The Witcher 4 Video Shows New Look at Ciri
CD Projekt Red came prepared with two videos for fans. The first was a brief cinematic showcasing a group of people being ambushed by a flying creature while in a wagon. Afterward, Ciri can be seen investigating the wreckage before things transition into another video.
Following the cinematic of Ciri investigating the wagon's wreckage, things then cut to a 'technological showcase.' CD Projekt Red claims the video is running on a standard PlayStation 5 and outputting in 60 FPS with ray-tracing enabled. While some fans considered it a gameplay video, CDPR told VGC that the video was a separate tech demo set in the world of The Witcher 4 and not the game itself.
In the video, Ciri rides into town on her horse, Kelpie, and we're treated to some stunning visuals and physics. After arriving in town, Ciri moves through a crowded market before CDPR's Sebastian Kalemba talks a bit about the game. He noted that the upcoming project is the 'most ambitious' and immersive open-world Witcher game ever.
Currently, not a ton about The Witcher 4 is known. The game was revealed last year at The Game Awards, and CDPR has kept mostly quiet on things outside of their presentation today.
Originally reported by Anthony Nash on Coming Soon.
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Personally, it's not stuck to the back of my head, creating original MGS music, so I don't think it could subconsciously peek out somewhere. Obviously, there is sort of an homage track to some of that for the first game for the director's cut, called 'The Big Sneak,' but that's supposed to be on the nose. But generally speaking, I was there when we recorded with Luca doing those scenes, and it didn't feel like it would be obvious. The way people felt when they saw that scene didn't seem like it was gonna turn out that way when we filmed it, but I can't read every thought that Hideo has, and I don't know what his actual plans were around that. But it's good fun at the end of the day and people who play the game will get to get to know and learn about Neil's character. He is very cool on his own, so [I] definitely hope that people get to see that for more than just the meme that it's become with trailers and stuff. io9: During a Twitch stream with PatStaresAt, you noted how a motorcycle maneuver avoiding an early conflict with Higgs' mechanical army means missing out on a cool thing you did with the game's OST. With the reality that some people might finagle their way out of combat or stealth encounters, is there a particular theme or leitmotif from this sequel soundtrack that you hope lingers with players long after they hit credits? Forssell: That's always hard because open world games are always gonna be impossible to force people to play them in certain ways and have them experience certain moments the way you want them to. Shit happens when you see something like that. [PatStaresAt] will see similar scenes that I've done music for in his playthrough going forward, so I'm not too bummed about it. 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