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Video game mods are wildly popular — and it's easier than ever for modders to turn their hobby into a career

Video game mods are wildly popular — and it's easier than ever for modders to turn their hobby into a career

Ironically, the more popular a video game is, the more effort fans invest in changing it.
The International Trade Administration valued the video game industry at $184 billion globally in 2023. As it continues to grow, user-created game modifications — more often called mods — are rising in popularity, too.
Mods are files or code inserted into a game to add new features, alter the graphics, or improve performance. Nexus Mods, one of the web's most popular mod-sharing platforms, told Business Insider that the website has added about 40 million users since 2020, and now hosts mods for nearly 4,000 different games.
While mods are traditionally released for free and created solely out of passion, many players use their modding projects and skills to get jobs in the video gaming industry. And with the rise of the creator economy — a $250 billion industry based around independent creators who deliver content directly to their audiences — a growing number of modders are turning their hobby from a career starting point into a lucrative stand-alone business as well.
Modding can build skills for game development jobs
Modding requires skills, like coding and project management, that can be vital for professional programming and game design jobs.
Liam Esler, managing director and cofounder of Summerfall Studios, started modding the simulation game "Creatures" when he was 10 years old, creating new biomes with unique plants and animals. By age 15, he was managing modding teams across the world.
Modding taught Esler how to code and let him practice skills, such as 3D modeling, art, and sound design. "It was a really incredible introduction to the world of making video games," he said.
Around this time, he also began modding the role-playing game "Baldur's Gate II," which later led him to apply for a volunteer quality assurance role helping to test the 2012 remaster of the original "Baldur's Gate" before release. He then turned this gig into a full-time developer job for the sequel, "Baldur's Gate II: Enhanced Edition."
Modding "Baldur's Gate II" helped Esler master the Infinity Engine scripting language, which the "Baldur's Gate" games were built with. It was a niche skill, but one that paid off. "I basically sent them an email saying, 'Look, I'm an expert in these things. I suspect you're going to need those skill sets.' And they sent me a contract two days later. I had the skills and all of that thanks to modding."
Several of his employees at Summerfall Studios are former modders as well. "A lot of them have seen 'behind the curtain' as gamers," he said. "I find, as someone who hires, it's such a critically underappreciated skillset."
For modders applying to game studios, he recommended building a varied portfolio of both mods and short games, and emphasizing to hiring managers "that you can learn new engines, you can learn new skills, and you can practice all the things you've learned in a different context. That's the thing that's going to get you hired."
Websites like Patreon let modders monetize their work
Some modders prefer to be their own boss, and monetization platforms like Patreon have given them ways to accept donations directly from players to support their craft. In return, modders can offer their patrons perks, including early access to new mods. Asking for donations instead of mandatory payments lets modders profit without violating most games' end-user license agreements, giving them the freedom to focus on the hobby they love.
Ilja Jusupov, the third biggest creator on Patreon, started out by modding the shooting game "S.T.A.L.K.E.R.: Shadow of Chernobyl," adding texture packs and menus to configure other mods. He already had some programming experience, but modding is what turned it into a career.
A few years later, after he started making mods for the racing game "Assetto Corsa," he put his projects on Patreon, where he's since found success. Jusupov's Patreon brings in nearly $50,000 a month, which he attributes to the passionate fan base for "Assetto Corsa" and the consistency of his work.
Jusupov said the most challenging parts of running a successful Patreon as a modder are consistently preparing new updates to satisfy subscribers and responding to the feedback those subscribers give without sacrificing independence. "We wouldn't want to create an impression that we're not addressing our patrons' demands, but also still want to pursue new horizons and bring something new on a semi-regular basis," he said.
For other modders looking to find independent success, he recommended targeting "niche" games and taking on projects that you're passionate about. "A modification for 'GTA 5' would guarantee a large user base, but I imagine something smaller could have a lot more unsolved demands users would love to find a solution to."
Viktor "NSGolova" Radulov, a Ukrainian modder for the virtual reality rhythm game "Beat Saber," similarly said creators should "focus on helping players first and monetize later. If people are happy with your mods, they'll be happy to donate."
Radulov's Patreon projects, which include mods to add cosmetics and a leaderboard to the game, earn him over $4,500 a month. He began his programming career developing add-ons for Mac and iOS, and his interest in "Beat Saber" led him to take on modding as a hobby. While modding is currently a side hustle for him, he hopes to eventually turn modding into his sole career.
Other monetization platforms include Ko-fi and Nexus Mods. The latter lets modders earn "Donation Points" that can be redeemed for gifts or cash. Nexus Mods told BI that it has paid out over $12 million to its top creators since 2018. Some modders, like Dream and DougDoug, create content as well, using platforms like YouTube and Twitch to upload videos showcasing their mods, which can also earn them money.
"Modding forces you to learn a huge variety of skill sets, but the most important of these is 'just work it out,'" Esler said. "You don't have the virtue of an engineering team who can make new features or update existing ones, so you have to work out how to work within the confines of what's already there to make something new."
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Video game mods are wildly popular — and it's easier than ever for modders to turn their hobby into a career
Video game mods are wildly popular — and it's easier than ever for modders to turn their hobby into a career

Business Insider

time09-07-2025

  • Business Insider

Video game mods are wildly popular — and it's easier than ever for modders to turn their hobby into a career

Ironically, the more popular a video game is, the more effort fans invest in changing it. The International Trade Administration valued the video game industry at $184 billion globally in 2023. As it continues to grow, user-created game modifications — more often called mods — are rising in popularity, too. Mods are files or code inserted into a game to add new features, alter the graphics, or improve performance. Nexus Mods, one of the web's most popular mod-sharing platforms, told Business Insider that the website has added about 40 million users since 2020, and now hosts mods for nearly 4,000 different games. While mods are traditionally released for free and created solely out of passion, many players use their modding projects and skills to get jobs in the video gaming industry. And with the rise of the creator economy — a $250 billion industry based around independent creators who deliver content directly to their audiences — a growing number of modders are turning their hobby from a career starting point into a lucrative stand-alone business as well. Modding can build skills for game development jobs Modding requires skills, like coding and project management, that can be vital for professional programming and game design jobs. Liam Esler, managing director and cofounder of Summerfall Studios, started modding the simulation game "Creatures" when he was 10 years old, creating new biomes with unique plants and animals. By age 15, he was managing modding teams across the world. Modding taught Esler how to code and let him practice skills, such as 3D modeling, art, and sound design. "It was a really incredible introduction to the world of making video games," he said. Around this time, he also began modding the role-playing game "Baldur's Gate II," which later led him to apply for a volunteer quality assurance role helping to test the 2012 remaster of the original "Baldur's Gate" before release. He then turned this gig into a full-time developer job for the sequel, "Baldur's Gate II: Enhanced Edition." Modding "Baldur's Gate II" helped Esler master the Infinity Engine scripting language, which the "Baldur's Gate" games were built with. It was a niche skill, but one that paid off. "I basically sent them an email saying, 'Look, I'm an expert in these things. I suspect you're going to need those skill sets.' And they sent me a contract two days later. I had the skills and all of that thanks to modding." Several of his employees at Summerfall Studios are former modders as well. "A lot of them have seen 'behind the curtain' as gamers," he said. "I find, as someone who hires, it's such a critically underappreciated skillset." For modders applying to game studios, he recommended building a varied portfolio of both mods and short games, and emphasizing to hiring managers "that you can learn new engines, you can learn new skills, and you can practice all the things you've learned in a different context. That's the thing that's going to get you hired." Websites like Patreon let modders monetize their work Some modders prefer to be their own boss, and monetization platforms like Patreon have given them ways to accept donations directly from players to support their craft. In return, modders can offer their patrons perks, including early access to new mods. Asking for donations instead of mandatory payments lets modders profit without violating most games' end-user license agreements, giving them the freedom to focus on the hobby they love. Ilja Jusupov, the third biggest creator on Patreon, started out by modding the shooting game "S.T.A.L.K.E.R.: Shadow of Chernobyl," adding texture packs and menus to configure other mods. He already had some programming experience, but modding is what turned it into a career. A few years later, after he started making mods for the racing game "Assetto Corsa," he put his projects on Patreon, where he's since found success. Jusupov's Patreon brings in nearly $50,000 a month, which he attributes to the passionate fan base for "Assetto Corsa" and the consistency of his work. Jusupov said the most challenging parts of running a successful Patreon as a modder are consistently preparing new updates to satisfy subscribers and responding to the feedback those subscribers give without sacrificing independence. "We wouldn't want to create an impression that we're not addressing our patrons' demands, but also still want to pursue new horizons and bring something new on a semi-regular basis," he said. For other modders looking to find independent success, he recommended targeting "niche" games and taking on projects that you're passionate about. "A modification for 'GTA 5' would guarantee a large user base, but I imagine something smaller could have a lot more unsolved demands users would love to find a solution to." Viktor "NSGolova" Radulov, a Ukrainian modder for the virtual reality rhythm game "Beat Saber," similarly said creators should "focus on helping players first and monetize later. If people are happy with your mods, they'll be happy to donate." Radulov's Patreon projects, which include mods to add cosmetics and a leaderboard to the game, earn him over $4,500 a month. He began his programming career developing add-ons for Mac and iOS, and his interest in "Beat Saber" led him to take on modding as a hobby. While modding is currently a side hustle for him, he hopes to eventually turn modding into his sole career. Other monetization platforms include Ko-fi and Nexus Mods. The latter lets modders earn "Donation Points" that can be redeemed for gifts or cash. Nexus Mods told BI that it has paid out over $12 million to its top creators since 2018. Some modders, like Dream and DougDoug, create content as well, using platforms like YouTube and Twitch to upload videos showcasing their mods, which can also earn them money. "Modding forces you to learn a huge variety of skill sets, but the most important of these is 'just work it out,'" Esler said. "You don't have the virtue of an engineering team who can make new features or update existing ones, so you have to work out how to work within the confines of what's already there to make something new."

PC modding repository Nexus Mods has a new owner
PC modding repository Nexus Mods has a new owner

The Verge

time16-06-2025

  • The Verge

PC modding repository Nexus Mods has a new owner

Nexus Mods, a website known for hosting mods for thousands of PC games, has been handed over to new ownership, according to former owner Robin 'Dark0ne' Scott. 'After months of meetings, face-to-face talks, and a whole lot of soul searching, I am thrilled to say that I truly believe I have found the exact right people for the task,' Scott says in a post published on Monday. Scott, who launched the project in 2001, says that the site 'has been my entire adult life' and that 'the strain of being responsible for the behemoth I created' had taken a toll. He realized he had been burning out and that he needed to bring in new leadership. Scott didn't specify who the new owner or owners are, and the company didn't immediately reply to a request for comment sent to its support email address. However, users will be seeing more of two people, who Scott identifies as ' Foledinho (Victor)' and ' Rapsak (Marinus),' as they have 'come on board to lead this next chapter,' Scott says. 'They've got deep roots in gaming, tech, and most importantly, they give a damn; about the site, the community, and the future we're trying to build here.' While the site has changed hands, Scott says that 'this isn't some corporate 'exit' or a backroom deal.' Instead, 'this is me doing something I probably should've done years ago: taking care of myself. Reclaiming some headspace. And finally letting go of the idea that I have to do everything and be responsible for everything myself.' Scott will also still be a presence. 'I'll still be annoying people on the Mod Author Discord, lurking on the forums, and sticking my nose into community matters when I can't help myself,' he says. And he'll work with the team to 'help guide the overall direction of the site.'

World's Biggest Modding Site Has Been Sold After 24 Years: 'The Strain Of Being Responsible For The Behemoth I Created Has Taken Its Toll'
World's Biggest Modding Site Has Been Sold After 24 Years: 'The Strain Of Being Responsible For The Behemoth I Created Has Taken Its Toll'

Yahoo

time16-06-2025

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World's Biggest Modding Site Has Been Sold After 24 Years: 'The Strain Of Being Responsible For The Behemoth I Created Has Taken Its Toll'

Nexus Mods is changing hands. The vast database for free mods of PC games ranging from The Witcher 3 to Stardew Valley has been sold for the first time since it was created 24 years ago. 'The strain of being responsible for the behemoth I created has taken its toll,' previous owner Dark0ne wrote in an update on Monday. 'The stress of the job has been a regular source of anxiety and stress-related health issues.' Nexus Mods is where thousands of modders go to share their creations. Whenever a new game comes out, be it big like Monster Hunter Wilds or small like Blue Prince, mods quickly become available on Nexus for everything from helping with inventory management to enhancing visuals. It's been a cornerstone of PC gaming for many players for decades now, though Dark0ne suggested nothing much will change in the day-to-day now that he's no longer running it. 'I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind and with no grand ambitions or intentions,' he wrote in an update on the Nexus Mods website. 'I didn't set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet either [sic] the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods.' Dark0ne said he's been looking for someone else to take over management of Nexus Mods for a while now due to all the stress of running a small online social network, but it wasn't until recently that he found someone to take over who 'really 'gets' the modding community the way I do.' He didn't reveal who that someone is, though, or the price tag for the deal. Is Nexus Mods about to get way worse? Some users are already freaking out about paid subscriptions coming. Dark0ne claims not much will change in the immediate future, though. 'Behind the scenes, I've already been stepping back bit by bit,' he wrote. 'Over the past few years, the team has taken on more of the weight and the site's been doing better than ever. What's changing now is simply the formality of it, making sure the right people are in place to guide Nexus Mods into the next era. That includes some structural updates to the company ownership that we aren't shouting about, but I want to be transparent: they're about long-term stability, not changing the values or direction of the platform. Nexus Mods is community-first and mod-author focused, that's not up for negotiation.' Some shifts have already been underway at Nexus Mods, which is run by a team of 40 people. A big one was moving to ease rules on modders getting paid for their work. Some modders now link to Patreons and other places where people can donate to them directly for ongoing updates to certain popular mods in games like Starfield and Elden Ring. Nexus Mods community managers said at the time that the goal was to find a way to balance compensation incentives with the desire to keep the modding scene free and open, even as companies like Bethesda try to monetize creator work in their games. Nexus Mods has also recently taken stands again bigotry. The site refused to host a Starfield mod back in 2023 that deleted pronoun options from the game. Nexus Mods told 404 Media at the time that it wasn't meant as a political statement, but as a way to protect its users. '[The] removal of diversity, while appealing to many, does not promote a positive modding community,' they said. . For the latest news, Facebook, Twitter and Instagram.

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