The Young and the Restless spoilers: Billy dumps Jack from Abbott Communications, but lives to regret it?
In a moment of déjà vu, The Young and the Restless' Jack (Peter Bergman) and Billy (Jason Thompson) once again find themselves at odds, and their differing opinion ends in a knee-jerk decision. This time, Billy severed his business relationship with his older brother at Abbott Communications, doing so without even securing another investor first.
It all goes down in The Young and the Restless episode airing on July 21. Jack and Billy pick up their conversation from the previous episode, and Billy takes exception to his big brother insinuating that he is preparing to let Jack down again.
From Jack's perspective, he's just frustrated that his brother is essentially going back on his word to focus on Abbott Communications, and instead, is focusing again on taking Chancellor away from Victor (Eric Braeden). Jack can't fathom why his brother is even willing to partner with Cane (Billy Flynn) to make that happen, given Cane is currently accused of murder.
Understandably, Jack is not only worried about his brother's obsession over Chancellor, but he's also concerned about his investment in Abbott Communications. The two men trade a few barbs, in which Jack notes that Abbott Communications wouldn't be able to get the doors open without his investment.
Tired of having this same conversation with Jack, Billy decides in this moment to pull the impulsive trigger and terminate his working relationship with him. He promises to return Jack's investment and hints that Cane could be his new investor. So not only is Billy determined to get Abbott Communications up and running, but he's also set on getting back Chancellor in some capacity.
Having said all of that, we can't help but predict chaos and heartache in Billy's future. Billy is putting all his eggs in this Cane basket, and Cane seems less than trustworthy. He's currently working on a sneaky plan to get his hooks into all of the major corporations in Genoa City, and we still question the origin of his newfound fortune. Plus, as Jack pointed out, Cane is still a suspect in the murder of Damian (Jermaine Rivers).
If we had to guess, Billy will come to realize he's ruined his chance to make Abbott Communications a big deal in Genoa City, chasing after Chancellor. Recalling his deal with Sally (Courtney Hope), if he goes all in in his pursuit of Chancellor, he's leaving her in charge to run Abbott Communications.
We suspect he is going to jump ship for Chancellor, with the intention of leaving his girlfriend to run the company, but do so before Jack fully divests. Should that happen, we'd further go on to say that Jack doesn't leave Sally in charge but taps Diane (Susan Walters) to be the boss instead.
Even if Cane does invest in Abbott Communications, assuming control of Jack's stake in the company, we aren't that confident that Cane wouldn't double-cross Billy or that Cane would be able to be a sturdy source for the company.
Oh, and let's not forget, Billy wants to tie his Chancellor future to Cane, who is already inching toward a partnership with Phyllis (Michelle Stafford). She's been stabbed in the back a few times by Billy, so who's to say that if Cane somehow acquires Chancellor from Victor, that Phyllis won't finally return the favor and make sure he's cut out of the business.
All in all, we just think Billy will live to regret rejecting Jack's help for Abbott Communications and continuing on in his Chancellor obsession. If Billy manages to lose Abbott Communications and is duped when it comes to Chancellor, we can imagine him going into one of his classic downward spirals.
New episodes of The Young and the Restless air weekdays on CBS. Episodes become available to stream on Paramount Plus the next day.
Solve the daily Crossword
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
8 hours ago
- Yahoo
Barbenheimer's Epic Double Feature Happened 2 Years Ago, And I'm Worried I'll Never Get That Same Experience
When you buy through links on our articles, Future and its syndication partners may earn a commission. Back in 2023, there was a time when it felt as if all was right with the world, and that, my friends, was Barbenheimer. While the 2025 movie schedule has been filled to the brim with great releases, I really don't think we're going to get another time like this, and that worries me. It's been two years. I know, it's hard to believe it, but it has, and it honestly feels like a lifetime at this point. We have had some major releases come out since then, such as the latest Superman, which turned me into a fan. Or we could point to Wicked, which took over the world for a month or two. However, nothing has hit quite as hard as when these two films – Barbie and Oppenheimer – were released simultaneously. And honestly, I don't think we're going to get another instance like this, at least for a long time. Barbenheimer Was Perfectly Timed During The Summer I think a big reason why Barbenheimer was such a success was that both of these releases were planned at the perfect time – right in the middle of summer. I always feel that the most successful blockbusters tend to happen at this point, and it's clear both of these, by their box office amounts, did incredibly well. Barbie earned well over $1 billion, and Oppenheimer came really close to the mark, as did a rated-R movie. However, because many people had a day off or two during this time, seeing the double feature was that much easier. The Amount Of Marketing For Both Was Done Amazingly Well And Spawned An Era Unlike Any Other Another significant factor contributing to this success is that the marketing teams were on point. We all already knew Christopher Nolan's best films. We were all already aware of the pull Barbie had as a toy. However, the fact that these two were eventually marketed together as a double feature paved the way for its success. They had their marketing – it was practically pink mania for months with Barbie. However, I think it worked best when people combined the films into one prominent double feature, allowing fans to dress up for each and go out with their friends, making it a whole event rather than just an outing or a date. That's the key in marketing here. The Fanbases Somehow Collided In A Way Unlike Ever Before, And I Don't Think We'll Get That Again The beauty of this is that Barbenheimer is special. Something like this has happened before, where two totally conflicting genres released major films on the same day – The Dark Knight and Mamma Mia!, a movie I rewatch all the time – but that was never as grand an event. The same thing happened with the release of Wicked and Gladiator, and how marketing teams tried to make it the new Barbenheimer, but it just didn't work – even if both films did very well. I think Barbenheimer is a one-and-done, and that does sadden me. There was something so…magical about this time, as cheesy as that sounds. The idea of two completely different fan bases coming together to celebrate films, in two totally different styles, is something that I will always love and never forget. The hype that led up to this made it even more enjoyable, and attending the double feature with my friends and a crowd of people who just loved movies was unlike any other. Maybe one day we'll get another Barbenheimer. But you know what? I'm happy with it living in my memory, even if I feel that we're never going to get another time like this one. Solve the daily Crossword
Yahoo
15 hours ago
- Yahoo
No, Ghost of Yotei won't force you to swap weapons, even if you should, as the open-world game "would like players best to learn to switch weapons"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Ghost of Yotei co-director Nate Fox has confirmed that you'll be able to play the game in its entirety without switching to a second weapon if you'd like. Ghost of Yotei is taking place hundreds of years after Ghost of Tsushima, and due to this, Atsu has way more gear in her arsenal than Jin ever did. Not only does she have access to guns (which the developers have assured are not going to be overpowered), but she can also equip way more bladed weapons than the original game's own protagonist could. These include dual-wielded swords, a spear, and a flail – but if you want to continue Jin's legacy of just using a sword, the game won't punish you. Speaking to IGN, Ghost of Yotei co-director Nate Fox says, "the game definitely would like players best to learn to switch weapons when it is appropriate, cause it's the most efficient way to play." However, he concedes, "let's face it, people sometimes want to play in the way that makes them feel the coolest. And the game will not hurt you if you do that." Fox assures fans "if you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" – although he presumably means a sword in each hand, as I'm not sure Atsu is able to hold four swords at once (but she should be, because that'd be sick). This approach seems to be par for the course for the upcoming sequel, as the developers have said that Ghost of Yotei "focuses on player freedom more than any game Sucker Punch has ever made." GamesRadar+ got to speak to Ghost of Yotei creative directors Nate Fox and Jason Connell as well, in an interview that you can read through here.
Yahoo
16 hours ago
- Yahoo
Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years
When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2077 quest design director Paweł Sasko admits that "we are sometimes slower [than] you would like" as the delayed Patch 2.3 finally goes live. The new update for Cyberpunk, which adds new vehicles, gameplay options, bug fixes and quality of life improvements, was originally planned for release on June 26, 2025, but wound up being pushed back to July 17 when developer CD Projekt Red announced on social media that "we'll need some more time to make sure we're happy with it". With Patch 2.3 now finally going live, Sasko, who's also associate game director on the upcoming Cyberpunk 2077 sequel, tells fans to "enjoy" the update as he says: "Everything we do, is for you. We are sometimes slower [than] you would like to [sic], but we always have the best of our community and our game in heart." Despite the apologetic tone, it seems as though the community has been perfectly happy to wait for the end result. Early initial reactions to Patch 2.3 seem positive, and even the original announcement that it was being rescheduled back in June was largely met with understanding and patience by the fanbase. That might be due to the fact that it's generally understood that game development is taking longer and longer with every passing year, an issue that's by no means exclusive to CDPR. As graphics and technology get more complicated and the scale of many projects increases, the time and resources needed to create these games is only getting greater, not helped by some studios jumping the gun and announcing projects way in advance of their actual release. To hammer that point home, The Elder Scrolls 6 was announced back in 2018, and there's no reason to think it'll be out any time soon. But of course, that community patience could always be because CDPR specifically has learned its lesson about rushed development. Cyberpunk's launch in 2020 was notorious for its poor performance and missing features, particularly on consoles, as well as brutal levels of crunch being reported in the months leading up to the game's release date. Consequently, the fanbase seems happy for the company to pace itself and its workload, considering the ugly consequences of what happened when it didn't. I fully agree with them on that score. Still, Sasko's comment is a reminder that good things come to those who wait, and a momentary glimpse into the priorities of a CD Projekt Red that appears to have learned its lesson. I guess with current industry trends and timescales in mind, I look forward to playing the Cyberpunk sequel sometime around the actual year 2077. Despite a rough start, Cyberpunk 2077 would eventually make it up to our list of the best RPGs! Check out what else made the list – and what took the first place spot.