Theft Auto VI is supposed to be gracing PS5 and Xbox Series X/S later this year, but if you want to make sure the Nintendo kids don't feel too left out, porting Grand Theft Auto V to another platform seems like a decent compromise. It would sell another bazillion copies, even 12 years after its original launch. — Kenneth Shepard It's surprising that Sparking! Zero, the latest fighting game in the Budokai Tenkaichi subseries, never made its way to Switch. The series has pretty consistently landed on Nintendo's platforms in the past, so Sparking! Zero is an odd outlier. The only reason I can think of is Bandai Namco aiming for an early Switch 2 release date. I'm not one to make bets, especially not two in the same article, but I'm betting again that Sparking! Zero makes an appearance at a Nintendo showcase at some point this year. — Kenneth Shepard Incredible games like the Kingdom Hearts series, Guardians of the Galaxy, and Control are all playable on Switch, kinda: if you've got a fast and stable internet connection, you can play them through the cloud, but it doesn't live up to the experience of playing them natively on other platforms. Maybe with the Switch 2's more powerful hardware, we'll see some of those games make their way to the device in ports that feel as good to play as these games should. — Kenneth Shepard Final Fantasy VII Remake and Rebirth both started out as PlayStation exclusives, but now they're on PC, so they're probably fair game for the Switch 2. Depending on the device's specs, I could see both of those games getting relegated to cloud versions, and I swear that's not a pun on their spikey-haired hero. It just seems like that's Square's go-to approach for games that might be a bit too demanding on Nintendo's system. Think of the groans that would echo throughout the theater when Square announced a Final Fantasy VII Remake: Cloud Version at a press conference! Would the company want that reaction to be associated with the game forever? Or maybe the pun would be too good to pass up as an expensive bit? Anyway, sure, yeah, let's put these games on Switch 2. — Kenneth Shepard Speaking of Final Fantasy, the critically acclaimed MMORPG Final Fantasy XIV would be a great showcase for the apparent mouse controls included in the Switch 2's Joy-Cons. I've tried to play XIV on my PlayStation multiple times and loathe its controller support, so this could be a nice middle ground between the two. And again, more people playing a multiplayer game is always a good thing. — Kenneth Shepard The Diablo games are ideal for handheld play, and Diablo III was great on the original Switch. Diablo II also found its way to the Switch through the Resurrected remaster, so the series has a strong history with the Nintendo console already. Diablo IV feels like another guaranteed Switch 2 port down the line. — Kenneth Shepard Rounding out this list are some of the best Star Wars games on the market. The Jedi games starring Shameless' Cameron Monaghan are good enough to make a certified Star Wars hater pick up a lightsaber. Bring them to the Switch 2, Respawn. They deserve to be played by as many people as possible. — Kenneth ShepardThis is where I'd normally ask what games you'd like to see on the Switch 2, but the powers that be still haven't turned the comments back on, and at this rate, I don't think they're going to. For the latest news, Facebook, Twitter and Instagram.

‘Stellar Blade' On PC Is The Definitive Way To Experience Eve's Journey
‘Stellar Blade' On PC Is The Definitive Way To Experience Eve's Journey

Geek Culture

time23-06-2025

  • Entertainment
  • Geek Culture

‘Stellar Blade' On PC Is The Definitive Way To Experience Eve's Journey

Fan service is a beautiful thing. The mere notion of giving an audience exactly what they want is simple, yet wholly effective in drawing attention to a game, regardless of its quality. And while most titles of this nature offer nothing more than a visual treat, with no substantial accompanying gameplay systems to back it up, Shift Up's 2024 hack-and-slash jaunt Stellar Blade goes above and beyond. Alongside glorious fan service in the form of gorgeous character designs and eye-popping cosmetics to collect, its slick visuals are held together by a solid gameplay and combat foundation, becoming a testament to what a game can achieve when a studio understands its target audience. Since its release in April 2024, the game has seen constant post-launch support, not only fixing many of the gameplay issues listed in our review, but also a multitude of bonus free and paid content like a New Game+ mode, additional costumes, seasonal events, and crossovers with other IPs like PlatinumGames' 2017 action hit Nier Automata . Now that Stellar Blade is available on PC, those who were unable to play it on the first day of release due to PlayStation 5 launch exclusivity can finally hop on the hype train, joining a whole new player base in experiencing Eve's adventure the definitive way, complete with a suite of PC-specific features and improvements. Even on the base PS5, the performance of Stellar Blade was, well… stellar upon launch. The game had no problems hitting the coveted 60 frames per second (fps) on Performance Mode, even offering three different graphics modes, a feature not often seen on the platform: Performance Mode, which ran at 1440p upscaled to 4K at a practically locked 60fps; Balanced Mode, which ran at a dynamic 1080p to 1440p with temporal reconstruction up to 4K for cleaner image fidelity and also mostly stuck to 60fps; and a Quality Mode which targeted a native 4K image at a locked 30fps. The PC port removes these frame rate limitations, unlocking the game's maximum potential with possible frame rates well above 60fps, which is extremely important considering the timing-based nature of its combat. With the added fluidity, perfect parries and dodges are now much easier to pull off than before, making combat more satisfying as a result. To further improve performance, Stellar Blade also includes support for modern AI-assisted upscaling tools, such as NVIDIA DLSS 4 and AMD FSR 3, for ramping up performance with the least impact on visual quality. Frame generation technologies are also supported, such as NVIDIA's latest multi-frame generation, which boosts frame rates even further on GeForce RTX 50 Series graphics cards. On a gaming laptop powered by an RTX 5070 Ti mobile GPU, Stellar Blade achieved an average frame rate of between 180 and 200fps on maximum graphical settings, including DLSS 4 on Quality and with Multi-Frame generation turned on – an impressive feat for a laptop graphics card. Even without all the performance bells and whistles, the game's optimisation remains impressive. When tested on a lower-end Intel Arc A750 GPU (comparable to an RTX 4060) with an Intel Core i5-12400F processor, the game managed to maintain a mostly locked 60fps at a 3440×1440-pixel widescreen resolution with all settings at High, only dropping to the mid-50s during intensive cutscenes. Apart from performance, Stellar Blade 's PC port also includes various features exclusive to the platform, such as the 21:9 and 32:9 ultrawide and super ultrawide aspect ratios, alongside additional 4K background textures. Controller users can expect full support for the PlayStation DualSense controller's haptic feedback and adaptive trigger features, with the ability to fully customise key layouts for gamepads, keyboards and mice for added flexibility. Additionally, a host of new content has been added across PC and PS5, including a new boss fight with Mann, the leader of the Sentinels, 25 additional Nano Suits, as well as Simplified Chinese and Japanese voiceovers with matching facial animations. A new paid crossover DLC with Goddess of Victory: Nikke has also been released for both platforms, bringing new game-inspired costumes and bonus missions featuring Nikke 's cover-shooting mechanics. With the PC release of Stellar Blade , there's no better time to hop in and witness Eve's journey for both newcomers and returning players. For more, check out our gameplay video above showcasing 45 minutes of the game running on an RTX 4090 gaming rig at max settings at an ultra-wide 3440×1440 resolution. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Shift Up Stellar Blade Stellar Blade pc

NetEase game Blood Message may have the best video game graphics ever
NetEase game Blood Message may have the best video game graphics ever

Metro

time20-06-2025

  • Entertainment
  • Metro

NetEase game Blood Message may have the best video game graphics ever

After Black Myth: Wukong put China on the map in terms of single-player action games, new title Blood Message seems to be going a step further. Up until the last couple of years, the Chinese video games industry has had virtually no visible influence on the Western market. Giant publishers like Tencent and NetEase do own numerous Western developers, and shares in publishers, but no one would play a game like Marvel Rivals and assume it came from China. But all that has changed recently, with last year's Black Myth: Wukong (and Stellar Blade from Korean studio Shift Up) cementing a new era of Asian video games that are not from Japan. You would think that the lack of experience, with console style single-player games, would require a long period of learning and experimentation, but in terms of graphics that has not been the case at all. To the point where new game Blood Message is already looking better than almost any other game in development. All we've got to go on is the trailer below, but the game is published by NetEase and developed by 24 Entertainment in Hangzhou, China. It's described as a 'cinematic, single-player, linear story-driven action adventure' for consoles and PC. A lot of the first wave of Chinese single-player games have been heavily influenced by FromSoftware and the Soulslikes genre, including the upcoming Wuchang: Fallen Feathers, but Blood Message seems to be closer to Sony titles such as God Of War and The Last Of Us. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. There's little further information about the gameplay, except that it blends 'visceral, realistic combat' with 'stealth and survival mechanics.' More Trending The story is based around the final years of the Tang Dynasty, in the 9th century, and casts you as an unnamed messenger trying to travel East, with his young son, during Dunhuang's Uprising. We're unclear how much of it is based on historical reality but there doesn't seem to be any magic or fantasy elements. Unreal Engine 5 is being used for the visuals and if the trailer is an accurate representation of what the game is going to look like in action, then we should all be in for a treat. There's no word on a release date or year, which is usually an indication that the game is a long way off, but hopefully we'll find out about that soon. 'As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world,' said Zhipeng Hu, Lead Producer and NetEase Executive Vice President. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: You can buy one of the best games ever for the price of an ice lolly MORE: The six strangest games Hideo Kojima made before Death Stranding 2 MORE: Survival Kids review – lost in blue on the Nintendo Switch 2

慶《劍星》熱賣!Shift Up直接送全員工Switch 2,透露考慮移植中
慶《劍星》熱賣!Shift Up直接送全員工Switch 2,透露考慮移植中

Yahoo

time19-06-2025

  • Entertainment
  • Yahoo

慶《劍星》熱賣!Shift Up直接送全員工Switch 2,透露考慮移植中

由韓國 Shift Up 開發的動作遊戲《劍星》(Stellar Blade),在日前宣布全平台突破 300 萬銷量,其中 PC 版 3 天賣出 100 萬份,驚人的銷售成績創下韓國單機遊戲新紀錄。為了慶祝《劍星》銷量破 300 萬,Shift Up 直接贈送公司全體員工每人一台 Switch 2!並確認正在考慮移植 Switch 2 等平台中。 相關新聞:《劍星》PC版3天賣出100萬份!全平台總銷量突破300萬 根據外媒 This is game 報導,Shift Up 在今日(18)宣布,為慶祝《劍星》全球全平台銷量破 300 萬,將贈送公司全體員工每人一台 Switch 2,暗示送出 Switch 2 的原因,是想要通過平台擴展去強化 IP 的生命力與多平台策略,並確認《劍星》Switch 2 版處於考慮所有可能性的階段。 而這也並非是 Shift Up 第一次送出主機給員工,早在 2021 年 9 月《劍星》推出體驗版時,就送給全體員工,每人 1 台光碟版 PS5;第二次則是 2025 年 1 月,在《劍星》於 PS5 上爆紅取得成功後,Shift Up 直接送給每一位員工最新的 PS5 Pro 以及 500 萬韓圓(當時約新台幣 11.2 萬元)的獎金。 ⚪️Today, Shift Up gifted all its employees a Nintendo Switch 2 to celebrate #StellarBlade surpassing 3M sales! ✨✨🎉Previously the company gave PS5s in 2021 and PS5 Pros in 2025 🎮🔹Shift Up keeps rewarding and cultivating what matters most: their people 🩶 — Stellar Blade/ NIKKE / Destiny Child/ 🙏 + 🎲 = 🍑 (@ShiftUpWorld) June 18, 2025 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

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