
Kung Fu's kinetic action meets the beautiful game
The video game Rematch isn't soccer as seen on television or EA Sports FC . The camera sits low, centred behind one player, not the familiar broadcast angle from the bleachers. The ball is easily lost as it flies overhead or hides beneath a crush of bodies.
Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide. And unlike in other soccer video games, Rematch players are fully autonomous. There is no artificial intelligence to assist passes or control teammates.
A fresh approach to soccer feels long overdue at a time when the creativity in sports games chiefly lies in the efforts to encourage impulse in-game purchases. Rematch's creative director, Pierre Tarno, considers innovation an existential necessity for independent studios during economically challenging times.
Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration.
'The only way to stand out and survive,' he said, 'is to make a game that's very good quality and original.'
Tarno and three fellow Ubisoft employees founded the Parisian studio Sloclap in 2015, and it has built a reputation for unusually exacting action games. Its breakout title, the kung fu brawler Sifu (2022), sold 4 million copies thanks to a dancelike combat system inspired by the dynamic fight scenes and reactive environments of Jackie Chan movies.
The same kung fu cinema techniques, including freeze frames and camera shakes on impact, give Rematch 's animation satisfying kinetic force as players crash into one another or shoot the ball with fierce power.
Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide
' EA Sports FC is a football simulation,' Tarno said. 'We are a football player simulation.'
One-on-one soccer duels in Rematch demonstrate their martial arts pedigree. Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration. Defenders strafe from side to side to bar their path, block potential shots and find a window to seize the ball.
These showdowns invert conventional combat. Tarno believes that in soccer, attackers are actually defenders protecting the ball; the defender is an attacker intent on dispossessing the opponent by force.
Flying cars with wild pinball physics are worlds away from Rematch's precise human shooting and passing.
Alongside aim, technique and impeccable timing, soccer is a game of movement. Tarno sees similarities to astronomy's notoriously complex three-body problem.
'The expression that came to mind was the 10-body problem,' he said. 'The ball has a gravitational pull on players. But players also have a gravitational pull or repulsion toward each other.'
These ripple effects reflect soccer's tactical complexity. Players anticipate second- and third-order effects, developing the game sense or vision to know when to run forward to pull opponents out of position, or when to track back to stifle a counterattack.
During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel.
That skill set is one shared with Rocket League (2015), but Tarno rejects direct comparison with the extremely popular game. Flying cars with wild pinball physics are worlds away from Rematch 's precise human shooting and passing.
Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter. When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts.
Despite the cries for innovation, annual sports titles still hold a captive audience. Challengers like Rematch – which was released this week for the PC, PlayStation 5 and Xbox Series X|S – will not dent EA Sports FC 's market share, said Emmanuel Rosier, the director of market analysis at the strategy firm Newzoo.
Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter.
But it may be possible to find players in other genres. Rematch can afford creative flourishes unavailable to games that rely on licenses, and its focus on team-oriented multiplayer games can support an esports player base, Rosier said. These factors, he said, create 'a bigger addressable market than realistic soccer games.'
Sloclap does grapple with real soccer archetypes, such as the opportunistic goalhanger who will not defend, or attackers whose attempts to channel prime Cristiano Ronaldo derail each attack with overconfident trickery.
'There's a risk players will hug the ball and try to be the hero, role-play their favourite 'Blue Lock' character, try to dribble past everyone and fail miserably at doing so, which can frustrate teammates,' said Tarno, referring to a soccer manga.
When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts.
But he has found that giving defenders the advantage has discouraged such nuisances while encouraging team play and short passing. During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel.
'You'll find players who try and rainbow flick their way out of everything, but it seems to be happening less and less,' Tarno said. 'The drive people have to play the hero is not greater than the drive people have to win.' – ©2025 The New York Times Company
This article originally appeared in The New York Times.

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The Star
6 days ago
- The Star
Kung Fu's kinetic action meets the beautiful game
The video game Rematch isn't soccer as seen on television or EA Sports FC . The camera sits low, centred behind one player, not the familiar broadcast angle from the bleachers. The ball is easily lost as it flies overhead or hides beneath a crush of bodies. Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide. And unlike in other soccer video games, Rematch players are fully autonomous. There is no artificial intelligence to assist passes or control teammates. A fresh approach to soccer feels long overdue at a time when the creativity in sports games chiefly lies in the efforts to encourage impulse in-game purchases. Rematch's creative director, Pierre Tarno, considers innovation an existential necessity for independent studios during economically challenging times. Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration. 'The only way to stand out and survive,' he said, 'is to make a game that's very good quality and original.' Tarno and three fellow Ubisoft employees founded the Parisian studio Sloclap in 2015, and it has built a reputation for unusually exacting action games. Its breakout title, the kung fu brawler Sifu (2022), sold 4 million copies thanks to a dancelike combat system inspired by the dynamic fight scenes and reactive environments of Jackie Chan movies. The same kung fu cinema techniques, including freeze frames and camera shakes on impact, give Rematch 's animation satisfying kinetic force as players crash into one another or shoot the ball with fierce power. Its online multiplayer matches, played in three-, four- and five-player teams, feel closer to the amateur soccer games played by millions worldwide ' EA Sports FC is a football simulation,' Tarno said. 'We are a football player simulation.' One-on-one soccer duels in Rematch demonstrate their martial arts pedigree. Advancing players look to evade or bait defenders with tricks, feints, changes of direction and acceleration. Defenders strafe from side to side to bar their path, block potential shots and find a window to seize the ball. These showdowns invert conventional combat. Tarno believes that in soccer, attackers are actually defenders protecting the ball; the defender is an attacker intent on dispossessing the opponent by force. Flying cars with wild pinball physics are worlds away from Rematch's precise human shooting and passing. Alongside aim, technique and impeccable timing, soccer is a game of movement. Tarno sees similarities to astronomy's notoriously complex three-body problem. 'The expression that came to mind was the 10-body problem,' he said. 'The ball has a gravitational pull on players. But players also have a gravitational pull or repulsion toward each other.' These ripple effects reflect soccer's tactical complexity. Players anticipate second- and third-order effects, developing the game sense or vision to know when to run forward to pull opponents out of position, or when to track back to stifle a counterattack. During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel. That skill set is one shared with Rocket League (2015), but Tarno rejects direct comparison with the extremely popular game. Flying cars with wild pinball physics are worlds away from Rematch 's precise human shooting and passing. Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter. When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts. Despite the cries for innovation, annual sports titles still hold a captive audience. Challengers like Rematch – which was released this week for the PC, PlayStation 5 and Xbox Series X|S – will not dent EA Sports FC 's market share, said Emmanuel Rosier, the director of market analysis at the strategy firm Newzoo. Soccer's primary act is firing a projectile, so Rematch always features a crosshair; in one sense, it's a bulletless third-person shooter. But it may be possible to find players in other genres. Rematch can afford creative flourishes unavailable to games that rely on licenses, and its focus on team-oriented multiplayer games can support an esports player base, Rosier said. These factors, he said, create 'a bigger addressable market than realistic soccer games.' Sloclap does grapple with real soccer archetypes, such as the opportunistic goalhanger who will not defend, or attackers whose attempts to channel prime Cristiano Ronaldo derail each attack with overconfident trickery. 'There's a risk players will hug the ball and try to be the hero, role-play their favourite 'Blue Lock' character, try to dribble past everyone and fail miserably at doing so, which can frustrate teammates,' said Tarno, referring to a soccer manga. When Sloclap held an esports tournament, Call of Duty sharpshooters triumphed over Rocket League and EA Sports FC experts. But he has found that giving defenders the advantage has discouraged such nuisances while encouraging team play and short passing. During prerelease betas, teams learned to punish misplays or tricksters who overuse Neymar's trademark rainbow flick – lifting the ball over opponents with a backheel. 'You'll find players who try and rainbow flick their way out of everything, but it seems to be happening less and less,' Tarno said. 'The drive people have to play the hero is not greater than the drive people have to win.' – ©2025 The New York Times Company This article originally appeared in The New York Times.


The Sun
20-06-2025
- The Sun
Paris makes clean water bet for River Seine bathers
PARIS: A year on from athletes competing in the River Seine during the 2024 Paris Summer Olympics, French authorities guarantee the water will be safe for the public to swim in this summer. Parisians and tourists will be able to dive into the river from July 5, weather permitting, according to authorities. The public will be able to access three bathing sites at bras Marie in the heart of the historic centre, the Grenelle district in the west of Paris, as well as Bercy in the east. Last year, water treatment stations, holding tanks and connections to the Parisian boat sanitation system were installed. 'For the Games, we cleaned up three quarters of the Seine. And the water was 100 percent ready for bathing on dry days,' said Marc Guillaume, the prefect for the Ile-de-France region that includes Paris. According to Guillaume, the top state-appointed official for the region, the new bathing zones will be popular. This year, the weather is predicted to be drier than the record rainfall during the Games, which had led to the cancellation of six of the eleven competitions held the river. 'It was an extraordinary moment (in 2024), but swimming during the Games was not an end in itself,' Paris Mayor Anne Hidalgo had told reporters in May. 'Making the Seine swimmable is first and foremost a response to the objective of adapting to climate change, but also of quality of life,' she added. - 'Bathing plan' - Last year, Hidalgo dove into the Seine in front of journalists from around the world before the Games began. The historic swim signalled the end of years of efforts to clean the Seine and the river which flows into it, the Marne. Work had started in the 1990s, with an initial investment of more than nine billion euros (10.4 billion dollars) from the greater Paris sanitation authorities. Following initial efforts, the 'bathing plan' leading up to the 2024 Paris Games was launched in 2016. The French state and local authorities had invested another 1.4 billion euros (1.6 billion dollars). The plan was focused on preventing the city's waste waters from flowing into the Seine. The mid-19th century Parisian sewage system often overflows on rainy days, causing rain and waste waters to pour into the river. - 'Insufficient' testing - Flags will inform bathers about pollution levels in the water every day, and if it rains the sites will likely close on the day after, said Paris city official Pierre Rabadan. 'We're not tossing a coin, we're relying on scientific data,' he said, adding that no athlete had fallen ill after swimming in the river last summer. The presence of the fecal bacteria escherichia coli (E. coli) and enterococci in the Seine will be assessed daily using live sensors and samples. According to the association France Nature Environment Ile-de-France, the planned tests are 'insufficient'. There are 'many viruses which cannot be tested for' in the Seine, said honorary president of the association Michel Riottot. Swallowing too much water from the river could lead a person to catch hepatitis, gastroenteritis or skin diseases, former research engineer Riottot told AFP. Chemical pollution will not be measured either, added Riottot. 'If there is occasional pollution upstream, we will be informed, so we will be able to take necessary measures,' said Rabadan. The number of species of fish in the Seine increased from four in 1970 to thirty-six reported in February -- a sign that water sanitation has improved over the years. In early June, the Paris City Council gave legal rights and a personhood status to the Seine to protect its fragile ecosystem, as part of a global movement to grant legal personhood to nature.


Malaysian Reserve
11-06-2025
- Malaysian Reserve
HK's Jean-Pierre nails the Paris ambiance with bistro favourites
I WANTED to try Jean-Pierre as soon as the signs went up on Bridges Street. My excitement grew when the back story emerged about Black Sheep Restaurants' Marc Hofmann looking to create a 'jubilant homage' to the bistros of Paris at one of Hong Kong's emerging gastro hot spots. Recreating the vibe seemed like a challenge, so I went in expecting clunky replica decor, courageous cooking and mildly hostile service. I was wrong about everything. Everyone wants to be a bit Parisian, from Cincinnati in the US to Tromso in Norway and Pondicherry in India and, well, results will vary. It's even a bit of a self-deprecating joke in my home town. So how close can Hong Kong get, under the scrutiny of its lively French community? Jean-Pierre, named after Hofmann's father, gives itself a massive head start. The bistro greets you with wide smiles, authentic accents and shards of laughter drifting over a blast of music — the playlist is a mix of pop classics and chanson, perhaps something you might have heard on Paris radio circa 1979. Fans of Baccara and Kiki Dee will be bopping. The dining room is just the right kind of dim and just the right amount of frenzied, with white-aproned servers gliding precariously between the tables and somehow always turning up in time. It's casual. Saturday is definitely date night, with huddled couples at the small tables in the middle and raucous groups of friends on the dark red couches around the perimeter. As chaotic as the place seems at first, it's cosy and welcoming. It feels like a neighbourhood eater y you've been frequenting for years, where your waitress knows you'll take your water sparkling and your espresso before the dessert. The amuse bouche materialises just as we finish squinting at the menu, which is barely legible behind a plastic sheet in a nice touch of authenticity. It's prom- ising: Crunchy cheese buns and a surprising clutch of crisp radishes, conjuring up the image of a chef spending the morning at the local market to find the best-looking fresh produce. We go for the classics: Pate, onion soup, escargot (HK$128 [RM69.28] each), and later find a plate of steak tartare that somehow ends up among our order (HK$198, we weren't charged for it). For mains, I picked the boeuf bourguignon (HK$308) as the duck confit was out, and my guest chose the gnocchi Parisienne (HK$268). We were undecided on the dessert just yet, but there's baba au rhum (yeast-risen cake soaked in hot rum) on the menu, noted. Unfortunately, we find that the radishes were the last bit of culinary excitement. The rest of the fare is well made but avoids any risk; the spices and textures are dialled way back. The onion soup is the highlight, its initial thinness slowly giving way to a satisfying, cheesy depth. The pate is fine, if a bit salty, but it comes with chewy, tough toast. The escargot is scintillatingly buttery, but the herbs fall flat. Both mains are lacking conviction and an extra kick of flavour. They do the basics, but don't scream passion project. Maybe the desserts will get us over the hump? Can't avoid the baba au rhum (HK$188) at this point and let's throw in a mille-feuille (HK$158). Both are immediately forgettable beyond the sugar high and their intimidating size. It's fine. A night of old-time favourites done competently at your neighbourhood bistro is fine. Perfect for a weeknight bite or in a supporting role to your dazzling conversation, your blistering romance. The ambiance is special, which goes a long way. It's in the eye of the beholder whether that's enough to justify very nearly HK$3,000 for two people. The Vibe: Cosy chaos. It's a neighbourhood bistro, gregarious and relaxed, it feels well lived-in even after such a short time. The main dining room was full on a Saturday night, there were people milling about at the bar and hang- ing out on the terrace. Can You Conduct a Meeting Here? Definitely, it's dark and loud, with a lot happening everywhere. Nobody will pay attention to your murmurings, whether you're trading the latest mergers and acquisitions (M&A) buzz, workplace gossip or engaged in a more intimate liaison. What We'd Order Again: The onion soup certainly hit the spot. I had a nagging feeling about the duck confit and wouldn't mind a go at a couple of the signatures we skipped: The steak au poivre and the three-yellow chicken. How's the Food? Utilitarian. The portions are generous, especially the desserts, and the menu has all the bistro favourites. Need to Know: Jean-Pierre is on 9 Bridges Street. It takes reservations online and it's worth planning a few weeks ahead for Friday or Saturday evenings. The restaurant is open Monday to Wednesday 6pm to 1p.m, Thursday to Satur- day 6pm to 11:30pm and closed on Sundays. — Bloomberg This article first appeared in The Malaysian Reserve weekly print edition