Latest news with #mecha
Yahoo
15 hours ago
- Entertainment
- Yahoo
Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy
When you buy through links on our articles, Future and its syndication partners may earn a commission. Daemon X Machina wasn't a perfect game, as our 2020 review will tell you. But with former Armored Core producer Kenichiro Tsukuda, designs from Macross creator Shoji Kawamori, and the voice actors of Gundam's original anime rivals, it had a compelling pedigree for meeting the particular tastes and expectations of the modern mecha enthusiast. Now, its follow-up, Daemon X Machina: Titanic Scion, is appealing to an even more specific brand of sicko. Titanic Scion isn't just for mecha freaks. Titanic Scion is for mecha freaks who are also into card games. In gameplay demos at IGN Live earlier this month (via RPG Site), developer Marvelous showed off a bit more of what we can expect from the sequel this September. While it trades the first game's Gundam-sized mech suits for smaller Arsenals in the style of Iron Man armor, Titanic Scion is expanding the scale of its environments by adopting large, freely explorable biomes. That exploration is just as important between excursions, however, because it's back at base where you might find cards for Overbullet, Titanic Scion's very own Gwent competitor. Demo players weren't able to play Overbullet with the cards they found, but those cards seemed to be based on Arsenal weaponry and individual components. The cards have attack and defense stats, but it's unclear whether they'll be played directly or used to assemble an Arsenal of component cards for battling your opponents. Whatever the case is, I just hope it's feasible to fund your actual Arsenal customization purely from Overbullet winnings. After all, it's probably better for everyone involved if I'm minimizing my time in the actual robot. If mecha anime has taught me anything, it's that mechanized humanoid killing machines don't really tend to solve problems very well. Mostly the cool robots just make people build more cool robots to fight with. Weird! Even if you're not into videogames with card games inside them, Titanic Scion is bringing other welcome additions. Arsenal aesthetics will be fully customizable down to individual components, and the sequel's rectifying the dearth of basic PC features and settings that the first Daemon X Machina suffered. From the sounds of it, there are dozens of settings to adjust in the gameplay section alone. It'll even have a mouse cursor this time. The future grows ever brighter. Daemon X Machina: Titanic Scion launches on Steam on September 5.


Forbes
17 hours ago
- Entertainment
- Forbes
‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor
The newly revealed Heavy Armor in 'Titanic Scion'. In a new trailer for Daemon X Machina: Titanic Scion, we get to see a much bigger type of mecha called Heavy Armor that is similar to the Arsenals from the first game. To make all of this a bit confusing, the smaller power armors we've already seen in Titanic Scion are already called Arsenals. That aside, the power armor in Titanic Scion can enter the Heavy Armor and 'pilot' it accordingly. This is actually similar to the setup in the first Daemon X Machina, except the pilots of those Arsenals technically lacked power armor (and I'm not counting the upgraded armor for the pilot as power armor here). It also seems that not only can Heavy Armors transform and fly around, but that their usage is limited, which gives me flashbacks to the first Lost Planet game on the Xbox 360 and the thermal energy-powered Vital Suits. In any case, this new Heavy Armor setup flips Titanic Scion on its previously powered armored head, and that is interesting, especially as there will be instances where you face down Heavy Armor in your power armor and vice versa. It also seems that the base character abilities are more fleshed out now, and that too will play a big part in the game. To be honest, the more that comes out about Titanic Scion, the more I'm on board with what it's doing. From everything I am seeing, it feels like this will be a proper evolution from the first Daemon X Machina, and that's a rare thing in gaming these days. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Daemon X Machina: Titanic Scion is released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Gizmodo
a day ago
- Entertainment
- Gizmodo
There Has Never Been a Better Time to Revisit the Original ‘Gundam'
Gundam has spent nearly 50 years reinventing itself across myriad side stories, new universes, and reimaginings of the story that started it all in the events of the 'Universal Century' that kicked off in the original 1979 series Mobile Suit Gundam. There are so many ways to get into the franchise, newer starting points, perhaps less intimidating starting points than a 43-episode TV series. But there's a reason the original Gundam still endures as one of the best, if not the best, entry points all these years later, especially after Gundam GQuuuuuuX just spent 12 weeks drawing upon and remixing it: not only does the show remain as relevant and poignant as it did all those years ago, visiting it now beyond the context of its legacy is fascinatingly rewarding. Either the original Gundam's compilation trilogy or its TV anime (for what it's worth, it is a larger ask, but the show is worth its runtime) still gives you a fascinating meditation on the impact of war on a generation of young people disenfranchised by the powers and generations that came before them. Its mecha action remains compelling in spite of any perceived 'dated' animation from a 46-year-old cartoon, especially so for the way the series frames the impact of that action on the humans driving it. A show still feeling out the early shapes of the genre it would go on to help define, the original Gundam endures as a classic because its ideas remain so potent; it's no wonder the series has spent the decades since either trying to build on and continue that story or create new imaginings and parallels that exist in conversation with it. GQuuuuuuX represents arguably the apex of that decades-long desire to reflect on the legacy of what Mobile Suit Gundam has come to be in the minds of legions of fans and creatives who have come in its wake. The original show looms large over GQuuuuuuX, not just for the sheer amount of context from it the series ultimately demanded of its audience, but because GQuuuuuuX exists in the context of Mobile Suit Gundam's legacy. Figures like Char are treated less like people within the narrative and more emblematic of their reputations, not just within the universe, but their reputations from years of fascination with these characters and the original series. Even the very act of being a direct, alternative universe remix on the outcome of the original show is an acknowledgement that the reputation of the original Gundam is so vast that the very act of engaging with what it would mean to retell its story is worthy of building an entire series out of. GQuuuuuuX's creatives have not been shy about the aims of the show being not just its own thing, but a way to encourage new generations of audiences to go and explore the original show and see what sparked their own fascinations with it, to see what created the legacy that GQuuuuuuX celebrates. Which is why it's so interesting to go back to that original show and realize that it is a show distinctly removed from the legacy it would go on to attain. The original Gundam was not necessarily made with the future of the franchise in mind—there almost wasn't going to be a franchise, with the show getting its initial runtime reduced and ending with the almost certainty that there would not be more coming. With all these years and images fans and the wider franchise itself have conjured up in their heads about its events and characters through years of revisits and expansions, through years of commentary and conversations across a litany of side stories and other series, there is something remarkably refreshing about experiencing Mobile Suit Gundam when it was just that show and not the herald of one of the most influential series in anime. It allows you to be able to go back in time, in some way, and see when Char and Amuro were not Char Aznable and Amuro Ray yet. Amuro spends most of the first half of the series struggling to survive the horror he is enduring, let alone being shaped into the heroic figure and symbol he eventually becomes, metanarratively or otherwise. Char admittedly does have something of a reputation even upon first meeting him in comparison (half the cast of the show, ally or enemy, won't stop gasping about 'The Red Comet' and his ace piloting skills), but not so much that the show isn't scared of humbling him or moving focus away from him, as it does so for a good chunk of the series' middle act. At the end of the day, they're simply just the people they were, characters allowed to grow and develop, to be flawed and to be challenged, instead of the subjects of Gundam's entire legacy. It's remarkable to watch them be humanized in this way, instead of held up as almost-untouchable figureheads. In the original Gundam, its world and its characters are not yet beholden to legacy and just simply… are. Whether it would be the first time you're seeing it or you're a Gundam diehard revisiting for the umpteenth time, it's important to be reminded of what Mobile Suit Gundam was before all that. Even without the context of its legacy, it endures as a remarkable show. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


Forbes
09-06-2025
- Entertainment
- Forbes
‘Daemon X Machina: Titanic Scion' Finally Shows Some New Gameplay
It's taken a while, but we're finally getting to see more of Daemon X Machina: Titanic Scion in action, and it's definitely impressive. Specifically, two new trailers for Daemon X Machina: Titanic Scion have dropped. The first (shown below) covers 'particle weapons', which are functional additions to your Arsenal. They come in three varieties: Assault Shift (AS), Guard Shift (GS), and Wing Shift (WS). The first offers minor ancillary weapons fire, the second gives you added protection, and the third increases your aerial mobility. All three use Femto, which was one of the main fuel types from the first Daemon X Machina. The second video (shown below) covers the game story, and this is where things get weird. This is because for the first Daemon X Machina, the story was an incomprehensible mess. While there was a very nice prologue anime done by Satelight that set the tone of the narrative, the game's eventual story was just plain confusing. The interesting thing here, though, is that the new Arsenals are scaled to power armor, and that means you can get actual characters sans-helmet emoting in cutscenes. For all the failings of the first Daemon X Machina's story, it did try very hard to add proper characterization into the game. Most mecha games, such as Armored Core, had a historically hard time landing a solid narrative, because you rarely got to see any of the characters. So this time around, not only are we getting characters in power armor, but also a new character designer, Kimihiko Fujisaka, whom I interviewed a while back for Terra Battle. In any case, story weirdness aside, Titanic Scion is shaping up to being an interesting mecha game and I'm looking forward to taking it through its paces once it is released on September 5. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Forbes
03-06-2025
- Business
- Forbes
Sunrise Spirits Will Bring Classic Mecha Toys To Western Fans
Sunrise Spirits is a new toy brand for classic mecha anime. Sunrise is responsible for most of the major mecha anime ever made, and Bandai Spirits is now looking to honor this legacy with a new toy brand. Heading up this new Sunrise Spirits initiative is Yoshinari Kimura, Assistant Manager on the Robot Product Planning Team at Bandai Spirits. Following the increased accessibility and popularity of Sunrise mecha anime outside of Japan, Kimura wanted to ensure that Western fans weren't left behind. 'Given that people can now easily discover and watch Sunrise titles through social media, the official YouTube channel, and an ever-increasing selection of streaming platforms, we felt it was important to build an accessible solution for fans to purchase Sunrise merchandise. Through this initiative, we wanted to create a 'three-dimensional portal' for fans, both new and old. Furthermore, we wanted to clarify where people were able to purchase our products and figure out what would be necessary for us to sell them on an ongoing basis. The Tamashii Nations store in New York is one of many outside Japan. 'After carefully analyzing the balance between supply and demand, we concluded that the best way forward was to sell products through our own stores and an official online shop. Finally, when thinking about how to present the lineup within our stores in an accessible manner, we settled on the project name: Sunrise Spirits. 'The purpose of Sunrise Spirits is to serve as an entry point for both new fans and those who already have fond memories of Sunrise titles, and to maintain our lineup as a permanent platform. Thanks to our fans' passionate support, we have already expanded our presence to eight stores in Japan and another eight official Tamashii Nations store locations overseas, including New York City.' FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Considering the depth and breadth of Sunrise mecha anime, the Sunrise Spirits brand has its work cut out for it, but it's already well on its way to covering off some of the more major titles. 'We currently have seven products available for purchase, including five from 1980s-era series such as Dunbine, Dougram, and Xabungle (shown below), as well as Zegapain from the 2000s. In addition to developing this extensive lineup, we have also updated each product's key visuals to make them more appealing to a wider audience. The classic mecha Xabungle is also getting the Sunrise Spirits treatment. 'In addition, we also plan on adding Robot Spirits Villkiss from the 2010s anime Cross Ange to our lineup in 2025. There are numerous exciting animated series out there, so we plan to continue exploring product lineups that cater to different age groups while reviewing the status of existing items. 'We really want our overseas fans to enjoy the same purchasing experience and potential for discovery that are available to Japanese consumers. With characters becoming something of a global language these days, we feel it is important to offer both virtual and real-world entry points and touchpoints. 'In the years to come, we expect that continued internet and social media usage will result in decreased language barriers and a more border-free world. As manufacturers of physical goods, we believe it will be increasingly important for us to offer a platform where fans can purchase our products. Our goal is to create opportunities for consumers to experience, across numerous contexts, the reassurance of purchasing products on-demand directly from an official supplier. Additionally, with initiatives like the Sunrise Robot Laboratory, we can now explore new ways to present and share classic series. In 2025, Sunrise Spirits will feature products from both Walker Gallia and Xabungle. We look forward to people visiting our stores and checking out these exciting new releases for themselves. In the meantime, we hope fans will continue to enjoy and support our work.' Sunrise Spirits toy releases are currently available at the Tamashii Nations New York store as well as online via Amazon. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.