logo
I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?

I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?

The Guardian30-04-2025

For a 10-day period the summer of 2006, in between handing in my resignation at my first job on a games magazine and returning to Scotland to start university, I did almost nothing except eat, sleep and play The Elder Scrolls IV: Oblivion on my Xbox 360. I hauled my TV from the living room of my small, unpleasantly warm flatshare into my bedroom so I could play uninterrupted; it was all I could think about. My character was a Khajiit thief, a kind of manky lion in black-leather armour with excellent pickpocketing skills. One afternoon, I decided to see whether I could steal every single object in the smallish town of Bravil, and got caught by the guards a couple of hours in. I did a runner, dropping a trail of random plates, cheese wheels and doublets in my wake, and the guards pursued me all the way to the other side of the map, where they finally got entangled with a bear who helpfully killed them for me.
I bet a lot of you will have had a similar experience with a Bethesda game – if not Oblivion, then Skyrim or perhaps Fallout 3. There's something intoxicating about these role-playing games, the way they lay out their worlds for you like a buffet, inviting you to gorge. Go where you like! Learn some weird spells and try them out on bandits! Nip into a cave to fight a necromancer and end up getting ambushed by vampires! Open-world games such as this are exhaustingly common now but Oblivion was the first one I ever played. Lately I've been devouring it all again, after Bethesda surprise-released a remake last Friday.
I say it was a surprise. In fact, the Oblivion remake/remaster has been one of the games industry's worst-kept secrets for months, just behind the Switch 2. Nonetheless, I am thrilled about it. Oblivion has, over two decades, become at least as famous for its technical weirdness and amusing glitches as for its pioneering design, and I was relieved to find Bethesda has not tried very hard to fix it. Characters still get stuck in walls, repeating their asinine lines of dialogue. The facial animations are still off. The game crashed on me two minutes into Patrick Stewart's opening lines as the soon-to-be-murdered emperor of Cyrodiil, and I have twice fallen through the world into the endless void beneath. Weird stuff happens all the time, and it's rarely intentional. They've even preserved an infamous voice-acting blooper. It is a perfect time capsule of 00s accidental gaming comedy, and I wouldn't change it for the world.
I remembered Cyrodiil as enormous and picturesque, full of gently glowing magical ruins and rivers that caught the light in just the right way. By 2025 standards, though, it is weeny, perhaps the size of the opening section of any current game's gigantic map. (I'm thinking particularly of Avowed, the recent Elder Scrolls-alike from fellow Microsoft studio Obsidian.) The imposing-looking Imperial City at the centre is a village of tiny interconnected districts with around 30 people in it. I don't know how I managed to spend more than 100 hours in such a relatively small space as a teenager, but as I rode around last weekend I found, unexpectedly, that I still knew it intimately. I'd meet a new character and remember details of some quest I hadn't thought about for years, or ride around a corner on my armoured horse and know exactly where I was from the view.
In Oblivion, your character develops according to what you do with them. You don't meaningfully have to choose between magic, stealth and strength; pick up a greatsword and start using it and your heavy-weapons stat will start increasing. (The trick back in the day was to crouch into a sneak position, use a rubber band to pull the controller's analogue sticks together, and spin around in circles until your stealth stat hit maximum.) This is part of what makes it feel like a buffet: you can become a master thief, run the mages' guild and be a combat arena champion all at once. It is a game of choice with no consequence, beguilingly frictionless and generous. A small world that revolves entirely around you.
I have a theory that the Bethesda RPG spell only really works once. You get one life-consuming experience with an Elder Scrolls, and then whatever you play next feels like a repeat; I played Skyrim and Fallout 3 for ages but never finished either. It turns out Oblivion is still my game; I can lose myself in it for hours where newer, more sophisticated open-world games start to get on my nerves. I still hate the Oblivion Gates, portals to a generic hellscape where you have to spend a tedious 20 minutes fighting demons in towers with flaming corpses hanging from the ceilings; their vibe is very 00s metal album art. But the beauty of a game like this is that you can effectively ignore the entire plot and fool around as you please.
The Oblivion remaster illustrates that old games don't always need fixing. It looks different, but it's got the same soul. I imagine my teenage self would say the same about me.
If you haven't yet played Blue Prince, stop whatever you're doing and download it now. You are the teenage heir to a giant mansion, with one catch: if you want to keep it, you must find its secret 46th room. Also, every time you go to sleep, the mansion resets, so your route through it will be different every day, drafting each room from a random selection of blueprints, occasionally finding a chamber you've never seen before.
I spent 40 hours playing through this with my eldest son, who acted as note-taker, and it is up there with the best puzzle games I've ever played. Even after you've found Room 46, there are deeper mysteries to probe at; a couple of people I know have truly gone off the deep end with it. Its sedate pace and intellectual challenge were both ideally suited to playing during a period of convalescence. Wonderfully, your reward for playing is always more knowledge.
Available on: PC, Xbox, PS5
Estimated playtime: 30-plus hours
Sydney Sweeney is to star in a film adaptation of Hazelight's co-op game Split/Fiction. How is that going to work? My partner and I are halfway through this game and, though it's a blast to play and enjoyably bizarre when it wants to be, the plot and characterisation are … not the most complex.
Via Video Game Chronicle, some details on October's Ghost of Yotei, the sequel to the gorgeous but bloated Ghost of Tsushima. 'The game will see the player hunt down the Yotei Six, a group of warriors who have caused death and destruction across Japan,' they report. 'As the player hunts them down, a sash worn by the protagonist, Atsu, will display the names of the Yotei Six that she is pursuing.' How very Arya Stark.
Call of Duty's Warzone has become famous for it's odd celebrity tie-ins, which have allowed you to, say, gun down dozens of peers as Nicki Minaj or Lionel Messi. The latest choice? Seth Rogen, as part of a new (lord help us) 'weed-themed' content package.
A very important essay here from Gizmodo: isn't it past time we got a good Predator game?
Sign up to Pushing Buttons
Keza MacDonald's weekly look at the world of gaming
after newsletter promotion
Playing to win: are video game movies replacing superhero blockbusters?
Why novelists are becoming video game writers – and vice-versa
Atomfall might have been an apocalyptic classic if it weren't for all the walking | Dominik Diamond
Creepy Redneck Dinosaur Mansion 3 – reality-bending daftness | ★★★☆☆
Until Dawn – efficient, if unscary, video game horror | ★★★☆☆
This week's question comes from reader Toby:
'Video game movies and TV shows are all the rage, and I'm curious to see how they adapt The Last of Us Part II. I thought the interactive medium really enhanced its emotions and themes. Can its story still have the same impact in a passive medium? On that note, what great video game narratives do you think absolutely cannot be adapted into a movie or a TV series?'
I have just watched the third episode of the second season of The Last of Us, and it's clear that they're diverging more from the game's plot this time than they did in season one. They kind of had to, because as you point out, the game's impact largely comes down to playing it from both points of view, which won't necessarily work on TV. That said, the first game also owed a lot of its emotional heft to the fact that you, Joel, were the one doing terrible things, whether you as a player agreed with him or not. The TV series couldn't pull those same levers, so it expanded The Last of Us by showing new perspectives, going into deeper detail on things that wouldn't have been practical or fun to play through; I'm thinking particularly of that wonderful episode about Bill and Frank, which would never have worked in a game. This is the art of the adaptation: finding something fresh to offer.
On that basis: there is no great video game narrative that couldn't be adapted for film or TV by a sufficiently talented and understanding writer. The key word there is adapted, not transliterated – because a film or show has to offer a new interpretation or perspective. That said, there are plenty of games whose plots are simply too bad to ever make for a good TV show or film. It'd take a true visionary to get anything worth watching out of, say, Heavy Rain.
If you've got a question for Question Block – or anything else to say about the newsletter – hit reply or email us on pushingbuttons@theguardian.com.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

The Outer Worlds 2, the most expensive Xbox game yet
The Outer Worlds 2, the most expensive Xbox game yet

The Guardian

time2 days ago

  • The Guardian

The Outer Worlds 2, the most expensive Xbox game yet

The Outer Worlds 2, from RPG makers Obsidian, will be the first first-party Xbox game to cost $80 (£70). Given that Nintendo Switch 2 games are already priced at least that high, and Sony's own PlayStation 5 games have been pushing towards it for a while, you might not expect this development to ignite a pricing debate among gamers – but it did. The increased cost of video games is a hotly contested topic, given the unsustainably ballooning budgets that most blockbuster games are working with these days. But I can say that The Outer Worlds 2 is a much larger, more in-depth game than the 2019 comedy sci-fi original. If we're going to talk about value, it can certainly be argued that its higher price point is justified. I loved The Outer Worlds, which was jam-packed with the kind of wry, sardonic humour you'd expect from an Obsidian RPG (this is the studio behind Fallout: New Vegas, after all). Its super-saturated space world, populated by colourful flora, bumbling corporations and strange zealots, was a joy to live in for 20 or so hours, though its combat left much to be desired. According to game director Brandon Adler, Obsidian knew The Outer Worlds' gunplay needed improvement even before the game launched, and especially if they developed a sequel. 'We did a full breakdown on Destiny, because we love how that felt,' he says during an interview held after an Outer Worlds 2 demo in Los Angeles. 'We also talked to the Halo folks … They gave us a huge list of stuff and said, 'You guys should target this … you should add that to your weapon configurations.'' Obsidian's research has paid off: not only are there more weapons to play with in The Outer Worlds 2, but they all feel good to fire, and offer a variety of combat options depending upon the encounter (and that's if you want to fight, as a solid stealth approach will let you creep through rooms of foes without a trace). In the original game, I'd simply avoid large-scale combat, or preemptively sigh before getting into a firefight because the gunplay just wasn't enjoyable. That has changed in the sequel – I relished each encounter, giggling manically as I hucked grenades and dropped down from above to take out a target. 'We didn't want small changes. Every weapon feels very different; every weapon has a cool, unique purpose,' Adler says. 'You can even take those weapons and add mods on to them to do all kinds of crazy things.' Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion And with an updated game engine (Unreal Engine 5) and the capabilities of current-gen hardware (The Outer Worlds released on the Xbox One), expect The Outer Worlds 2 to feel bigger than before. Entering buildings no longer requires a loading screen that can take players out of the fantasy, for instance. 'Little things like that give a big, immense feel,' Adler says. 'Exploration is probably the thing that's most important to me. I want the players as they're going through this big world to feel like they should go to every nook and cranny and open every door and go behind every little thing, because it's always gonna be a cool, fun thing for them to find.' The Outer Worlds 2 offers a larger world, improved combat and even more customisation options that deepen its role-playing features (such as more perks and flaws for your character, which can drastically change how you play). Though Adler declines to comment on the $80 price tag, it's clear that this sequel justifies itself. The Outer Worlds 2 is released on 29 October for Xbox, PlayStation 5 and PC.

Games Inbox: Is AI going to ruin video games?
Games Inbox: Is AI going to ruin video games?

Metro

time2 days ago

  • Metro

Games Inbox: Is AI going to ruin video games?

The Friday letters page has a bad feeling about the rumoured Xbox layoffs, as one reader thinks there's a real chance for Star Wars: Battlefront 3. To join in with the discussions yourself email gamecentral@ Bad enough I've no idea what Front Mission is but that story about the remake replacing all the artwork with AI garbage is just awful. I get that Square Enix subcontracted the work to a not great company but it's still disgusting. Once again, we see that 'good enough' is the highest aspiration companies have and even then it never even reaches that standard. What saddens me is that most people are like that too. AI clearly doesn't work – it lies all the time if you try to search with it – but if you ignore that one inconvenient fact then it may save you a few seconds of work every time you use. I mean, who cares if it changes a robot into a helicopter or some guy talking into a Lenin stand-in… it's good enough. First time I remember being aware of generative AI in games was that six-fingered zombie from Call Of Duty but we've had two controversies already this week, so I really fear this sort of thing is going to become commonplace now. I don't think it's hyperbole to say this could ruin all of gaming, not just with the bad quality visuals but the sacking of developers and Microsoft even trying to make games with AI. Can you imagine how bad that'd be? The rumour is that these Xbox layoffs coming up are connected to AI and that's only going to convince other companies that relying on it, and getting rid of people with decades of experience, is a good idea. Bosly Endless fear This impending cull of more Xbox developers is so disgusting. I know it was said it was inevitable, because all acquisitions are like that, but this is just Microsoft taking a chainsaw to dozens of perfectly good developers. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. I'm reading on X that a bunch of UK studios are worried, and I think that's going to mean the end of Team Ninja or them being turned into some soulless support studio that's not allowed to make its own games. There's talk of the team behind Forza Motorsport (not Horizon) fearing the worst too. Whatever happens the worst thing will be that it probably won't be the last time. It's already happened twice before, and this third time looks like be the biggest so far. Dougal There is another Just in case you haven't been keeping tabs on it but Star Wars: Battlefront 2 is still getting more popular on Steam. It's in the top 50 now, since a few big name streamers have started playing it, and only seems to be getting more and more players. I really think there's beginning to be a chance that EA will take notice and make another. Except… there's kind of a big problem. One of the main reasons it's so popular is that it's only £3.49 on Steam (it's £18 on the PlayStation Store). I'm afraid that would only tempt EA into trying to make some kind of free-to-play Apex Legends type thing. I really hope they do a proper sequel though. Something that took advantage of all the ideas in Andor, which was all grounded combat and no lightsabers, would be amazing. Iver Email your comments to: gamecentral@ Sharing is caring RE: Phil and free Game Pass: did someone else have your console set as their 'home' console for the last two years but predominantly play elsewhere? If so, then you would be able to use their Game Pass subscription. We have both an Xbox Series X and an Xbox Series S, with the Xbox Series X being the console I use. However, my 'home' console is the Xbox Series S, so the kids can use this console but take advantage of my Game Pass subscription on their profiles, whereas I can use my Game Pass subscription on my Xbox Series X, even though it isn't my home console. It's a handy feature that's been around for a while but isn't well-documented, for the obvious reason of Microsoft wanting you to spend more money on subscriptions. That might be the reason why. Otherwise, well done to you for having free Game Pass for the last two years! NatorDom Celebrity makeover I will say this about the new Donkey Kong game, I am 100% sold on the redesign of DK himself. Compared to the original one, which basically only had one expression, the reboot is full of personality and I'm loving it. I already play as him all the time in Mario Kart World and if the new game gets good review I'll look forward to playing him in that too. Companies shouldn't be afraid of reinventing things from time to time. The last thing we needed was another stupidly hard 2D game and Bananza looks much more interesting than that. Scooby Teflon Phil This might seem like a strange thing to say about a $3 trillion company, but I feel a great deal of pity for Microsoft. Or rather, I feel a lot of pity for the ordinary workers at Xbox, who not only have the constant threat of layoffs hanging over their heads but really do seem to be doing their best to make the whole Xbox thing work. The Xbox 360 is 20 years old this year, but can you imagine Sony or Nintendo still supporting the PlayStation 3 or GameCube today? OK, half of the update was an ad for the Xbox Series X but there is a genuine update to the dashboard after all these years and I have to respect Microsoft workers for that. Especially as Xbox backwards compatibility is the best in class and there's really no reason to be playing an actual Xbox 360 anyway. After a good summer showcase the upcoming Xbox line-up looks good (I'd actually concentrate on new franchises rather than wasting more time with Halo and Gears Of War, but that's just me) and Game Pass gets better value every day. If things were fair Xbox would be doing great, but instead it constantly feels like it's on the edge of disaster. I blame the Xbox management entirely and can't bare to see any of them anymore, with their stupid smiling faces while they know what's really going on. I don't see how any of their recent announcements are going to work out and yet no matter how many mistakes are made the only people that ever seem to get punished for it are the ordinary developers. Lapdash Still online Sorry to ask this GC, but I've never owned an Xbox, so don't know. I've just read that Xbox 360 received an update a few days ago and I also found out they took the store down. Can you still play games online on the Xbox 360 or is it offline only? David GC: As long as the servers are run by Microsoft, which is the case for the majority of games, then they'll still be playable online. Nothing by EA will work though, since they run their own servers – as do other companies for certain titles. No mistakes I think I'll wait a few more weeks to see what the Switch 2's biggest single-player launch window game is like before I decide for myself, but I doubt Nintendo thinks they've fumbled or disappointed. With the exception of some reported third party sales and minor Mario Kart backlash, from those who apparently think no effort went into it, things seem to be playing out exactly as planned. Console sales look to have surpassed their expectations, the Mario Kart World bundle has worked particularly well (I'm still a bit confused how taken for granted that deal is in some circles) and Donkey Kong Bananza is the best-selling new game on Amazon right now. That'll give it two popular, genuinely new gen exclusive – and hopefully high quality – big games in the first six weeks, which as far as I can tell is a lot more than any other console has managed in the past 20 odd years. If those patterns had been followed, we'd have seen Metroid Prime 4 as a cross-gen launch title and maybe one of the Zelda remasters and that would've been it. When it comes to revealing its pipeline, it's been clear for years that showing what they judge to be enough is much more preferable for Nintendo, compared to showing their full hand and, while I don't expect a huge unannounced killer app at Christmas, I'm hardly worried that they'll now sit with their feet up till 2027. Panda GC: You're absolutely right, from a business perspective the Switch 2 has been an unambiguous success for Nintendo. Inbox also-ransThis probably makes little sense, but I think I prefer Mario Kart 8 to World as the latter gives me a Mario Kart 64 vibe somehow. Mark Matthews I'm not at all surprised that Nintendo would patch out the trick to get 3-lap races. That is Nintendo in a nutshell, it's their way or the highway! Bootles More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Has the Nintendo Switch 2 been a disappointment? MORE: Games Inbox: Will the PS6 be the most powerful console ever? MORE: Games Inbox: Do video game exclusives still matter?

Xbox layoffs expected to hit up to 2,000 people claims source
Xbox layoffs expected to hit up to 2,000 people claims source

Metro

time3 days ago

  • Metro

Xbox layoffs expected to hit up to 2,000 people claims source

The next batch of Xbox layoffs could be the worst so far, with an industry insider predicting studio closures as well. It's been reported for some time that Microsoft is planning another major wave of layoffs throughout the company and a couple of days ago it was claimed that the Xbox division would be amongst those impacted. These layoffs will supposedly happen by the end of June, but previously no exact figures were given for how many people would be affected. If a new rumour is to be believed though, Xbox could lose upwards of 2,000 employees – approximately 10% of its entire workforce. The prediction comes from respected game designer George Broussard, who previously co-founded Apogee Software, better known nowadays as 3D Realms, and was one of the creators behind the Duke Nukem games. In a Bluesky post from earlier this morning, Broussard claims to have heard 'internal developer stuff' from within Microsoft, with anywhere from 1,000 to 2,000 people expected to be let go. Not only that, but there are concerns that entire studios could be shut down, which is sadly all too believable. After all, Microsoft killed no less than three studios last year, including Tango Gameworks, despite its last game, Hi-Fi Rush, winning several awards and purportedly being a success in the eyes of Microsoft. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. News has reported imminent Xbox layoffs but I'm hearing internal developer stuff where people at most studios are anxious and worried. Word that entire studios may be shuttered. Expectation is 1000-2000 people. Xbox unit has about 10k people in it?, so 10-20%? Good luck to all involved. Brutal. — George Broussard (@ 2025-06-26T02:08:57.231Z Although Broussard estimates that Xbox has roughly 10,000 employees, our research puts the number at about 19,450, once you take into account subsidiaries like Bethesda and Activision Blizzard. Regardless, the worst case scenario of Microsoft letting go 2,000 employees would take a hefty chunk out of the Xbox workforce, putting the total post-pandemic losses at well over 4,000. That includes 650 employees that were let go last September, and almost 2,000 job cuts at the beginning of 2024. So far, more than 2,500 Xbox employees have been let go since Microsoft finalised its $75 billion purchase of Activision Blizzard, which remains the most expensive acquisition in the history of the games industry. Even if the actual numbers are at the lower end of Broussard's estimate, the next round of layoffs will bring the total job losses at Xbox to more than 3,500. More Trending While some cuts were inevitable, to eliminate duplicate jobs post-acquisition, the sheer volume of layoffs is well above the normal and exacerbated by both post-pandemic bloat and Microsoft's enthusiasm for AI. Microsoft may also be looking to cut costs due to the Activision Blizzard purchase not being as lucrative as hoped, with the addition of Call Of Duty games on Xbox Game Pass barely improving subscriber numbers and the series as a whole still bleeding players. This combined with dwindling hardware sales is no doubt what made Microsoft decide to port Xbox exclusives to PlayStation and Nintendo platforms, in a bid to bump up its revenue. Yet despite its games reaching new audiences and performing particularly well on PlayStation, it doesn't appear to be enough for Microsoft, not if it's considering killing more studios to help save money. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Microsoft confirms next gen Xbox home and portable consoles with AMD partnership MORE: Xbox aggregated game library coming to PC with hints of Steam support MORE: Xbox VR headset officially announced and it's much more expensive than normal

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store