Gex Trilogy (PS5) Review: Throwback Platformers Find New Life
While it's possible to get the full nostalgia effect and play the original games with purely digital controls and in a 4:3 aspect ratio, there are also a lot of additions. The most exciting is the ability to play the Gex 2 and 3, which are both 3D platformers, in native widescreen. Rather than just stretching the screen to achieve this effect, you can see more of the world at once in the widescreen version. This makes it the ideal way to play these platformers as they look sharp and give you a wider view than previously available. There are also several other quality-of-life upgrades, such as the ability to rewind gameplay, make saves at any point, and play with a CRT television filter.
The original Gex is what I'm most nostalgic for, and I had a great time going through the game again. The 2D platformer is still quite fun, as you've really got to explore the levels in order to find TV remotes to unlock other stages, as simply going from left to right won't keep the game going. The game was a visual feat back in 1995, and while the sequels are clearly inspired by Super Mario 64 being a phenomenon, it's hard not to wonder what the games would've been like if it had doubled down on 2D and evolved that way.
The 3D sequels, Gex: Enter the Gecko and Gex 3: Deep Cover Gecko, retain the good sense of humor and feature former The Simpsons writer Rob Cohen doubling down on gags. The pop culture references and parodies help the game feel like a real time capsule, although the gameplay hasn't aged incredibly well. Gex 2 and 3 weren't Super Mario 64 upon release, and they certainly aren't as fun to go back to 25 years later. However, there is a charm to platformers of the era, and these collectathons are faithfully put together in the Gex Trilogy. There's value beyond nostalgia here, even if these aren't platforming classics (although it's fun to see some of the huge names that worked on these titles, such as Glen Schofield, Evan Wells, and Bruce Straley).
I do want to give a special shoutout to the game's nice collection of bonus features. There's a great interview with Dana Gould, prototype footage of the never-released Gex Jr. game, plus ads, manuals, and art for all three titles. This extra effort, along with a complete music player for all three titles, really helps make Gex Trilogy feel like a celebration of the series. We love to see it.
The Gex Trilogy lives up to its name and brings all three Gex games to modern consoles. With solid quality-of-life updates and a nice array of bonus features, there's a lot here for fans to sink their teeth into. While the 3D sequels haven't aged like wine, they're still interesting to revisit, and the original side-scroller is still quite a lot of fun.
The original Gex is still quite fun
Nice quality-of-life upgrades
Good array of bonus eatures
The 3D sequels aren't quite as beloved
8
Disclosure: The publisher provided a digital copy for our Gex Trilogy PS5 review. Reviewed on version 1.000.000.
The post Gex Trilogy (PS5) Review: Throwback Platformers Find New Life appeared first on PlayStation LifeStyle.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Forbes
5 hours ago
- Forbes
Mortal Kombat: Legacy Kollection Gets Physical, Pre-Orders Live
Mortal Kombat: Legacy Kollection Atari Today, Digital Eclipse announced that not only are Mortal Kombat: Legacy Kollection pre-orders for a 2025 release, but it's also getting a physical release on each platform. The Standard and Deluxe Editions for all platforms will ship on December 12. Plus, they've confirmed that Mortal Kombat Trilogy , the only game in the series to include every single 2D Mortal Kombat character in the franchise, will be added to the collection. That brings the total game count up to nine different titles, but 20 total when you include all of the individual versions and variations, with still more to come presumably. There will be three different versions of the Mortal Kombat: Legacy Kollection across PlayStation 5, Xbox Series X|S, Switch, and Switch 2. The Standard Edition will be $49.99 on platforms except Switch 2, where it will be $59.99. And anyone that pre-orders, will get a special Day One bonus slip-cover for their case. Then there's the Deluxe Edition, which will cost $69.99 for PlayStation 5 and Switch, or $79.99 on Switch 2. This edition includes the Standard Edition release, as well as a Steelbook, mini marquees, magnet, poster, lenticular card, arcade flyers, and arcade cabinet cards. Finally, the Mortal Kombat: Legacy Kollection Kollector's Edition is designed by Limited Run Games and will include the entire Standard Edition with a Goro controller holder statue, commemorative arcade token, hardcover art and lore book, as well as a pin set—with everything in a special, numbered, collector's box. This edition costs $149.99 on all platforms and pre-orders are only available until August 31. There's no timeframe for when this version will ship. Mortal Kombat: Legacy Kollection—Kollector's Edition Atari On the bright side, the press release specifically says, 'the Nintendo versions will ship with a game card containing the full game data,' instead of being a key card on Switch 2, but on the downside the Switch 2 version seems to cost an extra $10 for both Standard and Deluxe editions. Personally, I'm extremely excited to have all of these games together in a single release like this. The games I played the most growing up were Mortal Kombat and Mortal Kombat II on Sega Genesis, as well as Ultimate Mortal Kombat 3 on SNES. I also had a brief stint of obsession with the novelty of Mortal Kombat on Game Gear and Mortal Kombat II on Game Boy, because the portability factor blew my mind as a kid. I've never actually played Mortal Kombat Trilogy , but I've often considered picking up a Sega Saturn copy. This is really shaping up to be a great collection and with the sequel to the last Mortal Kombat movie coming up soon, it's a time for fans.


The Verge
09-07-2025
- The Verge
Force feedback comes to the... Super Nintendo?
Posted Jul 9, 2025 at 4:07 PM UTC Force feedback comes to the... Super Nintendo? Working with Randal Linden, who helped bring Doom to the SNES in 1995, Limited Run Games has announced a new version of the game featuring improved graphics and additional levels. Two versions will be available for preorder on July 11th for $99.99 and $174.99 and will ship early next year. LRG has also created a $34.99 wired SNES controller upgraded with a pair of rumble motors that vibrate in response to what's happening in the updated game. 1/3 LRG's SNES Rumble Controller will only work with Doom, but the company says it will work with other developers who want to add rumble support to their own retro games. Image: Limited Run Games


Forbes
03-07-2025
- Forbes
The Stunning List Of Cancelled Xbox Projects, From ‘Perfect Dark' To ‘Everwild'
Perfect Dark While it was known before this that Xbox layoffs were coming this week, what wasn't known was their scope. It's not just that jobs that have been cut, but a number of high-profile projects, and others that might have been great if they were not killed early on like this. These news stories have been coming so fast that it's hard to keep track of everything that's been cut, so here's a list of the disastrous dissection of projects that have accompanying layoffs. Significant ones, in many cases. This is a running list, as more news may drop at any moment. Perfect Dark – The long-gestating shooter had reported troubled development despite Microsoft assembling a 'AAAA' studio, The Initiative, specifically to make it, eventually also bringing in Tomb Raider's Crystal Dynamics to help. That did not help, and what once was one of the most promising-sounding, large-scale games (alongside Fable) is now completely dead, and The Initiative itself has been closed down, resulting in significant job losses. On top of that, rumors are circling back around that the recent, flashy trailer Microsoft showed off for the game after years of silence may have been more or less faked and not actual gameplay. Everwild Everwild – Rare, the storied developer, was given a chance to develop a brand new IP, and now that chance has been erased, despite just months ago, Xbox exec Phil Spencer was singing its praises and talking about the time it needed: 'It's nice to see the team with Everwild and the progress that they're making,' Spencer said. 'It has been [a while] FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia LadderRomero Shooters – An unnamed shooter from Romero Games, of the legendary John Romero, has announced it has lost the funding it was getting from Xbox, and the game may never see the light of day. In addition to that, funding was lost for 'several other unannounced projects.' The developer is unequivocal about how devasting this all is. It's reported that other Bethesda-based projects have been scrapped, but there are few details there. ZeniMax MMORPG – This was supposed to be a new MMORPG from the team behind the long-running Elder Scrolls Online, codenamed Blackbird, which has been worked on for years. Warcraft Rumble – Layoffs with this Blizzard team mean that support for the Warcraft-themed mobile game will no longer produce new content, even if it continues to exist. Halo Infinite The Deep Cuts – The rest of these are a high-level series of layoffs that may not have specific projects announced as cut, but it's a wide range of developers. Team 10 has been gutted to the point where it seems questionable if there will be future Forza Motorsport games, only Horizon. Cuts hit Call of Duty studios Sledgehammer and Raven. King, Microsoft's purchase mobile giant, will cut 200 jobs. Specific social teams at Blizzard have been cut, with many roles now outsourced. Halo Studios lost some employees as the future of Microsoft's biggest IP remains in flux years after its last underwhelming release. And all of this is after more layoffs and shutdown 18 months ago which closed Arkan Austin, Alpha Dog Games and the developer of Xbox's best game in a while, Hi-Fi Rush's Tango Gameworks, which had to be saved by another company. All this, as Phil Spencer pointed out in his layoff note, for some reason, comes at a profitable time for Xbox which says its expansion strategy is going well. Well, isn't that nice to hear. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.