Apple's iOS 26 public beta release date is planned for July
Apple's WWDC is here and with it comes some of the company's biggest operational developments — along with confirmation of when you can check them out in beta. This year's WWDC brings the awaited news of a visual overhaul that is platform-wide, with changes like round icons on the home screen and Control Center.
The company has launched its first major redesign since iOS 7, calling it "our broadest design update ever." The new uniform design across all devices includes a new material called liquid glass. This translucent design theme shows up across OSes on widgets, icons and even through a new all-clear mode, available alongside the light and dark modes.
Apple has further confirmed the rumors that it's changing the names of its operating systems. So, instead of getting the iOS 19 this fall, it will be the iOS 26, representing Apple's system for the year ahead. The same is true for all other devices' operating systems, like the iPadOS 26, MacOS 26 and so on. However, Apple is sticking with its California-themed names for MacOS, naming the next version Tahoe.
WWDC has revealed a range of iOS 26 updates, including typing indicators for group chats and live translations on iMessage, FaceTime and calls, even if the other person doesn't have an iPhone.
So, when can you see some of these changes for yourself? Betas for all of Apple's platforms (iOS, iPadOS, macOS, watchOS, visionOS and tvOS) went out on June 9 through the Apple Developer Program, while a public beta should roll our in July through the Apple Beta Software Program. If you buy something through a link in this article, we may earn commission.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


WIRED
an hour ago
- WIRED
No, You Probably Don't Need a MacBook Pro
Jun 30, 2025 10:00 AM Whether you're buying for yourself or someone you know, here's my advice on buying an Apple MacBook. All products featured on WIRED are independently selected by our editors. However, we may receive compensation from retailers and/or from purchases of products through these links. We all have that one friend who's tech-savvy that everyone turns to for advice, especially ahead of big sale events like Amazon Prime Day. Well, that's me. I'm that guy. When people find out what I do for a living, everything gets turned up to 11. I review laptops for my job, and almost everyone needs one. If people don't know where to begin, here's how I guide them through the process of picking the right Apple MacBook—where I recommend you start. Start With the MacBook Air You might think narrowing your choice of laptop down to a MacBook would help, but these days, choosing an Apple laptop isn't as simple as it ought to be. You've got two sizes of MacBook Airs, two sizes of MacBook Pros, and all the chip configurations, ranging from the M4 to the M4 Max. That doesn't even include the plethora of older models that flood the search results of online retailers. That's why I like to keep it simple. When someone comes to me, asking which MacBook to buy, I start them with the 13-inch MacBook Air M4. It's the laptop most people should buy, which is why it's at the top of our Best Laptops and Best MacBooks guides. The retail price is $999, but it's almost always on sale for at least $899, and at the time of writing, it's down to $849. While it doesn't come with much storage (only 256 GB), it does start with 16 GB of RAM (or unified memory, as Apple calls it). From there, I make them give me reasons they should get something bigger or more powerful. I don't want my actual friends and family spending a dime more than they should, and I know some will think they need to upgrade to the MacBook Pro, even if it's just the M4 model. Let's be real. You likely don't need the extra performance of the M4 Pro or M4 Max chips. Unless you edit video, produce music, or shoot photos for a living , it's not worth spending hundreds (or thousands) more to speed up video renders. The M4 MacBook Air is capable of far more than people realize. Upgrading to the M4 Pro and M4 Max is primarily about improving graphics and multicore CPU performance, but it's only something creative professionals will get much out of. Reasons to Upgrade A part of the problem is that we're still operating as if it's 2015. A decade ago, it wasn't just that certain tasks were faster on a 16-inch MacBook Pro; it was that the old MacBook Airs couldn't perform these at all. If you were an amateur musician, artist, or programmer, you were forced into saving up for a MacBook Pro or forgoing those hobbies for the time being. Apple Silicon changed that equation entirely, and generation after generation, its M-series chips get more capable. Now, we're at the point where the M4 is quite capable, even in the fanless body of the MacBook Air. Photograph: Brenda Stolyar That's not to say there aren't reasons to upgrade to other MacBooks. For example, if you're a heavy multitasker and never plan to use an external monitor, there's a case to be made for the extra screen real estate of the 15-inch MacBook Air. Also, there's a reason Apple sells a 14-inch MacBook Pro with the M4 for hundreds of dollars more than the Air, despite performance being nearly equivalent. If you don't own a television and plan to have your MacBook be your primary entertainment device for watching shows, the brighter, more vibrant display and richer speakers of the Pro will offer a better experience. Or maybe you hate the idea of occasionally using a USB hub or dongle to get photos from your camera to your computer. I don't think that's worth $300, but if it's something you'll be doing daily, I can understand that. What About Older Models? I wouldn't worry too much about older MacBook models, such as the M3 or M2 MacBook Air. I haven't seen them be discounted enough to be worth the drop in performance and reduced external display support. The one older MacBook I recommend is the M1 MacBook Air, which came out back in 2020. You can still buy it new for $649, or find refurbished models for under $500. While I still recommend most people save up for the M4, the M1 MacBook Air remains one of the best laptops you can buy at that price, despite being almost 5 years old. There's not much more to it than that. The M4 MacBook Air is a well-rounded little laptop, and it's the one most people should buy. At $849, it's never been cheaper.


Forbes
an hour ago
- Forbes
How Smart Glasses Could Redefine Personal Computing—Again
As smart glasses evolve, more competition enters the fast moving market, redefining personal ... More computing. When I started using a computer in the mid-1970s, it was on a DEC PDP-11 minicomputer connected to a video terminal. Then, in 1981, I began using an IBM PC connected to an external monitor. By 1987, I had transitioned to laptop PCs, featuring screens embedded in the laptop design. In 2007, I began using a smartphone with a built-in screen as part of the handheld pocket computer device. From the beginning of computers, the need to have a computer tied to a screen has been constant. However, we are about to witness one of the most significant transitions in computing, where the screen connected to a CPU will become wearable. This emerging computing platform has many names, including face computing, AI smart glasses, and smart glasses with integrated screens in the lenses, to name a few. We are in the earliest phase of this type of wearable computer concept. I liken it to the original PC from Eddie Roberts and his Altair 8800 in 1974, which became the forerunner of personal computers. The Altair is the computer that got Apple co-founder Steve Wozniak excited and drove him to create the original Apple I computer, which helped launch the PC revolution. Smart glasses are beginning to evolve into a new computing platform, albeit a wearable one. If history is our guide, it should follow the same pattern and trajectory as the PC and smartphones. With all computers, past and present, they start at a hardware level, tied to an OS and some form of SDK to develop apps for these computers. Starting in 1981, the PC used Microsoft's DOS as its OS, and they created the fundamental SDKs so third-party developers could write programs for the PC. This creation evolved into Windows, the dominant OS for X86 PCs today. In 1984, Apple introduced the Macintosh and the Mac OS, creating its own SDK so developers could write applications for this platform. This new OS ushered in the first significant battle between systems, and to this day, both continue to compete for developers to support their PC platforms. The next significant wave in personal computing began in 2007 when Apple introduced the iPhone, launching what became known as pocket computing. To support it, Apple created iOS and released a software development kit for third-party developers. In 2010, Apple followed with the iPad, along with an updated version of iOS and a dedicated SDK explicitly designed for building tablet apps. Just after the iPhone was launched, Google introduced its Android OS for smartphones and developed its OS and SDK to support smartphones and tablets as an alternative to Apple's products. I am seeing a similar phenomenon happening now with smart glasses, a newer form of wearable computers. Although we are still in the early stages of designing the hardware that could drive the market for AI and AR smart glasses, the OS and SDK battles are beginning to emerge. For example, Meta has introduced the Meta Ray-Ban Wayfarer smart AI glasses and has sold over two million of them to date. They also have new designs and models of smart glasses in development that will focus more on AR in the future. Although they don't have a dedicated SDK yet, you can be sure that one is coming to support new AR glasses, such as the Orion model they demoed at last fall's Meta Connect conference. In December 2024, Google introduced Android XR, its OS and SDK for headsets and smart glasses. Google will design and manufacture the headsets and smart glasses. However, companies like Samsung, Lenovo, and Xreal, as well as eyewear companies like Warby Parker and Kering Eyewear, among others, will also support Android XR late this year and in 2026. I expect Apple to enter the smart glasses market in 2026 or, at the latest, in 2027. If so, we will have a third smart glasses company entering the market for face computers and smart glasses. Then there is Snap, and its Snap Spectacles which has already established itself as a leader in smart glasses. It, too, has its own OS and SDK and already have thousands of developers supporting its platform. To date, Snap has sold over 600,000 glasses. I tested Snap Spectacles at AWE in June. It is by far the best of breed in the market today. Here is a link to an overview of Snap Spectacles, which provides a better understanding of what they can do today. Snap will be a major player in the smart glasses market, and its success so far should give it an edge in the early stages of competition. While the primary goal of these smart glasses and developing platforms targets a broad business and consumer market, we will see dedicated smart glasses for specialized markets as we have with PCs and smartphones today. For example, there is a set of smart glasses now from Nuance Audio that are eyeglasses with hearing aids built in, designed for people with mild to moderate hearing loss. We will also see other smart glasses designed specifically for vertical markets. However, the holy grail is to bring smart glasses to the mass market, and that is what these smart glasses platforms will focus on, becoming the next major personal computing battleground over the next two to five years. As mentioned earlier, acquiring the proper hardware to support these new wearable computing platforms is still in its early stages. It remains a significant challenge that must be overcome for this emerging market to succeed. The activity at both the hardware and software levels in smart AI and AR glasses is intensifying, and interest in smart glasses is accelerating. Wearable PCs, such as those via smart glasses, will likely be the next central personal computer to drive an even more personalized form of computing in our digital age. Disclosure: Google, Samsung, Microsoft, Lenovo and Apple subscribe to Creative Strategies research reports along with many other high tech companies around the world.

Wall Street Journal
an hour ago
- Wall Street Journal
Apple to Delay Some Feature Rollouts in EU, Citing Regulatory Hurdles
Apple AAPL -0.14%decrease; red down pointing triangle said it will delay offering some planned new features to users in the European Union this year because regulations are making it harder to bring them to market in the region. The company's lawyers said on Monday that tools such as a 'visited places' service that tracks and records where users have been won't be rolled out in the EU when it releases its iOS 26 software update later this year.