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Cosmic metros, UFO circus tops and a 3,000C sun gun: the mesmerising architecture of Tashkent

Cosmic metros, UFO circus tops and a 3,000C sun gun: the mesmerising architecture of Tashkent

The Guardian28-04-2025
A pair of huge turquoise domes swell up on the skyline of Tashkent, the capital of Uzbekistan, perching on the jumbled horizon like two upturned bowls. One gleams with ceramic tiles, glazed in traditional Uzbek patterns. The other catches the light with a pleated canopy of azure metal ribs. Both recall the majestic cupolas that crown the mosques of the country's ancient Silk Road cities of Samarkand, Khiva and Bukhara. But here, they cover structures of a very different kind.
The ribbed metal dome crowns the home of the state circus, its futuristic-looking big top seeming to have been crossed with a UFO. Built in 1976, it's big enough to hold an audience of 3,000. The ceramic dome, meanwhile, looms over the bustling chaos of the city's main market, Chorsu Bazaar, built in 1980 as a wonderworld of fruit, meat and fish, sprawling across an area the size of two football pitches. Both are dazzling works of Soviet modernism, and part of a remarkable group of buildings that the country has just submitted to Unesco, in the hope of having them granted world heritage status.
'People tend to think of Uzbek heritage as our ancient Islamic monuments,' says Gayane Umerova, chair of the country's Art and Culture Development Foundation (ACDF). 'But we need to realise that we are in danger of losing the more recent layers of history, due to urban development. We have to act now.'
Over the last few years, the ACDF has been highlighting Tashkent's unique postwar heritage, hosting conferences, commissioning expert research, and now publishing two hefty books about the period, as well as putting the topic in the global spotlight with an exhibition at the Venice architecture biennale, opening shortly. This push was triggered in 2018, following a public outcry over the demolition of a beloved cylindrical concrete movie theatre, the House of Cinema, built in 1982. It was hastily bulldozed to make way for a $1.3bn commercial development, a bloated cluster of generic glass towers known as Tashkent City.
'It was a big loss for our society,' says Umerova. 'It wasn't just about the building –people had grown up with the cinema as a place to go on dates, see friends, hang out. Its sudden loss made us look at what else might be in danger.'
In the line of fire, potentially, is one of the most unusual collections of modernist buildings anywhere in the world. About 2,000 miles from Moscow, Tashkent occupies a fascinating position in the history of the Soviet Union as a showcase city, bridging east and west. It was designated a 'beacon of socialism in the east', conceived as a vast vitrine to display the successful socialist transformation of a non-Russian city. Its image of prosperity, abundance, leisure and progress would show how communism could be adapted to the diverse, far-flung populations of Central Asia – and therefore to the rest of the world.
An earthquake in 1966 provided a convenient excuse to raze much of the historic city and impose a masterplan of wide avenues dotted with grand, orientalist structures that would speak of Tashkent's new role as the modern gateway to Asia. The buildings are a fascinating mix, combining the latest technologies and construction techniques of international modernism with ornamental details that hark back to the 15th-century architecture of the Timurid dynasty. That became adopted as the official national style, and remains so to this day, despite it being of little historic relevance to Tashkent.
'Interestingly, the buildings designed for Tashkent in Moscow were much more decorative and 'orientalist' than those designed locally,' says Ekaterina Golovatyuk, a Russian architect whose Milan-based practice Grace has been leading the preservation strategy. 'It was like they were trying to present an imaginary, exoticised image of Tashkent back to local people.'
She is standing outside the former Lenin Museum, now the state history museum, a gleaming white marble jewellery box. Wrapped with supersized latticework screens, it appears to float above a recessed glass lobby on a hidden steel frame. The building was created in 1970 by the snappily titled Central Scientific Research and Experimental Project Institute for Entertainment and Sport, an elite Moscow bureau that delivered prestige projects across the USSR. Despite the bold modernist form, its design consciously draws on tradition, with the geometric screens referencing vernacular Uzbek panjara, or latticework grilles that provide shading and ventilation, as well as Islamic patterns (a fact not mentioned at the time). 'The design was criticised locally for being superficial,' says Golovatyuk. 'But it launched a new direction. Gradually, this would become the language of modernist Tashkent.'
The domed circus is a striking example of how these aesthetic attitudes evolved. It was first drawn up in the early 1960s, by architects Genrikh Aleksandrovich and Gennady Masyagin, as a brutalist flying saucer, studded with porthole windows. Construction began in 1965, but was halted by the earthquake. As time went on, the space-age design became historicised, clothed in traditional fancy dress. The inspiration was no longer a UFO, but an Uzbek piala, or teacup. Decorative concrete sunshades were added, in a form that echoed ancient Kufic script. The interior is a surreal mashup, where concentric cosmic rays radiating from the doorways became encrusted with traditional ornamentation, like a spaceship decked out in chintzy wallpaper.
Other experiments to celebrate the regional context focused less on decoration than on local typologies. One of the most radical projects of the era is the Zhemchug (or Pearl) housing block, designed as a vertical expression of the traditional mahalla courtyard homes. Built in 1985, the 16-storey tower features a pair of communal courtyards every three storeys, providing space for children to play, while elderly residents sit out playing chess and drinking tea. Front doors are reached via outdoor galleries that look down into these back yards in the sky.
'I love its uniqueness,' says Dilara, who has lived here for decades. 'We've used the courtyards for weddings, barbecues and drinking beer together. There is a strong sense of community.' A rooftop swimming pool, now a pond, was added to increase stability in the event of an earthquake. It is surrounded by mushroom-shaped sunshades that double as ventilation for all the kitchens down below.
Sadly, this inventive design didn't take off. 'It was the first building in Uzbekistan to use sliding concrete formwork,' says Golovatyuk, referring to a system where the moulds are moved up while concrete is poured continuously. 'It was supposed to be cheaper and faster, but it turned out to be slower and much more expensive.' Still, its occupants seem to love it. They've even curated a little exhibition about its female architect, Ophelia Aydinova, in the lobby.
Cost may have deterred any repeat, but money was no object when it came to symbols of national pride. As the planned economy began to falter in the 1980s, the baubles of Soviet pomp became ever grander. As Golovatyuk puts it: 'When a regime isn't doing so well, the need for representation gets even bigger.' She is standing outside a prime example, the gargantuan Palace of People's Friendship. Unveiled in 1981, its ornate hall seats over 4,000 in a pharaonic temple of culture, dripping with gilded ceramics and crystal chandeliers.
Designed by the team behind the Lenin Museum, led by Yevgeny Rozanov and Elena Sukhanova, it is a tour de force of Uzbek modernism. Raised on a plinth, the museum is wrapped in a muscular facade of panjara-inspired grille-work, crowned with a colossal frieze of abstract muqarnas, the sculptural stalactite motifs found inside the domes and niches of Islamic architecture. Inside, the ceiling of its triple-height atrium groans with pearly chandeliers, evoking dangling branches of cotton bolls, while the walls are lined with fluted blue tiles and expressionistic ceramic sculptures by Alexander Kedrin. The floors, meanwhile, writhe with geometric marquetry. It has the look of an immense marble Transformer, seemingly about to unfold into a great robotic creature and march towards the circus.
There are more wonders dotted throughout the city, beautifully photographed by Karel Balas for a Rizzoli coffee-table book, and meticulously examined in a 900-page tome for Lars Müller, with pictures by Armin Linke. The metro system is a particular treat, especially Kosmonavtlar (or Cosmonauts) station, built in 1984 as a cosmic fantasy of blue tiled walls, green glass columns and celestial light fittings, evoking the wonders of space exploration.
Perhaps the most spectacular of all lies an hour outside the city, perched on a hillside in Parkent. Looking like something dreamed up by a Bond villain, the Sun Heliocomplex is an astonishing sight, a 20-storey convex cliff of mirrors, able to channel the sun's energy to a temperature of 3,000C. Completed in 1987, it was designed to test the resistance of materials to nuclear explosion and develop heatproof ceramics for the Soviet military. Since the collapse of the USSR, it has hobbled along, working with agriculture, textile and mining industries. Although it was a classified project, off-limits to most, it was intended as a showcase of applied arts, featuring sculptural ceramic screens and dazzling planetary chandeliers by artist Irena Lipene. A seven-tonne example will be shown in Venice, capturing in crystal the end-of-the-world glamour of the nuclear age.
Sergo Sutyagin, a leading Uzbek architect, hailed this 'cosmic architecture', praising how it 'poetically and fantastically emerges' from the hillside, 'prompting philosophical reflections on the reality of the unreal, on the possibility of the impossible'. The space race having moved elsewhere, you can now visit the complex and harness the immense power of the sun to boil a kettle or fry an egg.
Tashkent: A Modernist Capital is out now
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The 8-Bit Big Band interview – ‘like if Mozart wrote chiptune music'
The 8-Bit Big Band interview – ‘like if Mozart wrote chiptune music'

Metro

time7 hours ago

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The 8-Bit Big Band interview – ‘like if Mozart wrote chiptune music'

GameCentral speaks to the composer of The 8-Bit Big Band, about the current state of video game music and his upcoming show in London. Back in 2022 we did a short news article on a jazz influenced arrangement of a classic Kirby track, which surprisingly had won a Grammy. The music was performed by The 8-Bit Big Band, which I'd never heard of at the time, and arranged by Broadway musical director, composer, and orchestrator Charlie Rosen. Listening to the tune, it suddenly became less surprising as to why it had won, which immediately led me down a rabbit hole of all The 8-Bit Big Band's other music, with all their stuff easily available on both YouTube and Spotify, quickly turning me into an admiring fan. So when I heard that the band were on tour, and that London would be their only non-US stop, I jumped at the chance to speak to Rosen and learn more about his work and his thoughts on the current state of video game music. The London event is on October 3 and you can buy tickets here, which I very much hope people do because in my mind, even with the Grammy win, The 8-Bit Big Band is not nearly as well known as it deserves to be. You don't even have to be a jazz fan to appreciate it, or rather, as I discuss with Rosen, you probably already are a jazz fan if you enjoy any significant percentage of old 8-bit and 16-bit video game tunes, as Japanese composers in particular were heavily influenced by the genre. Nowadays, most big budget video game music is inspired more by the cinematic work of composers like Hans Zimmer, whose minimalist approach to melody is the polar opposite of traditional video games. So I discussed that with Rosen, as well as what he might have planned for the future and why he doesn't care that The 8-Bit Big Band doesn't make him any money. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The first question I asked Rosen was the very obvious one of how The 8-Bit Big Band got started, but his answer got cut off in the recording. Given it was such an interesting story, I got him to write it down and email it later. CR: In 2017 I took a trip to Japan on vacation. When I go to a new country, I like to buy a traditional instrument from the region and take a lesson on it from somebody who knows the music from that area. So when I went to Japan in Kyoto, I happened to be staying on the same block as a musical instrument store that sells traditional Japanese instruments and so I bought a shamisen. In Tokyo, a friend of mine connected me with a musician there who plays shamisen and koto, and he generously gave me a lesson. After the lesson, I saw a soundtrack on his desk for a game series in Japan that was only ever translated a few times in the US called Ganbare Goemon or Mystical Ninja Starring Goemon in the States and I said, I love that soundtrack! He said, 'Do you like video game music?' and I said, 'Yes, I do.' He then, as a gift, gave me a copy of his album, which was all video game music arranged for Japanese traditional instruments. His group is called Famikoto, a portmanteau of Famicom (the name of the NES in Japan) and koto, the instrument. When I listened to it on the plane, that gave me the idea to create a video game music album of my own using my vocabulary with large jazz ensemble, which is my main instrumental arranging skillset here in the United States, that I frequently employ in New York in the world of musical theatre and beyond. When I returned home, I immediately began work on about nine or 10 arrangements. A video game music songbook for big band jazz ensemble and those 10 arrangements became the first album. GC: I've had a couple of very interesting discussions with the composer Eímear Noone, where we've talked about how modern video game music is very heavily influenced by modern cinematic soundtracks, but I've always resented this because I feel it erases the long, proud history of video game music, which is very distinctive and helped inspire modern electronic music like synthwave. So, I'm so glad to see projects like yours celebrating that tradition, even if it is through a very specific prism. Because when people say they're a fan of video game music nowadays, I'm never sure what they actually mean. CR: Yeah, it's really interesting the nomenclature we use surrounding a lot of this stuff. It's similar to saying… I work a lot in the Broadway industry. So people say, 'Oh, I love cast albums, I love Broadway shows.' When really, in this day and age – and it's true of film scores too – is it a genre? I don't know. Because what we do in various mediums that involve using music for storytelling purposes, is we take any genre of music and then we repurpose it for the sake of dramatic storytelling or visual storytelling or dramatising a scene or underscoring a scene and increasing the emotion, using the vocabulary from a genre and deriving it as a function within a different context of media. And so a Broadway show can be any genre, depending on the show. A video game can be any genre, depending on the game. A film can be any genre, depending on the film. And so, it's like you like a genre, but it's not really a genre. It's any genre really. It's just it's being delivered to you to the function of this particular form of media. However, what you're touching on is interesting because for the first… because video game music is still a new field, so to speak, because it just started, really, in the eighties, and we had this period where there was severe technological limitations on the way that this music was made and could be distributed. It did also, inherently, create a genre and a sound, which could have been called video game music, but I think now is more referred to as chiptune music, right? GC: Yeah, yeah. CR: However, one could argue, now video games do not have those technological limitations, and so they now are just scoring for media like anything else. And the thing that I think still makes it video game music is the function of that music in a way where it's not linear. And so they have to compose music for games that allows the player to be the film editor, to be the orchestrator, to be the mixing engineer, because their player input is the thing that dictates the changes in the music. So that's a different way of thinking about composing. So you could define video game music like that, in the modern era, that it's interactive music, it's non-linear music. It's music that is chance music; it's aleatoric, if you want to use a collegiate music term. GC: Oh, hark at you! CR: [laughs] The other thing is interesting because that is still a sound that is at the core of video game music. And it's funny, there's somebody that I work with, that's like my foil basically, where I'll take songs from the 16-bit era, and the 8-bit era, and turn them into probably what they would've been if the technology had been available. But then my friend Jake Silverman, _buttonmasher, he's the opposite. He takes modern video game music, and other things, and he chiptunes them. He's fully a chiptune artist. He programs them in chiptune software on vintage cartridges, so they sound authentic. He does the opposite. So he's thoroughly keeping that traditional… what would've been considered video game music, chiptune sound alive. So there's a scene for both. GC: One of the things that always interests me, is that with those old tunes, when they're orchestrated you realise that some of the noises that were in the original version were supposed to be specific instruments, like a guitar or whatever. But I kind of didn't want to know that. By making it definitively a real-world instrument you're losing that interesting ambiguity, that need for interpretation of what you're listening to. CR: I think that's what makes a really great arrangement, is that there's still something that is a journey that surprises a listener. Ultimately, speaking abstractly about what an arrangement should do or what an arranger is, It's not just translating. Like you're saying, one-to-one, being like, 'Now that's guitar and that will be flute and that will be…' from the chiptunes. That is boring. And so I think what a great arranger really does is hear the unrealised potential in a piece of music. So the thing that I actually really like about working with these old chiptunes is that they were so limited. They had only three notes to play at a time, 45 seconds long. And so it's less about, for me, translating one-to-one – like that will become this instrument – and more like those are the scaffolding of the arrangement. This is exactly what I do in Broadway shows. All Broadway shows start on piano only and all the stuff's represented just in the piano. And then the orchestrator has to see through that and hear the potential and be like, 'Yes, I understand the feeling of what you're going for with your melody and your chord changes and your very basic 45 second motif. Now how can I as the arranger… if you, as the composer or the architect of the building, you've built this thing, now as the arranger it's sort of like, 'Okay, well that's all well and good, now let's blow out this wall and make it an open floor plan and lemme bring in this kind of furniture and then let's add a second floor. We're going to add a staircase, but it's all going to be in this style. Because I hear you as the composer, you're going for this vibe and the style of music. Now let me take that and run with it and introduce other elements that will expand upon your original idea and not just make a sort of facsimile of it with a different instrument. That, I think, is what inspired arrangement does. Arrangers play with parameters to create an interesting listening experience over time. And it's especially important with video game music because we're removing it from its original context and its function, as a way to enhance storytelling through gameplay. If you're not sitting there interacting with the game, the arrangement has to do more heavy lifting to give it an interesting journey to just listen to independently. GC: I think something like your version of Bubblegum K.K. [the Spotify version doesn't have K.K. singing on it – GC] is really impressive because I can't stand K.K. Slider's stuff, even though I'm a big Animal Crossing fan, but that is a really lovely tune that you've teased out of it. CR: Yeah, it's like the K.K. songs… that's exactly what I do in a Broadway show. Some composer or songwriter plays the guitar or the piano and they write a little song and then I take their song and… I mean K.K. Slider could have just been a Broadway composer. GC: [laughs] I'm just thinking back to the conversation I had with Eímear Noone, where I was trying to diplomatically describe how I was sick and tired of the modern obsession with sub-Hans Zimmer style, non-melodic rubbish. CR: [laughs] GC: And I mentioned how I noticed how so much Nintendo music is heavily jazz influenced. It can't just be Koji Kondo because it's all the time. Like, the remake of Mario Vs. Donkey Kong is filled with some really smooth jazz tracks, for no apparent reason. CR: The Mario Kart World soundtrack is basically a big band fusion album. GC: Yeah, it's great! CR: All those composers, I think, were highly influenced by the still massive Japanese jazz fusion scene of the eighties and nineties, and we're still seeing the result of that. GC: Eímear knows her stuff, she was describing how a lot of American musicians in the eighties and nineties were learning at a jazz school, I think it was in L.A., and that's why there's so many memorable TV and movie tunes in the eighties, because there was such an emphasis on melody. And that strikes me as very similar to video games, because the point was you could listen to the Knight Rider theme, or whatever, a hundred times and never get sick of it. CR: Yeah, it's like melody forward, melody forward. And that's why my fans get mad at me because I sort of tend to gravitate towards Nintendo, but it's because they have themes and melodies and harmony that are the most translatable to being arranged. Because you can take apart all the set dressing, take out all the furniture, take down all the decorations off the wall, and the melody is just super strong and the chord changes are super strong and they're recognisable no matter what you do to them, because they're composed in this idiom that takes to arrangements really well, as opposed to a lot of other modern film scoring sounding games, like you're describing, that are very textural and symphonic and… you know… GC: Boring? CR: [laughs] Yeah… exactly. Not just for arranging, because they're not melody forward. There's a big Japanese jazz fusion band in the seventies and eighties and nineties called T-Square. Do you know about them? GC: I don't think so. CR: Yeah, this band, T-Square is a very, very influential Japanese jazz fusion band over there, that highly influenced a lot of video game music composers. And the members of T-Square play on all these Nintendo soundtracks, and like Masato Honda is the sax player of T-Square. He's the guy that plays that Cowboy Bebop solo that everyone loves, the saxophone solo, and they all play on a lot of Nintendo soundtracks and stuff. Yeah, T -Square is a big thing. Koji Kondo cites T-Square as a lot of inspiration for his stuff. GC: Another more obvious question but what do you consider to be your best track, your best arrangement? And I'll tell you whether you're right or not. CR: [laughs] That is really tough. That's a real Sophie's choice. I mean, I will say that as the seven years have gone by, I think my craft as an arranger has gotten more honed in and more interesting and more efficient. That's tough. I mean, I really… I think doing Still Alive in the style of Frank Sinatra is pretty inspired. I really like Pollyanna, which we did on the last one, but also Tifa's Theme came out really beautifully. I think the modal jazz Song Of Storms is a good one. I don't know, Rosalina In The Observatory is really beautiful. GC: I really liked the OutRun one you did, which I didn't think would work. That's a very distinctive sound, but it's not jazz. But it totally worked for me. CR: Yeah, and I remember somebody suggesting that in the Discord and being like, 'Oh, this is cool.' I actually admittedly have never played OutRun but it was a really cool sound. And that's the perfect combination of dedicated fans of OutRun, but not so popular. That was the perfect slightly B-side video game music one to include the GC: What am I hearing?! OutRun is the crown jewels of video game music! The best of the best for MIDI music or whatever it was. CR: [laughs] GC: But I think Big Blue is my absolute favourite of yours. The saxophone solo in that is just incredible. It's the only one of your videos I don't really like, because the animation is too good and it covers up the saxophonist. CR: Yeah, yeah, Grace Kelly. GC: She's absolutely amazing. It's like… I've never heard a saxophone make that noise before and it goes on forever. CR: I started making a rule where the animators would get a little excited and I'd be like, 'Okay, but you have to back off a little bit. You can't just cover them.' GC: I think that helps to illustrate just how good the music is originally that you can do that with it. That and the Pokémon Battle music… I don't know why they went so hard with that, because that is an incredible tune. It goes so far beyond what was necessary. CR: [laughs] That Pokémon stuff, it's so chromatic and so intense. It's awesome. GC: This incredibly powerful music, all to illustrate a mouse hitting a pigeon. CR: [laughs] GC: But I'm also interested in the stuff you've done where you don't change nearly as much, like Lonely Rolling Star. Which I guess is because it was already very jazzy. CR: Yeah, exactly. The chord changes in that are already very jazz influenced. And I sort of like to do a little bit of each thing in the band, where I'll take some tunes and completely reimagine them and take them out of their original context and go crazy with them in completely different ways. And then I like to balance that with things that are a little bit more like, 'Let's just expand upon the original and I'll just inject my flavour on top of it.' But the original core of the feeling I like to maintain, it's depending on the song. So I like a balance. GC: The other one that impressed me was, I Want To Take You For A Ride, which in my head… that had lyrics, but it got re-released recently and I realised it's just that one line repeated again and again and again. CR: [laughs] It's a four bar loop. That's it. GC: So who wrote the lyrics for that? Was that you? CR: Do you know this band Lawrence? Have you heard of them? GC: No, I can't say I have. CR: It's sort of like a funk soul, younger band named Lawrence, that's gaining popularity very quickly here in the United States. And they've been doing some shows in London too, that have done quite well. They're selling very well, but they're a brother and sister whose last name is Lawrence, and they have this funk band and they're great, but I'm friends of theirs here in New York and they love The 8-Bit Big Band and I love their band and we're always talking about, 'Oh, we got to do something together.' And that loop of the 'I want to take you for a ride' has kind of become an internet meme. It is kind of an inside joke. And so I just had the idea where, 'Okay, well if that was the chorus of a song, what would the rest of the song sound like? And so, I sort of presented that idea to them and I'm like, 'What if we collaborated on this and turned it into a whole song?' And so they wrote the lyrics and the rest of the melody and then I took it and I arranged it into the track. And so we worked together on that. And they're the two of them that are the singers on that track. That's Lawrence, that's Clyde and Gracie Lawrence. GC: So just to clarify, you're just doing the one concert in the UK? CR: That's right. I'd like to do more but it's just one for now. GC: I don't say this in an accusatory way, but I don't think Americans or Japanese realise just how different the retro scene is in Europe and the UK. I'm the right age, but I never saw a NES in the flesh until I was in my twenties. It came out here late and was ridiculously expensive. CR: So it was ZX Spectrums…? GC: Yeah, and Commodore 64 and then later Amiga and Atari ST. And then during the 16-bit era consoles took over and things aligned more with the US, although the Mega Drive was always much more popular than the SNES. CR: I just want you to acknowledge that I did say zed-ex spectrum and not zee-ex Spectrum! GC: [laughs] Oh sorry! But to me you just said that normally, so it didn't register that you were making an effort! CR: [laughs] GC: So all we ever get is other people's nostalgia. We very rarely get treated to nostalgia for things that were actually popular at that time. But there are some, I say with some pride, some amazing UK chiptunes artist from that period. Do you know who Ron Hubbard and Martin Galway and Tim Follin are? CR: Tim Follin I know. I know Tim Follin. GC: He did some NES stuff, I think. CR: Woo! That stuff's awesome. I really want to cover some of that, either of the Follins, because that's some truly adventurous chiptune writing. Holy s***. GC: Would you consider doing a UK tune that presumably your core audience wouldn't have heard of? CR: It's funny, actually. My core audience on Discord, all the fans, they actually really loved Tim Follin. People really laud him all the time. GC: His Ghouls 'N Ghosts tracks are amazing. But there's one by Ron Hubbard, who I believe worked in the US in his later years, called Monty On The Run. That's considered the best chiptune from the UK. CR: Monty On The Run. Okay, I'm going to check it out. GC: It's on Spotify and seems to be official or semi-official. CR: Ron Hubbard, okay. GC: And the Ocean Loaders, I dunno, would you have heard of that from the Commodore 64? CR: Yeah, my Commodore 64 knowledge is not great… GC: Ocean Loader is on Spotify, which is Martin Galway. And then I think Speedball 2 is probably the best Amiga tune, but I couldn't find an official version of that. It's not very jazzy though, so I dunno how you'd ever do that. CR: You never know. That's the thing about being an arranger, is you hear something and you have this bag of musical soup in your brain and something hits it a certain way and you're like, 'Oh, what about this?' You just never know. GC: So what are you looking for now when you consider a new song? Are you looking for a challenge each time? At this point you've done most of the more obvious choices. CR: I still play a lot of games. And then in the fan Discord server, there's a suggestions channel where the kids are always hipping me to new games that are really cool that people love. GC: Never mind the kids, when are you going to do Bubble Bobble? CR: [laughs] I know that's a great one. That theme is very deeply ingrained in me, and that is actually a very good idea. GC: I think that's probably my favourite arcade tune, you can just listen to it endlessly. CR: That's a funny one. That's a good idea actually. I should do that. But it's like things like this, where you're just having a normal conversation and then something hits you in a way and it's like, 'Oh, I'll do that. That'll be fun!' And then over the course of a year or so… I actually do 8-Bit Big Band arrangements usually to procrastinate my actual arrangements that I have to do for my real career. GC: [laughs] I was just going to ask, when do you fit them in? CR: I fit them in when I should be doing other things. [laughs] And then I'll do two or three arrangements and then we'll schedule a recording session. We'll go in and record the tunes. We do that three or four times a year. And then we have an album. GC: I mean this in the best way possible but when I see your videos all I can think is, 'Why don't these have 10 times more viewers than they do?' Because they're fantastic. CR: I agree. I agree. [laughs] GC: Does it pay for itself? I mean, I guess it must do If you're touring? CR: Yes and no. The truth of the matter is I like… completely don't keep track, because first of all, I don't think anybody starts a jazz orchestra to get rich. That's certainly not going to happen. But I think if I were to do the math of all the money that I've spent on the recording sessions and the editing of the videos and the artwork and the musicians and the studio, probably I would still be pretty deeply in the red. But I don't want to know, because that's not why I do it. And I think from what I can tell, based on the revenue, the ad revenue, and the streaming revenue, if I stopped recording, if I stopped making new content, maybe I would break even in five, eight years. I don't know. It is at a point where I think it probably is self-sustaining, but I also don't know and I don't really want to know because I'm not doing it for that reason. I don't know. GC: Well, that's nice to hear. I greatly admire that. CR: I make money doing Broadway and musical theatre. That's how I pay the rent. And I like doing that, obviously, but that I'm very well aware of the finances of and The 8-Bit Big Band is… even though it has blown up to be a very major part of my life, still feels like a passion project. GC: That's nice to hear. But perhaps we could just end on a slightly more serious note. Is there anything you would advise video game composers in general, in order to keep video game music distinctive, while still moving forward and not being stuck in the past? CR: Well, I guess I would say the good news is you do have some game companies like Nintendo that are still theme driven, melody driven things. And also, the other good news is I feel like this problem, of all these AAA games just trying to sound and play like all these other AAA games that are feeling generic, like you're saying, the indie game scene is still pretty active and pretty innovating still in a way that is really good. I mean, have you played Shovel Knight or have you listened to the Shovel Knight album? GC: Oh yes, that's great. CR: That is serious music. I mean, that stuff is awesome. Wow! That Jake Kaufman, that composer… he is, for me, up there with the vintage pioneers of chiptune, like Tim Follin. His writing is incredible. I mean, it's like if Mozart wrote chiptune music. It sounds partially like good old-fashioned Mega Man and partially like Mozart's beautiful études and sonatas that are like, holy s*** man. So, I think the good news is there's people out there still doing it but, like you said, the bell curve has gotten big and the bigger it gets the more middle is just going to be mostly just generic. GC: But if you think back even just 20 years. Back then a lot of the big mainstream video games had memorable tunes. If you say the word Halo to me, I will immediately start humming the tune and I'm not even a particularly big Halo fan. CR: Right, that's true. GC: Or Metal Gear Solid, they all still had memorable melodies that would instantly flick something on in your head, which I would've thought was quite useful to companies. CR: I agree. I agree. Yeah, that is lost a little. I can't sing the main theme to… I don't know. Destiny? GC: Yeah, exactly. Destiny was such a drop from Halo. Maybe not technically but it's like… I not only can't hum any modern Final Fantasy tune, I probably couldn't even recognise it. CR: I've been playing Clair Obscur: Expedition 33. GC: Oh well, that is fantastic in every way. CR: Yeah, that has a really cool soundtrack. That's really interesting. GC: Again, the only ones that are good are the ones that are purposely looking back at the past. And that seems a shame. More Trending CR: I know, it's sad that melody is considered retro. Maybe it'll swing, maybe we're just in a phase, it'll come back around. GC: Okay. Well thank you very much for your time. That is fascinating. I hope I wasn't too ignorant of your trade, but I personally really appreciate all your work. CR: Yeah, thanks for having me. GC: Thank you. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: 90s Amiga mascot is coming back with a sequel his original creator hates MORE: Baldur's Gate 3 devs reveal the weirdest and most bizarre fan stats MORE: Battlefield 6 beta isn't for two days but 9,000 people are already in the app

The musicians non-English speakers are using to learn the language
The musicians non-English speakers are using to learn the language

Scotsman

time9 hours ago

  • Scotsman

The musicians non-English speakers are using to learn the language

This article contains affiliate links. We may earn a small commission on items purchased through this article, but that does not affect our editorial judgement. Is Eminem helping a generation of non-English speakers pick up the language, or is someone else a much greater help instead? Sign up to our daily newsletter Sign up Thank you for signing up! Did you know with a Digital Subscription to Edinburgh News, you can get unlimited access to the website including our premium content, as well as benefiting from fewer ads, loyalty rewards and much more. Learn More Sorry, there seem to be some issues. Please try again later. Submitting... Learning English doesn't have to be a boring task - in fact, many musicians have made it easier for non-English speakers to pick up some 'lingo' Preply decided to find out who the musicians are that many fans are using as a means to learn English, based on their current research. Here are the artists that research found were the easiest to learn English from, and those artists who have made it more complex. Have you ever heard a song by a non-English speaking musician only to find their diction and vocabulary are better than many of the people you've met in your life? Perhaps that is because those artists in question chose to learn English not from a language school but from picking up dialogue from the pop culture world - be it television, film or on this occasion, music. Advertisement Hide Ad Advertisement Hide Ad Shakira, for example, admitted that she was motivated to learn English so she could write songs for her first English-language album, and although she did work with a tutor, she listened to music, including Bob Dylan, to better understand the language. She's not alone either - Ricky Martin, Jackie Chan and Tove Lo have all recalled using English-speaking popular culture to help with the language barrier. But Preply, the online language learning app that connects tutors to learners worldwide, wanted to find out which artists are the easiest to learn from, and which artists are not. They analysed over 150 music artists and the lyrics of 25 of their popular songs to create their metric, with the results somewhat surprising. The science part (Methodology) Who from the English-speaking world of music has been helping those non-English speakers pick up the subtle nuances of the language, and who has made it completely complicated? | Canva/Getty Images To determine the Language Difficulty Quotient (LDQ)—a score designed to quantify the accessibility of an artist's lyrics for language learners- Preply employed a three-part methodology. Advertisement Hide Ad Advertisement Hide Ad First, they selected 158 artists from global popularity charts and gathered the lyrics from their 25 most popular songs. Next, for each artist, the research measured three core linguistic metrics: Vocabulary Accessibility: The percentage of words an artist uses from the 1,000 most common English words. A higher percentage indicates a more accessible language. Vocabulary Rarity: The average frequency rank of each unique word within a vast text corpus. A lower average rank suggests more common vocabulary. Vocabulary Difficulty: The average proficiency level (A1-C2) assigned to words by the Oxford English Dictionary. A lower average level signifies easier vocabulary. Finally, Preply calculated the LDQ by normalising these three metrics to a common scale, ensuring that a higher score consistently equated to "easier" language. These adjusted scores were then averaged and scaled to a final score from 1 to 100, with a higher LDQ indicating greater linguistic accessibility. Which musicians are the easiest to learn English from? It would appear that the more 'genteel' the work, the easier it is for non-English language speakers to pick up some of our vocabulary. British indie group Keane tops the list, with a language difficulty quotient of only 89.78, followed by 3 Doors Down (87.52) and Fleetwood Mac in third with a quotient of 87.16. Advertisement Hide Ad Advertisement Hide Ad The top ten least complex musicians to learn English from Keane 3 Doors Down Fleetwood Mac Tears for Fears Gotye A-ha PinkPantheress Empire of the Sun Lynyrd Skynyrd Jimin (BTS) Which musicians are the most difficult to learn English from? Understandably, there are a lot of hip-hop artists whose vernacular at times is incredible, if you can only catch what they are saying. Topping the complex artists to learn from list is Eminem, with his rapid-fire verses including those found on 'Rap God' sending him to the top of the list with a quotient of 9.25, followed by Doechii (18.18) and Playboi Carti rounding out the top three with a quotient of 18.74. The top ten most complex musicians to learn English from Eminem Doechii Playboi Carti Kendrick Lamar GloRilla Tyler, The Creator Macklemore BigXthaPug Travis Scott J. Cole Have you learned a foreign language through just listening to music in that musician's native tongue? Or have you learned English through another set of musicians previously? Let us know your musical education by leaving a comment down below.

How Putin's ‘secret daughter' lives lavish life in exile as mum went from cleaner to millionaire after Vlad ‘affair'
How Putin's ‘secret daughter' lives lavish life in exile as mum went from cleaner to millionaire after Vlad ‘affair'

Scottish Sun

time11 hours ago

  • Scottish Sun

How Putin's ‘secret daughter' lives lavish life in exile as mum went from cleaner to millionaire after Vlad ‘affair'

There, she works at two anti-war art galleries while launching thinly veiled attacks on Mad Vlad VLADDY'S GIRL How Putin's 'secret daughter' lives lavish life in exile as mum went from cleaner to millionaire after Vlad 'affair' IN the shadow of one of the world's biggest tyrants, she lived like a princess - jet-setting in private planes, dripping in designer gear, and sipping champagne behind Gucci facemasks. Now, Vladimir Putin's rumoured secret daughter has seemingly turned her back on her gilded past — and on the man alleged to be her father. Advertisement 12 Elizaveta Krivonogikh is rumoured to be Putin's secret love child 12 Elizaveta, 22, sports a designer facemask in pictures posted to her social media Credit: Instagram 12 She is said to be Vlad's offspring with his former long-term lover Svetlana Krivonogikh (pictured) Credit: Proekt Media 12 The Kremlin has always denied that Putin has any relation to Elizaveta Credit: Getty Elizaveta Krivonogikh, 22 – also known as Luiza Rozova and now Elizaveta Rudnova - is now living in self-imploded exile in Paris. There, she works at two anti-war art galleries while launching thinly veiled attacks on Putin, blasting the "man who took millions of lives and destroyed mine". She hasn't named the Russian despot directly — but the target of her cryptic fury couldn't be clearer. She recently wrote on her private Telegram channel Art of Luiza: "It's liberating to be able to show my face to the world again. Advertisement "It reminds me of who I am and who destroyed my life." From Gucci to guilt Born in 2003 during Putin's first term in office, Elizaveta was the result — according to persistent allegations — of a clandestine affair between the then-rising Kremlin strongman and Svetlana Krivonogikh, a former cleaner turned multimillionaire. Svetlana, now in her 40s, went from scrubbing floors to owning a stake in sanctioned Rossiya Bank and a property empire worth over $100 million. She also owns a raunchy St Petersburg nightclub, Leningrad Centre, known for its erotic shows. Advertisement Elizaveta grew up drenched in luxury - private jets, exclusive nightclubs, and designer wardrobes. She would flaunt her life of privilege on Instagram while Russia grappled with poverty and pandemic chaos. But in early 2022, just before Russia launched its brutal invasion of Ukraine, she abruptly vanished from Russian social media. Putin's prized nuke sub base 'catastrophically' close to epicenter of 8.8 megaquake The Paris pivot She re-emerged in Paris under a new name - Elizaveta Rudnova - reportedly in a bid to sever ties with her past. Advertisement Ukrainian TV later claimed she was living in the French capital with a passport under the name Rudnova, allegedly ditching the patronymic Vladimirovna, which would confirm her father's name as Vladimir. Her new surname is a likely nod to the late Oleg Rudnov, one of Putin's longtime cronies. 12 Elizaveta used to show her wealth on social media - but her account was deleted when the Ukraine war began Credit: East2West 12 She posted a series of glamorous shots of her luxury lifestyle Credit: Instagram Advertisement 12 Designer fashion features heavily on Elizaveta's Instagram account Credit: Instagram 12 Luxury-lover Elizaveta's posts showcase her champagne lifestyle Credit: Instagram Graduating from the prestigious ICART School of Cultural and Art Management in 2024, she has since taken on a role at two Parisian galleries — L Galerie in Belleville and Espace Albatros in Montreuil — both known for hosting anti-war and dissident exhibitions. Her responsibilities reportedly include curating exhibitions and producing video content. Advertisement But her presence in Paris's dissident art circles has sparked fury. 'She looks like Putin' Not everyone in the expat art world is ready to forgive — or forget. Artist Nastya Rodionova, who fled Russia in 2022, publicly severed ties with the two galleries upon learning of Elizaveta's involvement. She posted on Facebook: "It is inadmissible to allow a person who comes from a family of beneficiaries of [Putin's] regime to come into confrontation with the victims of that regime. Advertisement 12 The 22-year-old is reportedly working at two art galleries in Paris Credit: Social media 12 She also allegedly ditched her tyrant dad's surname Credit: Elizaveta Krivonogikh 12 In a cryptic post, Elizaveta blasted the 'man who took millions of lives and destroyed mine' Credit: East2West "My personal answer in this case is no." Advertisement Dmitry Dolinsky, director of L Association which runs both galleries, stood by Elizaveta. He told The Times: 'She looks like Putin but so do 100,000 other people. I haven't seen a DNA test." Still, the circumstantial evidence is hard to ignore — the timing of her birth, her mother's overnight fortune, and the uncanny facial resemblance which an AI expert pegged at 70 per cent similarity to Putin. Who is Luiza Rozova? LUIZA Rozova, born Elizaveta Krivonogikh, is the 22-year-old rumoured illegitimate daughter of Vladimir Putin. She is allegedly the love child from an affair between the dictator and his former cleaner, Svetlana Krivonogikh. These claims were first made by the Kremlin-critical investigative project "Proekt" back in 2020. She often used to share details of her lavish life on Instagram, until the page was suddenly taken down around the time of Russia's invasion of Ukraine. Luiza is reported to have moved to Paris and graduated from a course at the ICART School of Cultural and Art Management in June 2024. She posts in a private Telegram channel called "Art of Luiza", where she has made allusions to her reported father. Rewriting the story Once the toast of Moscow's rich kids scene, Luiza now presents herself as a politically conscious exile. Advertisement Her posts have shifted from flaunting Miu Miu and Maison Margiela to cryptic denouncements of tyranny and war. "The man who took millions of lives and destroyed mine," she wrote, pointedly. She also lamented: "I can't make an extra lap around my beloved St. Petersburg. "I can't visit my favourite places and establishments." Advertisement An older post from 2021 saw her share an extraordinary 'make love, not war' message, in the wake of street protests which saw 5,100-plus arrests by heavily armed police. Her transformation hasn't gone unnoticed — nor has her attempt to claim space in the anti-Putin resistance, even as her background screams privilege. But some, like Rodionova, still see her as as a symbol of the very elite that profited from Putin's long reign — a hidden child from a hidden empire. 12 Svetlana Krivonogikh is a shareholder in a bank sanctioned by the West due to its close links to the Russian president Credit: Proekt Media Advertisement Vlad's 'lover' Her mother, Svetlana, has never publicly confirmed the affair, but has become a posterwoman for the sudden, unexplained enrichment of Putin's inner circle. She was sanctioned by the UK in 2023 and is said to own assets across Moscow, St Petersburg, and Sochi. When independent outlet Proekt first exposed the story, Putin's spokesman Dmitry Peskov said he'd 'never heard anything' about Krivonogikh — an evasion that only intensified speculation. Advertisement Putin, who officially recognises only two daughters from his previous marriage, has never acknowledged Luiza — nor denied her.

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