
Playdate Season 2 review - Fulcrum Defender, Long Puppy, Blippo+, and more
The strangest handheld console ever made, and the only one with a crank handle, has started its second season of downloads, from some of the best indie developers in the world.
The handheld gaming market is littered with casualties. Nokia's ill-fated N-Gage, the Sega Game Gear, and PS Vita all failed to live up to sales expectations despite seeming to fill gaps in the market and coming from giant multinational brands. Even Nintendo, the sector's inventor and market leader managed to mess things up with their migraine-inducing stereoscopic 3D console, Virtual Boy. It makes you wonder what Microsoft are thinking even getting involved.
It's into this thoroughly unprepossessing commercial landscape that indie publisher Panic – best known for Untitled Goose Game, Firewatch, and Thank Goodness You're Here! – had the chutzpah to release their own handheld console, the Playdate. Unlike the list above it entirely ignored the state of the art, aiming instead for a quirkier positioning; a tactic that's served Nintendo extremely well over the years.
Playdate has a startlingly crisp, monochrome LCD screen and as well as the usual buttons and D-pad, it comes with a small crank handle that pops out of the side of the console. Love has clearly been lavished on its design and manufacture, making it easy to turn, perfectly weighted, and immediately pleasing to use. However, as with some of Nintendo's whackier innovations, there's a sense that not all developers know quite what to do with it.
The console's other unique selling point is supplying a pre-selected roster of games that were originally delivered weekly as a 'season'. Released along with the console at no extra cost, you got 24 games that arrived over the course of three months, giving you two new titles to look forward to each week – a flashing turquoise LED on top of the Playdate letting you know when a new batch was ready to play.
Season two, which launched at the end of May, works similarly although Playdate owners will need to pay for this one. As before, games auto-download every week and it's fascinating to see the difference a few years of getting to know Playdate's (completely free to use) dev kit has made to the quality and content of its games, as well as how they attempt to apply the crank – or don't.
The season's flagship, Blippo+ isn't a game at all, but presents itself as a 1-bit television experience in which you use the handle to tune into a direct broadcast stream, notionally from Planet Blip. It's a mishmash of 80s America local TV style content, with new programming dropping every Thursday. It's made by eccentric US dance music trio YACHT, and while Blippo+ is also available in full colour on Steam, its weird brand of retro-futurism works really well on Playdate's tiny screen.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
Fulcrum Defender is a circular tower defence game that has polygonal attackers flying in from the edge of the screen. You need to swing your sights to face each one using the crank, before unleashing volleys of defensive fire. You have to be careful not to let your gun overheat, while adding power-ups as your antagonists become more numerous and get craftier in using evasive flight paths.
Perhaps the most substantial of the initial tranche is Dig! Dig! Dino! It has you playing as a palaeontologist, digging up ancient dinosaur bones and mysterious artefacts, while slowly upgrading the tools of your trade – which range from bigger shovels to farther reaching radar to detect buried bones. While it barely uses the crank, its mechanics prove highly addictive, the black and white screen proving oddly capable at representing the different stata you burrow through in your search.
Other highlights include Wheelsprung, which has you riding a bouncy, physics-based cartoon trials bike across increasingly complex landscapes, using throttle, brakes, and balance to overcome its obstacles. More Trending
Meanwhile, Long Puppy gets you to use the extendable body of a sausage dog to hunt for food. Each treat you eat makes the dog longer, letting you reach more food, as well as each level's eventual goal: a ball thrown by the dog's owner. Finally, The Whiteout is a melancholic post-apocalyptic adventure that has you wandering through the remnants of a shattered civilisation.
The range of genres and the creativity of their execution is impressive. It's also refreshing to see that this second batch of games doesn't shoehorn in use of the crank. Now, when it's deployed it's either central to the game or used for relatively minor functions, like spooling through the frames of a story, and some don't feel the need to use it at all. It's a sign that developers are getting to grips with the hardware and the possibilities it offers.
We couldn't help feeling Playdate's initial set of games, which could be side-loaded or bought from the console's built-in app store, weren't quite as satisfying as we'd hoped, despite the console's innate desirability and well-engineered hardware. Season two's opening titles are already promising, and we'll update with a full review once the season concludes later in July.
Formats: PlaydatePrice: $39.99 (only available to buy in US dollars)Publisher: PanicDeveloper: Various
Release Date: 29th May to 22nd July 2025
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Capcom goes for cheap tricks with thirsty Street Fighter 6 swimsuits
MORE: Capcom show what Resident Evil Requiem was going to be before they changed it
MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women'

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
2 hours ago
- Metro
Xbox hardware ‘is dead' says former Microsoft exec in scathing YouTube video
One of the original Xbox team members has criticised the current state of Microsoft and how it seems to be abandoning the console market. When Microsoft announced it would start bringing Xbox exclusives to PlayStation and Nintendo platforms, including older games like Gears Of War, many wondered if this meant the company would exit the hardware business entirely. Since then, sales of the Xbox Series X/S have only worsened and, in 2023, Microsoft admitted it had lost the console war to PlayStation. However, despite this, Microsoft remains committed to new hardware and is promising multiple Xbox consoles for the next generation. There's also the new handheld Microsoft has partnered with Asus on – the ROG Xbox Ally – but former Xbox executive, Laura Fryer believes this handheld's existence is the precursor to a 'slow exit' from the hardware business and proof that Xbox hardware 'is dead.' Fryer was one of the first members of Microsoft Gaming Studios and the team that worked on the original Xbox, having joined the company in 2000. She would eventually become an executive producer during the Xbox 360 era, before leaving to join Warner Bros. in 2009 and later Epic Games in 2012. She appears to have retired from the games industry since then but she currently runs a YouTube channel to discuss gaming and provide her own insight. In her latest video about the future of the Xbox brand, Fryer doesn't pull her punches. She criticises many of Microsoft's business decisions in recent years, such as the closure of Hi-Fi Rush developer Tango Gameworks and the decision to start charging $80 for certain games in the US. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Regarding Microsoft's current Xbox Play Anywhere initiative, which is built around the idea of being able to access Xbox games on any platform, Fryer believes this is a sign that the company is putting all its focus on driving more customers to the Xbox Game Pass service and letting Asus handle the hardware side of things. 'This wasn't surprising. Hardware is expensive to make. It's much easier to slap an Xbox sticker on an existing piece of hardware and call it a day,' says Fryer, referencing how the ROG Xbox Ally is really no different to the current ROG Ally already on the market. She doesn't mention the rumour of Microsoft abandoning plans for its own custom handheld device, to focus on its 'software platform.' If true, this would back up her argument, although Microsoft's most recent next gen announcement already seems to counter that rumour, insisting its 'portfolio of devices' will include handhelds. 'If you don't care about console sales of exclusive games anymore, why bother innovating in hardware?' Fryer continues, adding that the whole Xbox Play Anywhere push is pure marketing with 'no substance' and Microsoft's history of pivoting means it could very well change its mind in the future. Fryer also believes there's no good reason to invest in the ROG Xbox Ally since it has no exclusive games to call its own, it forces customers into using Windows 11 (which she admits she's biased against), and despite Microsoft's slogan of being able to play all your games anywhere, the device only runs native PC games. Fryer is clearly very upset at how Microsoft has changed over the years and how 'it looks like they're abandoning pretty much everything that made the Xbox brand great in the first place.' Fryer continues, 'As one of the founding members of the Xbox team, I'm not pleased with where things are today. I don't love watching all of the value that I helped create slowly get eroded away. More Trending 'I'm sad because from my perspective, it looks like Xbox has no desire or literally can't ship hardware anymore. So this [Asus] partnership is about a slow exit from the hardware business completely. Personally, I think Xbox hardware is dead.' Again, Microsoft has confirmed plans for more Xbox consoles, though little has been shared about them aside from promises of 'deeper visual quality, immersive gameplay, and AI-powered experiences.' The new consoles will also be backwards compatible with existing Xbox libraries and there could be hints of them supporting third party storefronts like Steam and the Epic Games Store (something it's already bringing to the Xbox PC app later this year). However, these all sound like conveniences for established Xbox customers. Sony's PlayStation 6, while similarly nebulous, will likely be just as powerful and presumably continue to receive ports of Xbox games, so the question remains: why would anyone who's not already bought into the Xbox ecosystem jump ship? Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Xbox layoffs could put 2,000 video game developers out of work, says insider MORE: Xbox VR headset officially announced and it's much more expensive than normal MORE: The 20-year-old Xbox 360 just got an update and it was actually kind of worth it


Metro
12 hours ago
- Metro
Playdate Season 2 review - Fulcrum Defender, Long Puppy, Blippo+, and more
The strangest handheld console ever made, and the only one with a crank handle, has started its second season of downloads, from some of the best indie developers in the world. The handheld gaming market is littered with casualties. Nokia's ill-fated N-Gage, the Sega Game Gear, and PS Vita all failed to live up to sales expectations despite seeming to fill gaps in the market and coming from giant multinational brands. Even Nintendo, the sector's inventor and market leader managed to mess things up with their migraine-inducing stereoscopic 3D console, Virtual Boy. It makes you wonder what Microsoft are thinking even getting involved. It's into this thoroughly unprepossessing commercial landscape that indie publisher Panic – best known for Untitled Goose Game, Firewatch, and Thank Goodness You're Here! – had the chutzpah to release their own handheld console, the Playdate. Unlike the list above it entirely ignored the state of the art, aiming instead for a quirkier positioning; a tactic that's served Nintendo extremely well over the years. Playdate has a startlingly crisp, monochrome LCD screen and as well as the usual buttons and D-pad, it comes with a small crank handle that pops out of the side of the console. Love has clearly been lavished on its design and manufacture, making it easy to turn, perfectly weighted, and immediately pleasing to use. However, as with some of Nintendo's whackier innovations, there's a sense that not all developers know quite what to do with it. The console's other unique selling point is supplying a pre-selected roster of games that were originally delivered weekly as a 'season'. Released along with the console at no extra cost, you got 24 games that arrived over the course of three months, giving you two new titles to look forward to each week – a flashing turquoise LED on top of the Playdate letting you know when a new batch was ready to play. Season two, which launched at the end of May, works similarly although Playdate owners will need to pay for this one. As before, games auto-download every week and it's fascinating to see the difference a few years of getting to know Playdate's (completely free to use) dev kit has made to the quality and content of its games, as well as how they attempt to apply the crank – or don't. The season's flagship, Blippo+ isn't a game at all, but presents itself as a 1-bit television experience in which you use the handle to tune into a direct broadcast stream, notionally from Planet Blip. It's a mishmash of 80s America local TV style content, with new programming dropping every Thursday. It's made by eccentric US dance music trio YACHT, and while Blippo+ is also available in full colour on Steam, its weird brand of retro-futurism works really well on Playdate's tiny screen. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Fulcrum Defender is a circular tower defence game that has polygonal attackers flying in from the edge of the screen. You need to swing your sights to face each one using the crank, before unleashing volleys of defensive fire. You have to be careful not to let your gun overheat, while adding power-ups as your antagonists become more numerous and get craftier in using evasive flight paths. Perhaps the most substantial of the initial tranche is Dig! Dig! Dino! It has you playing as a palaeontologist, digging up ancient dinosaur bones and mysterious artefacts, while slowly upgrading the tools of your trade – which range from bigger shovels to farther reaching radar to detect buried bones. While it barely uses the crank, its mechanics prove highly addictive, the black and white screen proving oddly capable at representing the different stata you burrow through in your search. Other highlights include Wheelsprung, which has you riding a bouncy, physics-based cartoon trials bike across increasingly complex landscapes, using throttle, brakes, and balance to overcome its obstacles. More Trending Meanwhile, Long Puppy gets you to use the extendable body of a sausage dog to hunt for food. Each treat you eat makes the dog longer, letting you reach more food, as well as each level's eventual goal: a ball thrown by the dog's owner. Finally, The Whiteout is a melancholic post-apocalyptic adventure that has you wandering through the remnants of a shattered civilisation. The range of genres and the creativity of their execution is impressive. It's also refreshing to see that this second batch of games doesn't shoehorn in use of the crank. Now, when it's deployed it's either central to the game or used for relatively minor functions, like spooling through the frames of a story, and some don't feel the need to use it at all. It's a sign that developers are getting to grips with the hardware and the possibilities it offers. We couldn't help feeling Playdate's initial set of games, which could be side-loaded or bought from the console's built-in app store, weren't quite as satisfying as we'd hoped, despite the console's innate desirability and well-engineered hardware. Season two's opening titles are already promising, and we'll update with a full review once the season concludes later in July. Formats: PlaydatePrice: $39.99 (only available to buy in US dollars)Publisher: PanicDeveloper: Various Release Date: 29th May to 22nd July 2025 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Capcom goes for cheap tricks with thirsty Street Fighter 6 swimsuits MORE: Capcom show what Resident Evil Requiem was going to be before they changed it MORE: Hotel Dusk director reveals new Switch 2 exclusive 'designed for adult women'


Daily Mirror
a day ago
- Daily Mirror
Jeff Bezos' star-studded guests finally leave Venice after 72-hour wedding
Amazon billionaire Jeff Bezos and new wife Lauren Sanchez tied the knot in front of 200 of the world's richest people over the weekend The Kardashians and Oprah Winfrey were among the biggest names pictured leaving Jeff Bezos and Lauren Sanchez's 72-hour nuptials in Venice that has been dubbed 'the wedding of the century'. Around 200 of the world's richest people descended on the Italian city for a thee-day celebration when the Amazon billionaire, 61, tied the knot with the 55-year-old American journalist and TV star over the weekend. Looking a little tired out by the extravaganza, Kris Jenner, 69, was spotted walking arm in arm alongside Oprah, 71, and her BFF Gayle King, 70. But the trio still looked chic, with Kris in a jungle patterned two piece, Oprah in all white and Gayle in a colourful striped midi dress. Also spotted leaving the high profile event was Microsoft billionaire Bill Gates, 69, and his glamorous new girlfriend Paula Hurd, 62, who he has been dating since 2023 following his split from wife of 27 years Melinda in 2021. READ MORE: Kardashians use Bezos' wedding to 'self promote' as expert explains 'selfie obsessed' sisters Other huge stars who made the Bezos wedding invite list included Kris' daughters Kim Kardashian, 44, Khloe Kardashian, 41, Kendall Jenner, 29, and 27-year-old Kylie Jenner. Pirates of the Caribbean and Lord of the Rings star Orlando Bloom, 48, was there as a 'newly single man' following his reported split from Katy Perry, who he was engaged to and with for almost a decade. Another huge Hollywood actor who bagged himself an invite was Titanic legend Leonardo DiCaprio, 50, who was there with his 27-year-old Italian model girlfriend Vittoria Ceretti. Pregnant model Karlie Kloss, 32, was a guest alongside her husband Joshua Kushner, 40. Karlie stunned in a pink floor length dress. The couple are expecting their third child later this year. Also in attendance was Josh's brother Jared Kushner, 44, who is married to Donald Trump's 43-year-old daughter Ivanka. Though it's thought the US President was invited to the nuptials, he reportedly declined as a result of 'scheduling conflicts'. White Lotus and Euphoria star Sydney Sweeney, 27, R&B star Usher, 46, NFL star Tom Brady, 47 and fashion designer Diane von Furstenberg, 78, were also amongst the big name guests. But perhaps one surprising celebrity who managed to bag an invite was British singer-songwriter Ellie Goulding. The 38-year-old Anything Could Happen songstress was spotted wearing a gorgeous burgundy sequin midi dress for the occasion which showed off her tanned, toned arms.