logo
‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor

‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor

Forbesa day ago

The newly revealed Heavy Armor in 'Titanic Scion'.
In a new trailer for Daemon X Machina: Titanic Scion, we get to see a much bigger type of mecha called Heavy Armor that is similar to the Arsenals from the first game.
To make all of this a bit confusing, the smaller power armors we've already seen in Titanic Scion are already called Arsenals.
That aside, the power armor in Titanic Scion can enter the Heavy Armor and 'pilot' it accordingly. This is actually similar to the setup in the first Daemon X Machina, except the pilots of those Arsenals technically lacked power armor (and I'm not counting the upgraded armor for the pilot as power armor here).
It also seems that not only can Heavy Armors transform and fly around, but that their usage is limited, which gives me flashbacks to the first Lost Planet game on the Xbox 360 and the thermal energy-powered Vital Suits.
In any case, this new Heavy Armor setup flips Titanic Scion on its previously powered armored head, and that is interesting, especially as there will be instances where you face down Heavy Armor in your power armor and vice versa.
It also seems that the base character abilities are more fleshed out now, and that too will play a big part in the game.
To be honest, the more that comes out about Titanic Scion, the more I'm on board with what it's doing. From everything I am seeing, it feels like this will be a proper evolution from the first Daemon X Machina, and that's a rare thing in gaming these days.
FEATURED | Frase ByForbes™
Unscramble The Anagram To Reveal The Phrase
Pinpoint By Linkedin
Guess The Category
Queens By Linkedin
Crown Each Region
Crossclimb By Linkedin
Unlock A Trivia Ladder
Daemon X Machina: Titanic Scion is released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam.
Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged
Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged

Yahoo

timean hour ago

  • Yahoo

Phasmophobia devs 'don't want to walk into the live service area' with seasonal events, but still have plans to keep the community engaged

When you buy through links on our articles, Future and its syndication partners may earn a commission. Some brave souls play Phasmophobia all on their lonesome, but that could never be me. I'm more in it for the shared, community-driven haunts, so when I noticed the new Twitch Drop section of the ghost hunting game's UI during a Summer Game Fest demo, I asked the team if they had plans to expand on other community activities, like seasonal events. "I think one of the key things is we don't want to walk into the live service area," said lead social and community manager Tom Dent. "We're very much like, the game is the game, and we have those events to sort of bring our year together. We want to steer clear of that kind of vibe. But also our community is so active, so excited. So to continue to engage them is super important." 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together I talked to Kinetic's CEO and lead developer, Daniel Knight, a little more about that in a follow-up interview. Curious about where they draw the line with online activities and long-term plans, I asked Knight what his vision for supporting Phasmophobia through its 1.0 milestone looks like. They want to keep the haunt going for a while, but there's a limit. "We don't want people to have the expectation that we would carry on forever," said Knight. "We're going to be doing it for the foreseeable future, but we have our own set plan for the game. "We have the roadmap out to 1.0, and that is the main thing as to why we're doing this regular content fix and overhauling everything to get to that [Version 1.0]. After 1.0, we're still gonna be doing content updates, but it won't be overhauling stuff." Knight and the team left the door open for "potentially new ghost types," and additional content like maps, but these big overhauls we're seeing now aren't part of the post-1.0 plan. And while we've seen Kinetic iterate on the online event formula over the years, they seem more focused on perfecting Phas without leaning too hard into its online components. "The game can be played offline, and we don't want to rely on people having an internet connection to play the seasonal events or something, which is why we're trying not to go down that road. I think the three seasonal events we have at the moment is enough of the live service kind of content we have." I do love any ole excuse for more holiday-themed haunts, but respect Kinetic's clear goals and boundaries on where they want to take Phas. They've got a core setup for weekly challenges, three yearly events, and one more online activity through Twitch Drops. I'm a little sad I can't have a possessed Turkey or a demonic Valentine, but it's nice to see a game just happy to have its moment without turning into another always online nightmare.

I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from
I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from

Yahoo

timean hour ago

  • Yahoo

I'm not built for whatever I heard in Phasmophobia's Chronicle update, which adds terrifying new sounds you can't afford to run from

When you buy through links on our articles, Future and its syndication partners may earn a commission. The big Phasmophobia Chronicle update launches tomorrow, June 24, and brings a long list of bug fixes and tool reworks with it. As part of the tool shake-up, developer Kinetic Games also overhauled the journal's media section for capturing evidence. It's great if you're tired of being limited to a photo camera. But, if you're a coward like me who usually takes pictures of salt and runs, I've got bad news. The bad news being you can't do that anymore (I tried) and holy shit the new ghost noises are scary. Instead of demanding you strictly take photos as evidence of a haunting, Phasmophobia's ghost-hunting bosses now want pictures plus recorded audio and video. Apparently, all my slightly off-centered photos of disturbed salt piles are no longer worth money. I tried to sell several over the weekend in my early hands-on with the Chronicle update, but no dice. Image 1 of 4 Image 2 of 4 Image 3 of 4 Image 4 of 4 Chronicle adds a bunch of little things, like new social elements to Phasmophobia's UI and other quality-of-life goodies, but I honed in on playing with the new Sound Recorder. Since my old cheap habits were no longer a valid means to score a perfect investigation, I had to confront ghosts and stay in the room to use the Sound Recorder when they acted up. Sure, Phas players are used to all manner of ungodly racket, but forcing you to run toward the noise for a clip is a whole other ask. Especially with so many new sounds, too. I heard the usual creaky footsteps and door-slamming, but Phasmophobia added more hellish whispering and actual phrases. It captures more of the original Spirit Box charm, prompting ghosts to respond with their own disembodied voices instead of relying on bits and pieces of radio broadcasters. It's not as funny as hearing a Microsoft Sam demon get snippy in the dark, but I like it way more than the more boring Spirit Box audio of today. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together It's not just voices, either. At one point, I heard what sounded like two pieces of metal slamming into each other in a bathroom, and I still don't know what it was (not that I really tried to figure it out, anyway). As soon as I heard the last of it, I was already back in the truck and mashing the control panel to leave. I did a lot of that before finally working up the nerve to truly investigate a haunting. After a solid few rounds of growing annoyed by my own cowardice, my sense of self-preservation was finally out the door, and I barreled into Camp Woodwind demanding a ghost by the name of Jim Emmett tell me how old he is. He kept his age a secret, but he did whisper, "I'm watching you," over the Parabolic. Phas says I need 13 pieces of evidence like this for a perfect game, but I think one instance of ominous murmuring is proof enough—camp's haunted. When it comes to actually recording—not hearing something over the Parabolic from the other side of the map—I struggled with the Tier 1 Sound Recorder. Upgrading to the Tier 3 device predictably made the task way easier, but I still wasn't always clear on why some recordings didn't make it into the journal as evidence. I'm assuming it's some combination of being a huge wuss and good ole Phas jank, but it was never so cumbersome that I drove off in frustration. If it's not obvious already, sometimes I'm the truck friend, but that's more acceptable now. Chronicle makes things harder in plenty of ways, but it's also kind to your easily spooked buddies by adding more options for monitoring the action from a safe distance. They can watch for the usual ghost behaviors from a much nicer video interface or participate in recording footage, assuming you set the cameras up properly. On more than one occasion, I did wind up back in the ghost room trying to move cameras around for a more accurate picture, but it's nothing players aren't used to now. Sometimes a ghost would do multiple things at once, like trigger a motion sensor and throw something, so I'd wind up with a duplicate recording trying to score something unique. Duplicates are worth less and don't count toward a perfect investigation, so it's a bummer when it happens. But I just took it as a chance to play more strategically by picking up tools I was done with or taking a little more care with the record button. It's a patch I was feeling a little on the fence about, not convinced a media rework was a big deal, but I'm happily wrong. It's impressive how careful little tweaks to the Phasmophobia formula so easily reinvigorate a ghost hunt. Add a few unfamiliar sounds and limit some of my old habits, then I'm floundering like it's day one again. It's not punitive either, I don't feel punished for limiting my old shortcuts to bonuses. Instead, the Chronicle update just forces more of that giddy terror, tempting my ghost-hunting gang with more rewards for playing with an expanded toolset.

Phasmophobia events and updates for 2025: Easter, Halloween, and holiday haunts
Phasmophobia events and updates for 2025: Easter, Halloween, and holiday haunts

Yahoo

timean hour ago

  • Yahoo

Phasmophobia events and updates for 2025: Easter, Halloween, and holiday haunts

When you buy through links on our articles, Future and its syndication partners may earn a commission. The Phasmophobia 2025 roadmap promised Easter, Halloween, and Holiday seasonal events would return this year with feedback implemented from its 2024 celebrations, along with new major patches like the Chronicle update. We've already seen some of that with changes to its Easter event, the Cursed Hollow, which added auto-claim for rewards, more personal goodies, and a map rotation. To keep up with the rest of the year's haunting event schedule, we're always watching and waiting—hoping for a sign from the Blood Moon cult—and plan to record any release date evidence or speculation below. The Phasmophobia Chronicle update launched on Tuesday, June 24, 2025. Chronicle is one of the two major game updates outlined in Kinetic's roadmap for the year, with another "Player Character Overhaul" in the pipeline for later. I had the chance to do a little early ghost hunting myself in a Chronicle update preview, and wound up haunted by some awfully talkative ghosties showing off the game's new sounds. The next Phasmophobia seasonal event should bring back the Blood Moon Cult sometime in October. For now, we only know it begins in its usual spooky month to kick off around Halloween, but we'll keep watching for any confirmed dates. And while they don't count as a seasonal event per se, you can score Phasmophobia Twitch Drops by connecting your Twitch account through the in-game menu. You'll need to watch two hours of Phasmophobia streams on Twitch between June 24 to July 15 to get the special ID card and badge. Ghost Hunters typically don't get much notice before a Phas event begins, but we can at least speculate based on teases and historical hauntings of years past. So far, we've seen the Cursed Hollow in April, but can only speculate on a timeline for the other holidays. We'll keep the usuals, plus any updates or extras like Phasmophobia Twitch Drops, outlined below. Event/Update Dates Cursed Hollow (Easter) April 17 - May 7 Chronicle Update June 24 Chronicle Twitch Drops June 24 - July 15 Halloween October - November Holiday Mid December Aside from those seasonal events, Phasmophobia also has one more major update planned for 2025, simply titled the Player Character Overhaul for now. There's also a rework to Grafton Farmhouse on the way, plus a "new small map" mentioned in the roadmap. Phasmophobia Sound Recorder: Noisy hauntingsPhasmophobia Crucifix: Stop huntsPhasmophobia Ghost types: Scary spiritsPhasmophobia Spirit Box questions: Deadly Q&APhasmophobia Cursed Hollow: Egg hunt There's no going back to collect some old rewards, but keeping track of historic haunts is helping in predicting any upcoming ghost activity. Or it's just a nice way to double-check your trophy cabinet and mourn the empty spaces. 2022 Event dates Easter — April 15 - April 20 Halloween — October 7 - November 4 Holiday — December 14, 2022 - January 9, 2023 2023 Event dates Easter — March 26 - April 9 Halloween — October 26 - November 10 Holiday — December 11, 2023 - January 9, 2024 2024 Event dates Easter — March 26 - April 9 Halloween: Crimson Eye — October 28 - November 17 Holiday: Winter's Jest — December 12 - December 31

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store