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Met Gala 2025: A$AP Rocky, Zendaya, and Cardi B Hit the Red Carpet

Met Gala 2025: A$AP Rocky, Zendaya, and Cardi B Hit the Red Carpet

Yahoo17-05-2025
The 2025 Met Gala is in full swing, with celebrities from every discipline descending on the Metropolitan Museum of Art for a night of high fashion. This year, attendees will celebrate the theme 'Superfine: Tailoring Black Style,' which was inspired by the 2009 book Slaves to Fashion: Black Dandyism and the Styling of Black Diasporic Identity by Monica Miller, who curated the accompanying Costume Institute exhibit.
The 2025 edition has already raised the most money in its 77-year history, bringing in $31 million to the museum. '[It's] an environment of celebration, of support, and of meaning,' Max Hollein, the director and chief executive of the Met, told The New York Times.
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This year's event is co-hosted by Anna Wintour, alongside actor Colman Domingo, musicians A$AP Rocky and Pharrell Williams, and F1 driver Lewis Hamilton. Basketball icon LeBron James serves as the charity event's honorary chair.
Tap through our gallery to see some of the standout looks from this year's red carpet.
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Randy Pitchford says Borderlands 4 is intended to "bring new people in" to the series, and I can only hope it's better at that than the Borderlands movie and its $110 million loss
Randy Pitchford says Borderlands 4 is intended to "bring new people in" to the series, and I can only hope it's better at that than the Borderlands movie and its $110 million loss

Yahoo

time4 hours ago

  • Yahoo

Randy Pitchford says Borderlands 4 is intended to "bring new people in" to the series, and I can only hope it's better at that than the Borderlands movie and its $110 million loss

When you buy through links on our articles, Future and its syndication partners may earn a commission. Borderlands 4 is fast approaching, and Gearbox CEO Randy Pitchford says "it's a perfect entry point" for anyone who's never played a game from the series before. In an interview with Rolling Stone, Pitchford says that the devs are aiming for Borderlands 4 to "take care of the people that have been with us but also bring new people in." By the time the new looter shooter releases, it'll have been almost six years to the day since Borderlands 3's launch, so it makes sense that Gearbox would want to cater for the players that never caught up with the series all those years ago. There's past evidence to support this idea, too. "We saw, for example, between Borderlands 2 and 3, that about a third of the people that played Borderlands 3 were new to the franchise," explains Pitchford. "So, we wanted to make sure that we made the game accessible to people that have never played a Borderlands game before, but also make it familiar." It's also worth keeping in mind the success – or rather, lack thereof – of last year's Borderlands movie adaptation. With a reported $115 million production budget and an extra $30 million on marketing and distribution (thanks, Variety), the worldwide box office revenue of around $33 million (via Box Office Mojo) meant it didn't even come close to breaking even, let alone making a profit. With an estimated loss of around $112 million, it's safe to say that the movie didn't exactly give the franchise a massive boost of new fans Gearbox might have been hoping for, so now it's on Borderlands 4 to do some heavy lifting. In the Rolling Stone interview, Pitchford reiterates that "if this is your first Borderlands, it's a perfect entry point," so it definitely sounds like Gearbox is keen to welcome new players with the latest entry. Given its release across PC, Xbox Series X|S, PS5, and even Switch 2, Borderlands 4 definitely seems well positioned to do that, but for now only time will tell how successful it is. Gearbox's Randy Pitchford celebrates Borderlands 4 going gold by explaining what that means: "The moment we're done is about as monumental as anything we experience in our lives."

Borderlands 4 has the "biggest world" Gearbox has ever made, and it's as seamless as it can be thanks to the power of "technical bulls***" that allows for "less borders, more lands"
Borderlands 4 has the "biggest world" Gearbox has ever made, and it's as seamless as it can be thanks to the power of "technical bulls***" that allows for "less borders, more lands"

Yahoo

time4 hours ago

  • Yahoo

Borderlands 4 has the "biggest world" Gearbox has ever made, and it's as seamless as it can be thanks to the power of "technical bulls***" that allows for "less borders, more lands"

When you buy through links on our articles, Future and its syndication partners may earn a commission. It sounds like Borderlands 4 truly may end up being "better" than Borderlands 3, as Gearbox CEO Randy Pitchford previously said – or at the least, a whole lot bigger. Speaking in a new interview with Rolling Stone, Pitchford explains how developers wanted to "free ourselves" of any constraints and make the world of Borderlands 4 as seamless as possible – and how modern technology allows for them to do just that and more in the looter shooter. "The key for us is really tapping into what the hardware technology enables in terms of moving data around," he describes. "We're able to move massive chunks at very high speed from these new storage pieces that we have on these consoles and on PCs into memory that is accessible by the CPU," continues Pitchford. "That's all technical bullshit, I'm trying to be as simple as possible describing it, but what it comes down to is seamlessness. So now, as artists, we don't have to engineer these spots where we have to make it narrow and get to a choke point." Now, devs can make the world in Borderlands 4 "wide and open and free." Global creative executive officer Andrew Reiner details how this new freedom adds to the "awesome story campaign" and its non-linear fashion: "There's a point in the game where you have the choice of going to three different story locations and picking at it the way you want, and you'll go to new regions that are just massive. This is the biggest world we've created." Pitchford chimes in with the devs' philosophy while producing the new Borderlands game: "Let's not limit the player." Instead, Gearbox hopes to do the opposite – and that's why their mantra, which Pitchford says creative director Graeme Timmins came up with, makes so much sense – to have "less borders, more lands." It's a clever play on the Borderlands title, so here's hoping it rings true come the fourth game's release on September 12. Thankfully, there's not long left to wait now until players get their hands on the new Borderlands installment – September is only a couple of months away, after all. Randy Pitchford says Borderlands 4 is intended to "bring new people in" to the series, and I can only hope it's better at that than the Borderlands movie and its $110 million loss

Demi Lovato Makes ‘Fast' Return To Pop Music With New Single
Demi Lovato Makes ‘Fast' Return To Pop Music With New Single

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time8 hours ago

  • Forbes

Demi Lovato Makes ‘Fast' Return To Pop Music With New Single

Demi Lovato is gearing up for the release of her ninth studio album. The hit-making singer released her previous LP Holy Fvck in 2022, marking a return to her rock roots from her first two albums more than a decade ago. The following year, she released Revamped, a remix album of her biggest hits reimagined in new rock arrangements. Now, she's returning to her former pop sound with 'Fast,' the lead single off her next project. 'Fast,' like the rest of the new album, was produced by Zhone, who's previously collaborated with the likes of Kylie Minogue, Kesha, and Troye Sivan. In his view, Lovato is "a master in the studio." 'This album is about letting inhibitions go, and we had so much fun making this music,' he told Rolling Stone. "It really comes across throughout.' 'I'm not so sure I've ever felt like this before / I can't deny, it feels so right / I must confess, already got me so obsessed / Is that alright?" Lovato sings on the track. 'I wanna go fast, I wanna go hard / I wanna go anywhere, anywhere you are / No matter how close, no matter how far / I wanna go anywhere, anywhere you are.' Last year, Lovato made her directorial debut with the documentary Child Star, where she and other celebrities like Drew Barrymore and fellow Disney Channel star Raven-Symoné opened up about the trials and tribulations of growing up in the public eye. When thinking about what's next for her, she admits she had to look back on past traumas and revisit the pain in order to move forward. 'I oftentimes think about what I want to do with my future, and I don't know what that looks like yet,' Lovato told Teen Vogue last year. 'But I felt like I had to go back to the beginning to figure that out: Why I got into the industry; what was it about it that made me want to do this particular job; what I love about it; and what did I fight for when I thought it was getting stripped away? I have to go back to the beginning in order to figure out what future I want for myself.'

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