
PlayStation sues Tencent over Horizon ‘clone' Light Of Motiram
Last November, Chinese conglomerate Tencent announced a brand new survival game for PC called Light Of Motiram; one that you can play with friends as you explore a post-apocalyptic world populated by animal-like machines.
The game's announcement quickly went viral, not because it looked any good, but because it looked an awful lot like Sony's Horizon Zero Dawn and its sequel. Even the woman depicted in the key art shared many similarities with Horizon protagonist Aloy.
At the time, some wondered if Sony would take umbrage with Light Of Motiram. Turns out the answer to that is yes, as the company has formally filed a lawsuit against Tencent, accusing it of copyright and trademark infringement.
According to Reuters the lawsuit explicitly describes Light Of Motiram as a 'slavish clone of Sony Interactive Entertainment's immensely popular, award-winning Horizon series of video games.'
Sony even cites the initial public response and comments from gaming news websites as evidence of Tencent copying Horizon developer Guerrilla Games' homework.
Interestingly, Sony also mentions that representatives of Tencent and one of its internal developers, Aurora Studios, previously approached the company to pitch a new Horizon game – one that would retain the established open world setting but feature 'Eastern aesthetics', survival mechanics, and multiplayer options (so presumably it would've been set in Asia, rather than the US).
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They went so far as to share a photo of Aurora Studios' team members playing one of the Horizon games at work alongside screenshots of their PlayStation trophy lists to demonstrate how they were 'diehard fans' of the series.
Sony rejected the pitch and is convinced that Tencent has repurposed the idea as Light Of Motiram, except they ditched the planned Eastern aesthetic and instead copied Horizon wholesale.
'The Light Of Motiram Promotional Material reflects that even though Sony Interactive Entertainment rejected Tencent's pitch to create a licensed Horizon Franchise game, Tencent continued to produce a game that makes unauthorized use of Sony Interactive Entertainment's rights in the Horizon Franchise intellectual property,' reads the lawsuit.
'In doing so, Tencent misappropriates many of the most distinctive and recognisable protected elements of the Horizon Franchise, including the franchise's overall tone and feel, setting, narrative, characters, and visual expression, leading to confusion as to source, affiliation, and sponsorship of the Light Of Motiram game.'
Elsewhere, Sony also gives away that the Horizons series has sold a collective 38 million units in total. According to the PlayStation Blog, 32.7 million units had been sold as of April 2023, meaning roughly six million more have been sold since then.
As a reminder, the only Horizon games to have come out in that time were a PlayStation 5 remaster of the first game and the multiplatform Lego Horizon Adventures spin-off.
You can read the whole lawsuit in full for yourself, but ultimately Sony is seeking to block Light Of Motiram from ever been released, plus $150,000 'for each separate work in the Horizon Franchise infringed' in damages and for Tencent to hand over any and all marketing materials so Sony can destroy them.
At the time of writing, Tencent has yet to issue any sort of response, so it's unclear if it will comply or if it feels it can win the court case. More Trending
This situation is reminiscent of the still ongoing Nintendo/Palworld legal battle. As a reminder, Palworld quickly gained infamy for its obvious similarities to Pokémon, to the point where some suspected developer Pocketpair of using AI to copy multiple pokémon designs for its catchable cartoon animals.
Nintendo's lawsuit, however, is based on Pocketpair allegedly infringing on Nintendo's patents for certain game mechanics. Since then, Palworld has had some of its mechanics changed. For instance, Pals are no longer summoned by throwing the equivalent of a pokéball, they just appear next to you.
All that said, a report by IP consultant Florian Mueller for GamesFray earlier this month argues that Nintendo isn't guaranteed a clean win. In fact, the company has had one of its patents modified which Mueller believes is a Hail Mary to try and obfuscate the issue.
The Light Of Motiram situation is different, though, since Sony isn't accusing Tencent of copying Horizon's mechanics but the entire concept and aesthetic, thus potentially confusing people into thinking it's an official Horizon game.
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MORE: Horizon Forbidden West review – robosaurs wrecks
MORE: Horizon Call Of The Mountain review – the summit of PSVR2 achievements
MORE: Ubisoft lands itself a Tencent bail out worth £1,000,000,000
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Metro
an hour ago
- Metro
Games Inbox: What year will PS6 be released?
The Monday letters page has concerns about how Nintendo has handled the Switch 2 so far, as one reader thinks GTA 6 will be in the firing line from more than just politicians. To join in with the discussions yourself email gamecentral@ Time flies Now that we're starting to get leaked specs for the PlayStation 6, and there's a lot more talk about a portable version, the idea that it's going to be released in 2027 or 2028 seems more and more likely. The next gen Xbox is rumoured for 2027 so I'm sure Sony won't want to be a year behind, because they'll remember what happened to the PlayStation 3 when they did that. So that means some kind of official annoucement next year or maybe even at the end of the year (maybe at The Game Awards?). Crazy isn't it? That we could be getting ready to ditch the PlayStation 5, which I know from my friends many people haven't even got around to buying yet, because they don't think it has enough good games. I know Sony and Microsoft want to convince themselves that exclusives don't matter but I've never spoken to anyone that didn't think it was the number one reason to buy a console, even if there are other factors as well. The best guess at the moment for the PS6 release date is 2027 and not only am I not ready for it but I don't think the rest of the games industry is either. I doubt that will stop Sony though. Focus No comparison I agreed a lot with what the Reader's Feature said about Nintendo at the weekend. I don't know if I'd call it arrogance, but they certainly seem to be making a lot of assumptions that their Switch 1 audience is going to be onboard, no matter what they do. The Switch 2 is selling well at the moment but there's not much else this whole year to distract anyone. When GTA 6 and the PlayStation 6 come along that's going to be different. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Also, I don't think there's any question that the launch line-up isn't as good as the first Switch. Not so much because of Mario Kart World and Donkey Kong Bananza but what's coming up next, which is… a big bag of nothing. I know Zelda: Breath Of The Wild was a special case but that wasn't all they had that year. They also had Mario Kart 8 Deluxe, Splatoon 2, ARMS, Mario + Rabbids: Kingdom Battle, Super Mario Odyssey, and Xenoblade Chronicles 2. That is a hell of a line-up, and I really don't think Metroid Prime 4 and a handful of lame spin-offs are going to match up. As the feature said, Nintendo had forever to get ready for this and it feels like they were caught napping. Taylor Moon Easy target To be honest, I'd be surprised if GTA 6 didn't have age verification of some sort, even if this stupid new UK law ends. Considering the age and attitude of the average GTA Online player I would imagine Rockstar's biggest concern with the new game is not getting caught up in headlines about corrupting the youth and encouraging sex and violence. That sort of thing used to be free publicity for video games but even as long ago as the black coffee incident, it's not been a joke for Rockster. It's been a potential threat to their games being taken off sale. Especially as they also got in trouble for Bully and Manhunt. Considering how things are nowadays it's not just politicians that would jump at the chance for a new scapegoat and GTA 6 is going to be so high profile it's going to become a target to a lot of people. Wotan Email your comments to: gamecentral@ Big secrets I think it would've been better for Nintendo if their sales figures weren't so good because now they're going to feel undefeatable, as if this is confirmation that all the choices they've made so far are right. I wouldn't be quite as negative about the situation as the Reader's Feature at the weekend, but I think it's definitely true that something isn't right. I bought the console at launch, but I'm still not quite tempted to get Donkey Kong Bananza. And the only game I am looking forward to this year is Metroid Prime 4, which is really just a Switch 1 game. They're keeping things too close to their chest and a lot of people, like at the weekend, are beginning to think that's because they've nothing planned, rather than they've got big secrets they're hiding. Which is true I don't know, but it feels like Nintendo are beginning to wear out their trust already. Limpton Happy anniversary It's officially my 28th birthday and wouldn't you know it? I've been surprised in the best way possible. I wasn't originally getting this, due to the fact that I'll be holidaying in Tenerife in a few days. But you know what they say, Nintendo always finds a way. Nah I'm joking. But still a truly lovely way to make my birthday and I'm happily grateful for it. Shahzaib Sadiq Change of plans I'm actually kind of worried about Monster Hunter Wilds starting to tank and what it means for Capcom or any company in a similar position. One minute they're living their best life and hinting at bringing back tons of retro franchises, the next their share price is plummeting and they're looking like a one hit wonder. There's so many reasons to hate live service games and their unpredictability is right up there. I don't know what Capcom did wrong or why it only took till now for people to get upset about it (I've never liked the games) but now their priority is going to be fixing Wilds and getting Resident Evil Requiem out as quickly as possible, in order to get some good headline and please investors. So instead of taking their time with Requiem, and making sure it's perfect, they're going to be under pressure to get it out the door as soon as possible. Same thing with a Monster Hunter sequel, which was probably not planned but now may be the only way to change people's opinion on the franchise. I don't work at Capcom, obviously, but these are just basic, standard responses to a problem from any company. So anyone out there hoping for a new Mega Man or a Dino Crisis remake, I think we're going to have to wait for Capcom's next winning streak. At least Onimusha fans got in before things turned sour though, so kudos to them. Benjy Dog No change A really can't take serious gamers when they start talking about boycotts and suddenly jumping ship from a franchise they've been playing non-stop for years. It's never going to happen. All this complaining about Call Of Duty skins, but did they buy Black Ops 6 and are they going to buy Black Ops 7? In 99% of cases the answer's going to be 'Yes' (followed by an excuse). I also don't believe the stat about 80% of them shifting over to Battlefield 6. If there's one lesson from this era of gaming, it's that nobody wants to change their usual routine. Lumpy Sell up Just a quick one to say that the Reader's Feature this week stunk of self-entitlement. The Switch 2 was dead on arrival to you? Maybe don't buy it then? Donkey Kong Bananza's camera was a sign of a lack of care when in the real world a little jankiness of the camera is probably just part and parcel of what was attempted, with the sheer level of destruction at speed. But no, they clearly didn't care. A game, eight years in the making. Behave yourself, have a sit down for god's sake. Not one of your points hold any weight. You don't like the games released. That's fine. Don't take that as you being any sort of authority when clearly the media and the general public don't agree with you. I don't write in to online magazines when my exacting and ultimately niche wants aren't adhered to. Maybe take a step back, take a deep breath and realise that your individual wants are just part of the tapestry that mainstream providers of entertainment have to measure and land. The console launched with two high quality games within a month. Just stop being sensationalist. I'm tired of it. Sell your Switch 2. Adam GC: The feature said it's the opposite of dead on arrival. Inbox also-rans If they have remade Assassin's Creed 4: Black Flag why are they so bothered about people knowing about it? Also if it has been remade why haven't they announced it yet? Sometimes game developers really do make me laugh at things they do. David GC: It probably wasn't what he said but the mere fact that he broke his NDA. Who knows what other information he might be party to. I don't know much about Battlefield – never played any of them – but the graphics on the new one are certainly turning my head. Very impressive. Boomo More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: What is the next Assassin's Creed game? MORE: Games Inbox: What is the hardest game on PS5? MORE: Games Inbox: What is the easiest Soulsborne game?


The Guardian
13 hours ago
- The Guardian
Caleb Azumah Nelson: ‘Virginia Woolf's London is the London I know'
It's always a surprise when ecstasy arrives. Recently, I've found myself waking early, with dawn on the horizon. I think it might be beautiful to catch the sunrise, and in those quiet moments, I am reminded of the bustle of the city, or a lover's hand in mine, or the words that I couldn't quite say, and, looking back towards the sky, find the sun already risen. I rue that I've missed it; I'm surprised it arrived so quickly. But for a moment, the light shines bright; and briefly, the parts of myself I don't always get to are illuminated. In these moments, I'm reminded of our aliveness. Much of my writing practice is concerned with closing the gap between emotion and expression. The sense of loss in this chasm is inevitable; it's impossible to translate the excitement of seeing a loved one across the room, or the bodily jolt that arrives when you pass a friend on the street and realise you have become strangers. But still, I try to write, as Virginia Woolf did, not so much concerned with knowledge, but with feeling. And since language won't always get you there, I employ music, rhythm. Woolf does this masterfully in Mrs Dalloway. She was not just concerned with the notes of an instrument, but moments when a pianist's hands might hover over the keys, or the break before a trumpeter blows; and even before that, what route did the pianist take to work today? What did the trumpeter say to his wife before they slept the night before, and what did she say back? And even further back: what might the musician have witnessed, at 18, which has shaped their life? How did Sally Seton kissing Clarissa Dalloway – a moment Woolf describes as a revelation, a religious experience – shape both their lives? The question that pulses through this novel: how do we come to be? They may not be musical notes but these questions and their answers are all music of some kind. Woolf also writes with a painterly touch. The images she conjures remind me of work by my favourite painter, Lynette Yiadom-Boakye, in which the interior preoccupations are externalised in the strokes on the canvas, both tender and sure; in the ways characters fill the frame with their bodies, their personhoods; in the ways the backgrounds speak as much to the narrative as the foremost subject does. In Woolf's work, there are rarely any direct gazes. Everyone looks away, unable to wrangle with the feeling of being seen, or they glance away when caught. And you understand. It can be scary to be seen. All these emotions and feelings, preoccupations and fears, all out in the open, with nowhere to hide. And yet, if we don't show ourselves, Woolf suggests, it's impossible to truly live. Speaking of backgrounds, allow me a couple of indulgences here: the first, the city. Specifically, the city of London, which I've always known as home, have always known and loved, for all its ways. In Mrs Dalloway, London is not just a backdrop but an essential character. It is a living, breathing organism, to be held, touched, traversed, poked and prodded. To be, in some way, loved. Woolf writes in relation to our love of London, foolish as it may be. And yet, I cannot resist the allure of the city, because it's home to me. The way the streets speak; the frenetic pace of its workers; the all-knowing boom of Big Ben, followed by St Margaret's; 'the carriages, motor cars, omnibuses, vans, sandwich men shuffling and swinging; brass bands'; the way quiet breaks open on entering St James's Park accented only by the slow steps of others, or the flap of ducks swimming in the pond; the way the symphony starts back up as soon as you break out of the park, on to the streets, a distinct hum being heard all round, rising up from the ground. The city hums. But the hum isn't coming from the pavement. Home, whether it is a city, or town, or village, can only really be its people. The London of Mrs Dalloway, the London I know, is filled with parents and children, lovers and enemies, strangers and familiar faces; filled with love and envy, ambition and grief; filled with an immense beauty, a beauty she, I, might witness 'in people's eyes'. And if we look closely, as strangers and lovers pass us, we might see this beauty as further evidence of our aliveness. And, if you'll allow me, I'd like to speak briefly on love. When I mention the ecstatic or this notion of aliveness, I'm speaking to the moments that are at the height and depths of the human experience. Love encompasses all of these categories. Early on in the novel, Woolf broaches Clarissa's relationship with Sally Seton: 'had not that, after all, been love?' It makes me wonder, is love a question, or does it make us question? Does it make us ask 'who is that?' when confronted with our pull towards another? Does it make us reframe this pull as something that cannot be resisted, as if desire is something to be resisted, as if it is weakness and not virtue? There are no answers, only more questions. But I'd like to point to ecstasy, to one person's lips meeting with another: 'the radiance burnt through, the revelation, the religious feeling'. Is this not how it feels to be closest to oneself? To feel the most alive? There are no answers, only more questions. But I think, this is what love does. It expands our lives and the ways we express ourselves by making space for our truest, deepest desires, even if we're only glimpsing these needs for a moment. It questions how we came to be, and what we need to go on; it finds us in the space between who we have been and who we are trying to become. And right there, in the midst of it all, love holds up a mirror to see ourselves, our full selves. Grief, I think, is both love's opposite and companion. The grief of a life you might have lived. The grief of a person you might have been. And grief arrives not as loss but its inarticulacies. Clarissa is able to say what happened to her sister, Sylvia, felled by a tree, but she struggles to say how it made her feel. She's able to understand that if she had married Peter, 'this gaiety would have been mine all day!' but she struggles with the emotional heft of this possibility. Some people never find the language to express their grief, or else it tumbles down the chasm between emotion and expression; but we try. 'It is a thousand pities never to say what one feels', but we try. Sometimes, the moonlight briefly vanishes as night does; the sun doesn't blaze but a new dawn breaks; and with that first light, that early sunshine before any clouds appear, the grief eases. And, doused in sunlight, once more, we are reminded, we are alive. Extracted from a talk commissioned by Charleston festival 2025.


Metro
2 days ago
- Metro
Why is Sony trying to kill the concept of the video game console?
A reader worries that Sony's plans to make more of their games multiformat will destroy the entire concept of consoles, as they follow the same path as Xbox. At this point I think it's clear that Xbox is dead. They're the biggest publishers in the West but at such a terrible cost it's almost poetic. No one's buying their hardware and no one is ever likely to again. All the famous Xbox exclusive franchises are not only about to be not exclusive but they're just one more disaster away from being dead franchises. Xbox basically doesn't exist anymore, the way it used to be. All it is, is the combination of Activision Blizzard and Bethesda. Everything else is an insignificant extra, that will probably end up being shut down in short order. It's a classic example of being careful what you wish for but disturbing because, like all rich bullies, Microsoft is now pretending that, actually, they meant to do that and rather than feel bad about turning the industry on its head they're just going to carry on and make things worse. And I'm afraid that Sony is now doing the same thing. Given Microsoft is many times their size, Sony should never have had a chance against them, if they were run by competent people. Call me naïve, but if I were Sony and I saw my long-time rival on the ropes I'd give them the old one-two and finish them off for good. As we've seen though they've done the opposite. It almost seems like they're trying to copy Microsoft, except without the infinite funds and not owning two of the biggest publishers in the world. Suddenly, Sony doesn't care for exclusives and they're embracing multiformat releases, even though that makes absolutely no sense for their business. Sure, they will make more money in the short term, but in the long term… there will be no long term if they destroy the whole concept of a video game console. If you want to play Xbox games now you've got two choices: buy a dying console that Xbox aren't even bothering to sell in some countries now or play them on PC or streaming. Microsoft make money out of this, of course, but they have no control over those formats and so they become just like any other publisher, like EA or Ubisoft. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. There are two basic reasons to buy a console: the lack of fuss and bother (and generally lower price) compared to a PC and the exclusive games. I have long said that Sony releasing their exclusives on PC is a mistake because while you get some short term cash from it you're eating away at the reason anyone would buy a console in the first place. But now we hear that the August release of Helldivers 2 on Xbox Series X/S is not going to be a one-off, that Sony wants to release more games on Xbox and Nintendo Switch. Anything to make the smallest amount of extra money now, even if it means destroying their future forever. Is Sony short of cash or something? Are their financials so bad they have to do the corporate equivalent of going to the pawn shop to make it to the end of the week? Not as far as I know, but that's what they're doing anyway. There seems no point me even complaining at this point, as not only are they obviously not going to listen to me or any other fan but it seems to late. Sony had two choices when Microsoft messed up: go all out to show how good the PlayStation 5 and its line-up of exclusives is or… just sort of roll up and die for no reason. And yes, I know the PlayStation 5 is still selling well but that's because it's the only game in town at the moment, now the Xbox Series X/S has gone to an early grave. But every year the PC becomes more and more popular and that's only going to accelerate as one of the main reasons to buy a console is removed. It's not the end of gaming or anything – third party games will be unaffected – but the sort of exclusive games that Sony used to make are going to become rarer and rarer. They already are but when they don't need them to show off their console, and act like a killer app, they'll just keep reducing the budgets and the number of them they make until they don't bother at all. More Trending In the end, Sony will become a third party publisher too and even more choice and variety will be removed from the games industry. By reader Dunbar The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: The Nintendo Switch 2 is the closest thing to a modern day Commodore Amiga – Reader's Feature MORE: Star Wars Outlaws is Ubisoft's best game and you should get it now it's cheap - Reader's Feature MORE: It is madness that Konami still hasn't made a new Castlevania - Reader's Feature