‘Phasmophobia' Film In The Works: Blumhouse To Adapt Paranormal Horror Game
Popular paranormal horror game Phasmophobia is getting a film adaptation from Blumhouse.
The production company known for its horror films made the announcement at its first-ever The Business of Fear in Hollywood.
More from Deadline
Blumhouse Announces First Spanish Language Original Film 'No Me Sigas' From Directors Ximena and Eduardo García Lecuona
Blumhouse Drops First Poster For 'Five Nights At Freddy's 2'
Blumhouse Reveals Trailer And Poster For 'Black Phone 2'
Phasmophobia was released in 2020 and developed and published by British indie game studio Kinetic Games. The game has surpassed 23 million in global sales and has become a genre-defining title in multiplayer horror gaming.
The game is a horror investigation survival game played from a first-person point of view. The player can work alone or with a group of people to identify the type of ghost haunting a specific location.
Blumhouse and Atomic Monster will produce the film in association with Kinetic Games Limited.
In July 2024, Blumhouse commissioned a survey to classify 100 prominent horror films from the past 50 years into subgenres. The results identified the paranormal subgenre as one of the 24 thriving subgenres, with other examples including survival, slasher, and psychological thriller, among others.
During its first The Business of Fear event today, Blumhouse CEO/Founder Jason Blum and President Abhijay Prakash, Atomic Monster CEO/Founder James Wan and horror analyst/author Stephen Follows spoke about the ways in which horror has grown and expanded in recent years, with subgenres an important way to entertain the diverse tastes of its audience.
Blumhouse's latest releases include Drop, The Woman in the Yard, Wolf Man, House of Spoils, Speak No Evil, Afraid, Imaginary, Night Swim, Five Nights at Freddy's, and The Exorcist: Believer.
The studio's upcoming releases include M3GAN 2.0 (June 27, 2025), Black Phone 2 (October 17, 2025), and Five Nights at Freddy's 2 (December 5, 2025).
Best of Deadline
2025 TV Cancellations: Photo Gallery
2025 TV Series Renewals: Photo Gallery
2025-26 Awards Season Calendar: Dates For Tonys, Emmys, Oscars & More
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
6 hours ago
- Yahoo
Lamine Yamal reveals Barcelona teammate's new nickname
Barcelona star Lamine Yamal has this weekend christened teammate Gavi with a new nickname. This comes owing to a striking new hairstyle adopted by the latter. Wide-man Lamine and midfielder Gavi are both enjoying their summer holidays at present, following the conclusion of a thoroughly successful season in 2024/25. Advertisement The two Spanish internationals played important roles in Hansi Flick's troops ultimately romping to a domestic treble, as well as coming within a whisker of a Champions League final berth. Afforded a month of rest ahead of their return to pre-season training next month, the duo late this week reunited to spend some time together. And it was during as much that Gavi showed off his new hairstyle. The 20-year-old has died his hair a head-turning blonde colour, a brand new look. And as alluded to above, this switch up has since culminated in a new nickname for Gavi, afforded to him by Lamine. After a photo of the pair was posted on social media, the 17-year-old responded with: Advertisement 'Eminemmmmm' Conor Laird – GSFN
Yahoo
15 hours ago
- Yahoo
Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged
When you buy through links on our articles, Future and its syndication partners may earn a commission. Some brave souls play Phasmophobia all on their lonesome, but that could never be me. I'm more in it for the shared, community-driven haunts, so when I noticed the new Twitch Drop section of the ghost hunting game's UI during a Summer Game Fest demo, I asked the team if they had plans to expand on other community activities, like seasonal events. "I think one of the key things is we don't want to walk into the live service area," said lead social and community manager Tom Dent. "We're very much like, the game is the game, and we have those events to sort of bring our year together. We want to steer clear of that kind of vibe. But also our community is so active, so excited. So to continue to engage them is super important." 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together I talked to Kinetic's CEO and lead developer, Daniel Knight, a little more about that in a follow-up interview. Curious about where they draw the line with online activities and long-term plans, I asked Knight what his vision for supporting Phasmophobia through its 1.0 milestone looks like. They want to keep the haunt going for a while, but there's a limit. "We don't want people to have the expectation that we would carry on forever," said Knight. "We're going to be doing it for the foreseeable future, but we have our own set plan for the game. "We have the roadmap out to 1.0, and that is the main thing as to why we're doing this regular content fix and overhauling everything to get to that [Version 1.0]. After 1.0, we're still gonna be doing content updates, but it won't be overhauling stuff." Knight and the team left the door open for "potentially new ghost types," and additional content like maps, but these big overhauls we're seeing now aren't part of the post-1.0 plan. And while we've seen Kinetic iterate on the online event formula over the years, they seem more focused on perfecting Phas without leaning too hard into its online components. "The game can be played offline, and we don't want to rely on people having an internet connection to play the seasonal events or something, which is why we're trying not to go down that road. I think the three seasonal events we have at the moment is enough of the live service kind of content we have." I do love any ole excuse for more holiday-themed haunts, but respect Kinetic's clear goals and boundaries on where they want to take Phas. They've got a core setup for weekly challenges, three yearly events, and one more online activity through Twitch Drops. I'm a little sad I can't have a possessed Turkey or a demonic Valentine, but it's nice to see a game just happy to have its moment without turning into another always online nightmare.
Yahoo
15 hours ago
- Yahoo
I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from
When you buy through links on our articles, Future and its syndication partners may earn a commission. The big Phasmophobia Chronicle update launches tomorrow, June 24, and brings a long list of bug fixes and tool reworks with it. As part of the tool shake-up, developer Kinetic Games also overhauled the journal's media section for capturing evidence. It's great if you're tired of being limited to a photo camera. But, if you're a coward like me who usually takes pictures of salt and runs, I've got bad news. The bad news being you can't do that anymore (I tried) and holy shit the new ghost noises are scary. Instead of demanding you strictly take photos as evidence of a haunting, Phasmophobia's ghost-hunting bosses now want pictures plus recorded audio and video. Apparently, all my slightly off-centered photos of disturbed salt piles are no longer worth money. I tried to sell several over the weekend in my early hands-on with the Chronicle update, but no dice. Image 1 of 4 Image 2 of 4 Image 3 of 4 Image 4 of 4 Chronicle adds a bunch of little things, like new social elements to Phasmophobia's UI and other quality-of-life goodies, but I honed in on playing with the new Sound Recorder. Since my old cheap habits were no longer a valid means to score a perfect investigation, I had to confront ghosts and stay in the room to use the Sound Recorder when they acted up. Sure, Phas players are used to all manner of ungodly racket, but forcing you to run toward the noise for a clip is a whole other ask. Especially with so many new sounds, too. I heard the usual creaky footsteps and door-slamming, but Phasmophobia added more hellish whispering and actual phrases. It captures more of the original Spirit Box charm, prompting ghosts to respond with their own disembodied voices instead of relying on bits and pieces of radio broadcasters. It's not as funny as hearing a Microsoft Sam demon get snippy in the dark, but I like it way more than the more boring Spirit Box audio of today. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together It's not just voices, either. At one point, I heard what sounded like two pieces of metal slamming into each other in a bathroom, and I still don't know what it was (not that I really tried to figure it out, anyway). As soon as I heard the last of it, I was already back in the truck and mashing the control panel to leave. I did a lot of that before finally working up the nerve to truly investigate a haunting. After a solid few rounds of growing annoyed by my own cowardice, my sense of self-preservation was finally out the door, and I barreled into Camp Woodwind demanding a ghost by the name of Jim Emmett tell me how old he is. He kept his age a secret, but he did whisper, "I'm watching you," over the Parabolic. Phas says I need 13 pieces of evidence like this for a perfect game, but I think one instance of ominous murmuring is proof enough—camp's haunted. When it comes to actually recording—not hearing something over the Parabolic from the other side of the map—I struggled with the Tier 1 Sound Recorder. Upgrading to the Tier 3 device predictably made the task way easier, but I still wasn't always clear on why some recordings didn't make it into the journal as evidence. I'm assuming it's some combination of being a huge wuss and good ole Phas jank, but it was never so cumbersome that I drove off in frustration. If it's not obvious already, sometimes I'm the truck friend, but that's more acceptable now. Chronicle makes things harder in plenty of ways, but it's also kind to your easily spooked buddies by adding more options for monitoring the action from a safe distance. They can watch for the usual ghost behaviors from a much nicer video interface or participate in recording footage, assuming you set the cameras up properly. On more than one occasion, I did wind up back in the ghost room trying to move cameras around for a more accurate picture, but it's nothing players aren't used to now. Sometimes a ghost would do multiple things at once, like trigger a motion sensor and throw something, so I'd wind up with a duplicate recording trying to score something unique. Duplicates are worth less and don't count toward a perfect investigation, so it's a bummer when it happens. But I just took it as a chance to play more strategically by picking up tools I was done with or taking a little more care with the record button. It's a patch I was feeling a little on the fence about, not convinced a media rework was a big deal, but I'm happily wrong. It's impressive how careful little tweaks to the Phasmophobia formula so easily reinvigorate a ghost hunt. Add a few unfamiliar sounds and limit some of my old habits, then I'm floundering like it's day one again. It's not punitive either, I don't feel punished for limiting my old shortcuts to bonuses. Instead, the Chronicle update just forces more of that giddy terror, tempting my ghost-hunting gang with more rewards for playing with an expanded toolset.