
System Shock 2: 25th Anniversary Remaster PS5 review - the horrors of AI
Ken Levine is an influential, but increasingly forgotten, figure in video games. Starting his career working on Thief: The Dark Project at Looking Glass, he went on to co-found Irrational Games, which made System Shock 2, before leading development of the BioShock franchise. As CVs go, his is not short of highlights, and while the immersive sim genre he helped invent never quite found mainstream appeal, players who enjoy it can be almost fanatical about it.
Levine is set to return with the upcoming game Judas, but meanwhile remaster masters Nightdive Studios have been working on keeping his System Shock legacy alive, with a full remake of the first title in 2023. That stopped short of the more ambitious reboot they'd intended in their Kickstarter campaign, but its generally warm reception was enough to ensure the sequel would get similar treatment.
System Shock 2 was originally released in 1999, and while Nightdive's aspirations for its 25th anniversary edition once again had to be scaled back – and released a year late – it is finally here. As such, it provides a fascinating window into gameplay that helped shape the current generation, not to mention Half-Life 2, which came out five years later and most certainly owes it more than a nod.
Set 42 years after the events of System Shock, you're a solider aboard the UNN starship Von Braun, waking from hyper sleep to find the place overrun by zombie-like human-parasite hybrids, deranged psionic lab monkeys, and killer robots. Your job is to figure out what happened and try and make your way through the carnage to survive.
Once again, you find yourself pitted against corrupt AI, SHODAN, but this time you also have to contend with the Von Braun's rogue computer, Xerxes, and in a foreshadowing of BioShock's structure, a single human survivor, Dr Janice Polito, whose disembodied voice issues instructions and rewards from afar.
Her vocal delivery is wonderfully cynical, calmly dismissing the ghosts of the recently deceased crew members you occasionally see, as 'self-hypnotic defects', telling you not to let them distract you from the tasks she's assigned you. It's a compelling set-up and prepares the stage for a game where every single word counts. The audio logs that deliver the majority of the game's lore also contain essential tips and passwords to open doors.
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It means you're always paying close attention to everything that's going on, which helps emphasise the profoundly unsettling atmosphere. Along with the noises and occasional explosions of the decaying UNN Von Braun, the game's fast drum and bass theme music is so jarring it adds to an overriding sense of wrongness.
You'll also find the hybrids who continually try and kill you apologising as they do so. 'Sorry', they say, and 'Run', as they lay into you with guns and iron bars. Just as alarming are the lab monkeys, their lurid purple brains exposed through their trepanned skulls, multitudes of whom you'll need to beat to death with a spanner. The more you notice, the more disquieting it is.
It makes Nightdive's choice to add four-player co-op with cross-play pretty baffling. For a game so dependent on its sense of creeping dread and the need to dwell on occasionally subtle clues in its environments, adding the knockabout fun that automatically occurs when two or more people get together in a first person shooter seems antithetical. When you're laughing it up with friends, the Von Braun becomes a playground rather than the intended retro-futuristic haunted house.
It does help offset the difficulty though, which has in no way been dumbed down from the original. Fights are frequent and often deadly, ammo and medical supplies are scarce, and the packets of crisps and soft drinks you find only heal a single hit point. It's just as well every section of the ship has its own regeneration room, where you respawn after dying, and once you unlock the key to surgical tables that heal you free of charge, you discover things aren't quite as brutal as they initially appear.
What really impresses though, are the systems that make up its sandbox. For example, another new addition is your choice of career background, which influences the stats your character has at the start of the game. They provide the foundation for quite different builds, from the gun-toting marine to the physically weak psionic-focus of the OSA. Although inadvisable for a first play through, once you work out which psi powers work best, by the mid-game some of them can become comically over-powered.
The downside of the latter approach is that you'll regularly have to navigate the game's over-engineered menus. Finding and selecting a new psionic power is a faff when you're standing in an empty room. In combat, since menus don't pause the action, it's a shortcut to getting yourself battered to death by mutants. Its insistence on mapping the stand-still-and-lean-around-corners button to the one most first person games use to sprint, is similarly inhumane. More Trending
Graphically, and in keeping with its status as a remaster rather than a remake, things have been polished instead of reinvented. Cut scenes are much sharper looking, as are enemies, guns and scenery, but they all still have the unmistakable low-poly blockiness of the late 1990s. The most important thing though, is that what made the game such a landmark in the first place is still entirely present.
That includes its labyrinthine level design. You eventually discover that sections generously loop back on themselves, creating shortcuts after long and gruelling periods of exploration, and that you can safely dump spare inventory items in the lift that acts as a bridge between those vast floors. That doesn't prevent each new area you discover from feeling genuinely intimidating though.
Despite moments of mechanical clunkiness, and the occasional odd design decision, System Shock's 25th Anniversary Remaster is a reminder of how much sophistication was possible even with pre-millennial technology. It's still utterly engrossing to play, and with so many different possibilities to experiment with, invites multiple playthroughs. This is a sensitively made and bug free remaster that should delight devotees of the 90s original and curious newcomers alike.
In Short: A meticulous and polished remaster of the classic sci-fi survival horror, which retains the original's atmosphere and complexity while adding new mod cons, most of which enhance the experience.
Pros: Level design that feels fresh and refined even today. Wonderfully dark ambience and environmental storytelling. Systems that allow for an inspiring variety of character builds.
Cons: Very difficult compared to most modern games. Four-player co-op is fun but annihilates all hint of atmosphere. Menus remain a headache to navigate.
Score: 8/10
Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Xbox Series X/S, and PCPrice: £23.99Publisher: Nightdive StudiosDeveloper: Nightdive Studios (original: Looking Glass Studios and Irrational Games)Release Date: Out now (PC), 10th July 2025 (consoles)
Age Rating: 16
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For more stories like this, check our Gaming page.
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Metro
3 days ago
- Metro
System Shock 2: 25th Anniversary Remaster PS5 review - the horrors of AI
One of the best PC games of the 90s has been remastered for consoles, as Nightdive Studios gives the sci-fi horror sandbox a well-deserved makeover. Ken Levine is an influential, but increasingly forgotten, figure in video games. Starting his career working on Thief: The Dark Project at Looking Glass, he went on to co-found Irrational Games, which made System Shock 2, before leading development of the BioShock franchise. As CVs go, his is not short of highlights, and while the immersive sim genre he helped invent never quite found mainstream appeal, players who enjoy it can be almost fanatical about it. Levine is set to return with the upcoming game Judas, but meanwhile remaster masters Nightdive Studios have been working on keeping his System Shock legacy alive, with a full remake of the first title in 2023. That stopped short of the more ambitious reboot they'd intended in their Kickstarter campaign, but its generally warm reception was enough to ensure the sequel would get similar treatment. System Shock 2 was originally released in 1999, and while Nightdive's aspirations for its 25th anniversary edition once again had to be scaled back – and released a year late – it is finally here. As such, it provides a fascinating window into gameplay that helped shape the current generation, not to mention Half-Life 2, which came out five years later and most certainly owes it more than a nod. Set 42 years after the events of System Shock, you're a solider aboard the UNN starship Von Braun, waking from hyper sleep to find the place overrun by zombie-like human-parasite hybrids, deranged psionic lab monkeys, and killer robots. Your job is to figure out what happened and try and make your way through the carnage to survive. Once again, you find yourself pitted against corrupt AI, SHODAN, but this time you also have to contend with the Von Braun's rogue computer, Xerxes, and in a foreshadowing of BioShock's structure, a single human survivor, Dr Janice Polito, whose disembodied voice issues instructions and rewards from afar. Her vocal delivery is wonderfully cynical, calmly dismissing the ghosts of the recently deceased crew members you occasionally see, as 'self-hypnotic defects', telling you not to let them distract you from the tasks she's assigned you. It's a compelling set-up and prepares the stage for a game where every single word counts. The audio logs that deliver the majority of the game's lore also contain essential tips and passwords to open doors. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It means you're always paying close attention to everything that's going on, which helps emphasise the profoundly unsettling atmosphere. Along with the noises and occasional explosions of the decaying UNN Von Braun, the game's fast drum and bass theme music is so jarring it adds to an overriding sense of wrongness. You'll also find the hybrids who continually try and kill you apologising as they do so. 'Sorry', they say, and 'Run', as they lay into you with guns and iron bars. Just as alarming are the lab monkeys, their lurid purple brains exposed through their trepanned skulls, multitudes of whom you'll need to beat to death with a spanner. The more you notice, the more disquieting it is. It makes Nightdive's choice to add four-player co-op with cross-play pretty baffling. For a game so dependent on its sense of creeping dread and the need to dwell on occasionally subtle clues in its environments, adding the knockabout fun that automatically occurs when two or more people get together in a first person shooter seems antithetical. When you're laughing it up with friends, the Von Braun becomes a playground rather than the intended retro-futuristic haunted house. It does help offset the difficulty though, which has in no way been dumbed down from the original. Fights are frequent and often deadly, ammo and medical supplies are scarce, and the packets of crisps and soft drinks you find only heal a single hit point. It's just as well every section of the ship has its own regeneration room, where you respawn after dying, and once you unlock the key to surgical tables that heal you free of charge, you discover things aren't quite as brutal as they initially appear. What really impresses though, are the systems that make up its sandbox. For example, another new addition is your choice of career background, which influences the stats your character has at the start of the game. They provide the foundation for quite different builds, from the gun-toting marine to the physically weak psionic-focus of the OSA. Although inadvisable for a first play through, once you work out which psi powers work best, by the mid-game some of them can become comically over-powered. The downside of the latter approach is that you'll regularly have to navigate the game's over-engineered menus. Finding and selecting a new psionic power is a faff when you're standing in an empty room. In combat, since menus don't pause the action, it's a shortcut to getting yourself battered to death by mutants. Its insistence on mapping the stand-still-and-lean-around-corners button to the one most first person games use to sprint, is similarly inhumane. More Trending Graphically, and in keeping with its status as a remaster rather than a remake, things have been polished instead of reinvented. Cut scenes are much sharper looking, as are enemies, guns and scenery, but they all still have the unmistakable low-poly blockiness of the late 1990s. The most important thing though, is that what made the game such a landmark in the first place is still entirely present. That includes its labyrinthine level design. You eventually discover that sections generously loop back on themselves, creating shortcuts after long and gruelling periods of exploration, and that you can safely dump spare inventory items in the lift that acts as a bridge between those vast floors. That doesn't prevent each new area you discover from feeling genuinely intimidating though. Despite moments of mechanical clunkiness, and the occasional odd design decision, System Shock's 25th Anniversary Remaster is a reminder of how much sophistication was possible even with pre-millennial technology. It's still utterly engrossing to play, and with so many different possibilities to experiment with, invites multiple playthroughs. This is a sensitively made and bug free remaster that should delight devotees of the 90s original and curious newcomers alike. In Short: A meticulous and polished remaster of the classic sci-fi survival horror, which retains the original's atmosphere and complexity while adding new mod cons, most of which enhance the experience. Pros: Level design that feels fresh and refined even today. Wonderfully dark ambience and environmental storytelling. Systems that allow for an inspiring variety of character builds. Cons: Very difficult compared to most modern games. Four-player co-op is fun but annihilates all hint of atmosphere. Menus remain a headache to navigate. Score: 8/10 Formats: PlayStation 5 (reviewed), Xbox One, PlayStation 4, Xbox Series X/S, and PCPrice: £23.99Publisher: Nightdive StudiosDeveloper: Nightdive Studios (original: Looking Glass Studios and Irrational Games)Release Date: Out now (PC), 10th July 2025 (consoles) Age Rating: 16 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The 10 best summer video games to play if you're missing the heatwave MORE: Halo team promises 'official scoop' on series' future later this year MORE: Fans call Steam Summer Sale 2025 'mid' but there's a reason it seems so bad


Daily Mirror
19-06-2025
- Daily Mirror
Fortnite Blitz Royale explained and how to get the free skin
The Fortnite Blitz Royale mode is now live in the game, and players are still figuring out exactly what it has to offer. Here's everything you need to know about the new LTM. Fortnite has unveiled its latest mode, offering players a taste of Battle Royale action with some built-in abilities and a short time limit. Fortnite update 36.10 is here, and as the last update for a while, players are hoping there's plenty to keep them entertained until more content arrives – and fortunately, Epic Games has delivered in a big way, even after releasing a Nintendo Switch 2 exclusive emote and announcing the upcoming Squid Game UEFN collaboration. Alongside several new Mythic Weapons and Bruno Mars as the new Music Pass headliner, there are a few new modes to dive into – none more thrilling than Fortnite Blitz Royale. Though it may have once seemed a bit odd, the concept is straightforward – it's Battle Royale with a strict time limit, set on a reconfigured version of the island with several distributed Mythics to help accelerate the kills. It could potentially be a significant deal in the game's community, but as players are getting involved, they're still figuring out what it actually entails. So, what exactly is the deal with the new mode? Here's everything you need to know about Fortnite Blitz Royale. READ MORE: System Shock 2 remaster release date – when you can return to the newly-polished halls of Von Braun Fortnite Blitz Royale How it works The Fortnite Blitz Royale mode is a 32-player game where everyone begins with the same random medallion (which, rest assured, won't reveal your location), and must boost their Blitz Level by defeating opponents and surviving various storm circles, thereby enhancing the rarity of their loot and power-ups. Golden Chests scattered across the compact map offer a variety of power-ups to collect, featuring iconic returning POIs. Matches are capped at five minutes, making it ideal for mobile gamers, but it's open to all players regardless of platform, with options for solo, duo, and squad play. Content updates Before the game departs from the Fortnite launcher, Blitz Royale will provide four weeks of content updates, introducing new elements and even some pop culture crossovers. According to a recent blog post, here's what's coming: Wednesday, June 18: Week 1 – Launch Week! Find new Mythic versions of popular weapons, like the Rocket Ram, in the rare Golden Llama. Tuesday, June 24: Week 2 – The Avatar Returns! Pagodas from the Four Nations appear on the map, and players start with a Bending Scroll from Avatar: The Last Airbender. Tuesday, July 1: Week 3 – Bad Bosses! Replacing Bending Scrolls are power-packed boss weapons like Thorne's Vampiric Blade and the new Blitz Chain of Hades. Tuesday, July 8: Week 4 – TMNT Melee Mayhem! Replacing boss items are melee weapons from Teenage Mutant Ninja Turtles, plus Megalo Don's Nitro Fists, the Mythic Typhoon Blade, Blitz Kneecapper, and more. Free cosmetics The Fortnite Blitz Royale mode offers plenty in terms of quests, and players can start working towards some new free items immediately. The mode features its own Victory Umbrella, giving players the opportunity to unlock the Blitz 'Brella Glider after three victories, and the Blitz Knight Outfit with 10 new account levels unlocked, or by finishing in the top 10 of Fortnite Blitz Royale 20 different times. The skin will be available to unlock until 6am PDT / 9am EDT / 2pm BST on Tuesday, July 15. It might require some effort, but it's free, so there's little room for grumbling. End date Fortnite Blitz Royale is gearing up to sign off on Tuesday, July 15 at 6am PDT / 9am EDT / 2pm BST. Epic Games has indicated that the mode will exit Fortnite at this time, with the time being an estimate based on when the Blitz Knight Outfit goes away. Although the mode's departure is imminent, Epic Games has given hope to fans stating it "may return at a later date with refreshed gameplay, maps, and rewards." This suggests that Fortnite Blitz Royale might soon become an integral feature of the game's landscape, provided it garners significant engagement from players. There's potential for Fortnite Blitz Royale to make waves, yet its future depends on whether it manages to capture the dedication of its user base, including the mobile crowd. And just when you thought Fortnite couldn't monopolise any more of our leisure time, it's poised to conquer those brief spells in the loo or times spent waiting for trains.


Daily Mirror
18-06-2025
- Daily Mirror
System Shock 2 remaster release date – when you can return to Von Braun
System Shock 2 is getting the remaster treatment, bringing the classic sci-fi survival horror game to a whole new audience. But when can you actually play it? System Shock 2 is making a return with a fresh new look, and soon you'll be able to utilise its multiplayer feature to assemble a team and finally defeat Shodan. It appears there's no better time to launch a game about the takeover of a malevolent AI (despite having seen it numerous times before), so we're fortunate to be receiving a new remaster of System Shock 2. The sci-fi survival classic is set for a grand return following the significant remake of the first game, introducing the PC game to a wider audience with a fresh new look that makes it even more terrifying than ever. This comes as a treat for science fiction fans, especially with the arrival of a remastered Warhammer 40K: Space Marine on Xbox Game Pass. The classic has undergone the remaster process, marking a significant shift from its predecessor's remake, which successfully captured the original game's remarkable atmosphere, narrow corridors and eerie happenings around every heavily-plated corner. Fans of survival games certainly have much to look forward to, with Prologue Go Wayback's numerous playtests and the massive Fallout 76 Gone Fission update. There are plenty of futuristic horrors lurking in the halls of Von Braun, but when exactly can we get our hands on it?Here's what you need to know about the System Shock 2 remaster release date. System Shock 2 remaster release date The release date for the System Shock 2 remaster is scheduled for Thursday, June 26 at 1pm local time, excluding most American timezones. This information has been disclosed by the game's PlayStation Store page. The 1pm release time applies to worldwide timezones and the East Coast of the US, while other American timezones will see the game launch at whatever this time equates to in their region, which is 10am PDT / 12pm CDT on the West Coast and in central areas. While it's a somewhat perplexing system, it does ensure that players globally will have the opportunity to delve into the remaster at their own speed, familiarising themselves with the corridors of Von Braun before everyone is set to dive into multiplayer and defeat Shodan once and for all. It's undoubtedly a daunting task, but it's what many players are aiming to achieve, so assemble your team and get the job done.