
16 Nintendo franchises missing from the Switch 2 line-up
Several important Nintendo franchises haven't been announced for the Switch 2, as well as some less important ones that could flourish on the console.
There were plenty of exciting game reveals at the Nintendo Switch 2 showcase, particularly from Nintendo itself. Although the likes of a new Mario Kart and 3D Donkey Kong were expected, they nonetheless made strong first impressions, but you also had genuine surprises like a new Hyrule Warriors and a Kirby Air Ride sequel.
However, a decent chunk of Nintendo's announcements involved ports of Switch 1 games (a couple of which aren't even out yet), leaving several big names oddly absent. It's obviously still early days, but it's surprising Nintendo didn't even mention some of its most important franchises.
As such, we've scoured the entirety of Nintendo's library to highlight the games missing from the Switch 2's line-up, from those guaranteed to make an appearance to those that deserve it because they could make the most of the console's new features.
Most people would have predicted a new 3D Mario platformer to be among the Switch 2's first batch of games. Instead, Nintendo is focusing on Donkey Kong and while it won't confirm anything, Donkey Kong Bananza is assumed to be being helmed by the 3D Mario development team.
As such, a new 3D Mario game is either further off than expected or the team is somehow working on two games at once. With the second Super Mario Bros. movie out in 2026, that would make a lot of sense as a release date but the team has never made two major games in quick succession like that before.
If a new 3D Mario is a long way off, Nintendo may look to fill the gap with a new Super Mario Maker. Both the original and the Switch sequel were very successful, with the latter including enough pre-made levels to count as a whole separate game.
A third game on the Switch 2 would not only be more intuitive and easier to use, thanks to the mouse controls, but could potentially go beyond the 2D format and let you create full 3D levels. That'd be the perfect compromise if the Super Mario Odyssey successor is still years away.
It's been three years since Mario Strikers: Battle League Football but there's no word on what developer Next Level Games is currently working on. Given how underwhelming that last game wound up being, it wouldn't be surprising if Nintendo opted to play things safe and put the team to work on a new Luigi's Mansion.
Considering Nintendo has had enough faith in the spin-off series to remake the original game for the 3DS and then remaster the sequel for Switch last year, a fourth Luigi's Mansion seems almost certain.
Previous games have always had very advanced visuals for their hardware, especially Luigi's Mansion 3, so it'd be great to see what Next Level Games could cook up on Switch 2. The new hardware could let them do more with the last game's advanced physics engine and the mouse controls could be used for new gadgets Luigi acquires.
It's still baffling that despite the overwhelming success of Animal Crossing: New Horizons, Nintendo's post-launch support only lasted 20 months. With no further content planned past that, you have to assume the development team had already moved onto the sequel.
That in turn suggests that a new Animal Crossing is going to turn up fairly early in the Switch 2's lifetime, perhaps as early as next year.
New Horizons was too successful for Nintendo to abandon the series (it's the company's second best-selling Switch game, at 47.44 million units) and the Switch 2's GameChat feature feels tailor made for multiplayer sessions between friends.
We could see the mouse controls making item customisation a lot easier and possibly allow for more intricate designs for clothing and furniture. A bigger island to cultivate feels like an obvious step forward, but maybe the sequel could go even further and let you create multiple villages across various islands, thus addressing the criticisms about how New Horizons limited you to one island per system.
The Animal Crossing studio is the same one responsible for Splatoon and it seems it's capable of juggling both series at once, considering Splatoon 3 only launched a couple of years after New Horizons.
Given how massive Splatoon is in Japan, it's surprising there wasn't at least a small tease for a Splatoon 4 at the Switch 2 Direct, but it can't be long until a new game is announced. Splatoon has an active eSports scene, so you'd think Nintendo wouldn't want to take too long with Splatoon 4.
Splatoon 3 wasn't as much of an evolution of the formula as many fans would've hoped, playing things unusually safe for a Nintendo sequel. It's limited to a degree by it's multiplayer scene but the game will be in need of new ideas beyond just additional weapons and one-off gimmicks.
Pokémon is already set to debut on Switch 2 with Pokémon Legends: Z-A later this year, but that is only a spin-off and we're due for the next mainline entry within the next couple of years, which will usher in a new generation (Gen 10) of pocket monsters.
New mainline entries like Pokémon Scarlet & Violet typically arrive every three to four years and since Generation 9 was in 2022, it stands to reason that Gen 10 is being saved for 2026. Especially since Nintendo and The Pokémon Company typically like to have a new game out every year and 2024 saw no new releases whatsoever.
Some Gen 10 details may have already leaked thanks to last year's terahack incident, with new claims suggesting the region is inspired by the islands of Greece.
Fire Emblem is another major Nintendo franchise that's clearly going to make an appearance on Switch 2 eventually. It's not just a matter of when though, but whether the next entry will be something entirely new or another remake.
We don't doubt series developer Intelligent Systems is busy with something Fire Emblem related right now. While it's not the only Nintendo franchise it's responsible for, its last two games were WarioWare: Move It! and the Paper Mario: The Thousand-Year Door remake, so it's due a return to Fire Emblem.
Given the gaps between new Fire Emblem games seem to typically be three to four years, the next one may not be ready till 2027 – since Fire Emblem Engage came out in 2023.
There have been long standing rumours of a Fire Emblem 4 remake, though, and if that's still happening, perhaps Nintendo and Intelligent Systems could have it ready for 2026. The possibility isn't too farfetched considering the company already has a history of sitting on near completed games, until it finds an empty slot in its release schedule.
Whatever the next game is, it stands to greatly benefit from the Switch 2's mouse controls, which could also see the scale of the action change – perhaps with a meta strategy element like the Total War series.
Like we said, Intelligent Systems is probably prioritising Fire Emblem at the moment, but it can clearly juggle multiple projects at once and it's already surprising a WarioWare game hasn't been announced for Switch 2.
Previous entries have often made full use of Nintendo's hardware gimmicks for their microgames, be it the DS's touchscreen and microphone, the Wii's motion controls, or the Wii U's GamePad.
That's why they often come out at or near launch, although this time round the Switch 2 Edition of Super Mario Party Jamboree seems to have filled some of that role, by demonstrating strange uses for the mouse controls.
Alternatively, Intelligent Systems could be working on an entirely new IP, as it's also been responsible for lesser known games like the Pullblox/Pushmo puzzle series (which ruled) and Code Name: S.T.E.A.M (which drooled).
However, it's stuck to Fire Emblem, WarioWare, and Paper Mario for the last 10 years, so there's little to suggest it'll break away from that for its Switch 2 debut.
If Intelligent Systems was going to break away from its routine our top pick would be for another Advance Wars. The Switch 2 is the perfect platform to bring it back, thanks to its mouse controls – which could open up new gameplay opportunities that'll help the series evolve in meaningful ways, distinct from Fire Emblem.
It doesn't necessarily need to be Intelligent Systems either. The excellent Advance Wars 1+2: Re-Boot Camp remake was handled by WayForward, so we'd be happy to see it try an entirely new game or even remakes of the two DS games.
A less likely alternative would be a revival of the Battalion Wars spin-offs, which was more of a real-time tactics game with third person shooter elements. The original developer is no longer around, but whether Intelligent Systems or WayForward took over, Battalion Wars would definitely benefit from the Switch 2's mouse controls as well.
Some Star Fox fans might still consider it one of Nintendo's main franchises, but we doubt the company itself feels the same way anymore. After 2016's Star Fox Zero bombed hard at launch, reportedly selling not even half a million copies, Star Fox seems to be dead in the water (barring an official release of the cancelled Star Fox 2).
Stranger things have happened though. Star Fox Zero itself arrived 10 years after the last new entry (not counting the Star Fox 64 3DS remake in 2011) but if Nintendo did decide to give the series another shot, it probably wouldn't be with an internal team.
The smartest move might be to pass Star Fox onto one of Nintendo's partners. PlatinumGames and Bandai Namco already have experience with the series or why not commission Star Fox 2 developer Argonaut Games, now that it's re-opened?
If Nintendo doesn't want to spend resources on a new project or a remake/remaster, it could at least port Star Fox Zero to Switch 2, since it's much better than its reputation suggests – especially as the worst part were the weird Wii U specific controls.
So far, eight of Nintendo's existing franchises are slated to make an appearance on Switch 2, either with brand new entries or enhanced ports of Switch 1 games. Mario Kart – Mario Kart World (June 5, 2025)
– Mario Kart World (June 5, 2025) Mario Party – Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (July 24, 2025)
– Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (July 24, 2025) Donkey Kong – Donkey Kong Bananza (July 17, 2025)
– Donkey Kong Bananza (July 17, 2025) The Legend Of Zelda – The Legend Of Zelda: Breath Of The Wild – Nintendo Switch 2 Edition (June 5, 2025), The Legend Of Zelda: Tears Of The Kingdom – Nintendo Switch 2 Edition (June 5, 2025), and Hyrule Warriors: Age Of Imprisonment (winter 2025)
– The Legend Of Zelda: Breath Of The Wild – Nintendo Switch 2 Edition (June 5, 2025), The Legend Of Zelda: Tears Of The Kingdom – Nintendo Switch 2 Edition (June 5, 2025), and Hyrule Warriors: Age Of Imprisonment (winter 2025) Metroid – Metroid Prime 4: Beyond – Nintendo Switch 2 Edition (2025)
– Metroid Prime 4: Beyond – Nintendo Switch 2 Edition (2025) Kirby – Kirby And The Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World (August 28, 2025) and Kirby Air Riders (2025)
– Kirby And The Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World (August 28, 2025) and Kirby Air Riders (2025) Pokémon – Pokémon Legends: Z-A – Nintendo Switch 2 Edition (late 2025)
Despite never having the strongest sales, Pikmin has maintained a consistent presence thanks to it being the baby of Nintendo legend Shigeru Miyamoto. Pikmin 4 reinvented the series to be a lot more approachable and became the best-selling Pikmin game, so the wait for Pikmin 5 may not be very long.
Although Pikmin 4 has strayed the furthest from the real-time strategy inspirations of the first game, a sequel could still benefit from optional mouse controls for ordering pikmin around. It could even allow for a new game to have more strategic elements, although that will be a bit odd because Pikmin 4's success came from taking many of the existing ones out.
Given that, a spin-off may be the best way to go if Nintendo wants to take its time with Pikmin 5. Nintendo enlisted another studio, Eighting, for assistance with Pikmin 4 and Pikmin 3 Deluxe so perhaps it could helm its own spin-off while the main team focuses on Pikmin 5.
Although Xenoblade Chronicles 3 acted as the culmination to the series' ongoing storyline, developer Monolith Soft has said it wants to keep it going 'as long as possible.' So, the real question isn't whether there'll be another Xenoblade games, but rather what form it will take.
Xenoblade Chronicles 3's story DLC strongly insinuated that it inhabited the same universe as Xenosaga, the series' spiritual predecessor that Monolith Soft worked on before Nintendo acquired the studio. As such, could Xenoblade 4 actually be a new Xenosaga instead?
Comments by series director Tetsuya Takahashi also suggest that any Xenoblade sequel would be 'vastly different' to what came before, which could mean a dramatic overhaul of its core gameplay. Combat in Xenoblade is comparative to MMOs, but could a sequel embrace full real-time action like Final Fantasy 16 did? Or if it's continuing Xenosaga, swap to a traditional turn-based formula?
We know Monolith Soft has begun work on a new role-playing game, with Takahashi in the director's chair, meaning it's likely the next Xenoblade or a new successor. Whatever the case, it could arrive sooner than expected since despite regularly assisting with other Nintendo projects, Monolith Soft has managed to turn out four Xenoblade games throughout the Switch's lifetime.
Two of those were enhanced remasters of the first Xenoblade and the Xenoblade Chronicles X spin-off, but if you discount those, it was only a five year wait between Xenoblade Chronicles 2 and 3, meaning the studio's next new game could arrive as early as 2027.
While Yoshi as a character is a popular mainstay of the wider Mario franchise, he's always had plenty of his own standalone games – which are often aimed at a younger audience.
Nowadays, the series seems to be the responsibility of Good-Feel, which made Yoshi's Woolly World for Wii U and 3DS and Yoshi's Crafted World for Switch. Both games were competent 2D platformers with spectacularly charming visuals, although in gameplay terms they were fairly basic.
Perhaps the Switch 2 will be the opportunity for Yoshi to get a Donkey Kong Bananza style makeover or perhaps Good-Feel will simply trot out another cute-but-safe 2D platformer.
Alternatively, we wouldn't be opposed to a Princess Peach: Showtime! follow-up, given the original really didn't live up to the premise and there's plenty of room for improvement.
Of all the 3DS games in need of an updated Switch 2 port, Kid Icarus: Uprising is the most obvious. The moment the console's mouse controls were shown, many fans thought about how much better Kid Icarus: Uprising's unique mix of rail shooter gameplay and third person action would be on Switch 2.
That's not to say the original was a poor game, far from it. But ground combat always felt clumsy and the game forcing you to use the stylus for everything meant a lot of hand cramps during long play sessions. Nintendo obviously realised this and bundled a stand with the game, as an admission that the controls were not ideal.
Kid Icarus: Uprising director Masahiro Sakurai is currently busy with his Kirby Air Ride sequel, which is an odd pick for his first Switch 2 game, when the original is little known and out the same year as a far bigger racing game: Mario Kart World.
Nintendo doesn't necessarily need to enlist Sakurai for a Kid Icarus: Uprising remaster, although they'd probably want him at least overseeing it, considering his influence is all over the original. Hopefully, they find some time to do it before Sakurai is sent back into the Super Smash Bros. mines.
Speaking of Super Smash Bros., we already wrote a feature on the future of the series and what its Switch 2 entry could look like, so we won't spend too long on this section. A sequel will certainly happen someday, but will it be an entirely new game or an updated re-release of Super Smash Bros. Ultimate?
The latter might be the more likely option thanks to the existence of Nintendo Switch 2 Edition games. Fans wouldn't hesitate to pay an upgrade fee for a Switch 2 port of Ultimate if it came with a handful of new characters and that would be quicker to do than a full sequel.
Again, Sakurai's currently busy with Kirby Air Riders but once that's out of the way, he'll likely be dragged back to work on the series.
There's no evidence of Nintendo having any interest in reviving Nintendogs, outside of a patent that some think is hinting at a successor for mobile phones, but this is another example of an idea that's too good to not try, thanks to the Switch 2's mouse controls.
As a pet simulator, a major part of the appeal is interacting with your virtual dog. Using a control stick and buttons is a bit impersonal, which is why Nintendogs made you use the DS's stylus for petting and playing with your pet. It's a little thing but it makes all the difference, and that interactivity can be replicated with mouse controls.
Nintendo has a team dedicated to more casual games, such as Ring Fit Adventure, Big Brain Academy, and Nintendo Switch Sports. They're probably the best fit for a Nintendogs revival and it could find new success on Switch 2 if it was pitched as a free-to-play experience.
Had Nintendo not randomly commissioned Arc System Works to remake the two Another Code games last year, we wouldn't have bothered including it or its sibling series Hotel Dusk in this list. More Trending
We're still not sure what Nintendo's motivation was beyond capitalising on a niche audience's nostalgia, but with Another Code fresh in peoples' minds, perhaps there's a chance for it to continue on Switch 2.
The console's mouse controls are perfectly suited to its brand of point 'n' click adventure gameplay and if the Another Code remakes did decently, there might be hope for Hotel Dusk as well.
Both series were developed at Cing and while the studio's long since shut down, many staff moved to Arc System Works and made a Hotel Dusk successor called Chase: Cold Case Investigations – Distant Memories.
They clearly have a lot of affection for Hotel Dusk (main character Kyle Hyde even had cameos in the Another Code remakes) so they'd likely jump at the chance to return to the series if Nintendo asked.
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For more stories like this, check our Gaming page.
MORE: Mario Kart World: every character, course, and everything else you need to know
MORE: The 6 Nintendo Switch 2 mishaps that have upset fans the most
MORE: GameCube games are officially coming to Switch 2 – here's the confirmed line-up

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Metro
3 hours ago
- Metro
The 20 best Commodore Amiga games to celebrate the 40th anniversary
GameCentral lists the most iconic games ever made for the Amiga home computer, back in its glory days of the 80s and 90s. It may not be much of a household name nowadays, but anyone who grew up gaming in the late 80s knows that, here in the UK, the Commodore Amiga series of home computers was one of the most popular formats of the time. Its success was one of the reasons the belated release of the NES never took off, something which has affected Nintendo's popularity in the UK ever since. However, once the Mega Drive and SNES launched in the early 90s, the Amiga slowly became overshadowed and, eventually, all but forgotten, apart from a mini-console release in 2022. The Amiga celebrates its 40th anniversary on June 23, but because it was only ever really popular in Europe its legacy is a difficult thing to honour, with only the occasional remaster or reboot for any of its games. But nevertheless, here are 20 of its most memorable titles – almost all of which were originally made in the UK. One of the very first games developed by long-running British studio Team17 – who are still going today as an indie publisher – this top-down shooter is heavily inspired by the movie Aliens and remains an all-time favourite amongst Amiga fans. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Its initial success led to a long line of sequels and spin-offs but while it attempted to segue into being a 3D shooter it was never able to compete with new challengers such as Doom. The attempts at a modern reboot never took off either, which currently leaves the franchise in limbo. When you think of cinematic games, your mind probably goes to big budget PlayStation games like God Of War and Uncharted. But in the 90s, that term was being used to describe 2D platformer Another World and its spiritual successor Flashback. While Another World was all style and little substance Flashback, which also appeared on contemporary home consoles, was way ahead of its time in terms of storytelling in an action games and including a relative amount of non-linear gameplay. A remake and a sequel have both been attempted but the original was very much of its time and even its spiritual sequel, 1995's Fade To Black, wasn't a hit, despite being one of the very earliest third person shooters. The Amiga would have been a far less exciting format without British developer Sensible Software, who have no less than three entries in this list. Cannon Fodder is arguably their greatest creation and something completely unique both then and now. It's essentially a top-down squad based action game, controlled by a mouse (all Amigas came with a mouse – it was the joystick you had to buy separately) where squad-mates would drop like flies, to later be memorialised in an in-game cemetery. The game was heavily criticised by the Daily Star for using images of a poppy but while Sensible were clearly goading tabloids into giving them free press, which they got, the game itself is very clearly anti-war and quietly poignant in terms of the fate of its virtual soldiers. When the Amiga first arrived in 1985, 3D polygonal graphics were all but unknown on home consoles, with even the milestone release of 1993's Starwing (aka Star Fox) on the SNES requiring a more expensive cartridge with extra processing power. And yet the Amiga was filled with hugely ambitious 3D games – all made by British developers and including the likes of Cybercon III, Infestation, Starglider, and Damocles. They all ran with horrendously low frame rates but despite that, Frontier still managed to simulate astronomically accurate solar systems and physics. Like many pioneering games on the Amiga, including 2D titles such as Shadow Of The Beast, Frontier wasn't actually much fun but it was always interesting to explore and play around with. And then when you got bored of that you could play the Amiga version of the original Elite, which was a lot more enjoyable. Speaking of hugely ambitious 3D games with terrible frame rates, that are no fun to play, Hunter was essentially GTA 3 but almost 25 years earlier. The story campaign had you trying to assassinate an enemy general but there's also a sandbox mode where you can take on targets in whatever you like, across an archipelago of islands. This involved driving around in a wide range of vehicles, that you could get in and out of at any time, as well as walking, swimming, and fighting on foot. It was horribly difficult but shared similarities with Midwinter and Carrier Command, in that all three games were decades ahead of their time, in terms of sandbox gameplay, and made by British developers that are now all but forgotten by the wider industry. Although Street Fighter 2 didn't appear until 1991 (there were several versions on the Amiga but none of them were very good), one-on-one fighting games weren't an entirely unknown concept before that, not least because the original Street Fighter came out in 1987. That very same year, the sequel to International Karate, by Jimmy White's 'Whirlwind' Snooker creator Archer Maclean, appeared and it's fascinating how different a concept it is, not least because there's actually three people fighting at a time. It'll forever be most famous for the cheat code that lets you drop the fighters' trousers but that doesn't negate the fact that this is probably the best pre-Street Fighter 2 fighting game on any format. Once one of the biggest gaming franchises of the 90s, Lemming sadly fell out of favour, and drifted into obscurity in the ensuing decades, primarily because it's best played with a mouse, which most consoles never had. It's a puzzle game where you have to stop swarms of lemmings falling to their death, as you block off and dig through the landscape to help them. The series was considered important enough to appear on a Royal Mail stamp, although it's now most famous for being an early work by DMA Design – the studio that went on to become Rockstar North. Without the financial success of Lemmings there would never have been a Grand Theft Auto, which is a sobering thought. Although Sony owns the franchise now, after buying original publisher Psygnosis. Rainbow Islands may be an arcade conversion, of one of the many games claiming to be the sequel to Bubble Bobble, but its true home has always been on the Amiga. It's certainly the only place it's ever enjoyed the degree of fame it deserves, thanks to a near perfect port by legendary developer Andrew Braybrook, creator of Uridium and Paradroid (Commodore 64 games which both had sequels on the Amiga). We know what it looks like, but Rainbow Islands is an incredibly nuanced action platformer, that's filled with secrets and enjoys one of the most flexible weapon systems in any 2D game. The rainbows you shoot out are at once projectiles, traps to catch enemies beneath you, and platforms to be traversed. It's a genius concept that cannot be re-released today in its original form because its soundtrack is technically a knock-off of Somewhere over the Rainbow. Arguably the first ever combat flight simulator, this went unnoticed by many even at the time, although it's a wonderfully imaginative evolution of games like Elite, that focuses solely on combat and arrived a full year before Wing Commander. It features a relatively realistic, physics-based control system and surprisingly involved story missions, obviously inspired by the previous year's Star Trek IV: The Voyage Home. Developer Glyn Williams went on to make the Independence War games, which acted as spiritual sequels, but sadly they're almost completely forgotten too. In some ways it's a shame that Sensible Soccer was so successful, because it meant Sensible Software never got around to making other more experimental titles, like Cannon Fodder and Wizkid. An evolution of earlier game MicroProse Soccer, this was a direct rival to the otherwise popular Kick Off series and was very much the EA Sports FC of its day, except with a sense of humour and played from a top-down perspective. It has a spiritual sequel today, in Sociable Soccer by original creator John Hare, that's seen some success, but nothing like Sensi in its heyday. Although the Amiga rarely got the same games released on contemporary consoles, it did get lots of arcade conversations and PC ports. The PC didn't really come into its own as a games format until the mid 90s but there were notable titles before that time, including the original Civilization in 1991. A franchise so successful the most recent sequel came out just this year. The Amiga version was a bit slower, because of the limited processing power, but it worked very well and so did seminal real-time strategy game Dune 2 and UFO: Enemy Unknown – what would later become known as X-COM. Its predecessor Laser Squad was also a cracking turn-based game, even if it still looked like a ZX Spectrum game. Unsurprisingly, top-down racing games are not something you see much of nowadays, even from indie developers, but there were lots on the Amiga, including arcade conversion Ivan 'Ironman' Stewart's Super Off Road and the excellent Skidmarks series. Super Cars 2 is most people's favourite though, not because it does anything particularly original but simply because it does it very well. The inclusion of weapons is relatively unusual though and ensures multiplayer matches are always glorious chaos. It was also essentially a sister series to the equally popular Lotus Esprit Turbo Challenge games. This list of games isn't in any particular order but the two frontrunners for our favourite Amiga games of all-time are Rainbow Islands and this: the best game the Bitmap Brothers ever made and still the definitive example of a future sports game. It's basically a hyper violent version of handball crossed with hockey, where you aim to get the ball into the goal by any means necessary, including punching your opponents to the floor and creating score multipliers by throwing it at devices at the side of the arena. A follow-up has been attempted multiple times, with a new one currently in early access from Rebellion but nothing has matched the elegant simplicity of the original… or its amazing theme tune. As much as his reputation has been tarnished nowadays, Peter Molyneux was on fire during the Amiga era, doing all his best work while at now defunct developer Bullfrog, with titles such as Flood and Syndicate. Populous was his most famous game at the time and along with SimCity (which was also available on the Amiga) helped create the now largely abandoned god game genre. It's arguable how much real strategy was involved in the gameplay, but at the time Populus' open-ended nature and isometric graphics were a revelation. The sequel never added any real depth to the concept though and the franchise has been mothballed for almost two decades now. We've already discussed many of the Amiga's most innovative 3D games but arguably the most impressive is Starglider 2. Rather than being a straight shooter, like its predecessor, it is a completely open-ended sci-fi adventure where you can travel anywhere in a solar system, nominally in an attempt to blow up an enemy space station with a special bomb. No one ever bothered with that though and instead spent their time exploring the fascinating 3D worlds that featured no loading screens and flat-shaded (as opposed to wireframe) polygon graphics, as you travelled from outer space, through the atmosphere, and onto a planet's surface. The highlight was undoubtedly listening to the space whales in the atmosphere of the system's gas giant but the whole game was a technical marvel, with many of the team going on to develop Starwing for Nintendo. While the Amiga had plenty of its own exclusives, and many titles shared with rival home computer the Atari ST, much of its portfolio was made up of ports from other formats, whether it be arcades, the PC, or earlier 8-bit computers. Exile is one such game, having first appeared on the BBC Micro and Acorn Electron. That means nobody outside the UK has ever heard of it and yet it's a fantastically ambitious action adventure, with completely open-ended gameplay, a realistic physics engine, and clever artificial intelligence. Perhaps if it had had modern style signposting, and a lower difficulty, it might be better known today but the unfortunate truth is that if a game isn't popular in the US or Japan it's rarely ever seen again. Lucasfilm Games were a loyal supporter of the Amiga and while their later point 'n' click adventures had increasing trouble running on the format the original Monkey Island worked perfectly and thanks to the Amiga's excellent sound chip was arguably the definitive version at the time. Still one of the funniest games ever made – which says just as much about its level of competition as it does the game itself – this is both a charming screwball comedy and a graphic adventure whose puzzles are perfectly pitched as difficult but not impossibly illogical. As a bonus, the series is still going today, thanks to the 2022 soft reboot. If this were a list of most underrated Amiga games, The Sentinel would comfortably sit at the top since, even at the time it came out, very few people had ever heard of it. And that's despite it having been released previously on various 8-bit formats. The Sentinel is a remarkably unique stealth game, where you control an immobile robot and must avoid the glare of the titular Sentinel by teleporting from one spot to the other across an abstract 3D landscape. It was the creation of SIr Geoff Crammond, but as good as Stunt Car Racer and Formula One Grand Prix were, it's The Sentinel which stands as his greatest achievement. This is the main reason we semi-resent the existence of Sensible Soccer, as it's the weirdest and most experimental game Sensible Software ever made. It's nominally a sequel to their earlier 2D shooter Wizball, which was also ported to the Amiga, but has almost nothing in common with that in terms of gameplay. More Trending You play as the disembodied head of Wizkid in what could vaguely be described as a mix of Arkanoid and Rainbow Islands, as you knock tiles and other objects onto enemies below you. It's when you rejoin your body that things get really weird though, in what is one of the most thoroughly British video games ever made. No Amiga list would be complete without Worms, which was initially made as part of a programming competition run by the magazine Amiga Format. At heart, it's a pretty simple riff on Artillery games, where you have to judge the trajectory of shells fired from fixed gun emplacements, but here you can move and there's a much wider range of weapons. More importantly, it's filled with very British humour and a fantastic multiplayer mode. The series continues to the current day, although after the failure of battle royale spin-off Worms Rumble the next mainline entry has been reduced to an Apple Arcade exclusive called Worms Across Worlds. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The A500 Mini console review – all 25 Amiga games reviewed from Alien Breed to Speedball 2 MORE: A classic 90s Amiga video game has got an unexpected reboot on Steam MORE: Flashback 2 review – from Amiga classic to modern calamity


Metro
11 hours ago
- Metro
New Nintendo Switch 2 bundle announced as console breaks another sales record
Mega Dragonite is the first new mega evolution in over a decade (The Pokémon Company) The Nintendo Switch 2 is being bundled with Pokémon Legends: Z-A, as the latest Pokémon Presents reveals new surprises. The Pokémon Company has held its latest Pokémon Presents showcase, and the results were strangely underwhelming. Anyone hoping for a Gen 10 tease, or a surprising new spin-off, will have come away disappointed, as it mostly featured only updates on mobile games and a new Pokémon Legends: Z-A trailer. It was not without a few surprises, but the most significant of the lot wasn't actually shared during the showcase: a new Nintendo Switch 2 bundle that'll be available for pre-order in less than 24 hours. The news was revealed on Nintendo's social media accounts, once the showcase wrapped, and as you can probably guess, it will include both the console and a copy of Pokémon Legends: Z-A. It will launch the same day as the game on October 16. Nintendo doesn't specify if the bundled game will be a physical or digital version, but it's almost certainly the latter, if the Mario Kart World and Donkey Kong Bananza bundles are anything to go by. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. There's also no pricing at the moment, but with pre-orders opening tomorrow on July 23, you won't need to wait long to find out. Although we can estimate based on the prices of the other two Switch 2 bundles. While the Mario Kart World bundle costs £429.99, and thus saves money on the game itself, the Donkey Kong Bananza bundle is £454.98, which is exactly how much you'd spend if you bought the Switch 2 console and a digital copy of the game separately. Assuming Nintendo is handling the Pokémon Legends: Z-A bundle the same way, it would cost the same amount as the Donkey Kong one, since the Switch 2 version of the game is priced at £58.99. The Switch 1 version is cheaper at £49.99 and can be upgraded to the Switch 2 version, but with the additional fee, you'd only be saving £1. Every new announcement at Pokémon Presents July 22 A proper teaser for Pokémon's collaboration with Wallace & Gromit studio Aardman was shown, confirming the two companies are producing a stop-motion animated series called Pokémon Tales: The Misadventures Of Sirfetch'd & Pichu that will start in 2027 and is set in the UK-inspired Galar region from Pokémon Sword & Shield. A permanent outdoor attraction called PokéPark Kanto is scheduled to open in early 2026 in Japanese amusement park Yomiuriland. Exact details of what it entails are slim, but it's described as 'a space where pokémon will always be, and where people and pokémon can have fun together.' A new mobile app called Pokémon Friends is already available on Switch as well as the Apple and Google Play stores, and offers simple pokémon-themed puzzles that reward you with in-game plush toys you can use to decorate rooms with. A new trailer for Pokémon Legends: Z-A revealed some of the new characters you'll meet, as well as rogue mega evolutions, where certain wild pokémon are able to mega evolve without a trainer. It also confirmed the game's first new mega evolution – Mega Dragonite – and that pre-orders net you a Ralts that can later mega evolve to Mega Gardevoir. This announcement comes after it was reported by Japanese outlet Yomiuri that, according to data compiled by Famitsu, the Switch 2 has broken another sales record, pushing more than 1.5 million units in Japan one month after its June launch. If accurate, this would mean the Switch 2 is selling three times faster than its predecessor and has even outpaced the PlayStation 2, the best-selling console of all time, in its first month in Japan. What's more staggering is that, according to analyst Dr Serkan Toto, Famitsu's data doesn't include units sold directly by Nintendo, so the real sales figure is even higher. Nintendo itself has yet to formally share any sales data, but after it smashed records worldwide the company is likely to exceed its target of 15 million Switch 2s sold by the end of March 2026. Will you be pre-ordering Pokémon Legends ZA (The Pokémon Company) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: Nintendo Switch 2 sales: an overnight success as UK stock shortages loom Arrow MORE: Man opened £1,500 mystery container to uncover a Pokémon treasure trove Arrow MORE: Pokemon voice actor James Carter Cathcart dies aged 71


Metro
16 hours ago
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Switch 2 owners discover Nintendo can remove games from your console at any time
An unlucky Switch 2 owner had their copy of Mario Kart World removed from their console, but they were able to get it back. One of the main criticisms against digitally downloaded video games is that you don't really own them. Your purchase really only gives you a licence to play the game and it's one companies can quite easily take back if they want to. This isn't a hypothetical either. Sony deleted TV content PlayStation owners had paid for just a couple of years ago and though he was referring to subscription services, Ubisoft's senior director of subscriptions Philippe Tremblay once said people need to get comfortable with the idea of not owning their games. One Nintendo Switch 2 owner was recently reminded of this when they had to swap their console for a new one, only to find their copy of Mario Kart World gone and seemingly removed from their account altogether. Over the weekend, Redditor GreatGreg2 took to the NintendoSwitchHelp subreddit to explain how they had bought the Switch 2 bundle that included a digital download code for Mario Kart World. Unfortunately, the console broke so they had to get a replacement, as well as deregister their account from the broken console. While they were able to access all the other games linked to their account on the new Switch 2, Mario Kart World suddenly vanished. Its icon on the home menu was still there, but the game couldn't be accessed, and its virtual game card had disappeared from the virtual game card tab. When they tried redownloading it through the eShop itself, they were prompted to buy a new copy. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. According to another Redditor, Maladroitz, Nintendo has been revoking bundled games since the Switch 1. In their case, they returned a Switch OLED that included Mario Kart 8 Deluxe and lost access to the game on their Switch 2. That makes sense, though, since this is to avoid instances of people buying bundles just to download the game to their account and then claim a refund. If you did that, you wouldn't just be getting money back on the console, but you'd be keeping the game as well. But GreatGreg2 didn't return their bundle; their console broke and they had to get a replacement. So, why did Nintendo revoke their copy of Mario Kart World? Well, it turns out it didn't. Bundled games are still tied to your Nintendo account and can be redownloaded in the event you ever lose them. Nintendo does explain this process for redownloading bundled games on its support website, although it's pretty well hidden. More Trending After confirming they had recovered the game, GreatGreg2 shared a conversation they had with Cartercrobertcrook, who explained that there is a 'Products Bundled With This System' section on the eShop specifically for redownloading bundled games. You can access this in your eShop profile settings, although when we went to check for ourselves, we couldn't find it, despite using a Switch 2 with a bundled copy of Mario Kart World installed. We did a bit more digging and according to a Matcha_Foxx, in an older Reddit thread, it sounds like this option won't appear if a bundled game is already installed on the console. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo can put your Switch 2 permanently offline if you use mods MORE: The average Nintendo fan is around 30 years old according to new data MORE: Nintendo Switch 2 and Donkey Kong Bananza console bundle available now in UK