logo
Pragmata Is One of the Most Exciting Games at Summer Game Fest

Pragmata Is One of the Most Exciting Games at Summer Game Fest

CNET11-06-2025
Capcom had one of the best showings at this year's Summer Game Fest. Despite Resident Evil 9 Requiem's very exclusive demo, the publisher's other hands-on preview, Pragmata, was much more open. This is an upcoming action shooter that impressed me with its unique gun-hacking mechanic.
Capcom
My hands-on demo started with the game's protagonist, Hugh Williams, regaining consciousness on a space station with the help of Diana, an android companion that looks like a young girl with long blonde hair and, for some reason, no shoes. We're quickly attacked by a robot that is slowly walking toward us ,and our pistol is doing little to no damage. This is when Pragmata introduces the hacking element to its combat, a unique mechanic you perform while fighting. This was a lot to juggle at first, but it becomes easy and fun pretty quickly.
Capcom
While you can aim with L2 and shoot with R2, like a typical shooter, you must utilize Diana's hacking ability to open up weak points on each enemy. When targeting an enemy, a grid appears, called the Hacking Matrix, on the right side of the screen. From there, you must use the face buttons to move an icon through the grid in order to reach a specific point.
The face buttons work like a D-pad: triangle goes up, square moves left, and so on. There are also unique points within the grid that must be avoided or optionally passed through for additional benefits. Reaching the end of the grid will open up an enemy's armor, allowing you to do much more damage with your weapons. It's a unique combat mechanic I hadn't seen before in a shooter and was quite easy to wrap my head around, making for a very fun gunplay loop.
Capcom
After fighting the first enemy, I was able to proceed to the adjacent hallway with more obstacles and enemies. Hugh can jump with X and also hover if the button is held down. This was useful for crossing over large gaps or to evade damaging lasers. This came into play when I encountered a door that required me to search and hover around to find five locks to hack open and proceed. Several new enemy types appeared, including flying drones. The drones would easily dodge my fire, but a quick hack stunned them in place while making them susceptible to attacks. A walking tank-like enemy also appeared just as I unlocked a new weapon: the shockwave gun.
The shockwave gun functions like a shotgun, allowing me to deal much more damage to one or more enemies once hacked. In addition to this, I also unlocked the final weapon for the demo, the stasis gun. This fired similarly to a grenade launcher, with an arched shot, but would put down a bubble that would trap enemies inside and stun them. It's super useful when dealing with more than one opponent at a time, especially since each enemy requires careful hacking to be done -- sometimes more than once.
Capcom
As we approached the final room of the demo, we were able to pick up a hacking node. This is a limited-use item that would slot itself into a random space within the hacking grid that appears when targeting an opponent. Moving my cursor over these nodes and then reaching the finish line in the hacking mechanic would cause a buff to deploy. This node lowers an enemy's shields further, allowing our shots to do more damage once vulnerable.
To make things more interesting, the game mentioned you could stack these nodes and pass through more than one before finishing to get more and more benefits. Keep in mind, however, that you can't move your cursor over a square you've already passed, so don't get yourself cornered hacking while in the middle of a gun fight, which could result in having to restart the hacking matrix.
Capcom
In a surprising decision, just as the final boss of the demo appeared, our hands-on preview ended. For whatever reason, Capcom didn't allow anyone to fight the big baddie. This is especially odd, since the vast majority of demos and previews usually end after an exciting climax, like a boss battle. It was also a real shame since I had had a good amount of practice navigating the Hacking Matrix while dodging and shooting opponents, and I wanted to put my new skills to the test. If anything, it got me even more excited to get my hands on Pragmata again to play more and see what Capcom has come up with for its unique combat.
Pragmata is coming in 2026 to Xbox Series, PlayStation 5 and PC.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

I Played Battlefield 6: Hands-On With the Return To Big Battle Warfare
I Played Battlefield 6: Hands-On With the Return To Big Battle Warfare

CNET

timean hour ago

  • CNET

I Played Battlefield 6: Hands-On With the Return To Big Battle Warfare

After a few hours playing the upcoming Battlefield 6, it's clear the game is designed to be a mea culpa to fans: Trust us, we're bringing back the Battlefield you remember. At a massive preview event in Los Angeles, I sat down to play a slice of the game's multiplayer mode -- and came off it suitably whelmed with a mix of raucous moments and tedious deaths. Ultimately, it feels like it will deliver the kind of big team battles players have been craving, with technical flourishes that amplify the gleeful chaos of a warzone. Developer DICE has a lot to prove with Battlefield 6. Its predecessors, 2018's World War II-themed Battlefield V and 2021's near-future Battlefield 2042, made unpopular changes to the game's formula, but subsequent updates salvaged some goodwill. So there's a reason the developers emphasized that DICE's newest game drew from the wells of Battlefield 3 and 4, returning to a successful era of big, destructive battles and retreating from some of the more drastic deviations. "We approached [this project] with this idea that not only do we want to draw inspiration from Battlefield 3 and 4, and sort of the best of the best in our series, we wanted to do it with our players," said Christian Grass, vice president and executive producer at DICE's Ripple Effect studios. "That was a big thing early on, get Battlefield Labs stood up, get [the game] out there, get players to play, and then start that conversation with them, listen to the feedback they're giving us and sort of build this game together." With the Battlefield Labs feedback program DICE set up, it's clear the studio wants to head off any potentially unpopular changes to the core gameplay people have come to expect from Battlefield. "With [Battlefield] Labs, everything that we're doing and communicating with our community early on, we want to make sure that we are landing it when [Battlefield 6] comes out," said Thomas "Tompen" Andersson, creative director at Ripple Effect. He noted that the team wants to "make sure that we don't have to counter some decisions that the community doesn't agree with." Labs has already provided Battlefield 6's developers with a wealth of data, from weapon pick rates to map movement patterns, that's led developers to tune the guns and different game modes. Their attention zooms down to the level of destructibility in objects, gathering feedback on whether walls are too sturdy or fragile and how that affects the player experience. "OK, maybe no one is using this lane, why aren't they using that? Oh, they feel like it's a kill zone, or there's not enough coverage," Andersson said. "We're taking that internally and testing and seeing if we can make that better." Read more: How to Join the Battlefield 6 Open Beta: Early Access Sign Up and Weekend Dates Balancing old and new Battlefield Battlefield 6 isn't a full rejection of modernity to embrace tradition. For instance, the game offers "closed weapon" modes that only let classes field select weapon categories to reinforce roles, while "open weapon" modes give everyone access to the game's full arsenal. But for the most part, it's a return to the arcade-y modern military shooter days that the community remembers more fondly than DICE's more recent experiments. The result, at least from the few hours of Battlefield 6 multiplayer I played, is a polished shooter with a lot of focus on making skirmishes exciting at any scale. Long-range sniper duels and tank battles felt as intense as close-quarters gunfights, all of which could be happening mere feet from each other on the same map. There are enough modes, guns, tools and play styles to give players whatever experience they crave in a military shooter. Whether that's tight-knit squad fights in alleyways or large-scale clashes between platoons of dozens of players each, you can pick weapons and a kit to customize to your liking -- running and gunning, fixing up armored vehicles, sniping from afar or reviving teammates -- all strategies felt viable. I felt that I contributed to the victory even if I wasn't leading my team in kills, and had the freedom to play out my little medic or tank commander fantasies. The preview didn't include any single-player content, leaving us in the dark about what's in store for the game's globe-trotting story campaign, which pitches a beleaguered NATO against the mysterious private military corporation, Pax Armata. But to be frank, single-player content is a nice extra -- it's far more important to evaluate the game's bones, which feel solid, if teetering on the edge of flooding players with complexity. Maps, classes, kits and guns: Grappling with too many options My Battlefield 6 preview rotated me between four modes, showing off different battle scales, goals and objectives. Conquest is the classic Battlefield experience, big maps split into multiple objective zones to capture, which fragments the fight into small areas with their own quirks and features. Breakthrough is still a big map, but you only play in thin sections of it at a time -- if the attacking team wins control of objective zones, the defenders retreat to the next slice of the map. Domination ditches vehicles for small-scale squad battles that rack up points with captured zones, king-of-the-hill style. Squad Deathmatch is a simple four-squad competition for who reaches the kill limit first. Unsurprisingly, the maps are split according to size. The larger maps in the preview included Liberation Peak, which felt like the platonic ideal of a Battlefield map -- a mountainous desert with small bases to hold, rocky outcrops to perch behind while sniping, buildings to swarm and wide roads to race down with tanks and light armored vehicles, all while helicopters and jets race overhead. The other big map, Siege of Cairo, is an urban battlefield with plenty of wide shooting lanes for vehicles and tight buildings for alleyway combat. The big maps captured my attention, but the smaller ones still held a lot of charm, particularly Iberian Offensive, where I held strong on several rounds of Domination, leaping between and on top of buildings to hold zones. Empire State was also in our rotation, a close-quarters slugfest with too many corners, I found myself getting smoked from behind frequently. While we didn't play them, our guide noted five other maps coming to the game at launch, including Operation Firestorm which is returning from Battlefield 3. Through all this, players deploy with one of four classes: Assault, Engineer, Support and Recon. Each has its unique perks: Assault heals faster and has explosive gadgets like grenade launchers, Engineer has a vehicle-fixing blowtorch and auto-repairs vehicles they ride in, Support has a healing resupply pack they can throw to the ground and uses defibrillators to quickly revive teammates and Recon can call UAVs and use motion sensor gadgets. Each class has an active skill that I honestly forgot about in the heat of battle -- including Assault's ability to see outlines of enemies through walls if they're making enough noise. EA DICE You can sit with the pre-made weapon-and-gear loadouts and dive into the game or customize them. I found it satisfying to get just the right attachments on my guns, but that's as far as I took it. Gadgets, explosives, grenades and sidearms stack up so many options that I didn't bother with much beyond my main weapon. Perhaps I could've gotten a better edge with all those extras, and Andersson described some truly novel gadgets coming in the main game like a sniper decoy that distracts enemies from far away and up close and personal laser devices that act as sniping rangefinders. But the quick time-to-kill made it feel like any moment I wasn't ready to snap my assault rifle to someone popping out of a corner would be a duel I'd lose. I did okay -- heck, in a couple matches I was even near the top of the scoreboards -- but I never dominated. At the best moments, I was in tune with my squad, often using the new anyone-can-revive feature to put my teammates back on their feet (Support class does this faster). In the worst moments, I got shot in the back over and over as enemies seemingly came out of nowhere, with no time to shoot back. High highs and low lows abound. It wasn't that the game felt unfair or that there was a skill cap I wasn't close to reaching (though obviously there were plenty of players even in my preview who had no trouble taking me down). It felt like it walked a tightrope balancing lethality, movement and slight tactical choices. That refinement feels like the result of all the aforementioned player feedback DICE is getting with Battlefield Labs -- including how to blow buildings up just right. EA DICE Nailing the right flavor of Battlefield-style map destruction A staple of Battlefield games is environmental destruction -- how much of the map crumbles and explodes as it's peppered with tank shells and grenades over the course of a match. As I played these maps over and over again, I saw how certain high-traffic zones would get obliterated by the time the match ended, with buildings reduced to rubble and areas around objectives flattened. It's technically impressive, and if I believe what the developers say, potentially useful. This is Battlefield's so-called Tactical Destruction, it's the idea that you can blow holes in walls or take out sniper nests to change the terrain. Through testing, the game's developers honed the destruction to reliably operate the same way every time -- something players can depend on to give them options in firefights. "We know that people love when things blow up, but there needs to be substance to all of these things that you're doing, right? So that's why it's so central to me that it's deterministic -- that you can rely on 'if I nail this rocket right here in this house, then exactly this is going to happen'," Andersson said. While DICE included visual language to communicate conditions to the players -- like cracks in the walls that are ready to shatter on the next explosion -- they don't expect folks to take advantage of Tactical Destruction at first. That comes from map knowledge gained over time, and players could eventually start seeing the logic in paving the way toward objectives with explosives. Then they can combine this with other items like the assault ladder gadget, which Andersson notes could give squads second-floor access to surprise enemies. In my preview, I didn't even get close to destroying the environment to my advantage. But the explosions were impressively immersive. While hunkered down in a building in the Siege of Cairo map, tank shells and rockets turned our shelter into rubble as the roof caved in around us, flooding the room in dust and blinding us as we rushed out. Occasionally overwhelming and often distracting me from firefights, the game's destruction tech put me more firmly in my soldier's boots, escalating the chaos and locking me into skirmishes that ratcheted up in tension, with each boom echoing in my headphones. In this, I felt DICE looking to recapture the controlled chaos that makes Battlefield games unique among the military shooters of today -- namely Call of Duty. But returning to the successful Battlefield titles from a decade ago means, hopefully, giving players a chance to recreate moments they loved. In that, it's looking like Battlefield 6 could be what those nostalgic gamers are waiting for. "If you start with Battlefield 3 and 4 that we know is loved and [say] let's execute on those staples and pillars, I feel like this is almost like a cheat code -- this is what Battlefield should be," Andersson said. Battlefield 6 launches on Oct. 10 for PC, PS5 and Xbox Series X/S. Free open beta weekends will run on Aug. 9-10 and Aug. 14-16.

Nintendo raises the Switch 1 price from $299 to $339
Nintendo raises the Switch 1 price from $299 to $339

The Verge

time2 hours ago

  • The Verge

Nintendo raises the Switch 1 price from $299 to $339

The original Nintendo Switch, which has cost $299.99 in the US since its release in 2017, is now priced at $339.99 on Nintendo's online store. Other first-gen Switch models are now more expensive, too, with the Switch OLED going from $349.99 to $399.99, and the Switch Lite increasing from $199.99 to $229.99. Nintendo said on Friday that its decision to raise the price was 'based on market conditions,' just after implementing a similar new set of prices in Canada on August 1st. The US announcement came just one day after President Donald Trump signed an executive order that will impose new 'reciprocal' tariffs on a range of countries. Trump's growing list of tariffs now includes a 20 percent levy on products imported from Vietnam, where Nintendo has transferred most of its production. Nintendo also issued $10 price increases for the Alarmo and Switch 1 Joy-Cons, which now cost $109.99 and $89.99, respectively. Prices aren't changing for the Switch 2 console, as well as Switch and Switch 2 games, whether physical or digital. With the price increase, the Switch OLED is now only slightly less expensive than the $449.99 Switch 2 (which doesn't have an OLED display). The Switch 2 has been a massive hit so far, selling over 6 million units since launch despite Nintendo struggling to keep up with demand. Posts from this author will be added to your daily email digest and your homepage feed. See All by Emma Roth Posts from this topic will be added to your daily email digest and your homepage feed. See All Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All Nintendo

Act Fast to Save Up to $1,300 on Samsung and LG TVs at Best Buy
Act Fast to Save Up to $1,300 on Samsung and LG TVs at Best Buy

CNET

time2 hours ago

  • CNET

Act Fast to Save Up to $1,300 on Samsung and LG TVs at Best Buy

Today's televisions have more than just access to local channels and Wi-Fi. They also often include fantastic audio, accurate resolution and outstanding refresh rates that are perfect for gamers. However, these cool features can also increase your costs. That's why we're glad to let you know we've spotted Samsung and LG TVs at Best Buy for up to $1,300 off for a limited time. Keep in mind that some of the deals we're listing end today at 9:59 pm PT, while others are likely to end soon as well. We suggest acting fast so you can grab your chosen new TV. Best Buy's deals include Samsung and LG TVs of multiple sizes and features. Though we're emphasizing new TVs with discounts, you might be able to save even more if you find an open-box version of your desired TV. Open-box TV offers vary by location and might not come in their original packaging. Right now, you can find this Samsung 55-inch TV for just $280 right now, which saves you $100. This is a smart-capable TV that's compatible with Amazon Alexa and Bixby. It also has 4K resolution for accurate color and contrast. For a slightly larger option, this 65-inch Samsung Q7F series with SamsungVision AI and 4K resolution. It's compatible with Amazon Alexa and Samsung Bixby. With Best Buy's current discount, it's just $550 and saves you $100. Best Buy is also offering discounts on high-end Samsung TVs, including this 85-inch QN80F series television with Samsung AI for $500 off, which scores you this television for $3,000. Finally, this 77-inch Samsung class S95D series TV is now a massive $1,300 off, which brings the price down to $2,500. Hey, did you know? CNET Deals texts are free, easy and save you money. There are also fantastic discounts to be had on LG TVs of various sizes. This 65-inch LG Class 80 series with WebOS is now just $500, down from its regular price of $700. For anyone who might want a bigger TV, this 86-inch LG 85A series TV is now $600 off, which brings it down to $1,900. Make sure to take a look at the entirety of Best Buy's offers so you can find the Samsung or LG TV that fits your needs and budget. Looking for a new TV and not sure if this deal is for you? Check out our list of the best smart TVs so you can explore all of your options. Why this deal matters Samsung and LG TVs are some of the best you can find, and Best Buy is now offering significant discounts on devices from either one of these brands. With an average refresh rate of 120Hz, these TVs are great for gamers and people who enjoy streaming or watching their local TV channels. Savings can go as high as $1,300 for a limited time, which makes now an excellent time to shop. Plus, shopping now might help you allay any tariff concerns.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store