Latest news with #CDProjektRed


Time of India
4 days ago
- Entertainment
- Time of India
7 lessons GTA 6 can take from The Witcher 3
Rockstar Games is known for creating iconic open worlds, but The Witcher 3: Wild Hunt did things so right, it still lives rent-free in our heads years later. With GTA 6 on the horizon, it's the perfect time for Rockstar to take notes from CD Projekt Red's magnum opus. Tired of too many ads? go ad free now Here are 7 things The Witcher 3 nailed that GTA 6 can absolutely learn from. 1. Side Quests Shouldn't Feel Like Side Quests Every side mission in The Witcher 3 has purpose, flavor, and emotional weight. You don't just fetch herbs; you uncover haunted pasts, tragic lovers, or deadly secrets. Compare that to GTA's 'go here, shoot them, drive back' formula. In GTA 6 , Rockstar should build side stories that matter just as much as the main plot. Make us care . GTA 6 : New LEAKS shows Choices... 2. Choices Should Actually Matter What you do in The Witcher 3 changes how characters see you—and how the world evolves. Actions have long-term consequences. GTA often gives us 'fake' choices that don't really affect the game. Rockstar can level up by introducing branching outcomes. Make our decisions alter alliances, mission paths, and even the ending. 3. NPCs Deserve Better Lives In The Witcher 3 , NPCs farm, argue, pray, and mourn. They feel real . In GTA, they scream, run, and sometimes walk in circles. Time for a glow-up. Rockstar should breathe life into Leonida by making its people dynamic. Imagine citizens reacting to weather, news, and your actions like they actually live there. 4. Let the World Talk Back From peasant gossip to bard songs, The Witcher 3 constantly reflects your journey. The world acknowledges what you've done. That feedback loop builds immersion. Rockstar can steal this trick by letting GTA 6's radio stations, social media apps, or NPC chatter reflect your story decisions and chaos. 5. Tone Can Be Serious and Fun Yes, The Witcher 3 is dark, but it's also hilarious. Tired of too many ads? go ad free now Drunk Geralt. Talking trolls. Absurd contracts. Rockstar's strength is comedy, but when it comes to serious moments, they sometimes flinch. GTA 6 can strike a better balance—lean into mature themes, but don't lose the satire. We want to feel and laugh. GTA 6 WORLD REVEAL 6 Big Cities, 40+ Locations 😱 FULL Breakdown! 6. Worldbuilding > Map Size Sure, The Witcher 3 is massive—but it's the details that hit. Shrines, books, ruins, camps—they all tell stories. GTA maps are big, but often feel hollow outside missions. Leonida needs dense storytelling: graffiti with lore, shops with secrets, abandoned places with mysteries. Big maps are cool. Deep maps are unforgettable. 7. The Protagonists Should Grow Geralt evolves from an emotionless monster hunter to someone full of heart and regret. Most GTA characters stay the same. Rockstar should give Jason and Lucia room to grow . Make us feel their choices, trauma, and victories. Give them arcs that hit hard . Make us remember them like we remember Geralt. GTA 6 already has the hype, but The Witcher 3 showed us that open-world games can be both massive and meaningful. If Rockstar blends their chaos with Witcher's storytelling soul, we're looking at a once-in-a-generation game. Don't just build a city—build a world that stays with us.


Time of India
5 days ago
- Entertainment
- Time of India
Is Cyberpunk 2077 version 2.3 update delayed?
It was an update that made Cyberpunk 2077 what it is really today. That update was the version 2.0 which really gave the CD Projekt Red title a new life. After the release of this highly anticipated open-world title, the game was devastated with bugs and optimization issues. Tired of too many ads? go ad free now However, three years later everything changed after update 2.0 was dropped alongside with the Phantom Liberty expansion. After that time, two more updates have been launched, and people are eagerly waiting for the version 2.3 update, but it seems they have to wait a bit longer. CD Projekt Red delays Cyberpunk 2077 version 2.3 update CD Projekt Red first announced Patch 2.3 on June 5, 2025,, targeting a June 26 launch date. However, that isn't going to happen because the developer has recently announced a delay for this particular patch. On Twitter, the official handle of the game has stated that it will 'need some more time' to make sure that the developers are happy and satisfied about the patch. We also didn't get an exact date of this update's release, which makes this news even more disappointing. However, CD Projekt Red promised that it is 'aiming for a scope similar to Update 2.2.' Now what does it mean? The version 2.3 update was initially believed to feature no additional content or DLC, just some major bug fixes, along with UI improvements. There were rumors that the upcoming update would add some polished NPC behaviours and new repeatable gigs, but nothing was confirmed. Now, as per CD Projekt Red's promise, we might see content additions via this upcoming update, similar to the Version 2.2 update. Cyberpunk 2077 Update 2.2 was released on December 10, 2024, in line with the game's 4th anniversary. It brought a lot of substantial additions to the game, especially an overhaul transformation to the character customization option. Besides this, the Photo Mode, Vehicle Customization all got significant upgrades. It also added the Balatro collaboration quest. So, we hope this sudden delay is worth a wait. Read More:


Gizmodo
6 days ago
- Entertainment
- Gizmodo
The First ‘Blood of Dawnwalker' Gameplay Teases a Vampiric Adventure
The Witcher 3 turned 10 years old back in May, and if you've been hoping for an RPG like it, that's where Blood of Dawnwalker could come in. The fantasy-RPG from Rebel Wolves—made up of CD Projekt Red alums deeply involved with both Witcher 3 and Cyberpunk 2077—is a ways out, but that's not stopping the studio from showing off some of its systems and its take on being half-vampire. Plotwise, the game is set in a fictional 14th century medieval Europe and stars Coen, who's been recently turned into a vampire/human hybrid. He's got 30 days and nights to save his family, which requires making choices throughout his journey and eventually dethroning the vampire lords and their leader Brencis. Despite the time limit, Bloodwalker is open-world, and time only moves forward during specific, clearly telegraphed missions. But a faceoff with Brencis is coming sooner or later, and Coen get either go that final battle alone or with the help of allies he makes nice with. Like other RPGs, Blood of Dawnwalker is mostly focused on combat, which involves melee weapons and magic. Players use melee weapons (or their claws at night) to attack in directions where enemies aren't blocking or parrying, while magical hexes drain Coen's health and let him do feats like burning enemies' blood. According to design director Daniel Sadowski, health doesn't regenerate during the day, so players have to replenish by eating food and can put skill points into abilities that reduce how much health gets drained while casting hexes. At night, Coen can use vampire abilities that offer more stealth capabilities, scope out areas, and get around the world in more interesting ways. Using his powers requires blood, and that means eating people, or animals and 'other creatures' if you like. In the footage above, Sadowski talks up the game's freedom and 'narrative sandbox,' which allows players to tackle quests how and whenever they like. This open-endedness was a big selling point of the Witcher games, and something Rebel Wolves is clearly leaning as it develops the first in what it hopes is the start of a rival fantasy franchise. We'll see how that fares when Blood of Dawnwalker releases in 2026 for PC, PlayStation 5, and Xbox Series X|S. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


Geek Culture
20-06-2025
- Entertainment
- Geek Culture
Nintendo Switch 2 Faces Dire Third-Party Game Sales Despite Successful Launch
Despite enjoying a massive launch, the Nintendo Switch 2 is reportedly suffering from rather lukewarm sales of third-party games, as most players flock towards first-party Nintendo titles like Mario Kart World . This news comes from TheGameBusiness' Chris Dring, who went through the console's latest game sales figures surrounding its launch. Citing data from research companies Circana and NielsenIQ, Dring notes that 48% of physical game sales in the UK and 62% of sales in the US were first-party titles, when excluding the console's Mario Kart World bundle. If the bundle was taken into account, however, the figure would be further increased to 86% in the UK, although statistics for the US were not presented. Mario Kart World For context, the Nintendo Switch 2 launched with only three new physical first-party titles: Mario Kart World , and the two enhanced editions of The Legend of Zelda: Breath of the Wild and its sequel, Tears of the Kingdom . On the other hand, there were a total of 13 physical third-party games, including CD Projekt Red's Cyberpunk 2077 , Konami's Survival Kids , and Square Enix's Bravely Default Flying Fairy HD Remaster . Speaking to TheGameBusiness, one unnamed third-party publisher noted dire sales figures for its Switch 2 launch sales, stating that it was 'below our lowest estimates'. Dring also noted that despite the newest console's figures being an improvement compared to its predecessor's launch, which saw 89% of physical sales at the time being from first-party games, most third-party Switch 2 games 'posted very low numbers'. As to the reason for such disappointing numbers, Dring suggested that this could be due to the console's enhanced backwards compatibility, leading to players jumping back into the original Switch's back catalogue, coupled with the fact that almost all of the third-party Switch 2 launch titles are ports of already released games, meaning they are likely titles already played and completed by players on other platforms. Survival Kids Despite this report, some sources are actually painting a different picture. US sales tracker Mat Piscatella, who works at Circana, for example, took to Bluesky to state that third-party sales of Nintendo Switch 2 games in the US were actually 'far better' than those of the original console when it launched. CD Projekt Red also shared the sentiment, reporting that Cyberpunk 2077 was the 'best-selling third-party game during the launch of Switch 2', and that the game did 'reasonable numbers'. Amidst the conflicting reports, Dring adds that he was told by many major publishers that Nintendo is 'actively trying to push third-party games this time around', with the hopes that sales will pick up in the coming months once other notable third-party titles like EA Sports Madden 26 and Tony Hawk's Pro Skater 3 + 4 are released. For Nintendo's first-party titles, the console has some big-hitters in its pipeline, including Donkey Kong Bananza , Pokémon Legends: Z-A and enhanced editions of Kirby and the Forgotten Land and Mario Party Jamboree . Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Mario Kart World Nintendo Nintendo switch 2


Time of India
19-06-2025
- Entertainment
- Time of India
Cyberpunk 2077's next update may add more features to NCART metro system
Image credit: CD Projekt Red Cyberpunk 2077's next update may introduce additional features to its NCART metro system , aiming to expand its functionality beyond its current capabilities, a report claims. When the game initially launched, players expected a usable metro system for traversing Night City, but only hollow station shells serving as fast travel points were available. Years and multiple updates later, Cyberpunk 2077 has seen significant improvements, making it nearly unrecognisable from its initial release state. Despite these advancements, the metro system, even after update 2.1, has not yet reached its full potential. The latest update, version 2.1, introduced functional subway rides with 19 NCART stations across five colour-coded lines, offering an immersive, though passive, travel experience. However, this feature is reportedly seen by some as a partial measure compared to what was originally envisioned for a fully explorable and interactive metro system. Such an addition could fulfil an early promise, deepen the city's worldbuilding, and enhance moment-to-moment immersion. How Cyberpunk 2077's next update can upgrade NCART metro system Cyberpunk 2077's current NCART metro system focuses more on creating atmosphere than providing utility. After progressing past the Konpeki Plaza heist, players can access metro stations to fast travel or ride trains in real time, but the experience is largely passive. Players can't walk around trains, interact with NPCs, or explore station interiors beyond brief cutscenes. According to a report by Gamerant, modders have already shown that a more interactive and realistic metro experience is possible, suggesting CD Projekt Red (CDPR) could expand the system in future updates. Enhancements could include explorable platforms, embedded quests, and dynamic interactions that reflect Night City's social hierarchy, such as cleaner, secure stations in Corpo zones and rundown, graffiti-covered ones in gang territories. Moreover, introducing ambient NPC routines—like commuters, JoyToys, or recurring characters—could deepen immersion, the report adds. The current system lacks incentive, making fast travel and vehicles more efficient. CDPR may fix this in Update 2.3 by offering gameplay perks like stealth bonuses for using public transit or unlocking hidden objectives in gang zones, the report adds. Beyond narrative depth, a fuller NCART system could improve accessibility for players who prefer not to drive. Stations could act as mission hubs, vendors, and fixers, offering streamlined map navigation. Personal touches, like in-game messages from allies during train rides, could turn metro travel into a reflective, immersive part of the journey. Even if not fully realised in Cyberpunk 2077, these ideas could lay the foundation for a more robust system in the sequel, Cyberpunk 2 (Project Orion). Xbox Games Showcase 2025 Highlights: Biggest Game Reveals, New Consoles & More! AI Masterclass for Students. Upskill Young Ones Today!– Join Now