
Which ‘Clair Obscur: Expedition 33' Ending Is Better?
Sandfall
I keep writing about Clair Obscur: Expedition 33, and people keep reading it, so I wanted to discuss what may be the most intense part of the game. Its ending. Rather, its endings, plural. Spoilers obviously follow and if you have not beaten the entire Epilogue and seen credits, don't read this.
The final confrontation of the game's story (outside of endgame things) is the stunning choice that you suddenly have to make between Verso and Maelle, where Verso wants the fraction of the true Verso's soul to finally stop painting and rest, while Maelle doesn't want his final world to collapse.
Who to choose? Well, I sat staring at the screen for ten minutes, but I won't tell you until we're done with this.
Clair Obscur: Expedition 33
Sandfall
Verso
Many will view Verso's as the 'happy' ending. With original Verso, the dead Verso's soul fraction, done painting, the 'true' Painter family is allowed to reunite and properly mourn what they've lost.
But in the process, by doing this, Verso erases all the painted friends he's made for the entire game. A newly painted Maelle, a version of his sister, and Lune and Sciel, his battle partners, and Monoco and Esquie, his fictional childhood friends he brought to life.
Maelle
Maelle cannot let go. Of child Verso. Of adult, painted Verso, or all her painted friends, new and old, dead and alive.
It's the 'dream' ending. Maelle, now fully realizing her painting powers, has brought people like Sciel's dead husband back to life, or more relevantly, Sophie and Gustave, the most brutal losses of the game.
The unsettling bit is when she's now puppeteering Verso to play the piano, something he supposedly enjoys, but he's being kept alive (remember he's immortal) and forced to dance for her against his will. This ends with the most frightening shot of the game, painter Maelle:
Clair Obscur: Expedition 33
Sandfall
I picked Maelle. No, I did not know at the time that her ending would be this unsettling, but my attachment to her character was greater than Verso's, who had lied to us about a dozen times since we met him, and works toward a resolution for a family we simply do not care about.
I think you can make the argument that the lie is better. What is real, after all? Is it fair the Painters can bring infinite worlds to life, creating consciousness and erasing them at will? And use it as a way to cope with grief ahead of some larger war with 'The Writers' we have no information about?
My friend who is adamantly pro-Verso ending told me that my view is like caring about the toys in Toy Story who are…toys. But you do care about the toys in Toy Story! That's the point! And from a more meta sense, we are caring about what happens to fictional characters in a fictional video game, and the 'right' answer is to pick one real family out of two not-real sets of characters.
But getting out of that mindset, I think just dramatically, the Maelle ending is better, and it fits more with the story. It seems bizarre to me to draw this 'happy' ending and that just involves gommaging the entire cast you played with, it's sad and weird, outside of the 'real' family finally mourning. A darker ending after Maelle realizes her identity feels much more in-keeping with everything we've seen before. Why should she be forced to allow the erasure of this world and return to her cage of burns and masks, if she has the power to live like this? It's her family being selfish for…what? If she returns, it's not bringing Verso back, and there's not even a guarantee it will cure her mother's hysteria.
I expect a wide range of takes on this, and the answer is probably 'there is no right ending,' which is sort of the point. Either one you pick, this remains one of my favorite video game stories of all time.
Follow me on Twitter, YouTube, Bluesky and Instagram.
FEATURED | Frase ByForbes™
Unscramble The Anagram To Reveal The Phrase
Pinpoint By Linkedin
Guess The Category
Queens By Linkedin
Crown Each Region
Crossclimb By Linkedin
Unlock A Trivia Ladder
Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Gizmodo
2 hours ago
- Gizmodo
A Quarter of a Million People Have Experienced ‘Baldur's Gate 3' by Giving Withers Big Naturals
The brilliance of Baldur's Gate 3 is that it takes a seemingly linear story and makes it damn near infinite. On the surface, it's a game about a player recruiting friends to try and get a parasite out of their brain. But each and every decision the player makes beyond that sends massive ripples across the game. Every choice branches off on a new path, then a new path, and by the end, you realize you can play through the game over and over and never experience the exact same things twice. Larian Studios officially released Baldur's Gate 3 two years ago today, August 4, and to celebrate its birthday, the company just released a mountain of incredibly specific, nerdy, and weird stats. (Much as it did last year.) One, for example, is that once players were allowed to modify the game in their own ways, over 250,000 people downloaded a mod that allowed one of the key figures in your party, Withers, to have large, natural breasts. Why? Who cares! It just made the game more fun for people when they talked to Withers to see that Withers had a massive rack. You can see all the birthday stats on this blog page, but here are a few others. There are many, many more stats too if you head over to this post. Writing about it makes me want to dive back into my own game, where I have about 50 save points that can take me into new directions with my player, a short, stocky, grey-haired rogue. Then you remember that's just a molecule in the mountain of the game, considering all the different characters you can create. What are your best Baldur's Gate 3 memories? Are you one of the lucky 250,000? Let us know below. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


The Verge
6 hours ago
- The Verge
Finally a contract for the one that started it all.
Posted Aug 4, 2025 at 3:04 PM UTC Finally a contract for the one that started it all. Workers at Raven Software have finally secured their first union contract winning for its members guaranteed wage increases, protection against mandatory overtime known as crunch, and more. The win comes three years after quality assurance workers at the Call of Duty support studio organized the Game Workers Alliance in collaboration with the Communications Workers of America. The GWA would become the first union organized at Activision Blizzard before Microsoft acquired the publisher in 2023. The organization efforts at Raven heralded a string of unionization drives within Activision Blizzard, Microsoft, and beyond. Raven Software Workers Secure First Contract at Microsoft [ Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates. Ash Parrish Posts from this author will be added to your daily email digest and your homepage feed. See All by Ash Parrish Posts from this topic will be added to your daily email digest and your homepage feed. See All Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming Posts from this topic will be added to your daily email digest and your homepage feed. See All Labor Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All Tech


CNN
12 hours ago
- CNN
Esports and gaming gains momentum in the Middle East
This year, the Esports World Cup in Saudi Arabia offers a $70 million prize pot. With over 2,000 gamers competing, CNN's Eleni Giokos explores the industry's exponential growth across the region.