
A major Rauschenberg exhibit is coming to the Guggenheim Museum this fall
For its part, NYC's Guggenheim Museum on the Upper East Side will host a major show called " Robert Rauschenberg: Life Can't Be Stopped," running from October 10, 2025–April 5, 2026. The show will feature more than a dozen historic pieces, including Rauschenberg's monumental painting "Barge," all which reflects the artist's radical legacy.
The Guggenheim's show will be drawn from its own collection as well as loans from the Robert Rauschenberg Foundation and focuses on the artist's experiments with using photographs in drawing, painting and printmaking. Rauschenberg's radial use of media imagery and commercial printing techniques led critics to associate him with Pop artists such as Andy Warhol. Like Warhol, Rauschenberg was also enamored with contemporary culture. As he once said to an interviewer, "I want paintings to be reflections of life, and life can't be stopped."
Among the highlights of the Guggenheim show is the 32-foot-long silkscreen painting "Barge," mostly created over a 24-hour period in the early 1960s. It's joined by an untitled silkscreen 1963 painting, which introduced vibrant color into his work. One of the earliest pieces in the show is a piece from 1953 called "Untitled (Red Painting)," in which the artist layered brith red paint over a collaged newspaper. Other pieces show how his transfer methods evolved over the decades.
The Guggenheim and Rauschenberg have had a long relationship over the years. The museum first included him in a 1961 group show, followed just two years later by a show called by Six Painters and the Object, which was the first museum exhibition of Pop art in New York. In 1997, the Guggenheim presented the most comprehensive retrospective of his career to date—a landmark exhibition spanning its building on Fifth Avenue, the former Guggenheim SoHo and a satellite gallery on Hudson Street.
"Robert Rauschenberg's centennial is not only a moment to honor his legacy but also a call to renew our commitment to the radical curiosity and spirit of collaboration that defined his life and work," Courtney J. Martin, Executive Director of the Robert Rauschenberg Foundation said in a press release. "The Guggenheim has been a vital partner in sustaining that legacy."
While you're at the Guggenheim also check out which features an extraordinary hanging garden. It's on view through January 18, 2026.
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No, no – when you can't draw. The frustration is the fun! Do you still play nowadays? Not much. When I do, I still enjoy it. Sometimes I play with my kids – and they usually beat me. Actually, let me correct that: they always beat me. They're 29 and 31 now. I love spending time with them, and every now and then we'll play Pictionary. It's still fun. And people still want me to play with them... So it's a pretty big part of your life. Yeah – and it's also changed a lot of people's lives, which I never expected. When I created the game, it was just a party thing. We thought we might make some money, that was it. I had a silent partner – a financier. And two partners who ran the business with me, each with different skills. I did sales and marketing and actually created the game itself... I made the word lists. One partner worked with me in the restaurant and was a graphic artist. The other was a friend of a friend… I tested the game a lot, spent hours taking notes. 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And that's what sparked her passion for art. Now she's a successful artist in California. What a great story. I have stories of all kinds. A few years ago, I was having dinner in a restaurant, and the waitress found out I created Pictionary. She immediately started crying. I asked her what was wrong. She told me she was an orphan. She'd been moving from foster home to foster home, and all she wanted was a family. She wanted to belong somewhere. One day, she was taken in by a family – a mom, a dad, and three kids. But the kids didn't want anything to do with her, and she was sad. One night, the parents took the Pictionary game out of the cupboard, and they all started playing – parents and her against the three siblings. And apparently, she was really good at Pictionary, and her team won. Since she was having fun, happy, and opening up, instead of staying shut off in her corner, suddenly the siblings started seeing her as a person in their home, not just someone who was there. 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And with each sale, with each story, our confidence grew. In the early months, you sold the game yourself, right? I sold it out of my car. Literally, no joke. I didn't know how this stuff worked, didn't know the rules. Supposedly, you'd sell to toy stores or big chains like Toys 'R' Us. But we didn't have access to those companies, and back then they wouldn't accept independent games. So I thought, 'Hey, a car dealership should have a Pictionary game on the counter for people buying a car. Oh, a hair salon should have Pictionary so customers can play while getting their hair cut.' I went to all kinds of stores. Did it work? Yes. Back then no one sold games, now games are everywhere. I sold in pharmacies, even a real estate office. Who does that? I walked into a Century 21 office, just coming from my room: 'Hi, I'm Rob Angel, I created this game. What if you had one at the counter while showing a house? Maybe it would say something to people.' They bought six. 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