‘Squid Game' Creator Explains His Hero's Fate and Talks Spinoff Potential
No one has more anticipation around the release of the final season of Squid Game than its creator, Hwang Dong-hyuk.
More from The Hollywood Reporter
'Squid Game' Series Finale: Who Survived and How the Final Scene Could Set Up a Spinoff
RTL's Sky Deal Signals "Get Big or Get Out" Strategy for Europe's TV Giants
Comcast to Sell Sky Deutschland to Bertelsmann's RTL Group
'For the past six years, there hasn't been a single day that went by without me thinking about Squid Game,' says the writer and director of every episode of Netflix's most globally popular show of all time. 'This is something that has completely consumed me.'
After launching with season one in 2021 to global appeal, it was a no-brainer for Hwang and Netflix to continue their partnership. Seasons two and three were made back to back, with the second season launching six months ago before the third and final season now releasing on Friday with the South Korean dystopian drama's final six episodes. There are reports that filmmaker David Fincher is developing an English-language spinoff for Netflix, though sources tell The Hollywood Reporter that Squid Game's ending (which includes a final-scene cameo from a prior Fincher collaborator, described below) is not intended to set up any future stories 'at this time.'
As Hwang had promised, the final episodes do conclude the story of his protagonist, reluctant hero Seong Gi-hun (Lee Jung-jae), the indebted father who won the deadly Squid Games in season one and returned to take them down in seasons two and three. Despite his valiant efforts, however, Gi-hun doesn't make it out of this story alive. Instead he sacrifices himself so the newborn baby of another player, Jun-hee (Jo Yu-ri), can survive. The baby — whose mother and father, Lee Myung-gi (Yim Si-wan), aka Player 333, both died during the games — ultimately takes on his mother's role as Player 222 and wins the Games.
The duality of bleakness and hope in the ending of Hwang's anti-capitalist thriller leaves viewers with much to think about, especially with the final scene of the series featuring a surprise cameo from Oscar-winning actress Cate Blanchett as the Recruiter for an American version of the Squid Games. The scene either shuts the book on the story by making the cyclical point that the Games will go on, or opens the mega-successful franchise to continue on with a possible continuation spinoff series. (Netflix has not yet commented.)
Below, The Hollywood Reporter spoke to Hwang via a translator after watching the first five episodes of the final season (the finale was not screened ahead of time for press) to talk about Squid Game's final, timely message and possible future, while also revealing what he struggled with the most in crafting Gi-hun's ending: 'If season three is met with as much love as people loved season one, then I think I'm definitely going to feel less empty about saying goodbye,' he says.
***
In our ahead of season two, you attributed the mass appeal of your Korean series to the rest of the world finding these characters and their stories to be unique. How did you lean into that when making seasons two and three back to back?
I don't know if I was aware of what to lean into particularly, but because so many people loved the story and the characters in season one, that experience gave me a lot of confidence. I think I was more aware, if not anxious, about how other people were going to react to the story when I was creating season one. But in seasons two and three, based on that foundation that I had gained through the success of the first season and all of the love, I was able to tell the story the way I wanted to tell it.
You also said that seasons two and three, and particularly the new voting aspect with the Os vs. the Xs, was inspired by the direction the world was going in at the time. I felt constantly disappointed that the Os always won — no matter how bad the Games got, they voted to continue playing. What are you saying about modern society with the majority of the players voting for their own demise?
Recently, whether it's within Korea or in America, things that I've gone through, either directly myself or events that I read or hear through the news, it seems to me that around the world, the conflict that begins because of election and votes is just getting worse. It is exacerbated. Elections have always put a divide among people. We pick sides and we go through conflicts during elections. However, I think in the past, up to some point in time, we tried to at least listen to one another. I think we had more tolerance of each other.
However these days, I do not think that is the case. The conflict and divide that comes from taking different sides in an election is becoming more and more extremist, where people no longer think that other people can be different from you. It's more of, 'I'm right, and all of you are wrong.' And it also leads to a lot of violence. On top of that, there is so much populism and propaganda, as well as AI-generated fake news and an algorithm-based consumption of news. All of that leads to a lot of extremist thinking, and so many people are misled because of those things. I wanted to reflect all of these current events in Squid Game.
It was equally disturbing to watch the VIPs delight in the tragedy of the Games this season. Why did you want to return to the VIPs and focus on them more in season three?
You are right that the role of the VIPs has gotten bigger compared to season one. Here is where I was coming from: In the past, the people who are symbolized through the VIPs were behind the curtain, right? They were veiled and hidden while controlling politics and society. However, I feel like more and more these days, the people who do the controlling rise above the surface more. They let people know that they're backing [whatever it is] they're paying the money for and financing these decisions.
In the past, the VIPS were hidden. But recently, and I think this is more so in America than in Korea but also true in Korea, they become so much more obvious. They reveal themselves, letting people know that they're the ones in control and the ones in power. I wanted to explore that a little bit. And I think that's a connection with the anti-oligarchy movements and the way the discourse is happening these days.
You raised the stakes by not only having a very pregnant player (Jun-hee), but then having her newborn baby officially join the Games. I think we all felt secure that the show would not kill off a pregnant woman. But after she had the baby, we saw her make this self-sacrifice where she killed herself to give her child a better chance. Going into the finale, viewers remained worried about the fate of this baby. Did this storyline feel like a risk? What does the baby represent?
Since it is the finale, I thought that raising the stakes and taking a bigger risk in true Squid Game fashion was the right way to go. Through that, I wanted to expose to an even a more accurate degree the rock-bottom of humanity and also shed light on even brighter hope. I believe that through the baby, Gi-hun is able to show those themes in a more detailed way.
I believe that all of us are able to live in this world the way we do due to the efforts and struggles that our previous generation went through in order to give us a better world. And the reason we need to try to right the course of the world is because we want to give a better world to our future generation. So in our story, the baby not only represents human conscience, but also the future generation for whom we need to fix the way we are.
You going into season two that this third season would bring about the conclusion of Gi-hun's story. We've watched for three seasons the evolution of his character, and we see how broken down he is by the end. What was the biggest challenge in figuring out how to end his story?
The biggest challenge I would say was, how far did I want I want to throw Gi-hun down the pit, and then from where do I make him rise up again?
At the end of season two, he fails the rebellion. He loses the people that he had gone to rebellion with, including, of course, his best friend. But I wanted to dig even deeper than that in season three. The process of Gi-hun's arc where that immense amount of guilt that he carries and all of that tragedy through the rebellion, it just completely consumes him and he cannot take it any longer. So he projects that immense guilt onto this character Dae-ho [Player 388], who failed to return with the ammo [during the rebellion]. Gi-hun struggles in order to escape this immense sense of guilt and that leads him to, as you see in [episode two during Hide and Seek], kill someone for the first time, based on his guilt. This means that now there is blood in Gi-hun's hands. He commits an irreconcilable original sin.
And so depicting and writing the process of that character arc where Gi-hun is in that state and how he comes back from that? That was the biggest challenge. That was what I struggled the most with. As for what I came what I came up with, hopefully after watching the entire show, the audience will understand and support the conclusion.
You offered up . You've talked about wanting to revisit the time gap between seasons one and two, and possibly explore backstories for other players and guards. Do you feel that the show ends in a way that could set up a continuation spinoff, or are you more interested in traveling back in time if you did continue this franchise?
I think the story ended in a manner where it doesn't need a further story to be told. So I am not too interested in telling a story that continues on from the conclusion. If I were to do a spinoff someday, I think I would rather choose to go back and see what happened during that time gap [between seasons one and two]. But this is something that we are just tossing around, so as for when or how a spinoff might come about, it's still up in the air.
I know you lost several teeth when making season one due to the pressure, and I read that you lost two more teeth due to the stress of making this final season. The finale was so secretive that it was held back from press ahead of release. How challenging has it been for you to keep this all a secret, and how are you feeling now that you're finally able to launch the final season?
As you said, there were so many secrets. There were rumors about leaks, sometimes fake news, all of which I constantly get on social media and check and follow up on. I personally got so many questions from people around me. People would ask me, 'What happens to Gi-hun? What happens to these characters? What games are going to be there? Just say yes or no.' (Laughs.)
So to be free from all of that fear and burden, I do feel relieved. But as we are releasing the show and saying goodbye, for the past six years, there hasn't been a single day that went by without me thinking about Squid Game. This is something that has completely consumed me for the past six years. So to know that I have to say goodbye, I admit, I do have the sense of almost a loss, or I feel quite empty, to be honest. But I hope that if season three is met with as much love as people loved season one, then I think I'm definitely going to feel less empty about saying goodbye.
The Jump Rope game felt like a character this season; it was so visceral watching that game. Was that something you were proud to have accomplished when you look back at season three?
It wasn't as hard to write the game Jump Rope, but it was definitely one of the harder ones to film. In the writing process, the most challenging were the fourth and sixth games [Hide and Seek and Sky Squid Game], because of their psychological aspect. Jump Rope was relatively easier to write. But then once I had the actors up there on set, we had to make sure that everybody jumped at the same beat. There was a lot of CGI involved to add the sense of height, as well as have the rope. Then on top of that, we had to use a lot of sound effects for the rope. So speaking of manpower and just the amount of time we spent in creating it, it took so much more to create Jump Rope. I think this game may be visceral, as you put it, because it really requires all five senses to see what's going on. I hope the audience finds it very thrilling.
***
The final season of Squid Game is now streaming on Netflix. Read THR's take on the finale cameo and how it could set up a spinoff.
Best of The Hollywood Reporter
'The Studio': 30 Famous Faces Who Play (a Version of) Themselves in the Hollywood-Based Series
22 of the Most Shocking Character Deaths in Television History
A 'Star Wars' Timeline: All the Movies and TV Shows in the Franchise
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
38 minutes ago
- Yahoo
‘Superman' Star David Corenswet and His Wife Just Made Their Red Carpet Debut
If you've been watching the Superman trailer on repeat and thinking, 'Oh, he's cute' (guilty), I've got some bad news for you: David Corenswet is very much taken (and no, not by his Superman costar Rachel Brosnahan). The DC flick's star has been married to his real-life Lois Lane, fellow actor Julia Best Warner, since March 2023—though their relationship goes all the way back to when they were teens. Love that for them. Ofc, you may not have even realized David was even off the market, as he and Julia only recently made their red carpet debut at the Superman world premiere. So! Since we know you're curious, here's everything you should know about Julia Warner and her low-key relationship with David. Before falling in love with David, Julia fell in love with acting. 'I think performing was probably my first love,' she told Nerd Alert News back in 2020. Her biggest role to date was in Netflix's Ratched, and per her IMDb profile, she's set to appear in the psychological drama The Cutting Room Floor, which begins production this summer. As teens, Julia and David both attended a Pennsylvania summer theater program called Upper Darby Summer Stage (which, fun fact, was also attended by Tina Fey!). It was there that they crossed paths for the first time, as David told People during his June cover story interview). According to an April 2025 profile in Time, Julia and David share a one-year-old daughter, though they've never publicly revealed her name. Oh, and apparently, Julia found out she was expecting right before David landed his role as the Man of Steel. He told People of the timing, 'She told me she was pregnant two days after I found out I was going to screen test for Superman... We had these two quite huge secrets that we just had between the two of us.' While chatting with People, David explained how his wife helped him land the iconic role. 'She helped me make my first self-tape for the part, and she felt at that point that I should get the part,' he said. 'I thought she was crazy, but she felt it from the beginning. So if anything, I knew that she would be even more excited than I was.' Who doesn't <3 a supportive spouse?? You Might Also Like Here's What NOT to Wear to a Wedding Meet the Laziest, Easiest Acne Routine You'll Ever Try
Yahoo
3 hours ago
- Yahoo
'KPop Demon Hunters' is a global Netflix sensation. It has a 95% on Rotten Tomatoes. So, why haven't you watched it yet?
They have one of the most-watched movies in the world on Netflix and the highest-debuting movie soundtrack of 2025. Oh, and they're animated characters. Meet Rumi, Mira and Zoey, a fictional female K-pop trio better known as Huntr/x, who are the stars of Netflix's animated summer sensation, KPop Demon Hunters. Since its June 20 release, the movie has slayed the pop culture conversation, inspired countless fan art and memes, dominated streaming and music playlists — and there's no sign of losing steam. The Sony Pictures Animation movie follows Huntr/x, whose members secretly moonlight as demon hunters tasked to maintain a magical barrier that protects humans from the dark underworld. Their singing voices keep the worlds sealed off from each other, but a rival demon boy group, the Saja Boys, threatens to suck people's souls dry and weaken the barrier in order to infiltrate the human realm. Currently No. 2 on Netflix's list of most-streamed movies globally, with nearly 94 million hours viewed, KPop Demon Hunters has notched a 95% critics rating and an equally impressive 90% audience score on Rotten Tomatoes. The soundtrack rocketed to No. 3 on the Billboard 200 albums chart in its second week of release, making it the highest-charting soundtrack of the year. Its original songs have topped the U.S. Spotify chart, surpassing previous peaks set by K-pop superstar groups BTS and Blackpink. Real-life K-pop idols have taken notice too, with some participating in dance challenges on TikTok, producing music-video-quality song covers and praising the movie on social media. Netflix is submitting the KPop Demon Hunters power anthem 'Golden' for awards consideration, releasing it as an official single on July 4. 'It's incredible to see a movie that is about connection actually connecting people,' Maggie Kang, codirector and cowriter of KPop Demon Hunters, tells Yahoo of the 'whirlwind' response. She and KPop Demon Hunters codirector-cowriter Chris Appelhans have seen proof that the movie is striking a chord among all demographics, from mothers and daughters to K-pop newbies to 'gym bros.' Many are already calling for a sequel. 'We always felt like the movie has such a bigger audience than the title implies,' Appelhans tells Yahoo. 'If you love music, if you like identity stories [and] if you like to laugh, those are such broad and appealing things [that the movie offers].' One of the biggest draws of KPop Demon Hunters is the vibrant, pop-art animation style that Sony Pictures Animation — the studio behind the Oscar-winning Spider-Man: Into the Spider-Verse movies — has become known for. From a punchier color palette to anime-inspired character designs, the movie is a feast for the eyes. Marissa Yonamine, who reviews movies on TikTok, was initially drawn to the film because of Sony Pictures Animation's 'great track record,' citing the studio's past successes The Mitchells vs. the Machines and the Spider-Verse films. 'That gave it credibility,' Yonamine tells Yahoo. 'Immediately, I fell in love with it.' It also helps that the animation amplifies what the characters are going through internally as the story unfolds — a key point in the development of the plot and the overall look of the movie. Appelhans says it goes hand in hand with creating 'great characters, stories, personalities and entertainment value, and also [including their] struggle, pain and wants. And that dovetails so well with the music.' 'It was a very intricate puzzle that we had to put together because there's so much variety [in the scenes],' Kang says. 'OK, we need the music to do this. They need music scenes to be music videos. They need the comedy to do this. I feel very proud that we were able to achieve what we wanted for each scene, whether it's comedy or emotional or visual.' Stylistically, the film is 'a breath of fresh air from an animation perspective,' Crystal Bell, digital culture editor at Mashable and a K-pop expert, tells Yahoo — 'the expressiveness of the characters, the way that Zoey's eyes turn into hearts or burst into popcorn when she gets too hot. I love those little details that feel so specific to the visual language of this film that maybe others aren't [doing].' In an early scene, the Huntr/x girls bump into the Saja Boys and hear the group's bubbly, crowd-pleasing 'Soda Pop' for the first time. After fighting off the urge to groove to the beat, Rumi begrudgingly admits, 'It is annoyingly catchy.' And in another equally addictive song, the sinister 'Your Idol,' the Saja Boys exert their power over the fans as they confidently sing, 'Your obsession feeds our connection, so right now give me all your attention.' It's a sentiment that fans — K-pop lovers and nonlisteners alike — have obeyed of the soundtrack's seven original tracks, all of which have landed on the Billboard Hot 100. The team recruited proven K-pop hitmakers such as Teddy and Ejae (who provides the singing voice for Rumi), whose credits include writing and producing songs for artists like BigBang, Psy, Blackpink, Aespa and Red Velvet, to help shape the songs. Members from K-pop sensation Twice added street cred when they lent their talents to a track as well. 'That was our goal: Could we make a fictional but very real-feeling idol group? That was the bar,' Kang says. 'We just wanted it to feel very authentically K-pop so that our groups can slide into the industry and stand on their own. It definitely feels like we've done that.' Their creative risk-taking paid off. 'Some of the songs on the soundtrack are the best K-pop songs released this year so far,' Bell says. She pointed to 'Soda Pop' as a prime example of good timing and perfect execution converging to create the ideal summer song. 'K-pop is very seasonal,' Bell says. 'Every season brings a different tone to an artist's release, so there's a definite spring, summer sound. The fact that this song from a fictional boy group captured that summer sound that a traditional boy group would release is just perfect.' Outside of being addictive earworms, the songs also push the narrative forward, heightening the emotional stakes and adding to their appeal. 'Golden' drops at a crucial turning point in the movie for Huntr/x, particularly Rumi, whose secret half-demon identity is unmasked just as the group is close to sealing off the demon world. 'A song like 'Golden,' it's an 'I Want' song, which a lot of great pop songs are. Those coming-of-age songs, where it's like, 'I started from nowhere, I was the loser and now I'm the king,' Appelhans explains, referencing early '00s Kanye West raps as an example of what he wanted to accomplish. 'It's so archetypal pop.' KPop Demon Hunters embraces K-pop for its ability to unite, from the bonds between members to the parasocial connection with fans — and 'threads the needle quite well between spectacle and sincerity,' Bell says. '[K-pop fans are] often celebrating the [genre's] stars as fantastic and glamorous, and also celebrating them offscreen. Like [Blackpink's] Lisa being goofy in a TikTok, you're like, 'Oh that's real — that's off-camera Lisa,'' Appelhans says. 'That duality is very satisfying.' That level of authenticity was something he and Kang wanted to lean into, hence the portrayals of Huntr/x (and, to a lesser extent, the Saja Boys) as fully formed characters with relatable mannerisms and imperfections rather than unattainable caricatures of pop stardom. 'I want weird girls who do stupid faces,' Kang explains of the trio. The movie also positively depicts K-pop fandoms as diverse, loyal and tight-knit, and the collective feeling of community that often comes with being unapologetically open about a shared interest. It equally emphasizes that music and fans of it can be impenetrable sources of good (as is the case with Huntr/x) or evil (Saja Boys). 'With any global phenomenon like the Beatles or other boy groups, there's always going to be fans who are 'obsessive' — and that's correct to a certain degree — but there are reasons why they gravitate to those art forms or groups,' Yonamine suggests. '[They] speak to them on another level and they feel seen through the music.' 'I'm glad that KPop Demon Hunters is able to humanize and be able to give a reason to why fans love [K-pop] so much,' she says. Toni Hopkins, a filmmaker who reviews movies on TikTok, was already a K-pop fan when she dove into KPop Demon Hunters at a friend's suggestion. Since then, she's listened to the soundtrack 'nonstop,' appreciating many of the film's inside jokes and critiques about K-pop practices and K-drama conventions. (There are subtle critiques of idol diets, relentless schedules and the life-and-death pressures of maintaining success.) Hopkins says it's made her 'want to dive into that world more.' K-pop artists like BTS, Enhypen, Monsta X, Zerobaseone and Exo's Baekhyun have all tipped their cap to the movie on social media and at their own concerts, adding legitimacy to the movie's depiction of what it's like to be an artist today. 'It is a huge compliment that the K-pop industry is seeing it and recognizing it,' Kang said, 'and even Twice saying this was a great representation of what their lives are.' Original animated films have struggled mightily to gain traction in recent years, with studios like Pixar and Disney relying on sequels or live-action remakes in order to make a dent at the box office. It's left a gap that KPop Demon Hunters has unexpectedly filled, proving there's an appetite for bold, fearless stories if done well. 'A lot of shows and movies that come out nowadays are missing a soul or a heartbeat, and you can feel it in this movie,' Rachel Ruff Cuyler, a filmmaker and content creator, tells Yahoo. It's evident 'the cast and crew had fun making it,' which she says comes across onscreen. And a movie about a group of demon-slaying huntresses who use their K-pop personas as covers has a lot more depth than you would expect. Rooted in Korean culture and mythology, and primarily set in Seoul, KPop Demon Hunters delves into themes that are very much universal, from generational trauma and self-acceptance to overcoming shame and embracing one's true identity. 'We're seeing women being portrayed as feminine while still being badasses. It doesn't need to be one or the other. You can have both,' Hopkins says. 'I think that's why it's refreshing to see them act goofy and crazy and silly, but still be these beautiful, defined stars.' Despite having a runtime of under 100 minutes, KPop Demon Hunters has taken on a life of its own through fan art, video mash-ups and fan theories about what a potential sequel could entail. 'Chris and I joke that they're writing the next movie,' Kang says of the robust chatter, noting that fans are even posting comics and storyboards online. 'It's just getting bigger and bigger by the day,' she adds. 'We don't normally see new [intellectual property] doing this. So I hope it shows everybody that people want new stuff and people want things that are weird and different, and they're excited for it. It felt like [the audience] finally got a glass of water that they've been wanting to drink for a long time.'
Yahoo
4 hours ago
- Yahoo
John Goodman hasn't spoken to former co-star Roseanne Barr in ‘seven or eight years'
John Goodman has revealed he hasn't spoken to his former on-screen wife, Roseanne Barr, in almost a decade. Goodman recently wrapped The Conners, the Roseanne spin off series, which followed the Conner family as they struggled to pick up the pieces after matriarch Roseanne's death. In the finale, Goodman's character Dan visited Roseanne's grave. Speaking to The Hollywood Reporter in a new interview, Goodman revealed the status of his relationship with Barr when asked if he had connected with her over the end of the spin off. 'No. I'd rather doubt if she wants to talk to me,' Goodman said. 'We haven't talked for about seven or eight years.' When asked if the silence between them made it hard to do The Conners, Goodman said: 'No. We got a good cast, and everybody stands out.' Goodman and Barr starred on the original 1988 sitcom, which aired for nine seasons. The two had instant chemistry that made the show a hit. Goodman was also asked about working with Barr in those early days of the sitcom, saying: 'We hit it off from jump street. She made me laugh, and I made her laugh, and wow, it was so much fun. We'd get so many viewers for the show back then — 20, 30 million people.' 'Things are so different now, but it was a special time,' he added. The Conners aired its series finale in April after seven seasons. The spin off premiered in 2018 shortly after the planned revival of Roseanne was canceled because of a racist tweet shared by original star Barr, whose character was written off for The Conners, though she was honored in the series finale. The final seconds of the series saw several mainstays from the original series — namely Laurie Metcalf as Jackie, Lecy Goranson as Becky Conner, and Sara Gilbert as Darlene Conner — tearfully hug one another and say goodnight to the family's patriarch, Dan Conner (Goodman). Goodman was then left alone in the living room as a brief montage of seasons past played, featuring the trio of characters who had just exited. Goodman then broke the fourth wall in a rare break in character. Looking directly at the camera, he smiled, nodded, and said, 'Goodnight' and then walked off, beer in hand. 'I wanted to do it, and they let me, and they kept it,' Goodman told The Hollywood Reporter of that moment. 'I thought it was just us saying, 'Good night, folks. Thank you.''