
Resident Evil Requiem release date, platforms, and trailer revealed at Summer Game Fest 2025
Capcom has officially unveiled Resident Evil Requiem, the ninth main installment in its iconic survival horror franchise, with a release date scheduled for February 27, 2026. The announcement came during Summer Game Fest 2025 in Los Angeles, making it one of the standout reveals at the end of the presentation.
The game was introduced through a surprise trailer approximately 20 minutes after Capcom first teased the future of the Resident Evil series earlier in the show. That initial segment acknowledged the franchise's upcoming 30th anniversary in March 2026 but stopped short of revealing any new footage or specific details.
In a video message shared prior to the trailer reveal, Capcom game director Jun Takeuchi thanked fans for their continued support. 'Thanks to all of you, Resident Evil is about to celebrate its 30th anniversary this coming March,' Takeuchi said. 'We truly appreciate your continued support… bear with us a little longer… and it'll be ready.'
Resident Evil Requiem will launch on PlayStation 5, Xbox Series X|S, and PC via Steam. The new game follows 2021's Resident Evil Village, which was the franchise's eighth mainline title.
The original Resident Evil was released in 1996 for the PlayStation, created by Shinji Mikami and Tokuro Fujiwara. The series has since evolved into a major multimedia franchise, with numerous sequels, remakes, and adaptations for film and television, solidifying its place in video game history.
With Requiem, Capcom looks to honor the legacy of the franchise while pushing the survival horror genre into its next chapter. The reveal closed out Summer Game Fest 2025 on a high note and has already generated strong excitement among fans.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Express Tribune
6 days ago
- Express Tribune
Monster Hunter Wilds review bombed over PC performance issues and lack of challenging endgame
Monster Hunter Wilds is currently under heavy criticism on Steam, as players voice frustration over poor PC optimization and a lack of challenging endgame content. Despite record-breaking sales at launch, the game has since seen a sharp decline in player activity—now trailing behind 2018's Monster Hunter World in terms of active users. Much of the backlash focuses on technical issues. Players report frequent crashes, severe frame rate drops, and persistent stuttering—even on high-end systems. One user, Scoriox, said, 'It's really frustrating that the game cannot run smoothly on devices like the Steam Deck, while the Deck does fine with titles much more demanding on it.' Alongside these performance problems, veteran fans have criticized the game's limited endgame experience. Many feel the content lacks depth and replay value, prompting some to return to Monster Hunter World, which offers a more satisfying endgame loop. This isn't the first time the franchise has faced such criticism. Reviewer LilimVixen pointed out that similar complaints were made about World's base version, which was later enriched with updates and the Iceborne expansion. Whether Capcom will take a similar approach with Wilds remains to be seen. Community opinion is divided. Tiamantus went so far as to call Wilds a 'betrayal' of the series' core identity, comparing it to making a Souls game too easy. Others, like Genevieve Vavance and Simp King Ken, argued the outrage is overblown. They noted that early versions of Monster Hunter games are often less difficult and become more complex with post-launch support. Capcom has acknowledged the current problems and promised patches, but the slow pace of updates has only added to player frustration. Following similar issues with Dragon's Dogma 2, some fans now question Capcom's overall approach to PC optimization. While some players remain frustrated, others embrace the game's laid-back pace—highlighting the evolving expectations within the Monster Hunter community.


Express Tribune
19-06-2025
- Express Tribune
Can 'GTA VI' revive the videogame industry?
The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's Grand Theft Auto VI and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4 per cent to $188.9 billion in 2025, compared with last year's growth of 3.2 per cent, according to the report. "This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines," said Michiel Buijsman, principle analyst at Newzoo. Compounded annually, Newzoo expects the market to grow 3.3 per cent till 2027, compared with its earlier forecast of 3.7 per cent As GTA VI is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's Resident Evil Requiem. The launch of GTA VI on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's Xbox and Sony's PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS and set to launch in holidays 2025. However, despite this uncertain trajectory of videogame uptake, earlier this month, as per AFP, the Switch 2 smashed records to become the fastest-selling console ever after gamers snapped up 3.5 million units in its first four days.


Business Recorder
17-06-2025
- Business Recorder
‘GTA VI' delay weighs on global videogame market growth, data shows
The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's 'Grand Theft Auto VI' and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4% to $188.9 billion in 2025, compared with last year's growth of 3.2%, according to the report. 'This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines,' said Michiel Buijsman, principle analyst at Newzoo. Take-Two Interactive delays 'Grand Theft Auto VI' release to May 26, 2026 Compounded annually, Newzoo expects the market to grow 3.3% till 2027, compared with its earlier forecast of 3.7%. As 'GTA VI' is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's 'Resident Evil Requiem.' The launch of 'GTA VI' on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's Xbox and Sony's PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty, even as Nintendo's Switch 2 became the company's fastest-selling console. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS and set to launch in holidays 2025.