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Best-seller PlayStation game from 90s now worth £430 if you have copy at home – & two rarer titles will fetch even more

Best-seller PlayStation game from 90s now worth £430 if you have copy at home – & two rarer titles will fetch even more

The Sun25-04-2025
Sean Keach, Head of Technology and Science
Published: Invalid Date,
GAMERS might have a valuable treasure sitting in their drawers at home – worth more than £430.
PlayStation fans are willing to fork out hundreds for a copy of the title from an iconic video gaming franchise.
It's Mega Man 8, which came out on the original PlayStation in the late nineties.
The game isn't even the rarest PlayStation title (some are worth far more), but it can still fetch a decent chunk of change. The Sun recently revealed the PlayStation, Xbox and Nintendo treasures lurking in your home.
According to video game collectibles tracker PriceCharting, the Capcom title is worth £433.50 if you have it new and sealed.
And even if you have an opened but "complete in box" unit, it could be worth £166.
For top pricing, you'll want to get it professionally graded. That means it could fetch as much as £477.
The loose disc on its own is still worth £105 according to the site, and even the empty box on its own has a claimed value of £64.
You could also get a bit of cash from flogging the manual, with an estimated £40 auction price.
Of course, these prices are just estimates based on previous sales of the game – so your own experience might vary.
That means you could end up receiving much higher or lower offers.
It's also worth remembering that the value of retro games can rise significantly older time (or fall), so consider that before you flog your old titles.
Little-known free PS5 trick lets you instantly beat hard parts of game – three taps will get you unstuck while playing
Mega Man 8 is a Capcom action-platformer that debuted in Japan on the PlayStation back in 1996.
But it didn't make it to PAL regions (which includes the UK and most of Europe) until 1997.
The game followed iconic franchise hero Mega Man investigating a meteor crash on an island – only to face off with long-time baddie Dr Wily.
It received largely positive reviews (although was rated poorly for its English-language voice acting) and sold well, including earning a "best-seller" re-release in Japan and the USA.
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The game is notable for not receiving a true sequel until 2009's Mega Man 9 release – after a 13-year wait.
Mega Man as a franchise dates all the way back to 1987, with the original game launching on the Nintendo Entertainment System.
More than 42 million copies of Mega Man games have been sold globally, with 11 main-series releases.
OTHER PLAYSTATION RARITIES
Mega Man 8 isn't the only classic PlayStation game that might tempt collectors.
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Two particularly valuable games include Cindy's Fashion world (£614 loose or £2,364 new) and Castlevania Symphony of the Night Limited Edition (£385 loose or £1,520 new).
And here are the listed PriceCharting values for some other original PlayStation (PAL) games:
So dive into those drawers, check the attic, and look under the sofa – you might have a hidden treasure just waiting to be flogged to a gaming super-fan.
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The 20 best Commodore Amiga games to celebrate the 40th anniversary
The 20 best Commodore Amiga games to celebrate the 40th anniversary

Metro

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The 20 best Commodore Amiga games to celebrate the 40th anniversary

GameCentral lists the most iconic games ever made for the Amiga home computer, back in its glory days of the 80s and 90s. It may not be much of a household name nowadays, but anyone who grew up gaming in the late 80s knows that, here in the UK, the Commodore Amiga series of home computers was one of the most popular formats of the time. Its success was one of the reasons the belated release of the NES never took off, something which has affected Nintendo's popularity in the UK ever since. However, once the Mega Drive and SNES launched in the early 90s, the Amiga slowly became overshadowed and, eventually, all but forgotten, apart from a mini-console release in 2022. The Amiga celebrates its 40th anniversary on June 23, but because it was only ever really popular in Europe its legacy is a difficult thing to honour, with only the occasional remaster or reboot for any of its games. But nevertheless, here are 20 of its most memorable titles – almost all of which were originally made in the UK. One of the very first games developed by long-running British studio Team17 – who are still going today as an indie publisher – this top-down shooter is heavily inspired by the movie Aliens and remains an all-time favourite amongst Amiga fans. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Its initial success led to a long line of sequels and spin-offs but while it attempted to segue into being a 3D shooter it was never able to compete with new challengers such as Doom. The attempts at a modern reboot never took off either, which currently leaves the franchise in limbo. When you think of cinematic games, your mind probably goes to big budget PlayStation games like God Of War and Uncharted. But in the 90s, that term was being used to describe 2D platformer Another World and its spiritual successor Flashback. While Another World was all style and little substance Flashback, which also appeared on contemporary home consoles, was way ahead of its time in terms of storytelling in an action games and including a relative amount of non-linear gameplay. A remake and a sequel have both been attempted but the original was very much of its time and even its spiritual sequel, 1995's Fade To Black, wasn't a hit, despite being one of the very earliest third person shooters. The Amiga would have been a far less exciting format without British developer Sensible Software, who have no less than three entries in this list. Cannon Fodder is arguably their greatest creation and something completely unique both then and now. It's essentially a top-down squad based action game, controlled by a mouse (all Amigas came with a mouse – it was the joystick you had to buy separately) where squad-mates would drop like flies, to later be memorialised in an in-game cemetery. The game was heavily criticised by the Daily Star for using images of a poppy but while Sensible were clearly goading tabloids into giving them free press, which they got, the game itself is very clearly anti-war and quietly poignant in terms of the fate of its virtual soldiers. When the Amiga first arrived in 1985, 3D polygonal graphics were all but unknown on home consoles, with even the milestone release of 1993's Starwing (aka Star Fox) on the SNES requiring a more expensive cartridge with extra processing power. And yet the Amiga was filled with hugely ambitious 3D games – all made by British developers and including the likes of Cybercon III, Infestation, Starglider, and Damocles. They all ran with horrendously low frame rates but despite that, Frontier still managed to simulate astronomically accurate solar systems and physics. Like many pioneering games on the Amiga, including 2D titles such as Shadow Of The Beast, Frontier wasn't actually much fun but it was always interesting to explore and play around with. And then when you got bored of that you could play the Amiga version of the original Elite, which was a lot more enjoyable. Speaking of hugely ambitious 3D games with terrible frame rates, that are no fun to play, Hunter was essentially GTA 3 but almost 25 years earlier. The story campaign had you trying to assassinate an enemy general but there's also a sandbox mode where you can take on targets in whatever you like, across an archipelago of islands. This involved driving around in a wide range of vehicles, that you could get in and out of at any time, as well as walking, swimming, and fighting on foot. It was horribly difficult but shared similarities with Midwinter and Carrier Command, in that all three games were decades ahead of their time, in terms of sandbox gameplay, and made by British developers that are now all but forgotten by the wider industry. Although Street Fighter 2 didn't appear until 1991 (there were several versions on the Amiga but none of them were very good), one-on-one fighting games weren't an entirely unknown concept before that, not least because the original Street Fighter came out in 1987. That very same year, the sequel to International Karate, by Jimmy White's 'Whirlwind' Snooker creator Archer Maclean, appeared and it's fascinating how different a concept it is, not least because there's actually three people fighting at a time. It'll forever be most famous for the cheat code that lets you drop the fighters' trousers but that doesn't negate the fact that this is probably the best pre-Street Fighter 2 fighting game on any format. Once one of the biggest gaming franchises of the 90s, Lemming sadly fell out of favour, and drifted into obscurity in the ensuing decades, primarily because it's best played with a mouse, which most consoles never had. It's a puzzle game where you have to stop swarms of lemmings falling to their death, as you block off and dig through the landscape to help them. The series was considered important enough to appear on a Royal Mail stamp, although it's now most famous for being an early work by DMA Design – the studio that went on to become Rockstar North. Without the financial success of Lemmings there would never have been a Grand Theft Auto, which is a sobering thought. Although Sony owns the franchise now, after buying original publisher Psygnosis. Rainbow Islands may be an arcade conversion, of one of the many games claiming to be the sequel to Bubble Bobble, but its true home has always been on the Amiga. It's certainly the only place it's ever enjoyed the degree of fame it deserves, thanks to a near perfect port by legendary developer Andrew Braybrook, creator of Uridium and Paradroid (Commodore 64 games which both had sequels on the Amiga). We know what it looks like, but Rainbow Islands is an incredibly nuanced action platformer, that's filled with secrets and enjoys one of the most flexible weapon systems in any 2D game. The rainbows you shoot out are at once projectiles, traps to catch enemies beneath you, and platforms to be traversed. It's a genius concept that cannot be re-released today in its original form because its soundtrack is technically a knock-off of Somewhere over the Rainbow. Arguably the first ever combat flight simulator, this went unnoticed by many even at the time, although it's a wonderfully imaginative evolution of games like Elite, that focuses solely on combat and arrived a full year before Wing Commander. It features a relatively realistic, physics-based control system and surprisingly involved story missions, obviously inspired by the previous year's Star Trek IV: The Voyage Home. Developer Glyn Williams went on to make the Independence War games, which acted as spiritual sequels, but sadly they're almost completely forgotten too. In some ways it's a shame that Sensible Soccer was so successful, because it meant Sensible Software never got around to making other more experimental titles, like Cannon Fodder and Wizkid. An evolution of earlier game MicroProse Soccer, this was a direct rival to the otherwise popular Kick Off series and was very much the EA Sports FC of its day, except with a sense of humour and played from a top-down perspective. It has a spiritual sequel today, in Sociable Soccer by original creator John Hare, that's seen some success, but nothing like Sensi in its heyday. Although the Amiga rarely got the same games released on contemporary consoles, it did get lots of arcade conversations and PC ports. The PC didn't really come into its own as a games format until the mid 90s but there were notable titles before that time, including the original Civilization in 1991. A franchise so successful the most recent sequel came out just this year. The Amiga version was a bit slower, because of the limited processing power, but it worked very well and so did seminal real-time strategy game Dune 2 and UFO: Enemy Unknown – what would later become known as X-COM. Its predecessor Laser Squad was also a cracking turn-based game, even if it still looked like a ZX Spectrum game. Unsurprisingly, top-down racing games are not something you see much of nowadays, even from indie developers, but there were lots on the Amiga, including arcade conversion Ivan 'Ironman' Stewart's Super Off Road and the excellent Skidmarks series. Super Cars 2 is most people's favourite though, not because it does anything particularly original but simply because it does it very well. The inclusion of weapons is relatively unusual though and ensures multiplayer matches are always glorious chaos. It was also essentially a sister series to the equally popular Lotus Esprit Turbo Challenge games. This list of games isn't in any particular order but the two frontrunners for our favourite Amiga games of all-time are Rainbow Islands and this: the best game the Bitmap Brothers ever made and still the definitive example of a future sports game. It's basically a hyper violent version of handball crossed with hockey, where you aim to get the ball into the goal by any means necessary, including punching your opponents to the floor and creating score multipliers by throwing it at devices at the side of the arena. A follow-up has been attempted multiple times, with a new one currently in early access from Rebellion but nothing has matched the elegant simplicity of the original… or its amazing theme tune. As much as his reputation has been tarnished nowadays, Peter Molyneux was on fire during the Amiga era, doing all his best work while at now defunct developer Bullfrog, with titles such as Flood and Syndicate. Populous was his most famous game at the time and along with SimCity (which was also available on the Amiga) helped create the now largely abandoned god game genre. It's arguable how much real strategy was involved in the gameplay, but at the time Populus' open-ended nature and isometric graphics were a revelation. The sequel never added any real depth to the concept though and the franchise has been mothballed for almost two decades now. We've already discussed many of the Amiga's most innovative 3D games but arguably the most impressive is Starglider 2. Rather than being a straight shooter, like its predecessor, it is a completely open-ended sci-fi adventure where you can travel anywhere in a solar system, nominally in an attempt to blow up an enemy space station with a special bomb. No one ever bothered with that though and instead spent their time exploring the fascinating 3D worlds that featured no loading screens and flat-shaded (as opposed to wireframe) polygon graphics, as you travelled from outer space, through the atmosphere, and onto a planet's surface. The highlight was undoubtedly listening to the space whales in the atmosphere of the system's gas giant but the whole game was a technical marvel, with many of the team going on to develop Starwing for Nintendo. While the Amiga had plenty of its own exclusives, and many titles shared with rival home computer the Atari ST, much of its portfolio was made up of ports from other formats, whether it be arcades, the PC, or earlier 8-bit computers. Exile is one such game, having first appeared on the BBC Micro and Acorn Electron. That means nobody outside the UK has ever heard of it and yet it's a fantastically ambitious action adventure, with completely open-ended gameplay, a realistic physics engine, and clever artificial intelligence. Perhaps if it had had modern style signposting, and a lower difficulty, it might be better known today but the unfortunate truth is that if a game isn't popular in the US or Japan it's rarely ever seen again. Lucasfilm Games were a loyal supporter of the Amiga and while their later point 'n' click adventures had increasing trouble running on the format the original Monkey Island worked perfectly and thanks to the Amiga's excellent sound chip was arguably the definitive version at the time. Still one of the funniest games ever made – which says just as much about its level of competition as it does the game itself – this is both a charming screwball comedy and a graphic adventure whose puzzles are perfectly pitched as difficult but not impossibly illogical. As a bonus, the series is still going today, thanks to the 2022 soft reboot. If this were a list of most underrated Amiga games, The Sentinel would comfortably sit at the top since, even at the time it came out, very few people had ever heard of it. And that's despite it having been released previously on various 8-bit formats. The Sentinel is a remarkably unique stealth game, where you control an immobile robot and must avoid the glare of the titular Sentinel by teleporting from one spot to the other across an abstract 3D landscape. It was the creation of SIr Geoff Crammond, but as good as Stunt Car Racer and Formula One Grand Prix were, it's The Sentinel which stands as his greatest achievement. This is the main reason we semi-resent the existence of Sensible Soccer, as it's the weirdest and most experimental game Sensible Software ever made. It's nominally a sequel to their earlier 2D shooter Wizball, which was also ported to the Amiga, but has almost nothing in common with that in terms of gameplay. More Trending You play as the disembodied head of Wizkid in what could vaguely be described as a mix of Arkanoid and Rainbow Islands, as you knock tiles and other objects onto enemies below you. It's when you rejoin your body that things get really weird though, in what is one of the most thoroughly British video games ever made. No Amiga list would be complete without Worms, which was initially made as part of a programming competition run by the magazine Amiga Format. At heart, it's a pretty simple riff on Artillery games, where you have to judge the trajectory of shells fired from fixed gun emplacements, but here you can move and there's a much wider range of weapons. More importantly, it's filled with very British humour and a fantastic multiplayer mode. The series continues to the current day, although after the failure of battle royale spin-off Worms Rumble the next mainline entry has been reduced to an Apple Arcade exclusive called Worms Across Worlds. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The A500 Mini console review – all 25 Amiga games reviewed from Alien Breed to Speedball 2 MORE: A classic 90s Amiga video game has got an unexpected reboot on Steam MORE: Flashback 2 review – from Amiga classic to modern calamity

New Nintendo Switch 2 bundle announced as console breaks another sales record
New Nintendo Switch 2 bundle announced as console breaks another sales record

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New Nintendo Switch 2 bundle announced as console breaks another sales record

Mega Dragonite is the first new mega evolution in over a decade (The Pokémon Company) The Nintendo Switch 2 is being bundled with Pokémon Legends: Z-A, as the latest Pokémon Presents reveals new surprises. The Pokémon Company has held its latest Pokémon Presents showcase, and the results were strangely underwhelming. Anyone hoping for a Gen 10 tease, or a surprising new spin-off, will have come away disappointed, as it mostly featured only updates on mobile games and a new Pokémon Legends: Z-A trailer. It was not without a few surprises, but the most significant of the lot wasn't actually shared during the showcase: a new Nintendo Switch 2 bundle that'll be available for pre-order in less than 24 hours. The news was revealed on Nintendo's social media accounts, once the showcase wrapped, and as you can probably guess, it will include both the console and a copy of Pokémon Legends: Z-A. It will launch the same day as the game on October 16. Nintendo doesn't specify if the bundled game will be a physical or digital version, but it's almost certainly the latter, if the Mario Kart World and Donkey Kong Bananza bundles are anything to go by. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. There's also no pricing at the moment, but with pre-orders opening tomorrow on July 23, you won't need to wait long to find out. Although we can estimate based on the prices of the other two Switch 2 bundles. While the Mario Kart World bundle costs £429.99, and thus saves money on the game itself, the Donkey Kong Bananza bundle is £454.98, which is exactly how much you'd spend if you bought the Switch 2 console and a digital copy of the game separately. Assuming Nintendo is handling the Pokémon Legends: Z-A bundle the same way, it would cost the same amount as the Donkey Kong one, since the Switch 2 version of the game is priced at £58.99. The Switch 1 version is cheaper at £49.99 and can be upgraded to the Switch 2 version, but with the additional fee, you'd only be saving £1. Every new announcement at Pokémon Presents July 22 A proper teaser for Pokémon's collaboration with Wallace & Gromit studio Aardman was shown, confirming the two companies are producing a stop-motion animated series called Pokémon Tales: The Misadventures Of Sirfetch'd & Pichu that will start in 2027 and is set in the UK-inspired Galar region from Pokémon Sword & Shield. A permanent outdoor attraction called PokéPark Kanto is scheduled to open in early 2026 in Japanese amusement park Yomiuriland. Exact details of what it entails are slim, but it's described as 'a space where pokémon will always be, and where people and pokémon can have fun together.' A new mobile app called Pokémon Friends is already available on Switch as well as the Apple and Google Play stores, and offers simple pokémon-themed puzzles that reward you with in-game plush toys you can use to decorate rooms with. A new trailer for Pokémon Legends: Z-A revealed some of the new characters you'll meet, as well as rogue mega evolutions, where certain wild pokémon are able to mega evolve without a trainer. It also confirmed the game's first new mega evolution – Mega Dragonite – and that pre-orders net you a Ralts that can later mega evolve to Mega Gardevoir. This announcement comes after it was reported by Japanese outlet Yomiuri that, according to data compiled by Famitsu, the Switch 2 has broken another sales record, pushing more than 1.5 million units in Japan one month after its June launch. If accurate, this would mean the Switch 2 is selling three times faster than its predecessor and has even outpaced the PlayStation 2, the best-selling console of all time, in its first month in Japan. What's more staggering is that, according to analyst Dr Serkan Toto, Famitsu's data doesn't include units sold directly by Nintendo, so the real sales figure is even higher. Nintendo itself has yet to formally share any sales data, but after it smashed records worldwide the company is likely to exceed its target of 15 million Switch 2s sold by the end of March 2026. Will you be pre-ordering Pokémon Legends ZA (The Pokémon Company) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: Nintendo Switch 2 sales: an overnight success as UK stock shortages loom Arrow MORE: Man opened £1,500 mystery container to uncover a Pokémon treasure trove Arrow MORE: Pokemon voice actor James Carter Cathcart dies aged 71

Switch 2 owners discover Nintendo can remove games from your console at any time
Switch 2 owners discover Nintendo can remove games from your console at any time

Metro

timea day ago

  • Metro

Switch 2 owners discover Nintendo can remove games from your console at any time

An unlucky Switch 2 owner had their copy of Mario Kart World removed from their console, but they were able to get it back. One of the main criticisms against digitally downloaded video games is that you don't really own them. Your purchase really only gives you a licence to play the game and it's one companies can quite easily take back if they want to. This isn't a hypothetical either. Sony deleted TV content PlayStation owners had paid for just a couple of years ago and though he was referring to subscription services, Ubisoft's senior director of subscriptions Philippe Tremblay once said people need to get comfortable with the idea of not owning their games. One Nintendo Switch 2 owner was recently reminded of this when they had to swap their console for a new one, only to find their copy of Mario Kart World gone and seemingly removed from their account altogether. Over the weekend, Redditor GreatGreg2 took to the NintendoSwitchHelp subreddit to explain how they had bought the Switch 2 bundle that included a digital download code for Mario Kart World. Unfortunately, the console broke so they had to get a replacement, as well as deregister their account from the broken console. While they were able to access all the other games linked to their account on the new Switch 2, Mario Kart World suddenly vanished. Its icon on the home menu was still there, but the game couldn't be accessed, and its virtual game card had disappeared from the virtual game card tab. When they tried redownloading it through the eShop itself, they were prompted to buy a new copy. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. According to another Redditor, Maladroitz, Nintendo has been revoking bundled games since the Switch 1. In their case, they returned a Switch OLED that included Mario Kart 8 Deluxe and lost access to the game on their Switch 2. That makes sense, though, since this is to avoid instances of people buying bundles just to download the game to their account and then claim a refund. If you did that, you wouldn't just be getting money back on the console, but you'd be keeping the game as well. But GreatGreg2 didn't return their bundle; their console broke and they had to get a replacement. So, why did Nintendo revoke their copy of Mario Kart World? Well, it turns out it didn't. Bundled games are still tied to your Nintendo account and can be redownloaded in the event you ever lose them. Nintendo does explain this process for redownloading bundled games on its support website, although it's pretty well hidden. More Trending After confirming they had recovered the game, GreatGreg2 shared a conversation they had with Cartercrobertcrook, who explained that there is a 'Products Bundled With This System' section on the eShop specifically for redownloading bundled games. You can access this in your eShop profile settings, although when we went to check for ourselves, we couldn't find it, despite using a Switch 2 with a bundled copy of Mario Kart World installed. We did a bit more digging and according to a Matcha_Foxx, in an older Reddit thread, it sounds like this option won't appear if a bundled game is already installed on the console. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo can put your Switch 2 permanently offline if you use mods MORE: The average Nintendo fan is around 30 years old according to new data MORE: Nintendo Switch 2 and Donkey Kong Bananza console bundle available now in UK

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